I think since PS4 has a small install base the first year, EA would rather take the shit load of money from MS. By the time TF 2 comes out, install base + hype will mean more money if they take the game to all platforms and build on the franchise. Long term it makes sense I guess.
Except for the guy asked about a PS4 game after that tweet.
Titanfall had been pushed to the forefront because of the exclusivity deal (which we knew about before today).Not saying it won't do really well, but there's a lot of assumptions being made about Titanfall being a guaranteed "home run" title.
This is no reflection on its qualities, its just that the state of Xbone and what the competition (Acti-Bungie particularly) will be doing is an unknown quantity at this point. Its worth considering that the 360 version will almost certainly be the top-selling SKU also, and if the quality of that isn't up to Respawn's standards, it may taint the brand somewhat as it will be most folks first experience of it.
The reality is that its not beyond possibility that one of these high-profile shooters (including the present champs CoD and Battlefield) will underperform. Its a hyper-competitive genre and with these two new heavyweight contenders entering the scene who knows whats going to happen.
So I just want to ask are you saying everything is fine here if EA gives Respawn a portion or are you saying that EA with all its lawyers and money assumed they could pull a fuckjob like this over on Respawn and are going to regret it.Uh... if they weren't in the board room, and lose out on potential $, they will DEFINITELY go to court, and have a strong case.
Didn't Gies say in the last month or so that people he spoke to had pretty much assured him that Titanfall would never be on PS4?
God, it would be so shitty if Gies knew before Respawn...
You are weird. Do you know how sad faces work
EVERYTHING IS GREAT I JUST GOT MORE MONEY = (
Now it's a full exclusive on the first game.
So I just want to ask are you saying everything is fine here if EA gives Respawn a portion or are you saying that EA with all its lawyers and money assumed they could pull a fuckjob like this over on Respawn and are going to regret it.
It went from timed to full.How Is old information most of the gaming internet already knew half a year ago for some reason spawning multiple bazillion posts threads and why out of the whole gaming internet is Vince supposedly the last guy to know the score?
Kind of strange tbh.
EVERYTHING IS GREAT I JUST GOT MORE MONEY = (
Lol no. No one goes to ubisoft.
This guy left EA to go to Acti to get treated like garbage while making the biggest series last gen just to go back to EA and get "screwed over" again? Either this guy is ultra naive or he knows exactly what's going on and just wants to get paid. I'm assuming its to get paid because if someone went through what he did with Acti and get involved with a multimillion dollar lawsuit, I'd think they'd watch what they sign a bit more closely.
Oh well. It will be a shame to see what becomes of this title with not just EA, but MS looking over their shoulder as well lol.
Tales from my ass? Tales from my ass. I'm a lawyer, so I would know- my specialty isn't in IP or copyright, but I guaranteeee you that regardless of what a contract says, if someone is getting fucked, they will go to court and can win regardless of "clauses."
Tell us more.it feels great to be a pc gamer.
If you are a new company trying to launch a new IP to become hopefully a runaway success, you would want as many potential buyers of your game as possible. If the terms of the original deal were truly timed exclusive and PS3 and PS4 owners (over 80 million people) eventually were going to gain access to your new IP, getting your IP brand name in front of as many eyes as possible, isn't that possibly more valuable than a truckload of money to recoup lost sales from exclusivity?
These days are different than the Halo 1 days, especially since the genre has blown up so much more on consoles, and they didn't treat Respawn like they treated Bungie where they took them under their wing to be their first party studio, they basically said "we're going to pay you and you are going to sell less copies of your new IP and that's the end of it, so thanks for your continued effort towards OUR cause."
why are people assuming that Respawn is not getting a cut of this deal?
that's what respawn gets. trusting ea and choosing the xbone because they think the xbone will serve their game better.
hard to believe this guy did not know any deals. he said titanfall has always been exclusive, but what is "the rest"? what is there left to make a deal with?
It rarely works that way.
Developers are typically paid for each milestone delivery. Whether a game is successful or not... doesn't impact that. It only will, in the sense that it will affect if your studio gets a subsequent game from that publisher (their choice).
Here's an example:
I worked on a game; which ended up getting cancelled during our last milestone (right before the set release). We had our last milestone delivery paid off (our contract stated that if the project is cancelled; we should be paid for the milestone it happens). We ended up making just as much money without release; as we would have if the game actually shipped.
As a publisher; you're putting your money on the line and contracting a studio to deliver a product. The publisher then profits from their investment; while the development studio gets paid for their work noted in their contract.
When Respawn settled on a contract for this project; it would have detailed milestone expectations and platform targets. If we even go so far as to assume the PS4 was originally in the cards; the only thing this changes, is one less platform to deliver.
Similarly; when I was working on the Publisher end. We had a project that was not localized and destined for North America only. After completion; we went on to localize it (not even with the original developer) and distributed it to the rest of the world. It ended up being a hit in Europe and our profits exploded. The developer didn't see an extra dime.
