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Revolution - Featuring Tilt Resistance... ?

Fallout-NL said:
But seriously now, a wireless, not fixed item like the rev controlller, producing force feedback. That verges on the perpetual motion, anti gravity drive shit. Its bs, cause if it worked, wouldnt you be able to suspend that thing in thin air?

Sure. To apply a constant force in a specific direction, the thing had to be fixed, which is not the case. But for a brief period of time, it's possible to do some stuff. Think of a (real) gun being fired. While the gun is "wireless", it can give you some feedback for sure. I think it's easier to think about a weight such as a metal cube inside the controller instead of a gyroscope to understand the idea. When the weight is moved abruptly in one direction, the controller will be nudged in the opposite one. Similar results could be achieved by tilting a spinning gyroscope, but that's more complex material. Too complex for non-experts on the matter I would say.

So it's basically possible. The implementation is a whole other story, though. I'm quite doubtful that it could be pulled off in an efficient and space-saving manner. Especially gyroscopes.

That powerball concept is cool, BTW. I've used one once. But I don't know if it's possible to trick the gamer into doing those rotating motions necessary to gain spinning speed. Perhaps by accessing the gamer's subconscious. :)
 
So, if I understand this correctly, it's simply a matter of being able to spin a small gyro (or gyros) fast enough, and in the proper direction, to generate the necessary torque? Is that all?

~Cris
 
Well some of you forget that there's always a force present: Gravitation!
Imagine that there're 4 little weights in the controller, where each can move from the center to one corner. If all 4 in the center the controller behave neutral. If the 2 upper are moved in the corners the controller is "heavy" in the front and "light" in back. The will "pull" down. etc Now think Pilot Wings ;)
 
crisdecuba said:
So, if I understand this correctly, it's simply a matter of being able to spin a small gyro (or gyros) fast enough, and in the proper direction, to generate the necessary torque? Is that all?
It depends, do you want active or passive force?
Passive force would make you feel like you are moving the controller through air, water or mud variously.
Active force could (try to) rotate the controller even if you aren't doing anything with it.
The first needs passive gyros, that are sped up and slowed down according to the resistance they should induce.
The second needs, in addition to the motor spinning the gyro, two other motors to slowly rotate the gyro, so is exerts a continuous force on your hand.
User Tron said:
Well some of you forget that there's always a force present: Gravitation!
Imagine that there're 4 little weights in the controller, where each can move from the center to one corner. If all 4 in the center the controller behave neutral. If the 2 upper are moved in the corners the controller is "heavy" in the front and "light" in back. The will "pull" down. etc Now think Pilot Wings ;)
That would need way to much space inside the small revmote to be feasible.
 
Wait a tic. All this resistance shit sounds awesome, but the press has PLAYED the the Revo. Granted, all useless demos. But if the feature existed, wouldn't they know about it by now?
 
Mejilan said:
Wait a tic. All this resistance shit sounds awesome, but the press has PLAYED the the Revo. Granted, all useless demos. But if the feature existed, wouldn't they know about it by now?

1) NDA

2) Not implemented yet or turned off in the demos.

3) The press would also know what the remaining feature is if the TGS one was final
 
Yeah, good points. Perhaps I should just go take that Advil now, since the fever seems to be affecting my ability to think. :/
 
DrLazy said:
Why would nintendo hide this feature? Doesn't make any sense. It's got to be something else.

I just hope their "surprise" isn't the price point. I want it to be actually related to the gameplaying experience.
 
sigh7nd.jpg
 
I went to the conference and I heard this remark about the Revolution, and it is most certainly controller related.

And Miyamoto gave this wicked little smile too. I have a feeling it is going to be big, but hell if I know.

Heres hoping it anti-xbox lasers! =P
 
Doc Holliday said:
Somebody poosted this somewhere i forget

http://www.powerballs.com/

hand_base2.jpg







Now im not saying rev will have his, im just saying it isn't as impossible as you make it sound to be. We're talking tilt resistence not full feedback.


That was me in the Christmas card thread :) This went with it.

GanonDorfGoesFishing said:
I saw this on Attack of the Show awhile back, and it gave me ideas about the possibility of controllers that used forcefeedback in 3D space. The technology in this device couldn't be very expensive (since it retails for 20 bucks or so), so maybe this'll be how the pull it off. Maybe something similar.
------------------
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The new Dyna Flex Pro Plus comes with a removable top cap, which allows the insertion of the optional speed meter. The speed meter, when attached to the Dyna-Flex Pro Plus, gives the user the option of 3 separate work out programs.

The Dyna-Flex Pro Plus is perfect for anyone who engages in repetitive wrist and arm motions, either at work or in sports (e.g., golf, tennis, etc.). It strengthens your wrists, arms, grip and range of motion. We challenge you to take hold of the Dyna-Flex Pro Plus when it's moving at 10,000 RMPs!
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Features & Benefits:
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Generates up to 38 lbs of gyroscopic pressure when maximum RPM's (10,000) are reached
Variable resistance is achieved by increasing or decreasing the speed
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Get the edge in tennis, bowling, golf or any sport that requires a strong grip and/or control
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-------------------

Anyway, since you wouldn't need as powerful a motor (you're giving slight force feedback, not trying to break someone's arm here) maybe the internals could be reduced to fit the form of the Revolution remote.
 
My bet is that the other secret will be related to the display. With a 3D revmote controller, we need a 3D view of the screen. It could be done through mere cheap 3D glasses, just as those from the Shrek 3D DVD. Now that would enhance gameplay even further, and the virtual console concept would also give hommage to the Virtual Boy. What do you think of it?
 
marc^o^ said:
My bet is that the other secret will be related to the display. With a 3D revmote controller, we need a 3D view of the screen. It could be done through mere cheap 3D glasses, just as those from the Shrek 3D DVD. Now that would enhance gameplay even further, and the virtual console concept would also give hommage to the Virtual Boy. What do you think of it?
It's a good idea and makes a lot of sense. Hopefully it won't be a requirement for all games (some ports would probably be better off without it) but it seems like the controller and 3D go hand in hand imo. At this point if there are no 3D glasses (not necessarily the eMagin type but just some cheap glasses) I'll be disappointed. We'll just have to wait and see though. Tilt resistance sounds cool too.
 
marc^o^ said:
My bet is that the other secret will be related to the display. With a 3D revmote controller, we need a 3D view of the screen. It could be done through mere cheap 3D glasses, just as those from the Shrek 3D DVD. Now that would enhance gameplay even further, and the virtual console concept would also give hommage to the Virtual Boy. What do you think of it?

Hold your horses a tic, lets think that through abit more. 3D glasses are simply pulling out the on-screen stuff and making it "seem" 3D. We might see something like a sword pop out of the screen, but we won't be able to dodge it or block it in 3D space. Explosions might come out of the TV, but we won't be able to interact with them in terms of 3D. Do you see what I mean?

Anything related to display, holograms/3D will simply be superficial. I don't see this changing until we get proper virtual reality.
 
kaizoku said:
Anything related to display, holograms/3D will simply be superficial. I don't see this changing until we get proper virtual reality.

The only difference between this and "proper" virtual reality is that the user is also wearing a head tracker (i.e. - strap a revmote to the user's head). That doesn't mean I think this has anything to do with the revolution. The tracking technology wouldn't be good enough to provide a serviceable VR experience, and might even result in some very sick users. Just pointing out that proper VR isn't much of a jump away from what was proposed.
 
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