Retro Sales Age Thread

BKK

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PS1 is through May 4th 1995, I guess Sega made a similar 1m announcement around the same time. Maybe 3DO is worldwide including GoldStar, that's the only way it could match the known numbers.
 
Jun 7, 2007
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So, I investigated the PS2 shipment numbers a bit, because Sony posted a million different numbers in several reports and half of the numbers are "production shipments", the other half is "unit sales".

Production shipment = All units that leave the manufacturing factory are counted here
Unit Sales = Actual shipments to retailers (that's what is usually meant by "shipped" nowadays)


Any idea how much the "production shipment" numbers affect the LTD sales?

FY3 2007 is the only year with overlapping "unit sales" and "production shipment" numbers and they are fairly different.
Edit: Ok, the quarters are fairly different because they have to produce more units in Q3 for the holidays, the numbers for the whole year are quite similar.


To get the best overview of PS2 numbers I compiled all numbers and the preference is like this:

1.) Most accurate unit sales numbers (if they match most recent numbers)
2.) Most recent unit sales numbers
3.) Production shipment numbers


http://abload.de/img/ps2bxuwc.jpg

Sony stopped to include the PS2 in their reports after April 2013 (or First Quarter of FY3 2014).

But they combined the PS2 with the PS3 in it's last recorded year, so we don't know the definitive sales. :(


Up to March 2012, the PS2 had LTD sales of 157.860.000 units. The maximum with the last year is 174.360.000 units.

We can only guess the FY3 2013 numbers, but everything up to 4.000.000 units (probably half of that) should be a good guess, therefore the final LTD of the PS2 should be around ~160.000.000 units.
 

Celine

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Was checking japanese wikipedia and ,aside from noting they are refering to CESA White Paper report 2014, what struck me is they seem to declare Mega Drive software LTD: 175,80 million
http://ja.wikipedia.org/wiki/メガドライブ

Unfortunately no source is given.
Wonder where they got their number.

Saturn software LTD was 80 million as March '98 while Dreamcast software LTD was 58.21 million as March 2002.
 
Jun 7, 2007
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Was checking japanese wikipedia and ,aside from noting they are refering to CESA White Paper report 2014, what struck me is they seem to declare Mega Drive software LTD: 175,80 million
http://ja.wikipedia.org/wiki/メガドライブ

Unfortunately no source is given.
Wonder where they got their number.


Saturn software LTD was 80 million as March '98 while Dreamcast software LTD was 58.21 million as March 2002.
This is the table of contents for the 2014 report: http://report.cesa.or.jp/book-list/mokuji/ippan2015.pdf

If it's on page 159 it's under the point "Accumulated number of hardware shipments".



Here is a list of all their White Papers: http://report.cesa.or.jp/stock.html

Seems like they cost 7.000 Yen + tax* or less, which is 57,66 $ + tax (+ shipping probably), you can buy all reports back to 1998 (but some are out of stock probably).



*7,000円+税
 

Celine

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CESA White Paper report 2014 was the source for MD hardware LTD (30,75M) but doesn't seem to be the source for software LTD and I doubt CESA would go through the trouble to add old shipment information to latter reports (compared to *that* one we know).
 
Jun 7, 2007
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CESA White Paper report 2014 was the source for MD hardware LTD (30,75M) but doesn't seem to be the source for software LTD and I doubt CESA would go through the trouble to add old shipment information to latter reports (compared to *that* one we know).
You're right and the category only mentions "Accumulated number of hardware shipments".

Maybe we stumble upon the software number again somewhere. ^^
 

Dr. Feel Good

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Some random US NPD LTD's...

Conker's Bad Fur Day (Nintendo 64) - 405,606
Harvest Moon 64 (Nintendo 64) - 205,310
Mischief Makers (Nintendo 64) - 205,187
Goemon's Great Adventure (Nintendo 64) - 49,575

And the Pikachu themed N64 console sold... 50,398.
 

Celine

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Virtual Boy fell severely short of company forecast (Billboard 26 november 1994):


Virtual Boy hardware LTD as March '96: 0.77 million (JP: 0.14m; INT: 0.63m)

Another forecast which likely failed (Billboard 26 march 1994):
 

Celine

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Oh! *saved*
Will look into it later and maybe update the Nintendo million seller thread.
 
Jun 7, 2007
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Oh! *saved*
Will look into it later and maybe update the Nintendo million seller thread.
It's not much though, already checked it. ^^

But seems like the GCN version of Twilight Princess isn't included in the list (it's up to Super Metroid which is 1.420.000 units), the last update on TP was 1.320.000 units, so it sold at least 100.000 units between March 2007 and December 2008.

