Do you bitch about Retro working on fucking Donkey Kong? Do you think you have it in you to make a new Metroid? Than get on it because Retro Studios is hiring. There are 4 new job positions.
Details about the job descriptions:
Senior Tools Engineer
Purpose/Summary
Essential Duties
Summary of Requirements
Tools Engineer
Purpose/Summary
Essential Duties
Summary of Requirements
RETRO IT Manager
Purpose/Summary
A manager level contributor accountable for the full range of Information Technology (IT) activities
*Essential Duties
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Summary of Requirements
RETRO F-T Concept Artist
Purpose/Summary
Contractor that coordinates with Creative Director to establish the visual aesthetic for game software through the production of Concept Art, Storyboards, and Promotional Materials
Essential Duties
Typical Requirements
Education
Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent.
Details about the job descriptions:
Senior Tools Engineer
Purpose/Summary
- Senior level engineer responsible for driving the development, maintenance and support of proprietary Windows PC applications and libraries necessary for the creation of Retro Studios’ games.
- Trains and mentors junior staff members.
- Expected to be an individual contributor in addition of coordinating the work of other engineers.
- Additionally, expected to identify and propose solutions for content creation bottlenecks.
- Tools Engineers are still members of the main Engineering Team and are expected to work on the current project as necessary to meet studio commitments.
Essential Duties
- Experience coordinating and leading development efforts of applications libraries and plugins for game content creation.
- Works with tool users and other engineers to determine tool requirements, then drives the implementation, documentation, maintenance and improvement to these tools.
- Participates in creating standards frameworks and libraries for internal tools.
- Regularly performs technical reviews of current tools to identify deficiencies.
- Regularly reviews new technologies for possible use by the team.
- Develops and communicates a clear vision of how products should function and the ability to lead peers to share and implement this vision.
Summary of Requirements
- Strong industrial experience in C++, C#, .NET API, game content tool development required.
- Production experience with WPF, event-based programming, application programming, multi-threaded programming required.
- Undergraduate degree in Computer Science, Computer Engineering or related field required, or a minimum 10 years' experience including video game programming required.
- Project management, Perforce administration, SQL, WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python desired.
Tools Engineer
Purpose/Summary
- Tools Engineers are responsible for developing, maintaining and supporting the proprietary Windows PC applications and libraries necessary for the creation of Retro Studios’ games.
- Additionally, they are expected to identify and propose solutions for content creation bottlenecks.
- Tools Engineers are still members of the main Engineering Team and are expected to work on the current project as necessary to meet studio commitments.
Essential Duties
- Experienced in development of applications, libraries and plugins for game content creation.
- Works with tool users and other engineers to determine tool requirements, then implements, documents, maintains and improves these tools.
- Participates in creating standards, frameworks and libraries for internal tools.
- Periodically performs technical review of current tools to identify deficiencies.
- Periodically reviews new technologies for possible use by the team.
Summary of Requirements
- C++, C#, .NET API, WPF, event-based programming, application programming, multi-threaded programming.
- Experience with one or more of the following: SQL, WCF, C#/C++ interop, Maya API/MEL.
- Prior experience developing Windows applications and tools in C# using the .NET API required. Prior experience developing applications in C++ required.
- Effective organization, communication, analysis and problem solving skills required.
- Background in object-oriented design, event-based and multi-threaded programming and PC application engineering methodologies required.
- Perforce administration, SQL, WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python, game content tool development desired.
- 1-5 years’ experience in game tools or related industry preferred. Prior experience developing video game tools preferred.
- Perforce, SQL, WCF, multi-threaded programming, C#/C++ interop, Maya API, JavaScript, Python, and Maya/MEL experience preferred.
- Undergraduate degree in Computer Science, Computer Engineering or related field required, or equivalent experience.
RETRO IT Manager
Purpose/Summary
A manager level contributor accountable for the full range of Information Technology (IT) activities
*Essential Duties
- Manages the design and delivery of IT systems and services for the Company
- Manages the IT programs and staff of the organization
- Manages all aspects of the IT function including network administration, server administration and IT applications and databases
- Continually evaluates the information needs of the organization’s decision makers and users and ensures that processes and systems are developed and maintained to provide required information
- Plans for, directs and prioritizes projects and programs
- Interacts with management to keep abreast of the objectives of assigned processes/projects
- Interacts with management and peers in other units
- Builds and enhances important internal and external contacts
- Implements, maintains, and ensures effective electronic and physical security of voice and data communication services, LAN, WAN
- Maintains firewall that provides advanced security from outside intruders and allows high bit encryption of outgoing packets
- Maintains Intranet website for secure internal Operations and Product Development communication
- Maintains Internet site for Retro
- Determines standard configuration for all IT systems
- Assists in standardizing suite of applications for Product Development
- Troubleshoots all user problems related to secure logon, Internet, e-mail, database control, print services, data access, etc.
- Configure, deploy and support desktop systems and equipment
- Assists in the IT budgeting process
- Monitors budgets and expenses within IT department
- Accountable for meeting budget goals
- Recommends policy principles and budget constraints
- Provides expertise to departments regarding policies and procedures, problem resolution, and methods
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Summary of Requirements
- Experience with managing Information Technology department
- Directional decision-making and planning experience
- Experience in justification, planning and executing the implementation of extensive projects
- Strong large-scale project management skills
- Ten+ years of IT experience, including three years' management experience
- Departmental budgeting experience
- Broad background with Cisco UCS; Nexus; ASA, switches; NetApp storage and VMWare
- Undergraduate degree in Computer Science or related field, or equivalent required.
- Recommends and determines overall IT priorities, negotiates with vendors for equipment purchase and maintenance contracts. Assigns and reviews work of IT staff.
- Excellent written, verbal and interpersonal skills to support interaction with Executive Management at Retro & NOA as well as peers, subordinates, vendors and all Retro employees.
- Position is responsible for overall functionality and security of all Retro IT systems.
- Fast-paced environment with fluctuating production requirements; may be necessary to change specific duties, projects, schedule or direction on short notice; overtime, weekend and holiday work may be required.
RETRO F-T Concept Artist
Purpose/Summary
Contractor that coordinates with Creative Director to establish the visual aesthetic for game software through the production of Concept Art, Storyboards, and Promotional Materials
Essential Duties
- Collaborate with the Creative Director and other Concept Artists to realize and standardize assigned game software art factors such as look, feel, composition, color, and mood
- Provide conceptual Character, Environmental, and Object art in the form of sketches, paintings, and digital imagery
- Perform research as necessary to participate in initial conceptual design
- Deliver artistic presentations as required
- Work with Creative Director to provide aesthetic direction and guidance to production artists
- Transform incomplete ideas or verbal guidance into coherent visual concepts
- Create storyboards and background illustrations
- Design and create front-end/UI graphics and promotional artwork
- Evaluate, recommend, and implement new tools
- Environmental/Character Art
- Design and create artwork for in-game Environments and/or Characters
- Collaborate with the Creative Director, Lead Artist and other Environmental/Character Artists to create digital 3D assets consistent with the overall art direction
- NOTE: This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Typical Requirements
- Strong 2D drawing skills
- Mastery of fundamental artistic principles
- Ability to execute a wide range of artistic styles
- Capable of quickly becoming proficient with Retro’s 2D art production tools
- Good organizational skills
- Have three or more years' industry experience, including at least one complete product cycle
Education
Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent.