Metroid Killer
Member
This one is by Sammy Hall another Retro Studios artist (and Gaf member!). He is just as godly as Andrew Jones if not better.Quoting myself from the last Retro thread.
This one is by Sammy Hall another Retro Studios artist (and Gaf member!). He is just as godly as Andrew Jones if not better.Quoting myself from the last Retro thread.
wonder if people are gonna beg for startropics, f-zero, starfox or metroid
Retro is like the impossible studio. I find it amazing that they managed to preserve fantastic gameplay and fantastic art design between two completely different genres and visual styles, plus losing major members of their staff. Didn't they lose a couple of people after DKCR as well?
I guess the president of the company and his american companion robot needed a place to video blog or something."Our Nintendo Direct show taught us that there's value in talking directly to fans"
*crickets as Nintendo has failed to notice the great many efforts all of their competitors make in terms of developer websites, platform blogs, etc*
Retro is like the impossible studio. I find it amazing that they managed to preserve fantastic gameplay and fantastic art design between two completely different genres and visual styles, plus losing major members of their staff. Didn't they lose a couple of people after DKCR as well?
[Nintex];34161990 said:Yep, one environment designer left to become lead designer at 343 industries on Halo 4. The other (Mike Wikan) went back to his old workplace iD Software to be lead designer on Doom 4. I think a third guy left but I can't quite remember.
Any chance they'll show something that will hype us during E3 2012?
Zelda's too soon. It's either Star Fox or Metroid
[Nintex];34161668 said:Well you usually hire people with certain experiences to work on certain games. For example the first team at Retro Studios was mostly former Turok, iD and some other guys. So Nintendo made Metroid Prime a first person game. The Darksiders guy, Uncharted guy and some other guys like the 'I can make big landscapes from data or something way too smart guy' indicate that their next title has a 'big environment' but also 'story based' and most likely third person as they hired animators who're experienced with that sort of thing.
Or just make Raven Blade, have it play like Zelda, use minimal motion controls, add voice acting and some modern cinematic flourishes, aim squarely for a T rating, use it to sell a bazillion WiiU systems, and call it a day.Wild dream: Zelda spinoff taking place in the "era without a hero" or whatever. Make it a bit more mature in tone, open world, and with Retro's ability to feed you bits of lore without ramming it down your throat in verbose cutscenes. No Link so you can have voice acting and buck other series conventions while Aonuma makes his own "proper" Zelda.
So you hire one guy and say he represents an entire game.
thisisneogafdude.gif
So if Treyarch hires a QA from Valve, we'll never see another CoD from them for 10 years? 8P
Uncharted was made by the whole studio. Not one person.
add shitty love/heroic stories, bullets and gore?Wild dream: Zelda spinoff taking place in the "era without a hero" or whatever. Make it a bit more mature in tone, open world, and with Retro's ability to feed you bits of lore without ramming it down your throat in verbose cutscenes. No Link so you can have voice acting and buck other series conventions while Aonuma makes his own "proper" Zelda.
What makes people think that hiring this guy increase the chances that Retro is working on Zelda? I don't get it. Sure, there was that interview from the last Retro thread, but this one? I dunno.
Let's see.
- Metroid Prime came out in November 2002. Development started late 2000/early 2001.
-Metroid Prime 2 came out in November 2004. The project was around 30% complete three months before its release.
-Metroid Prime 3 came out August 2007. (transition from GC to Wii). Prime 2 with Wii controls first shown off at TGS 2005. First Prime 3 footage at E3 2006. Title originally planned for lNovember 2006 release but was delayed to August 2007.
-Metroid Prime 3 trilogy came out August 2009. Small development team and project started shortly before Prime 3 was release.
- Donkey Kong Country Returns came out November 2010. Development started in April 2008.
I'm usually the first ones to throw around these accusations, but this is not neccessarily the case. A game can be more adult-oriented than the Zelda series without going all Bulletstorm.add shitty love/heroic stories, bullets and gore?
Let's see.
- Metroid Prime came out in November 2002. Development started late 2000/early 2001.
-Metroid Prime 2 came out in November 2004. The project was around 30% complete three months before its release.
-Metroid Prime 3 came out August 2007. (transition from GC to Wii). Prime 2 with Wii controls first shown off at TGS 2005. First Prime 3 footage at E3 2006. Title originally planned for lNovember 2006 release but was delayed to August 2007.
-Metroid Prime 3 trilogy came out August 2009. Small development team and project started shortly before Prime 3 was release.
- Donkey Kong Country Returns came out November 2010. Development started in April 2008.
Jocchan and I were thinking that Retro might've been behind that Zelda tech-demo that Nintendo didn't want to say much about. As a proof of concept or something, pure speculation.I could totally see Retro's next game announced at this year's E3.
[Nintex];34162075 said:I don't think Nintendo would invest this kind of money in a project that isn't Mario, Zelda or something new that they aim to be equal in size.
The last new(non port) Star Fox was patched together with string and bubblegum by Namco's B-team.
The last Metroid game was a financial disaster.
[Nintex];34162189 said:It would make sense if they made something in third person since that's what these people are experienced with. Also we're not really talking about QA here are we? We're talking about a high level environment artist and a lead character designer.
Sounds like it's shipping this year:
vonkoz Eric Kozlowsky
One of my co-workers brought in EVERY season of MST3K! Crunch time is going to be WAY more tolerable this year!
[Nintex];34162075 said:I don't think Nintendo would invest this kind of money in a project that isn't Mario, Zelda or something new that they aim to be equal in size.
The last new(non port) Star Fox was patched together with string and bubblegum by Namco's B-team.
The last Metroid game was a financial disaster.
I'm going to guess that crowning achievement and Donkey Kong Country Returns 2 aren't a valid combo for most people....bugger, I want a sequel
[Nintex];34162396 said:Sounds like it's shipping this year:
I think GAF is getting carried away here.
Me too, that game was so polished but left plenty of potential for a really crazy followup.
Level 1 Engineer
Retro Studios
Privately Held; 51-200 employees; Computer Games industry
September 2011 Present (5 months) Austin, Texas Area
Postdoctoral Scholar
UC Davis
Educational Institution; 10,001+ employees; Higher Education industry
June 2011 August 2011 (3 months) Davis, California
Continue work on the "Crusta" virtual globe and oversee its transition to new graduate students.
PhD student
UC Davis
Educational Institution; 10,001+ employees; Higher Education industry
2005 May 2011 (6 years) Davis, CA
Ph.D. student in Computer Science with specialization in Data Visualization. Main developer of a virtual globe application named Crusta.
Software Engineering Intern
Electronic Arts
Public Company; 5001-10,000 employees; ERTS; Computer Games industry
July 2009 September 2009 (3 months)
Engineer at Visceral Games, graphics and rendering development
Software Engineer
Public Company; 10,001+ employees; GOOG; Internet industry
June 2008 September 2008 (4 months)
Google Earth client team member, developed the arbitrary quadrilateral image overlay featured in Google Earth 5
Software Engineering Intern
Sony Computer Entertainment America
Public Company; 1001-5000 employees; SNE; Entertainment industry
June 2007 September 2007 (4 months)
Worked with the R&D team on development of the RSX tools, realtime visual profiling suite for the PS3
HEREWEGOZelda.