And the total for Twilight Princess [GCN+Wii] is at least 8.680.000 units then.


If anyone is interested, there are three copies of CESA White Paper 2009 in the amazon.com marketplace: http://www.amazon.com/gp/offer-listing/4902346192/ref=tmm_other_meta_binding_used_olp_sr?ie=UTF8&condition=used&sr=8-3&qid=1426611756 (it's only around 35$).

Maybe I'll get the 2014 report on amazon.jp as soon as I figure out how to buy from there lol.
 

Celine

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I believe if you buy from the marketplace then you need a proxy however if you buy directly from Amazon they ship the item to where you live.
But I could be wrong.
 

allan-bh

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This preview of CESA White Paper 2009 has software shipment numbers (but only the last rankings from #370 - #279), look at the last pages.

http://report.cesa.or.jp/missprint/goshoku/hakusho_2009_teisei.pdf

But it has some more recent software data (up to December 2008), useful for some GCN games for example.
Nice find. Too bad is not the full ranking, would be very nice to have it.

ps: Namco shipped 1m copies of Soul Calibur II on Cube alone, didn't knew about that.
 
Jun 7, 2007
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This Wikipedia page List of Game & Watch games also lists approximate unit sales for every entry, but no source is listed.


If you combine all sales you get a minimum of 21.510.000 units and a maximum of 32.760.000 units.

The last one is closer to the shipped number of 43.400.000 units, but still 10.000.000 units away.
 

Celine

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Konami million-seller list until December 2004:
http://web.archive.org/web/20050314030702/http://www.konamijpn.com/corporate/index_e.html

METAL GEAR SOLID 3 SNAKE EATER (2004)

2.38 million units

JAPAN / US / ASIA

Yu-Gi-Oh! Worldwide Edition -Stairway to the Destined Duel- (2003)

1.46 million units

JAPAN / US / EUROPE

Yu-Gi-Oh! -THE DUELISTS OF THE ROSES- (2003)

1.37 million units

US / EUROPE

METAL GEAR SOLID 2 SUBSTANCE (2002)

1.39 million units

JAPAN / US / EUROPE / ASIA

Yu-Gi-Oh! -THE ETERNAL DUELIST SOUL- (2002)

1.23 million units

US

Yu-Gi-Oh! -FORBIDDEN MEMORIES- (2002)

2.00 million units

US / EUROPE

Yu-Gi-Oh! -FORBIDDEN MEMORIES- (2002)

1.67 million units

US / EUROPE

METAL GEAR SOLID 2 SONS OF LIBERTY (2001)

5.64 million units

JAPAN / US / EUROPE / ASIA

Yu-Gi-Oh! Duel Monsters 4 -Saikyo Kettousha Senki- (2000)

2.18 million units

JAPAN

Yu-Gi-Oh! Duel Monsters II -Yakkai Kettouki- (1999)

1.10 million units

JAPAN

METAL GEAR SOLID INTEGRAL (1999)

1.27 million units

JAPAN / US / EUROPE

Yu-Gi-Oh! Duel Monsters (1998)

1.61 million units

JAPAN

beatmania (1998)

1.09 million units

JAPAN

METAL GEAR SOLID (1998)

5.51 million units

JAPAN / US / EUROPE / ASIA

Cumulative series sales:
METAL GEAR SOLID Series --- 17.16 million units

Yu-Gi-Oh! Series --- 21.45 million units

Yu-Gi-Oh! bigger than MGS, take that Kojima.
 

ZhugeEX

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Can anyone help fill in the gaps below?

UK sell through

PS1
1995 - 130k
1996 - 570k
1997 - 1230k
1998 - 1850k
1999 - 1430k
2000 - 800k
2001 - 530k
2002 - 370k
2003 - 170k
2004 - 80k
2005 - 30k

PS2
2000 - 160k
2001 - 1620k
2002 - 1940k
2003 - 1690k
2004 - 1290k
2005 - 1340k
2006 - 860k
2007 -
2008 -

PS3
2007 - 873k
2008 - 955k
2009 - 974k
2010 -
2011 -
2012 -
2013 -

PS4
2013 - 530k
2014 -
 
Aug 6, 2006
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www.blackfalcongames.net
http://www.sega-16.com/2015/04/behind-the-design-surgical-strike-32xcd/

In this great new Sega-16 article about the 32X CD version of Surgical Strike, some Brazilian TecToy shipment numbers, straight from a former TecToy employee, are mentioned:

