All info in here comes from R0nn (junior) and Waimea. As the first couldn't open a thread, he asked me to.
Everybody seems to kind of read over it, so to NOT let this stuff go under the radar, I'll sum some things up.
We've had this old source saying this just before TGS, however, that article was deleted within the hour. Now, what can we do with this stuff?
*clang*
Sounds promising enough. It'd better be real.
Everybody seems to kind of read over it, so to NOT let this stuff go under the radar, I'll sum some things up.
I say WTF!?Waimea said:There's some ppl out there really excited about an old (October) quote from Luciano Perena (Nintendo Of Spain Director) that went unnoticed at the time, check it out for yourself:
Luciano Perena at MeriStation
Translation:
" But we don't set aside the rest of of its aspects. Revolution will allow DVD playback, will contain 2 USB ports, 512MB of internal flash memory, a slot for SD cards, and all the technology that makes up the controller: movement in 3D, vibration, a tilt sensor that will generate different counterweights/counterbalances, and an extrernal slot on the controller to incorporare any type of peripheral. The possibilities for control are many and it's already been seen in the video from the recent Tokyo Game Show. "
MeriStation is legit, and so is the interview. So could this be the ultimate force-feedback tech that has been rumoured?
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Mario Tennis would be really cool if you could feel the balls (no pun intended)
We've had this old source saying this just before TGS, however, that article was deleted within the hour. Now, what can we do with this stuff?
R0nn said:That's awesome! First time I read this. That would be the perfect solution for the whole swordfighting problem where you would get no feedback from the game when swords would clash. With this technology, that might just be solved. It will also help in general accuracy and make the immersion even deeper than it already could have been.
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Counter-argument: what about the price and battery life of this thing. To incorporate counterweights and balances with such an accurate and sensitive controller, isn't easy or simple at all. You'd need a very accurate gyroscope (maybe more than one) together with some rather fast processing power. Especially on that small size it would be kinda tricky. Is this the reason why Nintendo sacrificed much of the processing power of the main unit?
For comparison. A Segway uses two (or was it four?) gyroscopes as well in combination with two or four fast CPU's to counterweight your body for movements. That thing's rather large and still quite expensive mainly because of the steep development costs for that technology. Sure, it needs to counteract your entire bodyweight instead of just an arm of hand, but still. Seems to me the Revolution is technologically much more advanced than most give it credit for. That controller is truly something never seen before.
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Yes, it's not the gyro itself that would be the problem (GBA carts incorporate them). It's more or less the sensory processing power which is probably needed for something as flexible as this that could make this quite expensive. Don't forget it's in 3D instead of 2D either. BTW, I'm not entirely sure if "decent" is quite enough for the huge accuracy and sensitivity which this controller has according to several hands-on reports. It's comparable to a mouse in that sense.
I'm not neccesarily saying that the controller will be very expensive, or that the console itself might still cost quite a bit, but this could be a perfectly good explanation as to why Nintendo had to cut costs on main processing power. The R&D for this controller seems to have been very steep. It's truly something unique.
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BTW, anyone realised this already?
With this technology they can incorporate a deadzone in the controller so you wont lose your way when controlling a game. This just keeps on sounding more promising as time goes by.
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Image driving a car with a steering wheel or flying an airplane with a joystick. You got a center from where you move the steering wheel sideways, while it will go back to it's center position when you let it loose. Same with the joystick. There's a center point from where you move the stick forward, backward and sideways. That center is called the deadzone.
So basically this is exactly the same. The only difference being that the RevCon moves in a 3D space instead of a 2D space like a joystick, mouse, analog stick or steering wheel. If you wouldn't have a deadzone, you'd never know how to position the controller so you stand still in a game for example.
And for some more:Nash said:Yeah, it would be directional force-feedback. The further you move away from a point, the greater the force pushing back.
Of course they could do all sorts of things with it, like have it operate the opposite way round - so something is trying to pull the controller away from a point and you have to try and hold it there.
Would be a natural evolution of the rumble-pack, I will be impressed if they've managed to cram this in the controller as well as everything else though and get it to be effective.
crisdecuba said:There are many things made possible by this type of haptic feedback... the things that immediately come to mind are:
1. Gun recoil in shooting games
2. Sword clanging
3. Balance situations where you're trying to carry something from point A to point B and you have to keep things steady
4. Slight insanity effects where your weapon becomes possessed
5. A better sensation of pulling from the fish that you've just caught
6. Really subtle feedback that would allow for real lock picking (now you can really be the master of unlocking)
7. Simulating the opposing effects of wind in the game (your controller is in the opposite direction you're trying to move it)
8. If you make Mario jump by flicking it up, hitting a block makes it flick down against you (this just better conveys the fact that he hit something)
9. Pimp slapping game with real feedback to each slap.
10. If you get tackled in a football game, the controller is nudged in the direction you got tackled
This is after like 2 minutes of thought... imagine what scenarios can be developed with more time... this, if true, will be what makes the controller truly revolutionary.
~Cris
Sounds frikkin' cool. Also, in Nintendo's first TGS teaser, we saw the old man falling on his back while fishing. Maybe the force he expected was much higer than the actual force, so he fell backwards.R0nn said:- Psycho Mantis controlling your hand or arm in MGS. Imagine that. Creepy shit!
- Rope pulling contest
- Trying to resist Force Push or Force Pull
Just thinking about this makes you all excited again. I really wonder how advanced this technology will be. You'd probably need some kind of motor in the controller in conjunction with the gryoscope for this. Maybe even two (and two gyros as well) for the 3D space. I'd imagine the CPU's are in the two sensors next to your TV.
*clang*
Sounds promising enough. It'd better be real.