Nope :lWait, there's no online play?
Nope :lWait, there's no online play?
Right, that has been a huge help. Thanks for answering.Someone asked this exact thing while I was at the Rockband 4 booth on Tuesday, and the Madcatz guy said old instruments will work on both old and new systems, while the new instruments will only work on the new systems. And PS3 instruments will only work on PS4, and Xbox 360 instruments will only work on Xbox One, no crossing platforms.
Nope :l
Wait...what?!!? They're cutting out online play?
Yes. Band multi is local only. Possible to add it in later but confirmed it won't be in at launch.
http://www.rockbandaide.com/21107/e3-interviewish-with-aaron-trites-harmonix-community-manager/
""Whats the deal with online multiplayer?
That, its a numbers thing. Weve done the math. We know exactly what itll cost[a lot], how many people it takes[decent chunk], how long it will be[several months]. On our Amplitude Telethon, we had a few other developers call in and they spoke very frankly about online multiplayer. For Octodad, they said it took their team something like eight months and $200,000 to even get that, and Rock Band is a lot more complicated than that, what with latency and score tracking and DLC library size. And the question was, would we make that cost back from it?
Probably not.
No. But Ive been pushing all the feedback from that news, I know a lot of people want it, I would love to include it. But at the very least, it cannot be fit in by launch.""
Oh shit. This Rock Band is completely bare bones.
To be fair, considering this is effectively a publisher-less Rock Band, I'm not sure why people are surprised that this will be bare bones (at launch, at least).
If the Ions aren't supported, I'll be pretty pissed. I wouldn't skip the game altogether, but I don't even want to fuck with another stock drum set despite any improvements made.
I'd just buy a guitar bundle and reuse the rest of my peripherals. I'd echo all other sentiments and complaints over all the apparent cut corners, but I still think the game will be worth buying and we're still months from launch with some pieces of the picture left to unveil.
I'm in this boat. 800 songs on 360 and my Ion Drumset. No way I could go back. I am hopeful for it to plug and play on Xbox One or at the very least allow me to buy a new Xbox One brain for it.
If they're cutting corners so much with this release that they won't even have online at launch, it's no wonder they're not doing a Wii U version. Still, I hope that a Wii U (or NX) release happens eventually. I don't really have the money right now to buy a whole new set of instruments.
I wouldn't say corners were cut. The connotation there is that a feature could have easily been implemented or they took the easy way to rush the game out, but neither of these are the case for Rock Band, in my opinion. Harmonix are busting their butts off for this iteration in the series, putting in a lot more effort with a lot less support than they had for the previous games.
I'm just as disappointed that online won't be there at launch or at the possible lack of practice mode, but Harmonix is focused right now on making old DLC and instruments compatible. This isn't some small feat. The team is committed to this game, though, and will continue to work on it for years to come, I think.
Corners weren't cut, but decisions were made. They could have just as easily forgone old instruments and all their DLC and made a game with only 70 or so songs on it with online play and a practice mode. I'd much rather have the Rock Band 4 we're getting now.
see
Also... just how you don't have the money right now to buy new instruments, Harmonix doesn't necessarily have the money to produce a Wii U version (especially if they don't think it will sell - they're certainly not the only third party to think so, unfortunately) or to put up with the costs of online servers right now. They're the only ones publishing this game this time around - along with Mad Catz - so it's less of a AAA title than people are expecting out of it. It's more indie than it ever has been, which means they don't have all the resources needed to hit all the marks, unfortunately.
That all being said, still hoping for online play and practice mode down the road, along with those other features that might not make it at launch.
Online Play should have been a core focus in this Rock Band next to compatibility of instruments. Limiting sales a lot by not including that at launch.To be fair, considering this is effectively a publisher-less Rock Band, I'm not sure why people are surprised that this will be bare bones (at launch, at least).
Has it not been posted here about how expensive adding online to a title is? When you've got EA footing part of the dev costs, it's not a big deal. They're partnered with a third-party accessory manufacturer. Stop acting like this is some irresponsible oversight or slight.
Yes. Band multi is local only. Possible to add it in later but confirmed it won't be in at launch.
http://www.rockbandaide.com/21107/e3-interviewish-with-aaron-trites-harmonix-community-manager/
""Whats the deal with online multiplayer?