Hardware (TecToy Brazil)
---
32X: 3,000 shipped
Sega CD: about 30,000 shipped

Software (TecToy Brazil)
--
Fahrenheit (32X CD) - 500 shipped, game released June 1995
Surgical Strike (32X CD) - 500 shipped, game released January 1996 (yes, 1996)

Sega CD - about 50,000 games sold total
32X - about 6,000 cartridge games sold (NOT including the two CD32X games above) - this includes all sales for the 12 32X carts released in Brazil: Star Trek, Virtua Racing, Star Wars, Virtua Fighter, Doom, Blackthorne, Mortal Kombat II, Kolibri, Super Motocross, Cosmic Carnage, Metal Head, Golf Magazine, Knuckles Chaotix and Tempo.

There's also this, about the CDX in Brazil but I'm not quite sure what it means:
Introducing the Sega CD and the 32X weren’t the only measures in that regard. TecToy also offered the Sega Club, a sales channel aimed directly towards the end customer avoiding retail, in which TecToy offered a CDX bundled with Night Trap and two other games as special sales deal, among other things. According to Arnhold, something between 10 and 20 thousand units were being sold in Brazil this way.

... But despite apparently shipping 1,400 copies, only one or two copies of Surgical Strike are known to exist. I hope more turn up someday...
 

BKK

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Excellent article, I'd love to have access to TecToy's archive. Has 32X Surgical Strike never been dumped?
 

ZhugeEX

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PlayStation software shipments
286m - Japan and Asia
372m - North America
304m - Europe

962 Million units of software sold worldwide

PlayStation Hardware shipments
21.59m - Japan and Asia
40.78m - North America
40.12m - Europe

102.49 Million units of hardware sold worldwide
 

Welfare

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PlayStation software shipments
286m - Japan and Asia
372m - North America
304m - Europe

962 Million units of software sold worldwide

PlayStation Hardware shipments
21.59m - Japan and Asia
40.78m - North America
40.12m - Europe

102.49 Million units of hardware sold worldwide
Why were software shipments in Europe so much lower than NA when the hardware difference isn't that big? Does Europe just buy less software overall?
 

ZhugeEX

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Why were software shipments in Europe so much lower than NA when the hardware difference isn't that big? Does Europe just buy less software overall?
No idea,

Same happened with the PS2 so your theory sounds correct.

As of end of 2006 the PS2 had sold 46.53 million units in the USA with software sales exceeding 552 million, in Europe the PS2 had sold 44.07 million units with software sales exceeding 431 million units.

Btw I've posted some sell through/launch/holiday sales data here for PlayStation consoles. May be of interest

http://www.neogaf.com/forum/showthread.php?p=159735223
 

BKK

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High levels of piracy. It's not just Europe either, but "PAL Territories" which includes a lot of developing nations.
 

ZhugeEX

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High levels of piracy. It's not just Europe either, but "PAL Territories" which includes a lot of developing nations.
BKK,

Can you help fill in the gaps for this at all-

I have 0.3m for Q3 94/95 and assume that Q4 would then be 0.55m but can't back that up.
Also FY95/96 I've got nothing except Q4.

 
Aug 6, 2006
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www.blackfalcongames.net
An important correction to the Sega-16 Surgical Strike 32X article -- after I and a few others were asking some questions on the forum, the author went back to ask his TecToy contact about the sales, and the numbers from my last post were wrong.

http://www.sega-16.com/forum/showthread.php?29676-Behind-the-Design-Surgical-Strike-32XCD&p=712511&viewfull=1#post712511
"each has sold around 500 units.
The first were just preliminary information, out of production files, not sales files"
('Each' refers to Surgical Strike and Fahrenheit.) That makes a lot more sense.

Excellent article, I'd love to have access to TecToy's archive. Has 32X Surgical Strike never been dumped?
No. The one or two people who own known copies aren't sharing.
 

BKK

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From Weekly Famitsu #226;

Note that as these are just raw points rather than upweighted sales it likely shows a bias towards more recently released software as Famitsu's coverage increased over time.

Cumulative Top 30 points 1986 - 1992.