It's not all perks for the publisher. Imagine if the game tanks. The developer is safely paid for their work; with the publisher taking the hit for the failure in sale expectations. It's their monetary risk; as such, it's their reward.
Source:
I've worked over a decade between publishing and developing.
I think EA is going to give them a cut- maybe its not ideally what Vince wanted, but I don't think he's gonna get screwed financially.
Thaaat being said, if he loses out on $ due to this deal, he will definitely have a judicial remedy.
Good thing I'm gonna have both systems. Can't wait to play in March.
So was CBOAT right about the first game being a 1 year timed exclusive, cos to me it sounds like he is wrong.
How Is old information most of the gaming internet already knew half a year ago for some reason spawning multiple bazillion posts threads and why out of the whole gaming internet is Vince supposedly the last guy to know the score?
Kind of strange tbh.
It rarely works that way.
Developers are typically paid for each milestone delivery. Whether a game is successful or not... doesn't impact that. It only will, in the sense that it will affect if your studio gets a subsequent game from that publisher (their choice).
Here's an example:
I worked on a game; which ended up getting cancelled during our last milestone (right before the set release). We had our last milestone delivery paid off (our contract stated that if the project is cancelled; we should be paid for the milestone it happens). We ended up making just as much money without release; as we would have if the game actually shipped.
As a publisher; you're putting your money on the line and contracting a studio to deliver a product. The publisher then profits from their investment; while the development studio gets paid for their work noted in their contract.
When Respawn settled on a contract for this project; it would have detailed milestone expectations and platform targets. If we even go so far as to assume the PS4 was originally in the cards; the only thing this changes, is one less platform to deliver.
Similarly; when I was working on the Publisher end. We had a project that was not localized and destined for North America only. After completion; we went on to localize it (not even with the original developer) and distributed it to the rest of the world. It ended up being a hit in Europe and our profits exploded. The developer didn't see an extra dime.
It's not all perks for the publisher. Imagine if the game tanks. The developer is safely paid for their work; with the publisher taking the hit for the failure in sale expectations. It's their monetary risk; as such, it's their reward.
Source:
I've worked over a decade between publishing and developing.
What information did you have that the rest of us didn't?How Is old information most of the gaming internet already knew half a year ago for some reason spawning multiple bazillion posts threads and why out of the whole gaming internet is Vince supposedly the last guy to know the score?
Kind of strange tbh.
It depends on how its structured. Respawn just lost a huge chunk of potential royalties from not being able to go multiplat.
EA might be able to keep the lionshare of the exclusivity revenue as well versus having to share earnings from revenues from actual sales.
I mean, you could flip it too. You're a new studio, with a new IP, launching on new hardware. Wouldn't a huge marketing partner, combined with risk mitigation help?
Not sure which is preferable, but it isn't as one sided as you make it.
No. Creating your own is always better. This is a short term fix that will help Xbox one sales some, but not as much if it was Xbox one only.this is about as great an exclusive ms could have nabbed.
So was CBOAT right about the first game being a 1 year timed exclusive, cos to me it sounds like he is wrong.
Tell us more.
So was CBOAT right about the first game being a 1 year timed exclusive, cos to me it sounds like he is wrong.
How Is old information most of the gaming internet already knew half a year ago for some reason spawning multiple bazillion posts threads and why out of the whole gaming internet is Vince supposedly the last guy to know the score?
Kind of strange tbh.
But like I said, the deal was already in place to have it as timed exclusive so that their IP can get played by more gamers. This isn't a situation where they signed this deal from the start. This is Vader altering the deal and Respawn better pray that he doesn't alter it further.
That probably wasn't the best analogy.
The best way I can explain my perception of it is:
While Sony invests a lot of both time and money so that their first party studios output quality titles, Microsoft shops around for the output of other publishers, and just dumps tons of money for other quality titles.
Short term, I could just think "hey, I'm getting great games either way, why should I care", right?
Well, by supporting this practice (i.e., buying said games), you are sending to publishers the message that they should do this. Long term, this means that the amount of third party exclusives grows to a point that games simply get published on the platform of the highest bidder.
In which case, if a manufacturer can't buy games for his platform, it dies (the term "exclusives" even becomes redundant then).
Finally, we are left with a monopoly. At which point, the spoils (control over the market) go to the platform holder who simply had the most money from the beginning.
And this is the worst bit: in order to compete, any other company who wishes to do so, must be able to outspend the current monopolist (barrier of entry). And as is common knowledge, not all companies currently in gaming are equally difficult to outspend...
Which is why I think full exclusivity money hats are a bad thing in general.
I do tolerate DLC exclusivity moneyhats, because they don't really make a big difference, and are a compromise that offers one platform value over another, without preventing anyone from playing a game.
Just my two cents.