As someone who prefers portables to console fuck no.
GAF seem to really resent mobiles existence, so I'm not sure GAF would consider yet another japanese developer going mobile exclusive a huge get
There's a lot of factors that will affect Nintendo going third party. They would have to learn how to manage multiple different systems architecture if they wanted to release on Xbox, PS4 and PC, even if they are very similar. Various franchises would probably be stripped away or not seen again at all and they would be down to their main sellers like Mario and Zelda. Their portfolio of game releases would be even slimmer than it is now in terms of diversity in order for them to make up the profits that they would have had with hardware sales included with software.
If someone likes portable system (unless Sony is willing to do a Vita 2 for some reason...), then they would have no portable system since Nintendo games would be going to non-portable devices except their mobile games, which are different than their main releases.
I rather want nintendo to stay forever in the hardware businesses. Because they make things unique and better. It's better for MS to quit and go 3rd party like they already planning to do. This because it's to similar to ps4.
Also when nintendo doesn't make hardware its dead like Sega.
Remember that Nintendo still has the strongest hardware sales with 3ds. Much more than ps4. We know switch is a handheld replacement that you can connect on tv. So it could just do way better than 3ds,because their marketing is wsy better and they can focus on one device and make more games for it. Also it seems to work.
I'd pay. It's the cost of portability.
I feel like in your mind this sounded more clever than when you typed it out
I rather want nintendo to stay forever in the hardware businesses. Because they make things unique and better. It's better for MS to quit and go 3rd party like they already planning to do. This because it's to similar to ps4.
But if Switch bombs and forces Nintendo to go third party, don't we all win?
It comes with the home console version and the mobile version. You pay a premium.
All of them bad. Pricing one SKU that much higher while late is reasonable. As someone said here, you risk share the price among all the skus so the value is consistent. And if the reasons for the price jump are that severe than the port just was not a good idea.
But there is no actual good reason here. They just want to gauge consumers
I don't think its Nintendos job to mandate pricing to indies when the market is more than capable of doing so.
I also don't think it would be fair to indies who want to get 'late ports' onto the switch for reasons not of their own making that such a hypothetical clause would price cap that port at whatever sale price it is currently at elsewhere.
I mean people are paying 50buck for bomberman and 1-2 switch because of the weak ass launch.
Nintendo loses money on their hardware, so switching to software only would save them on that and R&D costs.
...
Nintendo pushes gimmicks at the cost of performance and price.
...
HD rumble ... should not have been done if it's just going to increase the cost of a controller by $20.
This is a game aimed at hardcore-audience. The kind of audience that goes on GAF, or like ranting on Twitter (like they currently are). You can be sure this will costs a good chunk of bad buzz against the Switch version.
Nintendo doesn't set prices for Third Party games though.
They're not losing money on the Switch. They lost money for a little while after the massive 3DS price drop, and I'm not sure about Wii U... but they've definitely said they're not selling the Switch at a loss.Nintendo loses money on their hardware, so switching to software only would save them on that and R&D costs.
For comparison, on amazon UK, the situation is very smiliar:
We're quickly approaching a time where non-1st party handheld are going to be a thing. We'll probably have PS4/Xbox One level performance at $300-400 within 5-10 years.
Silly me for forgetting there's only Nintendo consoles and mobile.
Nintendo loses money on their hardware, so switching to software only would save them on that and R&D costs. I think you're also underestimating how these games would sell on Non-Nintendo platforms.
See above for portable.
Nintendo pushes gimmicks at the cost of performance and price. Those gimmicks are basically abandoned by most developers within 1-2 years, just look at Zelda on WiiU. HD rumble will suffer the same fate and should not have been done if it's just going to increase the cost of a controller by $20. We also get an extremely closed down platform that can play games and not much else, till it gets hacked.
Nothing is wrong with making a regular console that play Nintendo games well at a low price. Instead we're stuck with the Switch which represents the worse of console and handheld gaming.
And Sega is far from dead...
It comes with the home console version and the mobile version. You pay a premium.
Yes. Thats why all big publishers crap sell the most on nintendo platforms... oh wait.Nintendo fans love justifying higher prices for everything, so this should be fine. Think of the higher resale value for the game thanks to this!
If they would've came out and mentioned specific Switch features and how they make use of them, it would certainly soften the blow. But to outright say it's $10 more on Switch cause development is expensive is bs.
Sorry Rime but you will not be mine.
It's $39 in US for Switch. $29 for other platforms.
kinda glad Sony drop them.
Only thing I can imagine is that they don't believe Switch sales are going to be strong anyway, so they are looking to recoup a bit more from the few that do buy it to justify the port.
At least that is typically why these types of new console "screw jobs" happen. Its not because devs are just trying to be dicks, they're trying to balance out the risk of porting to such a small user base.
So customers on Nintendo platforms should pay more because....?
Right, I'm not saying they have a "good" reason for doing this at all. Just that there are definitely more factors at play than just the price of the media format the physical release is on.
As you pointed out, they could definitely go for price parity on all platforms and decided not to. I just don't tend towards the rational of wanting to screw people over right out of the gate. Others like to jump to that conclusion, but it really doesn't matter in the end as long as we're both on the same boat of not buying the game to send a message.
Nintendo only does 30%Well, they do kind of. If Sony/Microsoft takes 30% from 3rd party games and Nintendo wants 45%, 3rd party publishers are going to charge more for the Nintendo sku in order to make the same profit margin.
Only thing I can imagine is that they don't believe Switch sales are going to be strong anyway, so they are looking to recoup a bit more from the few that do buy it to justify the port.
At least that is typically why these types of new console "screw jobs" happen. Its not because devs are just trying to be dicks, they're trying to balance out the risk of porting to such a small user base.
it's annoying but if it reviews really well then I'll get it on Switch when it goes on sale.
what did they do shady? any link?
I'd pay. It's the cost of portability.
Shortly afterward, RiME will launch on Nintendo Switch, allowing players to take the adventure with them anywhere on the go utilizing the systems portability, as a physical and digital release with a suggested retail price of $39.99 / 44.99 / £39.99.
Are they implying that the Switch version costs more because you are getting "2 versions in 1" (portable and home version)?
Was looking forward to this, was happy to see that a version is coming to Switch.. but I won't support these pricing tactics.
Will buy on PC for $5 in a year or two if I still care by then.
Nintendo fans love justifying higher prices for everything, so this should be fine. Think of the higher resale value for the game thanks to this!