Top 100:


01. [SFC] Dragon Quest V: Hand of the Heavenly Bride <RPG> (Enix) {1992.09.27} (¥9,600) - 269,164
02. [SFC] Final Fantasy V <RPG> (Square) {1992.12.06} (¥9,800) - 151,190
03. [SFC] Super Mario Kart <RCE> (Nintendo) {1992.08.27} (¥8,900) - 150,312
04. [SFC] Super Mario World <ACT> (Nintendo) {1990.11.21} (¥8,000) - 137,624
05. [GBY] Tetris <PZL> (Nintendo) {1989.06.14} (¥2,600) - 136,144
06. [SFC] Street Fighter II <ACT> (Capcom) {1992.06.10} (¥9,800) - 135,716
07. [FC] Super Mario Bros. 3 <ACT> (Nintendo) {1988.10.23} (¥5,800) - 122,227
08. [FC] Dragon Quest III: The Seeds of Salvation <RPG> (Enix) {1988.02.10} (¥5,900) - 99,779
09. [GBY] Super Mario Land <ACT> (Nintendo) {1989.04.21} (¥2,600) - 91,167
10. [SFC] Romancing SaGa <RPG> (Square) {1992.01.28} (¥9,500) - 90,641

11. [FC] Dragon Quest IV: Chapters of the Chosen <RPG> (Enix) {1990.02.11} (¥9,500) - 78,626
12. [GBY] Super Mario Land 2: 6 Golden Coins <ACT> (Nintendo) {1992.10.21} (¥3,900) - 64,445
13. [SFC] The Legend of Zelda: A Link to the Past <RPG> (Nintendo) {1991.11.21} (¥8,000) - 61,967
14. [SFC] Final Fantasy IV <RPG> (Square) {1991.07.19} (¥8,800) - 60,780
15. [FC] Dragon Warrior II <RPG> (Enix) {1987.01.26} (¥5,500) - 51,043
16. [FC] Tetris <PZL> (BPS) {1988.12.22} (¥4,900) - 42,518
17. [FC] Final Fantasy III <RPG> (Square) {1990.04.27} (¥8,400) - 42,438
18. [SFC] Mario Paint <ETC> (Nintendo) {1992.07.14} (¥9,800) - 39,644
19. [FC] Super Mario Bros. <ACT> (Nintendo) {1985.09.13} (¥4,900) - 38,973
20. [FC] Dr. Mario <PZL> (Nintendo) {1990.07.27} (¥4,900) - 36,792

21. [GBY] Dr. Mario <PZL> (Nintendo) {1990.07.27} (¥2,600) - 36,412
22. [SFC] Dragon Ball Z: Chou Saiya Densetsu <RPG> (Bandai) {1992.01.25} (¥9,500) - 36,023
23. [FC] Yoshi <PZL> (Nintendo) {1991.12.14} (¥4,900) - 34,758
24. [GBY] Kirby's Dream Land <ACT> (Nintendo) {1992.04.27} (¥2,900) - 32,328
25. [GBY] Yoshi <PZL> (Nintendo) {1991.12.14} (¥2,600) - 32,374
26. [SFC] Super Batter Up <SPT> (Nintendo) {1992.03.27} (¥7,900) - 30,954
27. [SFC] The Legend of the Mystical Ninja <ACT> (Konami) {1991.07.19} (¥8,800) - 29,607
28. [GBY] Final Fantasy Legend III <RPG> (Square) {1991.12.13} (¥4,900) - 29,417
29. [FDS] Super Mario Bros. 2 <ACT> (Nintendo) {1986.06.03} (¥2,500) - 27,651
30. [FC] R.B.I. Baseball <SPT> (Namco) {1986.12.10} (¥3,900) - 27,638

31. [SFC] Super Ghouls 'n Ghosts <ACT> (Capcom) {1991.10.04} (¥8,500) - 26,815
32. [SFC] SimCity <SLG> (Nintendo) {1991.04.24} (¥8,000) - 26,406
33. [FC] Derby Stallion Zengokuban <SLG> (ASCII) {1992.08.29} (¥7,200) - 24,728
34. [SFC] Super Wagan Land <ACT> (Namco) {1991.12.13} (¥8,300) - 23,776
35. [GBY] The Final Fantasy Legend <RPG> (Square) {1989.12.15} (¥3,500) - 23,253
36. [FC] R.B.I. Baseball 2 <SPT> (Namco) {1987.12.22} (¥3,900) - 23,197
37. [SFC] Super Soccer <SPT> (Human Entertainment) {1991.12.13} (¥7,700) - 22,989
38. [FC] SD Gundam World: Gachapon Senshi 2 - Capsule Senki <SLG> (Bandai) {1989.06.25} (¥6,800) - 21,077
39. [SFC] F-1 Grand Prix <RCE> (Video System) {1992.04.28} (¥9,700) - 20,764
40. [SFC] Final Fight <ACT> (Capcom) {1990.12.21} (¥8,500) - 20,497

