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Rock Band for PC canned -- Consoles only

I assume song licensing costs are largely responsible for the $1.5m goal, but I'd wager most people who had backed the project would have been fine with just having the base game ported and DLC being released later down the track using left over funds (if any) and post-release revenue -- an approach that would have undoubtedly resulted in a significantly lower funding requirement and indeed a successful campaign.
 
How is this BS? They couldn't get enough people to be interested in Rock Band on PC to get the money together for the port, so they figured there wasn't enough interest in a port to make it financially viable. While I'd personally like to have Rock Band on PC, I also know that Harmonix aint doing too well right now, and taking on a project that likely wouldn't be profitable might just kill them.

It's BS because they can't honestly expect people to finance 1,5 million for a port.

I haven't bought RB4 yet in hopes that it would be released on PC, but there's no way I'm going to support this practice and now I probably won't buy it on PS4 either.
 
Because there are people who might be their audience that aren't interested in paying money before they actually receive a product.

To add to this, only 1674 people funded it in that kickstarter and there was hardly any campaign for it too. Plus, not many even knew it was a kickstarter, I think.
 
I think their justification was sound. Putting up 100% of the capital themselves to make this happen would've sunk the studio if it flopped. It was clear that this was only going to work if the demand was as fervent as some fans had claimed.

But alas, I just didn't see who this was for. Especially with the RBN content being PC-exclusive. I would've donated just to have that functionality open across all platforms, but that just wasn't going to happen.

I wonder if they would've done better by offering some sort of 'DLC import' reward tier. Donate $100 or so, and get ~60 DLC downloads of choice on PC. That would've softened the blow of repurchasing the catalog, and it would only cost Harmonix the cost of lost revenue to license holders.
 
How is this BS? They couldn't get enough people to be interested in Rock Band on PC to get the money together for the port, so they figured there wasn't enough interest in a port to make it financially viable. While I'd personally like to have Rock Band on PC, I also know that Harmonix aint doing too well right now, and taking on a project that likely wouldn't be profitable might just kill them.
Because their campaign was garbage. Put it in a storefront like a normal fucking dev and people will buy it, the fact that consumers don't feel like funding the port - asking for 1.5m no less, we've funded entire games with half that amount - doesn't mean they aren't willing to actually buy the game.

This is a self fulfilling prophecy due to their own mistakes.
 
I still don't know what "fig" is after seeing it in another RBPC thread.

Can't get up the will to even look it up. LOL

If it said Kickstarter. I'd have looked.
 
Because their campaign was garbage. Put it in a storefront like a normal fucking dev and people will buy it, the fact that consumers don't feel like funding the port doesn't mean they aren't willing to actually buy the game.

This is a self fulfilling prophecy due to their own mistakes.

It also seems like the game bombed on consoles as well, so maybe the demand just isn't there anymore. Maybe they tried to start the "plastic-instrument-rhythm-game renaissance" too soon.
 
I think their justification was sound. Putting up 100% of the capital themselves to make this happen would've sunk the studio if it flopped. It was clear that this was only going to work if the demand was as fervent as some fans had claimed.

But alas, I just didn't see who this was for. Especially with the RBN content being PC-exclusive. I would've donated just to have that functionality open across all platforms, but that just wasn't going to happen.

I wonder if they would've done better by offering some sort of 'DLC import' reward tier. Donate $100 or so, and get ~60 DLC downloads of choice on PC. That would've softened the blow of repurchasing the catalog, and it would only cost Harmonix the cost of lost revenue to license holders.

The audience was there - 8 years ago. To put this on a lack of demand completely takes away from the fact that the lack of demand is entirely HMX's fault. They fucked this, not the audience. Who the hell is going to buy a PC version of an incomplete game which they probably already have on another platform along with DLC they can't carry over?

I have like £400 worth of DLC all told on the Xbox version of this game. Am I just going to start again with the PC version? A version I've wanted since the day Rock Band 1 came out. Am I fuck.
 
How is it a BS excuse?

They failed to hit their funding goal, which isnt a surprise since the new Rock Band/Guitar Hero releases didn't perform that well on consoles.
There's your answer.

