I seriously doubt that. They have different audiences. As have Call of Duty and ARMA.
How long before Harmonix shuts down?
Too little for what they were asking, I'm surprised they got that much in the end. Most people who really wanted Rock Band on PC moved on years ago or used free clones like Phase Shift.
I'm sad to see people being down on Rock Band 4 on consoles. It's a miracle that we got the game and I continue to enjoy it as Harmonix continues to update it.
Guitar Hero World Tour on PC? (because, well... it does and it actually exists)Only one of these games let's me use my electronic drum kit to play along can you guess which one
They do notquestion........does Harmonix keep that money on Fig?
they still have RBVR coming but i don't expect them to be an actual, functioning studio with projects in the pipeline by the time it actually comes out
question........does Harmonix keep that money on Fig?
Funding was unsuccessful for this campaign and no money was collected from backers.
Among other reasons it's BS because they don't ask console players to finance their development before it starts, they instead sell them a finished product.
Heaven forbid you pay for a game.
if only there was some sort of industry event coming up soon that a lot of people pay attention to that would be a place for Harmonix to announce projects..
They do not
On the Rock Band 4 PC funding page:
Sony owns the Amplitude/Frequency IPs, and Amplitude is honestly way more niche of a game than Rock Band. It sold poorly on PS2 and will probably sell poorly on PS4/PS3 as well.They asked us to fund Amplitude and that was only on Sony consoles.
The timing for this campaign is terrible, we wanted it years ago!
I like Phaseshift but the media they use are either terrible quality youtube rips, mediocre quality MP3s, or decent quality multi-track rips from the games themselves (which i assume are illegal). And even those can be terrible quality as well, it depends on the guy who rips them.Oh shit, I've never seen Phase Shift before.
I honestly don't think there is an audience for Rockband on PC.
Ah yes, all those record labels that had no issues letting their songs be sold on PC. Yes, sure.
Maybe they can put that money towards getting the ION drumset to actually fucking work on Xbone.
Have you checked out C3 customs? I haven't used the Phaseshift versions of the songs since I just play RB3 on 360 but I thought they sounded pretty decent!I like Phaseshift but the media they use are either terrible quality youtube rips, mediocre quality MP3s, or decent quality multi-track rips from the games themselves (which i assume are illegal). And even those can be terrible quality as well, it depends on the guy who rips them.
Maybe they can put that money towards getting the ION drumset to actually fucking work on Xbone. RB4 is my biggest disappointment of the generation so far. Most of the old Disc songs haven't been available and no drums for me either. It was 90% of the reason I bought an Xbone and I have barely even played it.
You are not "an audience" you are just one personbullshit. i would love rockband on pc. i sitll play guitar hero 3 on pc. their excuse is crap.
They asked us to fund Amplitude and that was only on Sony consoles.
Dead Island 2 is the only PC port Sumo has done. So excuse me if that doesn't light confidence in me. Along with a bunch of other numerous farmed-out to port-housed and not done in-house (sup, Arkham Knight) feeding that as well.
They are coming to a false conclusion based on their campaign failing rather than an audience not existing, it's an example of causation without correlation. Harmonix ran a poor campaign no marketing, and a high barrier to entry for both new fans and returning fans all on a niche platform. This was set up to fail from the start.
Couch co-op, party, and even music games frequently sell 500,000 or over one million copies. Harmonix's assertion is the blame should fall purely on the community when that is patently false.
No i haven't i was only interested in Bluzer's multitrack rips (i do have the games so i feel fine). Are these multitracks as well?Have you checked out C3 customs? I haven't used the Phaseshift versions of the songs since I just play RB3 on 360 but I thought they sounded pretty decent!
Dead Island 2 is the only PC port Sumo has done. So excuse me if that doesn't light confidence in me. Along with a bunch of other numerous farmed-out to port-housed and not done in-house (sup, Arkham Knight) feeding that as well.
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yes when 50,000 people are actively playing an off-brand rock band from two and a half years ago it surely must be a lack of demand for instrument based music games for PC, not the poorly run campaign (which mostly consistent of "throwing it for free" free music from indie games to people who had already paid full price to fund the development of Rock Band PC risk-free) coming a year after the release of the main game launching on a no-name crowdfunding service no one cares about
Can you just bring RBN back?
No. Steam Workshop offered us a lot of infrastructure to make a new RBN possible. Without those systems RBN represents too much work for our console team right now, who already has a long list of priority features. We may revisit the idea in the future.
Sonic Racing games have great PC versions. And didn't Sumo do Outrun 2006? Don't know anything about Dead Island 2, though.
lol okay, fuck you too harmonix. "Too much work" to get songs back that people paid money for.
Rock Band 4 is such a joke.
What is the actual ratio between people willing to crowdfund a project and customers who would buy a finished product? Anyone?
I don't know.
But some of you are claiming failure to meet a target on a relatively unknown crowd funding platform is absolute proof of a lack of demand, so you must have an idea of that ratio.
Maybe, but not 1.5 million worth of traction. They wouldn't be able to prop up with investments either and would have had to lower their target accordingly.I think this would have got more traction on Kickstarter. I'd never heard of fig before.
Fixed that for you.
There is an audience for quality rhythm games on PC, but that rules Rock Band out these days.
Like others have answered before me, although Rock Band and Rocksmith are conceptually similar, they are aimed at different markets within the music 'game' genre. The number of players you present for Rocksmith does clearly show it is popular and actively played, but that doesn't mean those 50,000 people want what Rock Band delivers. Rocksmith is a learning tool whereas Rock Band is a couch game. I don't believe that Rock Band or similar titles would not be a good fit for PC, and I certainly don't subscribe to the commonly outdated notion that all gaming PCs are desk-bound and aren't being used in more casual surroundings - but I don't believe the fundraising being on Kickstarter, or an increased marketing spend would have generated enough of an impact to raise the funds necessary for development.
How long before Harmonix shuts down?
lol okay, fuck you too harmonix. "Too much work" to get songs back that people paid money for.
Rock Band 4 is such a joke.
How dare they ignore (or at least require some sort of show of good faith from) an audience that has piracy issues? And yes, running customs absolutely counts. Anything that stops them from making money is a problem.
Could they have been smarter about this? Of course. But it's an inherently flawed idea from the get-go.
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yes when 50,000 people are actively playing an off-brand rock band from two and a half years ago it surely must be a lack of demand for instrument based music games for PC, not the poorly run campaign (which mostly consistent of "throwing it for free" free music from indie games to people who had already paid full price to fund the development of Rock Band PC risk-free) coming a year after the release of the main game launching on a no-name crowdfunding service no one cares about