Nope. But you still insist you do, that's why the discussion will find no end, apparently. I don't want to blame you in any way which is what you are trying to do constantly which could be because you think I'd blame you and you think you have to respond "appropriately".
You're going out in left field about stuff that doesn't matter though to what this topic is about. The question simply is, is an all digital console viable for the next generation. It's not. Nothing you've presented says otherwise. You're going off on the necessities of a connected console, but right now they aren't a requirement. You benefit from being connected but it's not preventing anyone from buying and playing their games 100% offline.
This is at least getting nearer. I asked several posts ago that perhaps we should define what actually makes a game a game currently and what exactly you buy when you buy a game physical.
Of course the scope of the game has changed with things like DLC. Those to me are expansion packs just like they have been in the past. They are not required to play the main game. The main game is what's on the disc. It can be played and finished with additional content being completely optional. Games like Driveclub are way more in the exception than the rule with new functionality like weather. A few offer photo mode after the fact which is a nice perk but hardly needed to play the game. But none of that matters because people are buying what's on the disc and what's on the disc for many is all they get. It lives and dies based on this and developers know that. So all this talk about patches and DLC, while they improve and extend the game, is irrelevant to someone doesn't have the means to obtain that content. They only care about what's on the disc and if what's on the disc isn't satisfactory, then that affects their future purchasing decisions.
But that doesn't mean that the content you actually get is "good" in an objective way. Sure, you can say "I can deal with input delay on my PS4 copy of USF4" or "I don't care about getting additional tracks that should've been on disc initially" but than this is an opinion. The fact is, you get worse content on disc.
And then the product can get negative reviews and word of mouth because of that. It doesn't matter if it can be improved or not by connecting. Nobody is disputing that at all. We're talking about the necessity of going online, and so far nothing shows that you need to go online to play your physical game. There are a lot of games out there that aren't good that never improve because of an online connection, so this notion of you're not getting something good because you need to extend or improve it by going online is making it a bigger deal than it is when people already don't care and don't do that. You bring up USF4, while certain a big deal to the core crowd, can be completely irrelevant to the casual and the masses. Those people don't count frames so it doesn't matter to them even if it is impacting them. They don't notice it. But again, nobody is disputing that you can improve and extend a game by going online. Hell technically a game could have infinite content released for it online, but that doesn't matter to someone who can't get it to begin with.
It's not even about more, it's about better content. Or let's say - what you get on disc is worse than what you get when buying digital. And a physical copy gives you a fully playable experience? Skyrim was on PS3 last gen... But yes, this is, again, an extreme point. Still did happen, though.
If devs or better publishers decide anytime that it's totally ok to release broken games and patch them via day1 patches (and I have no idea why they wouldn't, honestly), many users will be disappointed.
Skyrim is an exception not the rule though. You admit it's an extreme case. You're using all sorts of exceptions and extreme cases to prove points, but that's not a trend or even proof. I can find all sorts of one off examples of something that can fit an argument, but that's not real proof. That's searching for something to fit the narrative. Skyrim also got a lot of shit for it and people got refunds for having a broken game. You clearly don't know what goes on when a game is in development. Developers don't take day 1 patches lightly. They also try not to ship a broken game. A tier bugs almost never get shipped but no game in the history of video games has ever shipped bug free; we just live in an era where bugs can at least be fixed now. Day 1 patches try to focus on bugs relating to online and not offline play knowing that people might never get the patch and those who do play online will get the patch. I've worked on plenty of games that designed their patches around this. Day 1 patches are also not something developers want to do and try to mitigate the need for it. There are always exceptions which you seem to jump on, but those exceptions aren't the norm.
Of course there are but still patches increased a lot this gen. It happened and happens although the companies know that people aren't able to download huge patches.
Yes they do, but again you're failing to acknowledge there are three tiers of people.
1) People who are 100% offline
2) People who have online access but limited bandwidth/data and still rely on physical copies
3) People who have gone completely digital
Going all digital cuts out #1 and #2 in revenue. Of course some from 2 will go into 3, but you're cutting off a lot of people because it simply isn't feasible now or in the next generation and that's what this topic is all about. You're going off on tangents that aren't relevant and using extreme cases to try and prove they are relevant. Most of that extra stuff is fluff, but nobody ever denied that going online can improve the game and content. Nobody is disputing that nor that some day, way down the line, we may have an all digital console. You're arguing points that nobody is disputing. The only point that is in dispute in this thread is if we are ready for an all digital console now or in the near future. The answer to that is no. You can claim I don't understand your points but you'd be wrong. I do understand your argument and your argument has no relevance to the topic. This all started when you tried to use MGS5 as an example of we're already pushing for an all digital future.