That, its a numbers thing. Weve done the math. We know exactly what itll cost[a lot], how many people it takes[decent chunk], how long it will be[several months]. On our Amplitude Telethon, we had a few other developers call in and they spoke very frankly about online multiplayer. For Octodad, they said it took their team something like eight months and $200,000 to even get that, and Rock Band is a lot more complicated than that, what with latency and score tracking and DLC library size. And the question was, would we make that cost back from it?
Probably not.
No. But Ive been pushing all the feedback from that news, I know a lot of people want it, I would love to include it. But at the very least, it cannot be fit in by launch.""
I can respect that it costs them a lot of money but I think it will be difficult to sell a game that's so lacking in content compared to previous games in the franchise. Especially when you call it Rock Band 4 and it essentially has the least amount of content thus far.
Then again it did well in it's pre-order.
That's not necessarily true. If it truly is a platform, then they're more than likely figuring it's just the die-hard fans that'll be in in the beginning. They have legacy songs. They have (some sort) of instruments. As time goes on, and the feature set improves, they'll grow their fan base. This isn't a COD game. It's not a sprint.
I'm in essentially the same state of mind. What I want out of RB is completely absent in this sequel, and is present in the previous game.I have to wonder whether Harmonix isn't in for a nasty surprise. The features they've cut may well represent their most vocal converts, and their most recent converts. If they drop the kinds of early adopters who created great word of mouth about their titles in the past, will that come back to haunt them?
The only instruments I currently play on Rock Band 3 are MIDI pro drums and pro keys. I play bass and guitar on Rocksmith. So far it looks like they're batting 0.000 when it comes to earning my purchase. I just hope there's enough of an audience for what they do offer to get around to supporting at least a MIDI adapter for drums if not also keys with eventual updates. Only in my wildest dreams do they finally get around to a proper guitar interface to support their existing pro guitar / bass transcriptions.
I'm in essentially the same state of mind. What I want out of RB is completely absent in this sequel, and is present in the previous game.
It's too bad they just can't release RB3 definitive edition at this point. It seems like the loss of a publisher has them starting from square one again with a barebones game. And since the gameplay isn't really changing, I'm not seeing anything that's going to pull me away from continuing to play RB3 on my 360.
It's too bad they just can't release RB3 definitive edition at this point. It seems like the loss of a publisher has them starting from square one again with a barebones game. And since the gameplay isn't really changing, I'm not seeing anything that's going to pull me away from continuing to play RB3 on my 360.
I am just happy for the potential of new DLC. The constant stream of new stuff in Rock Band kept me going for years, and I am glad that it will start back up in some way. Sure, it may not be weekly (will it?), but something is better than nothing.
And yes, I will be buying an XBONE just for this game. Everything else on the system is just bonus right now since I don't game anywhere near as much as I used to.
How about DLC? Can we still expect weekly song drops?
We havent made a specific plan with respect to release cadence of DLC yet, Rigopulos admits. I think that the weekly model did work very well for us last time around. Its certainly our plan to have a steady, ongoing series of DLC releases indefinitely after the release of the core title. Whether the weekly rhythm is the correct rhythm or not, I dont know thats set yet.
Conversely, I never played RB online. All of my play was solo or local band.I rarely played locally. A lot of my RB friends are in another state, as we all separated after college so I really really hope it's coming some time down the line.
Yes please. Its just going to be so depressing going from possibly the most full featured music game ever to a game with a smaller setlist (on disc of course), no online, fewer instruments and (possibly) no practice mode. Some of the new features sound neat, but none of them even come to close to the stuff that they've been cutting. I'm aware that it was probably this or no new Rock Band at all, but I can't hide my disappointment.
Hold on guys.
http://youtu.be/elNtDarb3DE
Go to 8:47 in the video. Maybe online play is in the game......
I can't really say they're cutting corners when they're re-certing and upgrading every single official song for free, even the ones they can never sell again due to licenses expiring or the band not allowing digital store sales (AC/DC)
That costs a lot of money.
They definitely have to earn our purchase at this point.
Way too much isn't currently in there and way too much won't be in at launch.
It seems odd to spend development time on the freestyle guitar sections and microphone banter when leaderboards aren't even ready yet.
But at the same time, they are obviously hurting for a profitable game after Chroma died, Fantasia bombed and both Record Run and VidRhythm failed to do anything special.
So I fear if we DON'T buy the game, even in this unfinished state, that we might not see the finished one.