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Romancing Saga - I don't get it

winter

Member
I purchased this after seeing the love this game gets from certain people here touting it as an openended experience. In fact, I recall people claiming that the game got trashed by reviewers simply because they weren't expecting an openended rpg. Well, I've been playing if off and on for about a month now and have put in about 20 hours total. From what I have played so far, I have to say I just don't get what people were talking about. Sure, you are free to go to any location on the worldmap but there is absolutely NOTHING to do in any of those places. I was expecting there to be quests galore but instead the game feels like you are set to a predetermined path that just happens to be scattered throughout a clusterfuck of locations you can visit at any time. Imagine playing Fallout 2 but being forced to play in linear path to make any progress at all and that is what this game feels like to me.

I really want to like this game. I love the fast paced battles and streamlined experience/techniques system. I've been avoiding the appreciation threads in fear of spoiling something. So can someone please show me what I'm not getting or at least confirm my impressions so I don't waste any more time on it.
 
You might want to have a look through a FAQ. The game is set up so that it rewards exploration. As long as you talk to every stationary NPC and follow the clues they give you, you can find quests to get into pretty easily. Note that there aren't nearly as many individual quests in the game as there are in, say, Baldur's Gate II. Think of it as a traditional console RPG with quests that can be triggered based on your location and the amount of time you've spent with the game. If you've spent this long with the game and haven't found many quests to get into, you should probably look up where and how to start them.

Here's what I had to say about the game. Hopefully it'll help explain how it all works.

xaosslug said:
Yeah, see my post where I note the game as one of GAF's successes.
 
Quests tend to be fairly straightforward, but long due to the fact that enemies tend to outclass you a lot. Make sure you write down what techs consistently make combos, as they are the key between having to replay a boss 30 times and killing them in two turns.

And don't use Barbara as your first character, she's apparently a "hard mode" or something (learned the hard way)
 
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