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Rising Thunder - new PC, UE4, Free-to-Play fighter from Seth Killian

Punish with what.

Edit: But no seriously, playing Dauntless I would really like to know how to answer that forward heavy armored kick. Since you have a ton of pushback when blocked I don't think there are any normals in range to punish it. Jumping in against it is also super risky as it and the armor are active for a very long time. The invincibility on most Dauntless specials is also super short so I am not sure if it would outlast the active duration on it.
What's that really long-reaching button of Dauntless's? Crouching Medium, maybe? Hit that and combo it into a Cold Drill or something. Not an optimal punish but I'm sure it'll work on a blocked Talos step-kick.
 
Best feature of this game is that matches are best of 3, sooo good getting a decent length game and having the chance to figure out your opponent before the match ends.

Overall I am enjoying the game, it looks great, I just wish supers weren't so mindless.... feels cheap using it off a combo.
 
Best feature of this game is that matches are best of 3, sooo good getting a decent length game and having the chance to figure out your opponent before the match ends.

Overall I am enjoying the game, it looks great, I just wish supers weren't so mindless.... feels cheap using it off a combo.

To be fair the supers are pretty heavily scaled if using in a combo, even more so if the opponent's in dizzy.

The real hotness is to get that reset into super for pure unscaled damage.
 
Chel's Spiral Eclipse > Crush Breeze.

Highest combo I can get with Chel is around 380. Don't think the game will let you do much more than that in a combo heh. Don't think there's any links with her normals except following her F+Heavy

Lol you can fadc the spiral eclipse into a standing heavy attack, jump cancelled into a air throw. Big waste of meter but seems to be the most you can get outta a FADC'd upper without super.
 
I think this game is a wonderful attempt at making SFIV accessible. However, there are a number of things in the game that make offense in this game nearly impossible to do consistently, and it's a problem compounded by a few systems.

On Rushdown

DPs are slow. This makes them easier to safejump, but FAR harder to bait out with stymied strings of normals. Normally you can do something like "Jab, jab > Block > Jab" and fish for uppercuts. In this game, the wait is so long that you're effectively giving up pressure for a much larger window than you would in Street Fighter. Not that big of a deal.

The cinematic slow down during supers does not lock inputs. This means that safejumps into delayed attacks don't work so well to beat supers, or are not very lenient at all. You need to leave a 16 - 17 frame period of time before you start pressing buttons again after your opponent's wakeup, 4-5 frames more for jab startup (and 4-5 frames for rollback if they don't buffer the super early). So they might still work, but it's going to be very tight. It also means that random supers are more likely to catch stray buttons by an order of magnitude over Street Fighter.

This gets really silly when you're dealing with Chel's and Crow's supers. They're KA-able and invincible on startup. Outside of a properly timed crossup situations, they're going to win in a crazy amount of situations. In the corner, you're still quite liable to clip their fireballs on startup if you try to cross up.

DPs getting a cooldown reduction on FA is also reaaaaaally dumb. If you manage to bait a DP, you should not then be put in a disadvantageous situation followed by a situation where the opponent has DP on deck again.

Actually, I'm sort of against any character getting cooldown reduction on FA when the opponent is not in Hitstun.

On Vlad

Vlad's Clobbering Rush needs a small range extension towards the lower part of the hitbox, as it has some issues comboing from c.L at mid-range, especially on crouching characters.

On Chel

On the subject of Chel, right now she has some crazy properties on her fireball.


  • Due to walkspeeds in game, you can't actually block and walk forward to proceed against them. They have substantial pushback.
  • They become very advantageous very quickly upon leaving Chel. There's a mid-range sweet spot where she can throw them with abandon and KA in case someone does jump-in.
  • Their size makes them very hard to avoid.
  • They're super cancellable.
  • They do monumental chip damage considering how many you have to block.
  • Proximity block for the fireballs are fullscreen?
  • Chel still has a DP, FA stocks, Super and far.H for anti-air tools.
  • Chel's cooldown goes away on FA.

Maybe their effectiveness is compounded by the fact that I play Vlad, but I found the only way to gain any ground is to actually back way up out of range and jump once I've confirmed a fireball (And then hope they somehow decided not to throw anymore fireballs). This is made very difficult by the reason I listed above, with Proximity Block having a ludicrous amount of range. Vlad's Rocket cooldown is reduced on FA, but trading with a regular Chel fireball merely nullifies the fireball and doesn't get Vlad in (While Chel has still consumed no meter).

As far as suggesting changes, I would probably shrink the projectile down from GIANT BEACHBALL to GIANT BASKETBALL, reduce pushback and don't give her cooldown reduction on FA for fireball...

On Edge

Edge's frame data and cancel options mixed with his disjointed normals are retarded. He puts me on edge... (ノಠдಠ)ノ︵┻━┻
 
Have any of the doubters that posted on the previous pages of this thread tried this game? I'm wondering if the game is exactly what you expected, or a pleasant surprise.

For the record I haven't tried the game, and I'm on the fence regarding the vision of the creators, in terms of removing some of the barriers to entry in the gameplay.

Yeah I played a bit. Bronze III currently using Crow. I was not going to post since there's no reason to be a downer for the people enjoying it, but yeah it's about what I expected. I'm getting bored quickly due to the simplicity.
 
I keep having this annoying problem where after one match, the countdown shows up and it just kicks me out of the match and back to the main menu. Happens to me even after having a good connection during a match. No idea what it could be. Probably just my connection :[
 
played for the first time

couldn't play it on arcade stick, feels weird to use all 8 buttons, so I tooked my XB1 pad to play the game

loved Chel voices
 
This game is good... like REALLY GOOD. As someone who doesn't play fighters often I really enjoyed how easy it is to execute stuff. Already had a couple really clutch matches and I've played the game 20 minutes.
 
