Panajev2001a
GAF's Pleasant Genius
PS5 being unavailable or just not contemplating possibly purchasing one?Well if not I'll just miss out I guess
PS5 being unavailable or just not contemplating possibly purchasing one?Well if not I'll just miss out I guess
Many games approximate the real math behind these graphics algorithms because they are too expensive for hardware in realtime. We all know this. For example, putting in an ambient term into the rendering equation is wrong. Moreover it's not energy-conserving at all. And yet, that's what games do to simulate proper GI. There are numerous examples of this. So there is an "how it should be implemented" vs. how dev try to approximate it.
What a great Czech innovation to the world, you are welcome.I’m not paying £70 to play this day one.
But I will pay £69.99
I will test this theory when I get the game. As of now, I see no indication of secondary bounced GI lighting in any of the gameplay. That seems very odd to me as Cyberpunk/Metro footage were clearly apparent. If they use it very sparringly that would explain the high FPS without any DLSS solution.The light sources that are emitters is the key here as the more they trace back to the more expensive it will be.
Yep, most RT GI solutions will only allocate 1 light source that is a Radiosity emitter, the emissive textures and particles would not be included in that.I will test this theory when I get the game. As of now, I see no indication of secondary bounced GI lighting in any of the gameplay. That seems very odd to me as Cyberpunk/Metro footage were clearly apparent. If they use it very sparringly that would explain the high FPS without any DLSS solution.
As an aside, I doubt every single light source emitter is a bounced GI light source. Some of the light emitters aren't even lights (just glow textures). Others don't even cast shadows. Most games using GI light bounce is the sun. Others are limited to just one light source like the flashlight in Uncharted/TLoU.
We just gotta find which one in the game it is. If you don't find it and I don't find it, that will be very bad.Yep, most RT GI solutions will only allocate 1 light source that is a Radiosity emitter, the emissive textures and particles would not be included in that.
Maybe I’ve just never played a true 4k game - but does it really make that big of a difference?
I don't think it looks better than some current ps5 games. What's the AVG resolution?You don't see reason of the hype around 4k DRS 60 FPS with raytracing on console? ....ok.
I was really considering one before launch. I then got a 3060ti and sold my 2060 for around 100$ less. Hadn't thought about getting a ps5 since. I will reconsider once the used market is at actual used prices in a year or 2. If a bunch of Sony games are announced for PC by then I'll probably just pass altogether on one as PC is my preferred platform and I'm super cheap.PS5 being unavailable or just not contemplating possibly purchasing one?
Isn't it simply a case that Housemarque are just augmenting UE4 with their own particle and vfx suite? That being the case wouldn't it follow that their custom elements are where they are doing all the RT work, and in a form specifically tailored to their signature particle-heavy style?
I'd suspect that scene geometry lighting is pretty standard, given the type of game I'd imagine that they outsourced the asset production for all the prefab "rooms" as that sort of volume productivity isn't their wheelhouse as a company. Allowing them to focus more on the dynamics.
With these bigger projects Unreal engine is more about tools that allow devs to hit the ground running and then propriety tech gets added on top etc
You still haven’t secured one? Damn.When push comes to shove, noone gives a shit whether it's 1440p, 1800p or native 4k. Unless you're counting pixels for a living or you're a hardcore fanboy, it's pure nonsense.
Returnal looks amazing and is currently on top of my to-play list, whenever the PS5 becomes widely available sometime in 2023 or 2024.
Meanwhile, Capcom is making RT with 45fps on all systems, keep in mind the game is made by an indie dev backed by Sony. So kudos to them.
Has the game got an Nvidia marketing deal going on PC perhaps?They aren't though, that mode is usually at 60fps they just say 45 to cover a worst case scenario.
Meanwhile, Capcom is making RT with 45fps on all systems, keep in mind the game is made by an indie dev backed by Sony. So kudos to them.
You still haven’t secured one? Damn.
It's funny how some are saying that it's false marketing but nobody takes the time to prove that.
If people are going to accuse Sony of lying they might as well bring evidence. If not then they should stop trying to discredit the developers accomplishments.
RE8 RT is using the more expensive GI bounced lighting so that seems correct to me and feasible with these consoles. Using RT GI 6 60fps though where noone can even notice the 2nd bounce does NOT seem normal. I am beginning to believe Clear and 01011001 that the RT isn't used for bounced light.Meanwhile, Capcom is making RT with 45fps on all systems, keep in mind the game is made by an indie dev backed by Sony. So kudos to them.