41. [FC] Mega Man 5 <ACT> (Capcom) {1992.12.04} (¥7,800) - 20,473
42. [FC] Dragon Ball Z II: Gekigami Freeza!! <RPG> (Bandai) {1991.08.10} (¥8,200) - 20,031
43. [SFC] Ranma 1/2: Hard Battle <ACT> (NCS) {1992.12.25} (¥8,200) - 19,794
44. [FC] Dragon Quest <RPG> (Enix) {1986.05.27} (¥5,500) - 19,184
45. [GBY] SD Gundam: SD Sengokuden: Kunitori Monogatari <SLG> (Namco) {1990.03.24} (¥3,800) - 18,781
46. [SFC] Shin Megami Tensei <RPG> (Atlus) {1992.10.30} (¥9,800) - 18,651
47. [SFC] F-Zero <RCE> (Nintendo) {1990.11.21} (¥7,000) - 18,473
48. [FC] Super Mario USA <ACT> (Nintendo) {1992.09.14} (¥4,900) - 18,396
49. [SFC] The Magical Quest Starring Mickey Mouse <ACT> (Capcom) {1992.11.20} (¥8,500) - 18,351
50. [FC] Dragon Ball 3: Goku Den <RPG> (Bandai) {1989.10.27} (¥6,800) - 18,162

51. [FC] Mother <RPG> (Nintendo) {1989.07.27} (¥6,500) - 18,133
52. [FC] Best Keiba Derby Stallion <SLG> (ASCII) {1991.12.20} (¥6,800) - 17,797
53. [SFC] Super Fire Pro Wrestling <SPT> (Human Entertainment) {1991.12.20} (¥8,500) - 17,587
54. [FDS] Zelda II: The Adventure of Link <ACT/RPG> (Nintendo) {1987.01.14} (¥2,600) - 17,398
55. [FC] Bases Loaded <SPT> (Jaleco) {1987.06.28} (¥5,500) - 17,241
56. [FC] Ninja Kid <ACT> (Bandai) {1986.04.17} (¥4,900) - 16,926
57. [FC] NES Open Tournament Golf <SPT> (Nintendo) {1991.09.20} (¥6,000) - 16,841
58. [SFC] Lord of Darkness <SLG> (Koei) {1991.12.21} (¥11,800) - 16,660
59. [SFC] SD Gundam Gaiden: Knight Gundam Monogatari <RPG> (Angel) {1991.12.21} (¥9,500) - 16,562
60. [FC] Ganbare Goemon! Karakuri Douchuu <ACT> (Konami) {1986.07.30} (¥5,300) - 16,498

61. [SFC] Fatal Fury <ACT> (Takara) {1992.11.27} (¥9,800) - 16,437
62. [FC] Mega Man 4 <ACT> (Capcom) {1991.12.06} (¥7,800) - 16,395
63. [FC] Yoshi's Cookie <PZL> (Nintendo) {1992.11.21} (¥4,900) - 15,979
64. [FC] Famista '90 <SPT> (Namco) {1989.12.19} (¥5,800) - 15,729
65. [GBY] Yoshi's Cookie <PZL> (Nintendo) {1992.11.21} (¥2,900) - 15,723
66. [FC] Dragon Ball Z III: Ressen Jinzou Ningen <RPG> (Bandai) {1992.08.07} (¥7,800) - 15,656
67. [SFC] Last Fighter Twin <ACT> (Banpresto) {1992.03.28} (¥8,200) - 15,615
68. [FC] Adventure Island <ACT> (Hudson) {1986.09.12} (¥4,800) - 15,566
69. [FC] R.B.I. Baseball 3 <SPT> (Namco) {1988.12.20} (¥4,900) - 15,523
70. [SFC] Street Combat <ACT> (NCS) {1992.03.27} (¥8,800) - 15,089

