cormack12
Gold Member
Summary
Talks about taking the arcade, 2D, top-down mechanics into a proper 3D environment
They are sticking to their strengths but not afraid to be bold.
The last ten years has given them a strong grasp on how to create these experiences
They will be held in mind when transferring to the AAA or Third person genre
There have been interesting challenges as their previous games are all clean in aesthetic and obstacles, and they literally now have an extra dimension, ambition and complexity.
They now have verticality, and need new movesets like jumping (with jetpack), ledge vaulting, hookshot.
Environments are designed to allow seamless kinetic energy traversal
Hookshot looks like it works the same as the one in AC:Syndicate
Focus on a good control scheme
Adaptive triggers - studio is excited to jump on new features. There will be dual functionality on one trigger. Partial press will be traditional ADS, and fully pressed (click) will give you the alternate fire mode. They still provide support for fully customisable controls for those not interested in adaptive triggers.
They have translated the Housemarque bullet hell game focus, focused on creating an avoidance system in 3D (easier to see on a 2D plane the path through the objects), while not making it easy to just 'jump' in the 3D space. So they have designed a unique 3D bullet hell to support the game
They talk about designing around player attention, and how each thing on the screen requires a portion of it so spatial awareness of threats was important to craft for an enjoyable arcade experience
Traditional arcade experience allows you to repeat the same trials and learn and get better to beat that specific challenge. Moving to a roguelike means this will change the focus to player surprise and each game will be different. Even the bullet hell challenges will be layered in slightly different ways
This has also been a learning experience and challenge about stitching all these systems together so they can function in many variations consistently and deliver an engaging experience
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