FYI ambient lighting isn't even a thing. A graphics programmer would never use the term "ambient" lighting.HEY.... he’s a veteran.
I'm looking for GI period. I know what to look for when it's implemented properly. It was shown easily on RE8 demo. Every single clip we've seen of Returnal has 0 signs of using GI bounced light. None.well it is used for visuals. I don't think they use it just for fun. depending on how random the level structures truly are it might have been an unthinkable task to have somewhat good looking lighting without RT.
I'm looking for GI period. I know what to look for when it's implemented properly. It was shown easily on RE8 demo. Every single clip we've seen of Returnal has 0 signs of using GI bounced light. None.
We'll find it or it won't be found that way and it won't be a true GI bounce light (which is what I'm thinking).it's a very dark game I guess... really hard to spot any light that's not the neon bullets and some of the shadow casting lights in the game
it's a very dark game I guess... really hard to spot any light that's not the neon bullets and some of the shadow casting lights in the game
it is gonna be interesting when people will get their hands on it.
Wtf is basic RT? Never heard of that. LoLthey aren't lying, it's more like that the RT lighting in this game is the most basic form you could ever imagine, so basic that it's not really noticeable. it's only really there because the randomly generated levels would be harder to light with other methods, it's more natural looking and way easier for the devs to use RT GI here. so it would undoubtedly look worse without it, but you would only know it's there once you've seen the same scene without it there.
FYI ambient lighting isn't even a thing. A graphics programmer would never use the term "ambient" lighting.
Wtf is basic RT? Never heard of that. LoL
Also, combine that with it being a PS5 exclusive. Pouring all resources into one single platform is clearly different from needing to allocate resources for several platforms, including PC and last-gen consoles.Using their fully proprietary RE Engine. Big diff between that and what Housmarque are using.
If its top-to-tail your own tech... you have a lot more latitude for integration.
basic as in it doesn't take much processing power and it is VERRRRRY subtle to the point where noone would know it was there if they didn't tell you
I shoulda said low cost RT. Gears 5 also has RT GI, that implementation is so low on the performance cost side that it runs in software and doesn't even use the RT acceleration hardware. it's actually an Unreal Engine 4 feature that they were among the first to use
I don't think most people consider screen space GI to be RTGI. The developers at Epic certainly don't.
it is raytraced tho. and for all we know Returnal might also only trace in screenspace. and the developers at epic certainly do they specifically call it SSRTGI (Screen Space RayTraced Global Illumination)
What makes you think or say that Returnal is not using hardware accelerated ray tracing. We cannot judge based on what we see. We should just wait for Df or Nx gamer analysis when the full game is coming out.basic as in it doesn't take much processing power and it is VERRRRRY subtle to the point where noone would know it was there if they didn't tell you
I shoulda said low cost RT. Gears 5 also has Raytraced Global Illumination, and that implementation is so low on the performance cost side that it runs in software and doesn't even use the RT acceleration hardware. it's actually an Unreal Engine 4 feature that they were among the first to use
I have the impression that everything sony does is gonna end on pc sooner or later.It's probably never coming to PC. that's been the case with all Housemarque's games for Sony.
Not saying things can't change at any time. but seriously don't get your hopes up.
it is raytraced tho. and for all we know Returnal might also only trace in screenspace. and the developers at epic certainly do they specifically call it SSRTGI (Screen Space RayTraced Global Illumination), tho they might have a more flashy name for it specifically in UE4 maybe, no idea... but that's what it technically is
What makes you think that's bounced light instead of a direct lightsource?Nice bounce lighting on her suit
I think is because of the red light from the sand reflecting on her suitWhat makes you think that's bounced light instead of a direct lightsource?
That's not how bounce light works. There must be a direct lightsource shining on the sand first. Otherwise it can be an invisible point light shining on her suit from being over that area which is considered a direct light source.. not a GI light.I think is because of the red light from the sand reflecting on her suit
I'm not arguing lol.That's not how bounce light works. There must be a direct lightsource shining on the sand first. Otherwise it can be an invisible point light shining on her suit from being over that area which is considered a direct light source.. not a GI light.
I'm not arguing lol.