It's not that there isn't an audience for that sort of game. It's that what they were offering isn't something that is all that appealing. Rock Band 4 is not a good game to begin with. It's not the audience's fault that a crowdfunding campaign to do a late port of a subpar game wasn't very appealing.

Harmonix blaming their audience is horseshit when the problem is with the product.
 
Maybe there'd be a more enthusiastic audience for a PC version if they hadn't completely botched RB4's release and launched a laughably subpar product that immediately alienated a ton of hardcore fans for good.
 
Sales proves otherwise though.

This is funny, considering Rock Band DLC is at the top or near top of the console charts repeatedly, and sold enough that DLC is profitable for Harmonix, even though the game requires hundred or more dollars worth of peripherals to play.

Meanwhile, Amplitude uses the standard controller, and couldn't make enough sales to make DLC viable.

Yeah this has to kill the Rock Band VR plan, right? Except for PSVR?

Rock Band VR is 100% funded by Oculus and also isn't Rock Band 4.
 
There's your answer.

It's not that there isn't an audience for that sort of game. It's that what they were offering isn't something that is all that appealing. Rock Band 4 is not a good game to begin with. It's not the audience's fault that a crowdfunding campaign to do a late port of a subpar game wasn't very appealing.

Harmonix blaming their audience is horseshit when the problem is with the product
.
This is the BS part. Thank you for explaining better than i could.
 
Canned? More like they failed to meet their goals to make it. Weird spin but okay.

Nice touch on blaming your customers there Harmonix.
 
Uh how is that BS? They are an independent developer with an expensive license-based game. They can't afford to port, market, license accessories, etc. for cheap. They need to offer retail bundles too. Expensive.
 
It also seems like the game bombed on consoles as well, so maybe the demand just isn't there anymore. Maybe they tried to start the "plastic-instrument-rhythm-game renaissance" too soon.
Just because it bombed on consoles doesn't mean it'll bomb on PC. It's a different market with a different mindset - and most important of all, keyboards.
 
It's no real surprise. $50 is probably double what they should have charged. People (reasonably) expect a discount when they are not paying for a game, but for the promise of a game at some point in the future.

It didn't help that they have repeatedly snubbed PC gamers with Rock Band in the past, even stooping as low as to invoke the specter of piracy.

Plus there are all the other issues associated with Fig.

$1.5m sounds less like the cost of porting Rock Band 4 to PC, and more like the size of a black hole in HMX's finances.

They should have spoken to someone who understands the PC market before launching this.
 
Forgive me if I feel comparisons between Rock Band, a game made popular from its appeal of being a group karaoke experience, to Rocksmith, the use of gamification to aid the solitary learning of guitar and music theory are shallow at best.

PC Rock Band was always going to be a fraction of a fan base for the series.
 
If we're talking guitar I'd rather play Rocksmith. But for drums and singing Rock Band is really nice however the last game was a disappointment. If you can't put out a game that has the same features or more than the last one, then don't put it out at all. They should have just ported Rock Band 3 to the new consoles and started up dlc again.
 
Going to be a bunch of drive by posters who aren't aware how poorly the campaign was run, coming to the same conclusion as Harmonix.
 
Uh how is that BS? They are an independent developer with an expensive license-based game. They can't afford to port, market, license accessories, etc. for cheap. They need to offer retail bundles too. Expensive.



That is BS when you pull such a terrible campaign. They could've ported the base game, without any songs and let the community do the work. And sell songs separately. Instead, they use an unknown crowdfunding platform, with an unappealing product and blame the failure on audience.

All it means is that certain games have a larger audience on consoles than on PC.


Having a smaller audience doesn't mean having no audience.
 
The prolific DLC and export library was, oddly, the exact opposite of a selling point for this. The most common reason I saw why people didn't put money towards it was because their DLC didn't transfer over, and there's a hell of a lot of that. It's unrealistic to expect that though, but a lot of people wouldn't budge. Unstoppable force, immovable object, etc. Combine that with the large amount of money they needed to cover all aspects of the port which a lot of people didn't understand the reason for (although more clarification would have been nice), including relicensing (the Rock Band platform likely only covered consoles) and it was never going to work, unfortunately. If this was RB1 or 2 (or hell, even 3) then things might have been different because there was much less DLC for people to reinvent.

It just felt like it was too late for Rock
Band PC, even with the attempted revival of the network.
 