71. [SFC] Magical * Taruruuto-kun: Magic Adventure <ACT> (Bandai) {1992.03.28} (¥8,000) - 14,780
72. [FC] Famista '89: Kaimaku Han!! <SPT> (Namco) {1989.07.28} (¥4,900) - 14,669
73. [SFC] Captain Tsubasa III: Koutei no Chousen <SPT> (Tecmo) {1992.07.17} (¥8,900) - 14,554
74. [SFC] Romance of the Three Kingdoms III: Dragon of Destiny <SLG> (Koei) {1992.11.08} (¥14,800) - 14,331
75. [FC] Momotarou Densetsu: Peach Boy Legend <RPG> (Hudson) {1987.10.26} (¥5,800) - 14,253
76. [FC] Famicom Jump: Eiyuu Retsuden <RPG> (Bandai) {1989.02.26} (¥6,500) - 14,141
77. [FC] Tetris 2 + BomBliss <PZL> (BPS) {1991.12.13} (¥6,500) - 13,898
78. [FC] SD Hero Soukessen: Taose! Aku no Gundan <ACT> (Banpresto) {1990.07.07} (¥6,500) - 13,779
79. [FC] Final Fantasy II <RPG> (Square) {1988.12.17} (¥6,500) - 13,520
80. [SFC] Exhaust Heat <RCE> (Seta) {1992.02.21} (¥8,900) - 13,461

81. [SFC] Super Gachapon World: SD Gundam X <SLG> (Yutaka) {1992.09.18} (¥9,500) - 13,108
82. [FC] Ghosts 'n Goblins <ACT> (Capcom) {1986.06.13} (¥5,500) - 12,991
83. [MD] Sonic the Hedgehog <ACT> (Sega) {1991.07.26} (¥6,000) - 12,649
84. [GBY] Final Fantasy Adventure <RPG> (Square) {1991.06.28} (¥4,800) - 12,639
85. [FC] Doraemon <ACT> (Hudson) {1986.12.12} (¥5,500) - 12,460
86. [FC] Famista '92 <SPT> (Namco) {1991.12.20} (¥5,000) - 12,322
87. [GBY] Qix <ACT> (Nintendo) {1990.04.13} (¥2,600) - 12,257
88. [FDS] Volleyball <SPT> (Nintendo) {1986.07.21} (¥2,500) - 12,146
89. [FDS] The Legend of Zelda <ACT/RPG> (Nintendo) {1986.02.21} (¥2,600) - 12,029
90. [FC] Dragon Ball Z: Kyoushuu! Saiyajin <RPG> (Bandai) {1990.10.27} (¥7,800) - 11,727

91. [FC] Dragon Power <ACT> (Bandai) {1986.11.27} (¥5,300) - 11,625
92. [FC] Athletic World <SPT> (Bandai) {1986.11.12} (¥8,500) - 11,561
93. [SFC] Super Momotarou Dentetsu II <TBL> (Hudson) {1992.08.07} (¥8,800) - 11,494
94. [SFC] Super Adventure Island <ACT> (Hudson) {1992.01.11} (¥8,500) - 11,324
95. [SFC] Ultraman <ACT> (Bandai) {1991.04.06} (¥7,800) - 11,093
96. [SFC] Hanjuku Eiyuu: Aa, Sekaiyo Hanjukunare...!! <SLG> (Square) {1992.12.19} (¥9,500) - 11,007
97. [FC] Captain Tsubasa II: Super Striker <SPT> (Tecmo) {1990.07.20} (¥6,900) - 10,708
98. [SFC] Super Tetris 2 + BomBliss <PZL> (BPS) {1991.12.18} (¥8,500) - 10,708
99. [FC] Mouryou Senki Madara <RPG> (Konami) {1990.03.30} (¥8,500) - 10,663
100. [FC] Family Circuit <ACT> (Namco) {1988.01.06} (¥3,900) - 10,652

Mega Drive Top 10:

01. [MD] Sonic the Hedgehog <ACT> (Sega) {1991.07.26} (¥6,000) - 12,649
02. [MD] Uncharted Waters <SLG> (Koei) {1992.04.29} (¥11,800) - 8,249
03. [MD] Shining Force: The Legacy of Great Intention <RPG> (Sega) {1992.03.20} (¥8,700) - 7,388
04. [MD] After Burner II <STG> (Dempa) {1990.03.23} (¥6,900) - 6,563
05. [MD] Landstalker: The Treasures of King Nole <RPG> (Sega) {1992.10.30} (¥8,700) - 5,927
06. [MD] Golden Axe <ACT> (Sega) {1989.12.23} (¥6,000) - 5,602
07. [MD] Sonic the Hedgehog 2 <ACT> (Sega) {1992.11.21} (¥6,800) - 5,487
08. [MD] Super Monaco GP <RCE> (Sega) {1990.08.09} (¥6,000) - 4,774
09. [MD] Truxton (Sega) <STG> (Sega) {1989.12.09} (¥6,000) - 3,679
10. [MD] Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu <ACT> (Sega) {1989.07.01} (¥6,000) - 3,012

PC Engine Top 10:

01. [SCD] Tengai Makyou II: Manji Maru <RPG> (Hudson) {1992.03.26} (¥7,800) - 7,592
02. [PCE] Super Momotarou Dentetsu II <TBL> (Hudson) {1991.12.20} (¥6,800) - 5,943
03. [CD] Super Darius <STG> (NEC Avenue) {1990.03.16} (¥6,800) - 4,670
04. [PCE] Genpei Toumaden <ACT> (Namco) {1990.03.16} (¥6,800) - 3,181
05. [PCE] Ordyne <STG> (Namco) {1989.09.08} (¥6,800) - 3,140
06. [PCE] Bomber Man '93 <ACT> (Hudson) {1992.12.11} (¥6,500) - 2,776
07. [PCE] Fire Pro-Wrestling 2nd Bout <SPT> (Human) {1991.08.30} (¥6,900) - 2,639
08. [PCE] Parodius Da! Shinwa kara Owarai e <STG> (Konami) {1992.02.21} (¥9,800) - 2,469
09. [SCD] Dragon Knight II <RPG> (NEC Avenue) {1992.08.07} (¥7,400) - 2,438
10. [PCE] Maniac Pro-Wrestling: Ashita e no Tatakai <SPT> (Hudson) {1990.05.25} (¥6,500) - 2,342

STG Top 10:

01. [FC] Kidou Senshi Z-Gundam: Hot Scramble <STG> (Bandai) {1986.08.28} (¥5,300) - 8,088
02. [GBY] Nemesis <STG> (Konami) {1990.02.23} (¥3,500) - 7,939
03. [FC] TwinBee 3: Poko Poko Dai Maou <STG> (Konami) {1989.09.29} (¥5,500) - 7,934
04. [SFC] Gradius III <STG> (Konami) {1990.12.21} (¥7,800) - 7,457
05. [FC] Gradius <STG> (Konami) {1986.04.25} (¥4,900) - 6,801
06. [FC] Star Soldier <STG> (Hudson) {1986.06.13} (¥7,800) - 6,713
07. [MD] After Burner II <STG> (Dempa) {1990.03.23} (¥6,900) - 6,563
08. [SFC] Super R-Type <STG> (Irem) {1991.07.13} (¥8,500) - 6,360
09. [FDS] Moero TwinBee: Cinnamon Hakase o Sukue! <STG> (Konami) {1986.11.21} (¥3,100) - 5,771
10. [FC] Super Xevious <STG> (Namco) {1986.09.19} (¥4,900) - 5,741
 

Celine

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I should really begin to compile a datasheet with the data dig out in this thread.

SNES and Mega Drive worldwide cumulative shipment sales between March '91 and March '96 (miss FY '94 for MD so I decided to left blank the SNES number too for that fiscal year).



It's uncertain if the South America market is accounted for.
Those are however the shipment data given by Sega and Nintendo to Famitsu.

What magazines are these scans from?

I know the second one is from Edge, but what about the other two?
Third one is from Console Plus issue 73.
First one I forgot, I think Edge/Next Generation.
 

BKK

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BKK, no Dreamcast shipment chart in the OP?
Sorry, a bit late back on this. Added now, unfortunately as they changed their reporting method we only have annual shipments until the last year, and don't have separate Asia/Japan shipments. I also added Virtual Boy and a link to Aquamarine's Nintendo Shipments thread.

What magazines are these scans from?

I know the second one is from Edge, but what about the other two?
The first one is from Mega issue 23 (August 1994).
 

BKK

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Great post full of interesting info, but the TurboGrafx-16 and Turbo CD numbers here are wrong, they're far too high. First, we know that there were 735,000 to 750,000 TurboGrafx-16 systems sold in the Americas. NEC produced ~735,000 (or maybe 750,000) at launch, and they still weren't all sold several years later; the last one or two hundred thousand apparently were sold for cheap in Brazil, or something like that. See pages three and six of this article: http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?page=1

