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Retron 5 contains multiple GPL violations, illegally uses Retroarch code

No they're not. Emulation is entirely legal.

What people do with emulators ranges from developing for hardware which would otherwise be outside of a developers reach, through platform shifting titles they own, to 0-day warez, but it doesn't make emulation in and of itself 'sketchy'.
I'm talking about procuring roms.

Unless you dump your own roms, obtaining roms is legally sketchy at best. Personally I don't hold it against anyone, especially for games that will never see the light of day again.

It's just my style.
 
I'm talking about procuring roms.

Unless you dump your own roms, obtaining roms is legally sketchy at best. Personally I don't hold it against anyone, especially for games that will never see the light of day again.

It's just my style.

So, what does any of that have to do with this particular situation?
 
I don't think emulators themselves are illegal, but i do have plenty of reservations about their usage. Mostly when it comes to stealing ROM's and ISO's off the internet without paying the proper benefactors.

MAME, i can understand, mostly because nobody is gonna own an arcade cabinet normally. But for commercial grade consoles you can just buy with games easily accessible, it rubs me the wrong way the younger the console/software is.

Atleast own the game and use emulation through that if one is gonna do it.
Some arcade boards are more common than certain carts or CDs these days. Piracy is piracy no matter how you rationalize it.

Personally if the game isn't commonly available in some form today (Virtual Console, PSN, GOG, etc) I tend not to care if people download it or not. And buying a used copy doesn't help game makers either so I don't really care about people resorting to piracy over that either. Ideally publishers would be able to match the emulation scene in terms of releases, options and convenience but sadly that's just not the world we live in.
 
Don't really give a shit. As a consumer, it is not my responsibility to know or care about this stuff. Kind of a bummer that Hyperkin would do this, but I love the product and will continue to do so.
 
Intentionally blowing over everything else and trying to play it off, case of fanboy much?

(see I can make dumb generalizations too!)
I don't have or want one.

I just think making emulators that are widely used for piracy and then getting mad at piracy has a twinge of hipocracy to it. I know that it can be used for legitimate carts, but c'mon.
 
I don't have or want one.

I just think making emulators that are widely used for piracy and then getting mad at piracy has a twinge of hipocracy to it. I know that it can be used for legitimate carts, but c'mon.

This is like saying it shouldn't be illegal to be shot by a gun you made.
 
While I realise that Hyperkin's actions were bad (copyrighted and licensed materials aren't a light issue), I do hope people shitting on them don't own repro carts or the likes. Because hey, piracy is piracy.
 
I'm glad I went back to the store for a refund, two weeks ago.

Terrible build quality, even more delay on my TV than when my PC is plugged, neat UI but needs way more polish.

Now that I know they stole others without even asking, wow....going Framemeister master race in the future.
 
I'm glad I went back to the store for a refund, two weeks ago.

Terrible build quality, even more delay on my TV than when my PC is plugged, neat UI but needs way more polish.

Probably this points to either your TV or its settings. My R5 performs absolutely fine without any perceptible delay, and I have a Framemeister hooked up as well... Most if not all accounts of R5 suffering delay have pointed to a TV problem.
 
They seem to have released source code for the cores, stil theyl failing to address the issues.

They are not responding to any of the public threads now floating around regarding this matter. This is quite shitty of them. And now their page lists a contact email (lawrence@hyperkin.com). My guess is they plan to offer "financial compensation" in exchange for a license exception.

Another shady thing is that they kind of refused to address this being an emulator and there have been claims here and there about everything being developed from scratch. As far as I know they have a follow up to the RetroN5 that plays DOS games (funny thing, they called it a "DOS box" in an interview and in the AMA thread they claimed they are creating their own solution instead of Dosbox). Nothing else has been said about that. Guess they are waiting for the new DOSbox-libretro port...

Another funny statement:
"it was kinda hard being able to sync the cartridge timely with the sound" - Chris Gallizzi

Sync the cartridge?? say what?? even if there was something like "syncing the cartrdige" this thing is just a retrode clone (a shitty built one) connected to a MK808 stick. Cartridges are dumped and then played by the emulator.

It seems they don't even rad the licenses:

Quote from snes9x-license.txt from their SNES core:
Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work.

This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives.

Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product.

So they still are failing to address one of the biggest issues.

There is no way they can pull this off. The only alternative is bsnes. Good luck running bsnes on Rockchip 3066 hardware (if anyone is wondering, this stick uses pretty much the same hardware)
 
I'm glad I went back to the store for a refund, two weeks ago.

Terrible build quality, even more delay on my TV than when my PC is plugged, neat UI but needs way more polish.

Now that I know they stole others without even asking, wow....going Framemeister master race in the future.

The licensing stuff is pretty shady but I can't agree with you about the R5's performance. Mine runs pretty flawlessly.
 
Seems Hyperkin released a statement to Nintendolife about this.

Hyperkin's Lawrence Lee said:
It has always been our intention to release the relevant source code for the open source emulators used within RetroN 5. We have not been as quick as we could have been, since we have been busy improving the RetroN 5 user experience. The relevant source code has now been released. From this point forward we will not only keep our copy of this code updated for those who wish to obtain the latest version, but also submit patches for any fixes that we implement back to the original projects so that the entire community may benefit. Hyperkin will continue to endeavor to fulfill the licenses of any project used within RetroN 5 and any other software we write.


Pathetic.
 
sörine;131513144 said:
Seems Hyperkin released a statement to Nintendolife about this.

Pathetic.

Quite the lame response and go-to boilerplate for companies who get caught. But at least they felt the need to address the issue. A decade ago GPL violations happened left and right without any pressure by the cheaters to even bother responding.

And because of the GPL licence, suspicious console hardware makers or even regular people who still think there is stolen code lurking inside have full access to examine how it runs and how much effort is expended to avoid even the slightest suggestion of anything remotely similar to the original implementation.

I'd be more concerned with stolen code making it onto something like my PS4 or other proprietary device because of an oversight or somebody who just got lazy on the team and took an implementation that was documented and figured nobody would notice or be able to easily prove it once they compiled the code. Companies or rogue lazy developers do it all the time and it can be very hard to catch unless they were sloppy or there is some way to trigger bugs or flaws that exist in both the GPL code and the unlicensed software that incorporates it.
 
Was this ever clarified or expounded on further to any degree? Has the system been selling well and are any lawsuits being brought on this matter? Thanks!
 
No lawsuits, they never released the infringing frontend code, and they just went to an older genesis plus gx version that was GPL, not sure if they did the same for S9X
 
I haven't used one, and I'm against profiting from OSS emulators even if it's legal....
But yeah I guess it's more legal now...
 
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