SatelliteOfLove
Member
I'll probably have to relisten to that one; it's a super-dense info dump with tidbits aplenty.
There's actually been a fair amount of variety in guests for the episodes we've recorded so far the overlap in first two full episodes is more a side effect of timing the holiday episode to... be out in time for the holidays. And some of the planned guests for our first two sessions fell through, so in a few cases we had guests from one episode kindly volunteer to sit in for another to make up for no-shows. It's hard to coordinate a large number of guests for these episodes, because we're making demands of their free time on weekends.
The unfortunate reality is that the old days, when the show consisted of a bunch of people who sat at adjacent cubicles chewing the fat, and the only person who normally had to come in from off-site was Kohler, who didn't have a wife and kid and a podcast of his own at the time... those days are long gone. The old format of the podcast is logistically impossible to produce now. We don't even work in an office now! The show was born of the convenience of a bunch of interested people working together in the same space, and it only keeps going because listeners continue to give us incentive to try to keep it happening despite all the complications and challenges.
To be honest, I miss the old podcast more than any of you, because it was part of an amazing period of my life that I really didn't appreciate nearly enough for the short while it lasted. I wish we could still make that show, but we can't, and we've made a commitment (and already put forward a tremendous effort) to make the new season the best it can possibly be. I swear to god we are pouring our hearts into this, and I'm sorry if some of you find the results disappointing. I ask that you give us a few more episodes to see where we're going with this before you write us off, please.
Micro episode is up, Majora's Mask.
This was a bit of a dud. There wasn't really anything interesting discussed about the game before it was over.
I feel like they keep overselling just how "reviled" and overlooked Majora's Mask was back when it came out. Sure it was divisive but it was a multi-million seller (and still one of the best selling games in the series) despite requiring the expansion pack and got high critical acclaim for the most part (95 on metacritic).
I worked at a game store roughly around the time of Majora's release, and it had a pretty bad reputation amongst customers at the timeuntil The Wind Waker came out and it became everyone's favorite whipping boy, also known as "the gay Zelda." (Yes, in my neck of the woods it was largely known by this name.)
I'll also add that a Metacritic score is in no way indicative of a game's success, especially a game released in 2000, since the site is pulling from much less data.
Also, who cares?
Sorry I wasn't clear in my post. My metascore comment was in reply to what you said about how it wasn't a critical success, not how it was received by the public. You do make a good point about the number of scores, since there are only 27 scores listed but from what I remember the scores were generally very good (I remember it getting a 9.9 from IGN).
I wasn't trying to be contentious or anything if that's the vibe I gave off. I just feel like the game had its fans even back then and there's a reason why there was a lot of excitement surrounding the 3DS remake's announcement.
I wouldn't mind a Retronauts XL, but I think Jeremy/Bob would shoot themselves in the foot to avoid going to Warning: A Huge Podcast length.
I really miss that podcast!
I really miss that podcast!
Great ep.
Man, I totally forgot Majora released the same day as the PS2. Regarding that launch, it's somehow always been fashionable to discredit the PS2 for lacking good games - but I always thought the launch titles were good enough to elevate it beyond being just a $299 DVD player (quick paste from Wikipedia):
Armored Core 2
DOA2: Hardcore
Dynasty Warriors 2
ESPN International Track & Field
ESPN Winter X Games Snowboarding
Eternal Ring
Evergrace
FantaVision
Gungriffon Blaze
Madden NFL 2001
Midnight Club: Street Racing
NHL 2001
Orphen: Scion of Sorcery
Q-Ball: Billiards Master
Ready 2 Rumble Boxing: Round 2
Ridge Racer V
Silent Scope
Smuggler's Run
Street Fighter EX3
Summoner
Swing Away Golf
Tekken Tag Tournament
TimeSplitters
Unreal Tournament
Wild Wild Racing
X-Squad
EDIT: this just got me thinking. A launch game episode would be interesting.
Retronauts Pocket, Retronauts Micro, how long until Retronautsi XL?
I wonder if we get a PS2 episode this season- it's the 15 year anniversery of the system launch in the US this year, which is how old the SNES was when Retronauts started in 2006
I personally am not ready for a post-Dreamcast definition of "retro."
I personally am not ready for a post-Dreamcast definition of "retro."
I personally am not ready for a post-Dreamcast definition of "retro."
The PS2 came out in Japan less than 6 months after the US Dreamcast release!
This fall will be the 10 year anniversary of the Xbox 360 launch.
Also, we are all really old and close to death
the Retronauts Dreamcast episode came out over 6 years ago, time to recalibrate your definitions!
They actually had a new episode last week, if you can believe that
I wonder if we get a PS2 episode this season- it's the 15 year anniversery of the system launch in the US this year, which is how old the SNES was when Retronauts started in 2006
Retronauts Live 25 was actually about the PS2's 11th anniversary waaay back in the ancient days of 2011.
I wonder if we get a PS2 episode this season- it's the 15 year anniversery of the system launch in the US this year, which is how old the SNES was when Retronauts started in 2006
Nobody remembers any of the lives but the Sonic one.
It's funny how easily we applied the word "retro" and "classic" to consoles like the NES as far back as the mid/late 90s, when it was just a decade old. When I was browsing early emulation sites, Seanbaby.com and Tsr's NES archive and the like, that stuff was thought of as already ancient.I personally am not ready for a post-Dreamcast definition of "retro."
I still can't bring myself to listen to that one.
Something you guys should consider doing as a topic of discussion for an episode as this decade continues on is what constitutes a "retro" game or system? I don't think it's necessarily the time that has passed from one console gen to another, I think there's a completely different skill set and design sensibility to older game that has disappeared by the time you get to the PS2 and Xbox era, not to mention how many of the developers and publishers of the Japanese boom period from the 80's ceasing to exist by the mid-2000's.Anyway, one of our upcoming episodes is about the DS, which launched in 2004. I just can't wrap my poor brain around the idea of PS2 being retro yet. I still haven't beaten FFXII![]()
I am definitely going to sound like a total jerk for saying this, but I had to skip the Telenet episode because the way everyone (except Jeremy?) pronounces anime ("AH-nimay") drives me insane. Sorry.
I am definitely going to sound like a total jerk for saying this, but I had to skip the Telenet episode because the way everyone (except Jeremy?) pronounces anime ("AH-nimay") drives me insane. Sorry.
But the PS2 was a viable platform for more than seven years after Sega cut off Dreamcast support. Saved by a technicality.
The answer, of course, is to do the XBOX and GCN instead.
I am definitely going to sound like a total jerk for saying this, but I had to skip the Telenet episode because the way everyone (except Jeremy?) pronounces anime ("AH-nimay") drives me insane. Sorry.
But ah-nee-may is the correct pronounciation.
It's a soft A.
Yes, soft A as in "ah."
What I meant by "soft A" is as in "calf" or "acne".
That's not correct. The katakana for anime is アニメ (a-ni-me). ア is pronounced "ah." As in "KAHN!"
Since we're going around in circles here:
https://www.youtube.com/watch?v=WznegGPXnb0