Foliorum Viridum
Banned
From community manager to this?
Haha, good luck. He'll need it.
Haha, good luck. He'll need it.
You haven't shown that you can be competent in game development, have you? All you've shown is that you can bullshit about Call of Duty and try to sell some flawed game design philosophy. But hey, if you want to piss away money, go ahead.
As a developer, our focus is on creating a universe first, experiences second, and game mechanics last,
what terrible design philosophy. Games live and die by how fun their mechanics are. I'm not gonna go back to a game because the universe is intriguing, I'm gonna go back because the gameplay was fun, nothing else.
It's about approaching a concept from a platform agnostic point of view. It's about thinking what the player will experience from any device, and then defining the experience per device, and then crafting that gameplay mechanic for that device.
If you've read enough about the guy over the years, you might also think that this whole plan is incredibly delusional. He'd have better luck with movies or designing theme park rides.This post reads like he is stealing your money or something.
"When I made the decision to resign from my previous position at Activision, I only knew one thing for certain," he tells us. "I knew what I didn't want to do, but that eventually led to clarity on what I did want to do."
What he wanted to do, he says, was delve into new experiences and develop something different to that which he had worked on with the Call of Duty franchise.
"After each project, you sit back and you contemplate what you're passionate about and you have to make your next move based on that," he continues. "Regardless if the rest of the world is ready to move on or not, if there are unique stories and experiences you want to deliver, then you have to follow your passion to deliver those. Nothing else can be a deciding factor when it comes to creative decision making."
"So when I left, it was solely to follow that passion to create new opportunities and experiences -- not knowing yet what that would be until the decision to form Robotoki and rally support behind our first project was decided."
Go make a fucking movie.As a developer, our focus is on creating a universe first, experiences second, and game mechanics last
You haven't shown that you can be competent in game development, have you? All you've shown is that you can bullshit about Call of Duty and try to sell some flawed game design philosophy. But hey, if you want to piss away money, go ahead.
I don't think you're familiar with who this topic is about.You are seriously being a dick. But I guess that's internet anonymity's greatest blessing.
what the fuck is wrong with you and your attitude? by what right do you have to attack anyone like that? seriously...You haven't shown that you can be competent in game development, have you? All you've shown is that you can bullshit about Call of Duty and try to sell some flawed game design philosophy. But hey, if you want to piss away money, go ahead.
what the fuck is wrong with you and your attitude? by what right do you have to attack anyone like that? seriously...
As a developer, our focus is on creating a universe first, experiences second, and game mechanics last,
First thing that came to mind. That's some impressive bank.God, those royalty payments must have been fucking enormous
First thing that came to mind. That's some impressive bank.
You know, while that's an absolutely terrible way to word it, I've always gotten the impression that the mechanics should be designed with the delivery of a particular experience in mind. It all depends on what your definition of 'universe' and 'experience' are in that context, but it might not be totally crazy what he's saying.
Still horribly worded though.