You know what would be really affordable? If they used the $1 Billion a year they collect from Gold fees to pay for the multiplayer infrastructure they claim that money is for.
How much do they spend on that infrastructure?
You know what would be really affordable? If they used the $1 Billion a year they collect from Gold fees to pay for the multiplayer infrastructure they claim that money is for.
Of course it's cheap for them, that's part of their exclusive deal. And that's irrelevant, really. I just wish they can make it clear.
Quite a few eople trying their best to make fun of the cloud and downplay any and all benefits while more informed people try to explain again and again and again the numerous different types of benefits that it brings to the table.
Availability for all devs
Cost benefits
Scalability in size
Flexibility in management
Compute Power for various function (including lighting in changing environments)
But each time some smartass chimes in with "So nothing new" "Same thing as 15 years ago" "This is PR Bullshit" "Lol M$ power of cloud".
so "cloud power" is basically a dedicated server with bots... amazing
I have no idea what the cost is for us or for other developers. I just know its going to be much cheaper for us to use this stuff than to buy and rack thousands of servers. Also, contrary to popular GAF-belief we haven't sold our soul to MS. I've seen exactly zero moneyhats being worn around the office. Don't know how many times we can explain our decision for platforms on Titanfall.
I have no idea what the cost is for us or for other developers. I just know its going to be much cheaper for us to use this stuff than to buy and rack thousands of servers.
Also, contrary to popular GAF-belief we haven't sold our soul to MS. I've seen exactly zero moneyhats being worn around the office. Don't know how many times we can explain our decision for platforms on Titanfall.
Basically The ONLY benefit of Azure for XB1 devs is that it may be cheaper on that platform.
I have no idea what the cost is for us or for other developers. I just know its going to be much cheaper for us to use this stuff than to buy and rack thousands of servers. Also, contrary to popular GAF-belief we haven't sold our soul to MS. I've seen exactly zero moneyhats being worn around the office. Don't know how many times we can explain our decision for platforms on Titanfall.
How can you actually read this thread and come away with that conclusion?
Quite a few eople trying their best to make fun of the cloud and downplay any and all benefits while more informed people try to explain again and again and again the numerous different types of benefits that it brings to the table.
Availability for all devs
Cost benefits
Scalability in size
Flexibility in management
Compute Power for various function (including lighting in changing environments)
But each time some smartass chimes in with "So nothing new" "Same thing as 15 years ago" "This is PR Bullshit" "Lol M$ power of cloud".
Critical Thinking?
What other benefits are there?
Before you answer, remember other platforms can use clouds just fine
Oh I did and my point still stands. The only difference is that it's an unspecific AMOUNT of dedicated servers with bots.So basically you didn't read the thread....amazing.
I have no idea what the cost is for us or for other developers. I just know its going to be much cheaper for us to use this stuff than to buy and rack thousands of servers. Also, contrary to popular GAF-belief we haven't sold our soul to MS. I've seen exactly zero moneyhats being worn around the office. Don't know how many times we can explain our decision for platforms on Titanfall.
Maybe you should do what my post implied and read some of the thread? Specifically the posts from the folks over at Respawn. Or, the OP.
Critical Thinking?
What other benefits are there?
Before you answer, remember other platforms can use clouds just fine
Oh I did and my point still stands. The only difference is that it's an unspecific AMOUNT of dedicated servers with bots.
It's neat, but doesn't live up to anything MS has spun around the "cloud power", that allegedly makes your xbone 4 times as powerful.
Ummm every other benefit besides cost seems to be more of a Cloud benefit on a whole not really specific to Azure.
Dude, do you really want to dig your hole any deeper? Either speak up and give specifics or be quite. Don't just come with "lol no".Clearly you didn't if that is your takeaway.
How is this different from other dedicated servers?
With the Xbox Live Cloud, we dont have to worry about estimating how many servers well need on launch day. We dont have to find ISPs all over the globe and rent servers from each one. We dont have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.
Most importantly to us, Microsoft priced it so that its far more affordable than other hosting options their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who dont want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.
Dude, do you really want to dig your hole any deeper? Either speak up and give specifics or be quite. Don't just come with "lol no".
In the end, it's a fucking dedicated server that runs bots. End of story.
To clarify, for you, the player, it doesn't mean jack in terms of differences to a normal dedicated server. It doesn't make your xbone magically 4 times as strong.
The "cloud" (I strongly dislike that term) is raw compute power. That part is absolutely true.
The fact that we're using it as our dedi solution in the short term should in no way imply that's all we (or anyone else) *could* use it for. People will figure out nifty stuff to do with it! F'rinstance, I'd love to explore offloading low frequency lighting calculations for things like updated "static" lighting when the level environment changes. That's pretty far from cloud = dedicated servers.
Quite a few eople trying their best to make fun of the cloud and downplay any and all benefits while more informed people try to explain again and again and again the numerous different types of benefits that it brings to the table.
