Mmmmmmmmmmm. Safejump Option-selects vs. DP.
I might be incorrect, because I can't really test outside of feel, but it seems that buffered attacks override buffered dashes if the attack is valid. This is important because Safejump OS was super fucking hard due to the buffer system. This makes it way easier. (I could be wrong, and I'm just hitting the timing correctly for the OS regardless of the buffer system, but I've been getting it so consistently that it seems to be the case).
You can do a jump-in, buffer backdash and immediately hit your grounded normal. If someone does wakeup DP, your jump-in whiffs and you get a backdash. If your attack connects or is blocked, you get your grounded normal.
This means if you can get safejump timing vs. reversal options, you'll backdash if someone does something invincible (Obviously you both backdash if the defender backdashes on wakeup).
Due to quickrise, the application is limited, but I feel this can be VERY important for Vlad, who gets safejump timing vs. DPs during his s.H pressure on block.