Rogue Legacy, now with a "2" in front of it!
Welcome to the NeoGAF OT for Rogue Legacy 2, the sequel to SteamGAF's 2013 Game of the Year pick from Cellar Door Games!
Genre: Rogue-Like Metroidvania
Available: August 18th, 2020
Platform: Steam Early Access
Rogue Legacy is a procedurally generated Rogue-lite game, where every run is random but the upgrades you obtain are permanent. When you die, your gold is passed on to your heirs, who inherit your quest and continue your legacy. Sometimes your heirs have silly traits such as ADHD which makes them move faster, nearsightedness that makes the screen blurry farther away from your hero, or IBS which makes them fart a lot. You must overcome your traits (or use them to your advantage!) to move forward and defeat the castle bosses. And yes, there will be clowns. Sad clowns.
Wanna see what all this fuss is about? Check out the first game (highly recommended!)
Brand New Style
We’re taking a whole new artistic approach to Rogue Legacy 2. The sequel features 2.5D stylings, with 3D characters against hand-drawn backdrops. The art uses heavy shading and all animations are done using stepping techniques to keep the familiar RL look and feel.
On top of new abilities, classes now have weapons that completely alter how they play. Rangers use bows, Lancers have multi-directional swings, and chefs throws ladles.
Revamped Biome Generation
We went all-out with biome generation to make each area in RL2 feel completely new. Each biome adopts different “build strategies” to create completely unique yet-still-randomly-generated regions.
To really push the metroidvania flair, RL2 introduces heirlooms: special items that permanently give your heroes new abilities that fully reveal the world’s secrets. These are not basic lock-in-key abilities, but powers that fundamentally change how you play. And heirlooms are not simply handed to you. You must prove your worth, provided you can find them.
Through the powers of Socialism we’re bringing in the Universal Healthcare System, which adds a gold gain modifier to some traits. The more debilitating the trait is (in-game), the bigger the reward. This makes choosing your heirs a meaningful decision every time.
RL1 was always designed for accessibility, by catering to both the hardcore players through skilled gameplay, and the more casual with a detailed level up system. However, in some cases progression could still hit a wall, so we’ve introduced new mechanics such as Off-shore Banking to give struggling players more ways to succeed.
More of everything
Of course we’re also adding more of everything people loved from the original Rogue Legacy. More traits, more spells, more classes, more biomes, more enemies, more equipment, more rooms, more story. Just more everything.
AND THERE'S A WHOLE LOT MORE. But we're still working on them through Early Access, and we'd like to keep a few secrets in our back pocket.