If we're talking guitar I'd rather play Rocksmith. But for drums and singing Rock Band is really nice however the last game was a disappointment. If you can't put out a game that has the same features or more than the last one, then don't put it out at all. They should have just ported Rock Band 3 to the new consoles and started up dlc again.

Church.
 
I really don't like crowd funding sites that let you keep the money if you didn't reach the goal. If you don't reach the goal, you're probably not gonna be able to deliver the project you promised. So why should they keep the money? That's just shitty
 
Campaign was ridiculously mishandled, game is arguably incomplete, price for entry was high.

Yeah, it's our fault, Harmonix.

I really don't like crowd funding sites that let you keep the money if you didn't reach the goal. If you don't reach the goal, you're probably not gonna be able to deliver the project you promised. So why should they keep the money? That's just shitty

Fig didn't keep the money from this campaign.
 
Forgive me if I feel comparisons between Rock Band, a game made popular from its appeal of being a group karaoke experience, to Rocksmith, the use of gamification to aid the solitary learning of guitar and music theory are shallow at best.

PC Rock Band was always going to be a fraction of a fan base for the series.

Also, people play both. They're not even the same game. The only people that think somoene has to choose between Rocksmith and Rock Band are usually people that own neither.
 
The audience was there - 8 years ago. To put this on a lack of demand completely takes away from the fact that the lack of demand is entirely HMX's fault. They fucked this, not the audience. Who the hell is going to buy a PC version of an incomplete game which they probably already have on another platform along with DLC they can't carry over?

I have like £400 worth of DLC all told on the Xbox version of this game. Am I just going to start again with the PC version? A version I've wanted since the day Rock Band 1 came out. Am I fuck.

It was a bad value proposition, but one that Harmonix really couldn't have shifted. The contracts they signed with license holders ages ago commit them to single-platform entitlements for each purchase.

RB4 for PC was pretty much as good of an offer as Harmonix could make. If the fans/investors couldn't make it happen, that's just the reality of the market right now.
 
Is it a BS conclusion? Maybe.

Is it the only possible conclusion to be draw? Certainly not.

It is however the conclusion that paints their approach to all this in the most favorable light, so I'm not surprised that's how they've presented it.
 
I really don't like crowd funding sites that let you keep the money if you didn't reach the goal. If you don't reach the goal, you're probably not gonna be able to deliver the project you promised. So why should they keep the money? That's just shitty

Yeah, that's why Indiegogo is such a haven for scams and Alibaba resales.

It doesn't really have anything to do with this though. No money was collected.
 
Rock Band 4 failed on consoles too so I don't see how this game fits into that mould. We will never know how Rock Band would have done had it actually been sold in a real store.
Just telling you what it means. "Call of Duty is more of a console game", "RTS games are more of a PC thing", etc.
 
The audience went to Rocksmith, which is by far the superior game anyway

Yeah, my cousin used to be a Guitar Hero/Rock Band freak. Then he picked up a real guitar and now he's got countless hours on Rocksmith.

I think people just moved on to the real deal once software was good enough. How can you beat the value of actually learning how to play the instrument AND have a system like the old Harmonix games did?
 
I wasn't going to back it as soon as they decided to hold rock band network hostage.

They said in the first AMA that RBN could make its way to consoles because the licensing got worked differently, and then now they turned it into their own name for steam workshop support and said not for consoles.

That's not even including how much of a mess the campaign actually was, too.


maybe bring your goddamn games day and date instead of asking the community to crowdfund the a year later while charging 50$ and have no tiers whatoever that would give you the damn instruments you are required to have to play the game.

Take a page from Rocksmith. That's how you do it.

rocksmith is a 50 dollar product that is "bring your own instrument"

This is literally that except plastic instruments instead of real guitar

What are you even saying?

The audience went to Rocksmith, which is by far the superior game anyway

Only one of these games let's me use my electronic drum kit to play along can you guess which one
 
Going to be a bunch of drive by posters who aren't aware how poorly the campaign was run, coming to the same conclusion as Harmonix.

The campaign was poorly run (and tbh, they were also prety arrogant in how they handled it) but quite frankly, Rock Band 4 is a poorly made game with poor performance and plenty of issues, it's no Rock Band 3 by any stretch.
 
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