valkillmore
Member
I'm ready for the all-digital future. I'm pretty much all digital on PS4 now. Let's go.
why? whats stopping you right now? personally, im ready for an all digital console. but yeah, in 5+ years from now those idiots would still probably launch it with a 500gb hdd.
We're still a ways from a digital-only console imo. Still too many places, even in the US, lack good enough services to handle it.
Robbie Bach it's underestimating how long American telecoms will drag their feet when it comes to full territorial coverage and the lucrative nature of data caps and corporate greed.
Why is the appeal of physically owning things strong for games than all the other media that have been decimated by digital? (especially in light of the fact that the "advantages" mentioned are actually less true for games than all other media--think subscription services, DLC, online passes when those were a thing, etc.) Why is the appeal of physically owning things not compelling for PC or mobile?
To me the bandwidth cap / broadband penetration is the stronger argument than sentimentality about possessions, because at least the technical arguments purport to explain the above differences.
1- Most physical games retail for $60 initially, which is more than other media that has been decimated by digital tends to cost.Why is the appeal of physically owning things strong for games than all the other media that have been decimated by digital? (especially in light of the fact that the "advantages" mentioned are actually less true for games than all other media--think subscription services, DLC, online passes when those were a thing, etc.) Why is the appeal of physically owning things not compelling for PC or mobile?
To me the bandwidth cap / broadband penetration is the stronger argument than sentimentality about possessions, because at least the technical arguments purport to explain the above differences.
Honestly, with the Xbone and PS4 now requiring that games be installed to the harddrive, physical copies have actually lost one of their biggest appealing factors.Why is the appeal of physically owning things strong for games than all the other media that have been decimated by digital? (especially in light of the fact that the "advantages" mentioned are actually less true for games than all other media--think subscription services, DLC, online passes when those were a thing, etc.) Why is the appeal of physically owning things not compelling for PC or mobile?
To me the bandwidth cap / broadband penetration is the stronger argument than sentimentality about possessions, because at least the technical arguments purport to explain the above differences.
Who remembers The Phantom?
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10 years later and consoles are still playing discs.
We're still a ways from a digital-only console imo. Still too many places, even in the US, lack good enough services to handle it.
An all-digital future where I can:
1) Quickly max out my ISP's data cap
2) Deal with games losing licenses and being removed from the service forever
3) Throw away my consumer rights to re-sell a game I don't want any more
Forgive me, industry, for dragging my feet on ever wanting this future.
I think it'll depend on how long this generation goes, what the NX is, and if it sells.
If this generation goes over 2020, NX has no physical disks, and it sells a ton, then I can see that happening for the other 2.
Those are definitely problems worth considering, but all digital does have its own conveniences. For one, digital collections are much easier to manage, especially once they get bigger.I really don't understand how someone can be eager for this.
I still think XBO will have a digital only version.
RE: bandwidth caps, I just googled "Patch GB" and went through the first ten or so pages
Arkham Knight: 3.5 GB (day one)
Elder Scrolls Online: 15 GB (day one)
Bloodborne: 3 GB (day one)
Mortal Kombat X: 2 GB (day one)
Halo: MCC: 20 GB (day one)
The Witcher 3: 7+ GB
Borderlands: The Handsome Collection: 7+ GB
Destiny: Tons of results, some as large as 6/7+ GB
Is this a trend? How might we extrapolate this trend out 5-6 years? Is it likely that patches will get less frequent or patch sizes smaller? Or is it likely that they will get larger and more frequent? Is it likely that the percentage of games purchased digitally will get smaller, or get larger?
The idea of effectively kicking physical media to the curb, even if not literally doing so, almost killed the Xbox One before it was even released. Admittedly amongst other reasons, but it played its part in setting a tone which is likely to last this entire gen, in terms of Xbox playing catch up for hearts, minds and consumer dollars.
I don't think things will change so much in the next 5 years that a company could ditch physical media entirely and consumers would be OK with it. Personally I still think there's another generation of physical media ahead after this one.
You can already benefit from those conveniences today - with digital being optional. Why impose further restrictions on this and kill the physical option?Those are definitely problems worth considering, but all digital does have its own conveniences. For one, digital collections are much easier to manage, especially once they get bigger.
Doesn't somebody say this before every next gen now? I swear I heard it the last two gens that we will leave discs behind.
I don't see it happening.
Gamers Club Unlocked has spoiled me on console prices though. It allows me to get all the big AAA games for $40. Getting rid of physical media will mean having to pay full price for console games again. I know physical media will be phased out one day but as long as retail stores are offering up such great deals in an attempt to get me to shop there I don't want the next systems to get rid of physical discs.
AAA console gaming is already dependent on 13-35 year old men who pre-order $60 games multiple times per year. Those guys all have fast internet connections. They won't be too put out.
Agreed. These devs and such will continue to try and convince everyone that the age of digital only is now. The ONLY reason they are trying to push this idea on the consumer is so they can get higher profit margins.I think the world isn't even close to ready for an all-digital future.
Those are definitely problems worth considering, but all digital does have its own conveniences. For one, digital collections are much easier to manage, especially once they get bigger.
At the least, an all digital future would almost certainly mean that we'd see a much stronger movement towards combating those problems.
We're still a ways from a digital-only console imo. Still too many places, even in the US, lack good enough services to handle it.
Doesn't somebody say this before every next gen now? I swear I heard it the last two gens that we will leave discs behind.
I don't see it happening.
I really don't understand how someone can be eager for this.
The push to all digital gamds will eventually happen, in the same way that it's happening to music and films/TV with Spotify and NetFlix etc.
I'm not 100% convinced there'll be a next gen, let alone what it will look like. I'm just surprised by the number of people convinced to the contrary
GameStop takes a more reasonable tack in negotiating this emotional minefield. Company president Paul Raines draws the stats from his holster, saying that 70 percent of income that gets handed over to consumers for traded goods is immediately spent on new games. That's a $1.8 billion injection into the games industry.
Again, project out another 5 years. Do you think this trend is going to suddenly reverse itself
Yup, same here.
If that's only Nintendo, then so be it.
For me it's mainly about control of data and preservation of games.
With closed, digital-only platforms, we give the control entirely out of our hands. Not going to happen for me. I'd rather drop this hobby altogether before succumbing to that.