And as for the Turbo CD, Victor Ireland (of Working Designs at the time, TG16/CD developer) estimated several years ago that he thought that the Turbo CD sol 20,000 systems, and the Turbo Duo also about 20,000 Turbo Duo. Now his estimate may be as of mid '93 when he stopped supporting the system, I'm not sure, but sales after that were not good, the Duo bombed hard unfortunately. To that I'd add an unknown but probably small number of systems sold by TZD from 1994 on, but over 50,000 for the two combined is... unlikely, sadly, I think. Awesome system, it just didn't sell at all.
Though it introduced the TurboDuo, TTi had never had to manufacture more TurboGrafx-16 units; in fact, says Brandstetter, the last 100,000 to 200,000 U.S. consoles were unloaded on the Brazilian market, with their expansion ports disabled. The initial order NEC made in 1989 for 750,000 units never sold through to U.S. customers. As for the Duo? "Turbo Zone Direct had Duos for at least 10 years," Brandstetter says.
I think those actually ended up in Korea as the Vistar-16. Those also have their expansion ports removed. There's no evidence of it ever getting released in Brazil. I think NEC had a factory in Brazil, so they probably shipped them there first to remove those. For what reason? I'd guess for import tax reasons, maybe that enabled them to be classified as toys instead of computers. The PC Engine Shuttle was also released in South Korea in April 1990 by Daewoo as the Zemmix Shuttle, that model doesn't have an expansion port either. Prior to that the original PC Engine was sold there too, supposedly exclusively imported from NEC.

So there are Korean shipments to add, maybe Taiwan too as it was also NTSC, but like Sega we don't really have any details about there apart from the fact that there were Taiwanese PC Engine clones and unlicensed software.

There was also the PAL Turbografx which NEC manufactured for a holiday 1990 release before deciding not to officially release it due to poor US sales. These were sold to various European distributors such as Telegames, who are still selling them to this day.

In France Sodipeng semi-officially distributed the PC Engine since the late 80s, modified for RGB output. These were sold in major retail chains and received national TV adverts. It's unclear if these were imported directly from NEC or not, but it's certainly possible.

The Turbo Express was also released in the US in 1990.

This book from 1990 states that 1.5 million had been shipped overseas.

Cosmic Fantasy 2, a Telenet-developed CD-ROM RPG that Ireland released in 1992, sold "almost 1:1" with the TurboGrafx CD-ROM hardware NEC had released to the market prior to the introduction of the Duo, Ireland says (which is where the 20,000 unit install base figure comes from.)
The 20,000 figure sounds like a sold through estimate based on sales of Cosmic Fantasy 2. Selling 1:1 with the hardware does sound like a bit of a stretch. It's not a very solid figure. Still, there could have been more unsold inventory sitting in warehouses.

According to this article 25,000 Duos were sold (probably shipped) in the initial test markets of NY and LA. They would presumably have had more units for the nationwide release.

So I don't think that those numbers are necessarily wrong when taken in the context of international shipments from NEC to distributors and subsidiaries in North America, Asia, and Europe.
 

BKK

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From Brazilian magazine "VideoGame" issue 32 (November 1993). A report from IFA '93 (August/September 1993) in Berlin where Sega and Nintendo released German hardware figures;

Mega Drive: 470,000
Master System: 540,000
Game Gear: 325,000

Game Boy: 4,000,000
SNES: 700,000
NES: 1,500,000



British magazine Ultimate Future Games issue 6 (May 1995):

UK hardware;

Jaguar: 30,000
REAL 3DO: 20,000





British magazine Sega Pro issue 43 (April 1995):

Christmas period hardware sales (Gallup);

Mega Drive: 64%
SNES: 36%

Master System: 80%
NES: 20%

 

ZhugeEX

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Consoles cumulative shipment worldwide through the "Saturn years" (in million units):

Thanks for this, always wanted to see 3DO shipments + Saturn yearly sales.

I recently found information for FY95 PS1 shipments which shows it was at 0.8m and not at 0.85m as Famitsu estimate.

0.3m in Q3 and 0.5m in Q4.

First number is from Sony, second number is from Lexis-Nexis PR.
 

Celine

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Thanks for this, always wanted to see 3DO shipments + Saturn yearly sales.
Well, the figures are in the OP.
This thread is the best source* for old console sales.

Actually the true sources are cited in it, with even scans if the source is inside a paper article.
 

Herman Cain

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Atari

7800:



Xegs:




I was going to throw some 3DO charts for fun since a lot of sales for it are conflicting but then I realized that would be a mess and I also can't find all the places that had the numbers.
 

Herman Cain

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You have 1.32 million shipped in 1985, but 3DO announced an install base of 500,000 mid way through the year, so that would mean that there were 820k 3DO units on shelves which doesn't make much sense. It wasn't selling anywhere well enough to have that many extra units shipped.
 

Celine

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You have 1.32 million shipped in 1985, but 3DO announced an install base of 500,000 mid way through the year, so that would mean that there were 820k 3DO units on shelves which doesn't make much sense. It wasn't selling anywhere well enough to have that many extra units shipped.
My mistake.
You are right 0,77M is for FY '95 and 1.32M for FY '96.