Panajev2001a
GAF's Pleasant Genius
No, we've progressed 20 years since then.
Sure, but I doubt carts are anywhere near the price of cheap ass optical discs or have the same quick turnaround time...
No, we've progressed 20 years since then.
The price is the same so not to piss off retail. And you'd be surprised how much the carts cost.
I feel the devs know the majority will purchase the game on the PC/PS4/Xone when it releases earlier. They are looking to squeeze as much money out as possible with late adopters on the switch who have not purchased the game elsewhere.
Just wanted to cross post because the other thread got locked.
Based on Nintendo history in terms of controlling the supply chain, charging an arm and a leg for media, and having absurd requirements in terms of minimum number of copies printed, I have no issue believing that a pub will have to charge $10 extra to see the same revenue per copy as they do on ps4/bone/steam.
Im willing to be proven wrong, but based on what we know from the past putting this on anyone but Nintendo seems illogical.
Digital price parity is 100% a concession to their retail partner to foster cooperation.
that literally makes no sense, by releasing later, a higher price, and announcing it BEFORE any version is released, they are basically wasting the money used for switch development
A lo of people won't buy the switch version under these circumstances
Yep, it's poisoning the well ME3 style all over again.
What. Is this a joke question?If cartridges were the issue that wouldn't explain why 3DS games are cheaper than PS4 games.
Perhaps there is a contractual need to price match? Some agreement between Nintendo and retail?
It seems like Switch games across the board cost more than they should. Super Bomberman R is not a $50 game.
It's the same game,what changes are made that justify a 10 dollar price increase per game? if you're meaning the porting cost the devs should be the ones to eat that cost
Cartridges. It's N64 vs Playstation 1 all over again.
So if you buy Rime on Steam you should have to pay £10 extra if you want to play it on your laptop too?It didn't cost the devs anything extra but I'm getting a portable experience like 3DS as well as the option to play on the big screen. For those two conveniences I'll gladly pay £10 more for my Switch games...
It didn't cost the devs anything extra but I'm getting a portable experience like 3DS as well as the option to play on the big screen. For those two conveniences I'll gladly pay £10 more for my Switch games...
I sincerely hope none of you guys supports this bullshit.
That's the point. I have no idea where that extra $10 is going. And the team doesn't seem too keen on giving anything beyond super vague not-answers.Do you really think that the extra $10 all goes to the dev?
Why would it be a joke? Handhelds have been using cartridges for years and game prices have been cheaper than that of consoles. Obviously cartridges cost more to develop but it wouldn't explain a $10 increase.What. Is this a joke question?
The game budgets perhaps?Why would it be a joke? Handhelds have been using cartridges for years and game prices have been cheaper than that of consoles.
I can believe that the economics of a retail release from a smaller publisher would necessitate a higher price point, but can't see why they're bothering with a retail release if that's the case. I'm sure they want the Zelda audience, but how much shelf space are they going to be able to get in the first place?Mmmh...so, taking what KennyLinder says as fact, we have the following situation I suppose:
1) bigger publishers shouldn't have no problem in eating the carts' costs, given their wide arrange of titles and sales overall. We can see this with titles like Just Dance 2017 ($59.99) and, above all, the upcoming Lego City Undercover, a game that was around 20GBs on Wii U, so it should use a 16GB cart at least.
2) smaller publishers and, above all, smaller games have more difficulties in keeping the prices of retail versions identical to the others', due to extremely tight margins. Some could even make the choice to keep price parity, while others could not; Tequila Works / GreyBox seemingly made the latter.
If that's the case, I hope the carts' costs can decrease soon enough so smaller developers and games won't have this kind of problems.
These companies know that there aren't a lot of options for Switch users, so they gouge.
As I mentioned in my post, nothing about the decision to have a price point for Switch was done maliciously or an attempt to take advantage of the new console. It was as I mentioned the cost of production, development, and manufacturing. I know I have not been around here a long time and I understand that when I ask for you to trust ME on this it does not mean a lot, but I ask it none-the-less.
~Tim
As I mentioned in my post, nothing about the decision to have a price point for Switch was done maliciously or an attempt to take advantage of the new console. It was as I mentioned the cost of production, development, and manufacturing. I know I have not been around here a long time and I understand that when I ask for you to trust ME on this it does not mean a lot, but I ask it none-the-less.
~Tim
The bitter agent applied to the cartridges is licensed by a third party skyrocketing the price compared to the tasteless blue ray discs. It's worth it man. You just have to lick those cartridges.
Expect your game to sell far, far below expectations on Switch if you do launch it at this price. I was considering buying it for Switch, but I'd never consider spending an extra $10 on anything if I can get it for $10 cheaper elsewhere. Chances are if I buy it now, it'll be on PC, and likely during a sale. And this is a thing I hate to have to be so adamant with. I loved Deadlight. I've been hyped for this since the announcement as a PS4 exclusive. But seeing this kind of disregard for a specific userbase purely because you won't be making as much of a profit off it otherwise, is not a good look.
As I mentioned in my post, nothing about the decision to have a price point for Switch was done maliciously or an attempt to take advantage of the new console. It was as I mentioned the cost of production, development, and manufacturing. I know I have not been around here a long time and I understand that when I ask for you to trust ME on this it does not mean a lot, but I ask it none-the-less.
~Tim
I'm gonna lick every cartridge I get otherwise the cost would have been wasted.
Why is it not the same price on digital then?
Was Switch development really so taxing that it required an additional $10 tax?
It is $39.99 digitally also.
As I mentioned, it is not just development, but production costs and manufacturing costs are taken into account for the MSRP.
I meant why is digital not the same price as other platforms if manufacturing was the issue.
So if you buy Rime on Steam you should have to pay £10 extra if you want to play it on your laptop too?
Lol
I think guek and what many also wonder is then, why are the PS4/Xbox/PC retail version priced at $30? Why don't price all retail versions at $40 then?For the same reason no other publisher prices their digital version of the game differently than their physical version - so as to not piss off the retail stores.