Did that Spherax guy delete his twitchchannel and twitter account?

I could see why. I'm sure everyone got on his ass. Lol If you search his name, you get:

Spheraxisgarbage
Spheraxisntgood
spheraxiFuckedyourmom
Spherax_IsTrash
Spheraxlicksbutt
Spheraxstinks
 
Played a little of this last night to try the characters, it's a pretty cool game with an interesting concept.

I'm terrible at it though, haha.

I love how each of the characters speaks their native language though, it's pretty great.
 
In typical fighting game fashion, the character I was initially least interested in is the one I'm best with.

After a night of Dauntless I'm still not 100% sure what the intended purpose of her turn punch-looking S3 is (don't remember the move name). One of the two variants is useful in juggle combos as you can easily do dust crasher -> advance -> S3 -> delayed S1. It's been my go-to combo so far as I haven't had time to work on anything fancier, but the damage is enough for me to plow through most people.

A lot of my damage comes from dust crasher reversals, at first I didn't realize that there was a visual indicator for invulnerable moves and once I found out I started getting a little crazy. But if people fall for it, not my fault right?

I need to get smarter with my super/grab usage but having them on my far right buttons is really annoying. I made a thread on their forum asking for grab and super to be mappable to button combinations so here's hoping they listen.

Edge feels like the most bullshit thing to fight so far. Talos might just be a bad matchup for Dauntless. 90% of online is Chel and I don't have much trouble there.
 
I can't seem to use the 360 controller with it, so just rocking the keyboard. WASD and 0-6 on numpad is really easy, much better than the UIOJKL; keys.

Liking Dauntless, but I need to learn some combos first. Ranked matches is working good, only had 1 laggy round so far.
 
After a night of Dauntless I'm still not 100% sure what the intended purpose of her turn punch-looking S3 is (don't remember the move name). One of the two variants is useful in juggle combos as you can easily do dust crasher -> advance -> S3 -> delayed S1. It's been my go-to combo so far as I haven't had time to work on anything fancier, but the damage is enough for me to plow through most people.

Vandal Hook connects from pretty much any M->H that is not max range. It also gives you a super simple corner combo. M-> H -> S3 -> kinetic advance dash cancel -> M -> H -> S3 -> M -> H

Edit: Lol yeah, vandal hook only connects after the M-H target combo because of the juggle, you just heavy into special doesn't work.

Its not optimal, its max juggle, but its decent damage and stun along with being super simple to do. You can start with pretty much any jump in normal, or any M H target combo that is not max range and you can do it near corner since it has decent corner carry range. Its perfectly good babies first combo/special.

Edge feels like the most bullshit thing to fight so far. Talos might just be a bad matchup for Dauntless. 90% of online is Chel and I don't have much trouble there.
Nah Edge is ok because he still needs to be close, his lights don't really connect to anything outside of specials? I am not even sure about specials. I mean its a very mobile high low mixup character but not anywhere near the worst of those archetypes. Crow is far far far worse to deal with.
 
I also love the game sets, I've made a few comebacks from losing a set like how those strong players do at tournaments.

Very strong game.
 
I also love the game sets, I've made a few comebacks from losing a set like how those strong players do at tournaments.

Very strong game.

Yup. I hope SFV does 2/3 matches as well in some sort of ranked mode. The beta didn't but that probably doesn't mean anything.

Going Crow just because he's the most unique character in the game to me (Vlad is fun too). Using a projectile for setups is nothing new, but his invisibility "ultimate" is pretty neat.
 
I wouldn't want mandatory 2/3 sets because of the occasional shitty connection. I'd rather have a salty runback button.
 
So what's the verdict so far, are people liking it? Haven't been able to redeem my key yet... Does it play well on an xbox controller?
 
I'm really liking the game so far. Though I do hope that the colours in ditto's have more contrast to them. I'm also curious how they're going to do the cosmetic things. If it's going to be Dota 2 like where you can buy different looking parts of the body or if it are complete skins. Either would be cool.

I'm also curious if there are going to be skins that make them more human looking (or beastlike)
 
tears.jpg
 
Yup. I hope SFV does 2/3 matches as well in some sort of ranked mode. The beta didn't but that probably doesn't mean anything.

Going Crow just because he's the most unique character in the game to me (Vlad is fun too). Using a projectile for setups is nothing new, but his invisibility "ultimate" is pretty neat.

Yeah hopefully SFV has something similar, maybe in a custom un-ranked lobby rather than the normal ranked matches.

So what's the verdict so far, are people liking it? Haven't been able to redeem my key yet... Does it play well on an xbox controller?

Yeah it works really well with the xbox controller. I really like the game so far, and I'm not even good.
 
Nah Edge is ok because he still needs to be close, his lights don't really connect to anything outside of specials? I am not even sure about specials. I mean its a very mobile high low mixup character but not anywhere near the worst of those archetypes. Crow is far far far worse to deal with.
I'm not sure how horrible Edge is to fight. However, he is able to link crouching Light to standing Medium, and cancel standing Light to crouching Light. So he can do stuff like crounching Light, close standing Medium, standing Heavy 1, standing Heavy 2 into specials for example.
 
Really loving this game, connection has been great so far and playing Dauntless is proving to be fun. Only had 1 guy quit on me and he changed to Chel when I got matchmade with him again. Luckily I won that match also, really close though.

Is this the complete roster or will there be more characters?
 
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