Availability for all devs
Cost benefits
Scalability in size
Flexibility in management
Compute Power for various function (including lighting in changing environments)
But each time some smartass chimes in with "So nothing new" "Same thing as 15 years ago" "This is PR Bullshit" "Lol M$ power of cloud".
Dude, do you really want to dig your hole any deeper? Either speak up and give specifics or be quite. Don't just come with "lol no".
In the end, it's a fucking dedicated server that runs bots. End of story.
To clarify, for you, the player, it doesn't mean jack in terms of differences to a normal dedicated server. It doesn't make your xbone magically 4 times as strong.
This quote from two pages ago makes it sound like it can be used for a lot more than just dedicated servers that run bots.
How much do they spend on that infrastructure?
So your position is that everything that anyone is doing or will do on Microsoft's servers could be done right now on Amazon's or Sony's or Google's? Actually substantiating that requires far more knowledge than you have and requires you contradict those working directly with the service.
Practically speaking? None of it. The hundreds of millions they make on dashboard ads each year alone is more than they need to run the Xbox Live service. Gold fees are just a giant slush fund they use to paper over other craters in the same business unit. Disasters like the Kin or Windows Phone have had their enormous losses hidden under a pile of free money from Gold subscribers.
Being that the service is available right now and is directly comparable to Amazon's and Google's service.
Also that the Azure platform is not an Xbox exclusive platform, i can use an educated guess and say.... Most probably yes.
Practically speaking? None of it. The hundreds of millions they make on dashboard ads each year alone is more than they need to run the Xbox Live service. Gold fees are just a giant slush fund they use to paper over other craters in the same business unit. Disasters like the Kin or Windows Phone have had their enormous losses hidden under a pile of free money from Gold subscribers.
The thing is, their traffic and infrastructure is paid by the stuff you buy already. If you pay for a game on XBL, you just paid their cost for the stuff. Most games use p2p connections, and only require a minimal amount of data sharing with a master server. And both, Sony and MS are VERY bad when it comes to that. At least in europe, it's beyond horrendous.Oh, so their infrastructure is free? Or are we going to play games with nonsense about how a company spending from pile A is TOTALLY DIFFERENT from spending money from pile B?
That's simply not true but keep believing what you want.
So there is no difference between the Azure service Microsoft offers to everyone and the XBox servers based on Azure technology Microsoft is offering to devs? You should share the rest of your secrets. You seem to know all this stuff no one else does and on top of that it seems to go against what we've been told to this point.
Microsoft has a cloud service called Azure (it’s a real thing – you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.
I love how people bring up the kin as an enormous loss...it wasn't. It was a failed product that was DOA to fill contracts. The loss was incredibly minimal because of the pull right away. Win phone is also not nearly a 'disaster' like you claim
Can you give any examples? No? Too bad.
Read my other posts in this thread, already been answered. Although your post just pretty much proves that you don't even want examples, you'll just continue to believe whatever you want.
As far as I know and have read, no there is no difference, there aren't any specific Xbox Dedicated Azure Servers. There are just a huge number of blank servers controlled by a Hyperviser that provides virtualization services... thats why devs say they dont need to bother about dedicated servers, because they can piggie back on Azure and Quickly create a virtual server to host XBL services where ever they are needed, and when they are not needed, the server can be quickly wiped and have some completely different service Virtualized on that same hardware.
If you read the first post the Dev talks about this a bit
Microsoft officials also mentioned Windows Azure during today's Xbox One reveal. Xbox Live does not run on Windows Azure; it runs on its own servers in Microsoft's datacenters.
Basically The ONLY benefit of Azure for XB1 devs is that it may be cheaper on that platform.
The sheer ignorance it takes for someone to say "the only benefit of this is cost" is astounding.
It's like how Microsoft created a system wide Online Network for the Xbox called Xbox Live, and Playstation fans rebuke it by saying..."that's nothing special, any dev can create their own servers and network and make their game go online individually, games have been going online for decades".
A platform holder having a worldwide cloud server service and offering it to ALL devs at a low cost is vastly different and advantageous then devs individually going to Amazon or whoever else to get virtual dedicated servers for their own game (with no discount either).
If and when Sony creates their own worldwide cloud server service and offers it to all playstation devs for an extremely low price...THEN you can say that Microsoft doesn't have any meaningful advantage with Azure.
I doubt that anyone says this is a bad thing, or that it is not beneficial, but it's not "4 times more powerful than without the cloud"-amazing. MS is at fault here yet again, for horrendous communication and PR spinning.The sheer ignorance it takes for someone to say "the only benefit of this is cost" is astounding.
It's like how Microsoft created a system wide Online Network for the Xbox called Xbox Live, and Playstation fans rebuke it by saying..."that's nothing special, any dev can create their own servers and network and make their game go online individually, games have been going online for decades".
A platform holder having a worldwide cloud server service and offering it to ALL devs at a low cost is vastly different and advantageous then devs individually going to Amazon or whoever else to get virtual dedicated servers for their own game (with no discount either).
If and when Sony creates their own worldwide cloud server service and offers it to all playstation devs for an extremely low price...THEN you can say that Microsoft doesn't have any meaningful advantage with Azure.
It's integrated into the platform. There is already software in place that allows easy access to those cloud capabilities. Other companies would have to create the infrastructure to do all the same things. Is it possible? Sure, but it's not as easy as just renting cloud space somewhere else, the software has to work with it.
I doubt that anyone says this is a bad thing, or that it is not beneficial, but it's not "4 times more powerful than without the cloud"-amazing. MS is at fault here yet again, for horrendous communication and PR spinning.
I doubt that anyone says this is a bad thing, or that it is not beneficial, but it's not "4 times more powerful than without the cloud"-amazing. MS is at fault here yet again, for horrendous communication and PR spinning.
Bingo. It's a diversionary tactic employed by those that would do anything to downplay the "cloud" and the advantages it brings to the Xbox One.congratulations. Instead of discussing the potential merits of cloud computing and how it can interact with console players, you should just bring up how it doesn't match the PR statements.
congratulations. Instead of discussing the potential merits of cloud computing and how it can interact with console players, you should just bring up how it doesn't match the PR statements.
Most probably, there is nothing that makes Azure "for XBox" different from vanilla Azure, from a technical point of view. What would be?
The thing is, as many have stated, that, in the end, a cloud provides very general computation and storage resources that you are free to do with whatever you want. It is quite meaningless to speak of "dedicated servers" vs "other stuff" as both are "just" software running on a remote server. The interesting question is, what can you do algorithmically and software-architecture-wise? And does cloud computing make a difference in this respect?
A "hybrid" game that runs both in the cloud and on local hardware, considerable limitations apply, for instance bandwidth, latency, and reliability issues (from relatively highly fluctuating quality to crashing nodes or dropped connections). That alone highly restricts the range of application. In addition, every subsystem that you make "cloud-based" is now a distributed software system which is harder to engineer/test. Moreover, Azure runs, in the end, on virtualized commodity servers. Their single-thread performance will be lower than that of a console's dedicated processor. If you want to leverage the performance that a cluster of virtualized servers can give you, you have to implement a potentially time-critical distributed algorithm, which is not trivial, to put it mildly.
In addition, everything that you make cloud-based now causes you ongoing costs to operate and maintain (in this case by Azure) the necessary infrastructure. Of course, it is interesting to debate technical possibilities, but frankly, I am very unconvinced that any developer would take considerable development and operation costs for insignificant features like lighting, especially if such things would be the only reason to require cloud-based resources. Even if Microsoft would pay the bill, they would not "throw away" resources for things hat only 1% of the technology-interessted customer base would appreciate.
All these problems are very specific, so there is little you can provide in terms of SDKs and tools that solve these functional problems in a "magical" way. Computational models like Map/Reduce or actor-based systems help from an engineering point of view, but their applicability is, again, limited. For instance, migrating algorithms to a Map/Reduce model is in most cases simply not possible/beneficial. Using actors as an architectural style for the backend gives you many benefits from a software engineering point of view, but it does not really enable you to do novel things feature-wise. And, again, it is no special sauce, but known computer science with many implementations to be used by anybody. Azure's specific architectural style (worker-nodes, etc) reduces the amount of boring "glue code" and maintenance that developers have to bother with, which is a general benefit of PaaS models, but it does not change the rules of the game.
So, again, Azure's benefits (as well as the benefits of every other cloud-based infrastructure) are costs, costs flexibility and development/maintenance efficiency. And that is huge. That is the paradigm-shift that cloud computing brings.
Try reading the thread or at least the first post.What advantages does the cloud really bring...?
I can't think of any....
How is the cloud going to...? I can't see how it's technically possible to....
How is the cloud going to....? Again i can't see cloud overcoming... Sure you could..., but you can also...
IMHO Microsoft are just throwing the 'cloud' term around to silence any critics of the Xbox One's limited technical capabilities and resources.
The devs that have been posting in here seem to think that there is a lot that can be done beyond what they are using the cloud stuff for. How would you respond to them about their statements? You seem to be implying they are not being truthful.
I don't understand why they're all the sudden trying to pass dedicated servers off as "cloud computing." I think it's horribly disingenuous to claim that a dedicated server is an advanced new form of cloud processing... They've been around foreverso "cloud power" is basically a dedicated server with bots... amazing
The devs that have been posting in here seem to think that there is a lot that can be done beyond what they are using the cloud stuff for. How would you respond to them about their statements? You seem to be implying they are not being truthful.
Try reading the thread or at least the first post.
IMHO people are just throwing around BS questions when they've either been answered over and over again or scenarios that were never claimed in the first place just to mock the capabilities of Azure and the advantages it brings to Xbox developers.
I am not implying that at all.
In fact, nothing I wrote is even contradicting them.
I am just countering "secret sauce" and "Azure is different" arguments.