Snaku said:Carpenter's The Thing cast watches THE THING: http://www.youtube.com/watch?v=jYjDVCwKr6A&feature=player_embedded
Good stuff
Snaku said:Carpenter's The Thing cast watches THE THING: http://www.youtube.com/watch?v=jYjDVCwKr6A&feature=player_embedded
Truant said:The detail in the interview about the guy who dropped the grenade in the 82 version is brilliant. I hope they do a Director's Cut with all that stuff in.
Its worth it in the theater IMO. As for the dead space comments, makes me lust for a proper movie for DS.Insane Metal said:I feel pleased to read that actually most of the people from neogaf who watched the movie enjoyed it. Can't wait to see it myself.
Oh fuck, I completely forgot to mention, but did anybody else notice what I'm 90% sure was a borrowed Icarus 1 distress beacon being used at the beginning of the film when they're tracking The Thing's ship?
Has anyone seen this?
The Thing 2011/ ADI Creatures (Behind the scenes footage)
Spoilers^
Seems almost all of the effects in the movie were done practical and then replaced with cgi. Shame, because that stuff looks really, really good. Im looking forward to the blu-ray of this film..maybe it will explain what happened.
I knew they did practical effects... but I heard they were unhappy with the onscreen results.
But watching that footage... holy hell, how could they have been unhappy with that?
I can't imagine them matching the speed and fluidity of the CG creatures with practical effects, the latter issue being the most severe I'd imagine. There should have definitely been a mixture of both CG and practical effects though.
None the less, speed or not, they really should have used these and filmed accordingly, only using CG when needed. A mix really is a the best way to go, and its a shame they didn't use these more as they really do look freaking terrifying, and real. I cant understand why we didn't see more practical effects when it looked this good from behind the scenes footage.
Are there any interviews where they talk about why they went with CG instead of the practical effects?
i dont have the link but the studio took the film away from the director, changed the practical stuff into cg and cut a lot of the stuff about the norwegians.
i dont have the link but the studio took the film away from the director, changed the practical stuff into cg and cut a lot of the stuff about the norwegians.
"I got this job going in with the firm, fervid belief that no CGI should ever be in this movie. That it should be all practical. We are creating a very grounded psychological thriller and part of that paranoia with the monster movie is to have the monsters as real and as grounded as everything else we're making around them. That's not to say that I am slighting the CG department, because those guys are workhorses... [But] the last thing you want to do is take the audience out of the film. You want to have them married to the story. And I felt that, what little I saw being onset and in the dailies, the practical stuff looked great. But that's an argument that I was out of and it's an argument that I trust [director] Mattjis [van Heijningen Jr.] stuck with for as long as he could and for his reasons. While I'm not quite as qualified to talk about the specifics, I know that as a storyteller, we were all onboard with this being a practical movie."
"As I understand it, they were replacing scene work outside of Antarctica. Like at Columbia where we meet Kate and to a lesser extent where we meet the other American members. The other re-shoots as I know them were more of a fight between practical effects and CG. When I was on set and when Mattjis shot a lot of this, and he's a great director by the way, it was all practical. We had Mary using a flamethrower on an animatronic and it looked great. It's hard to say what it looked like once they got into editing, I wasn't a part of that process, but I do know that there were two definite sides of the argument. There were people saying we had to replace with CG and there were people saying we could make the practical [effects] better in places where they fell short."
"In terms of it being a slow boil, another victim of the test screening process was the character introductions. I think again it's a case of either for better or for worse. Either audiences are going to really get into the movie, or they'll feel that something is missing. Coming from the standpoint where I know everything that is missing, it's hard for me not to go, wait a minute!' Scott Frank and I both talked about 'Jaws' as a benchmark when it comes to character introductions. Scott did a quick pass on the script at one point and wrote some fantastic material for when you first meet Carter, Griggs, Jameson, and of course, Kate. The Norwegian pilot doesn't arrive to pick them up at McMurdo, so Kate and Sander ask Carter for a ride. That's Carter's original introduction -- when he faces off against Kate's boss. So when we lose [those] moment, we lose good character building stuff that glues the scenes together. Right now we get to the monster as fast as possible and, since the test screenings proved that's what those audiences wanted. I can't say yay or nay to it. But it does feel like there are pieces of it missing."
"Test screenings really changed the shape of this film from what I wrote to what the audience will ultimately see, for better or worse... I can say that going through this experience that no studio would make a film like 'Alien' or even Carpenter and Lancaster's version of 'The Thing' today. There is a sense of impatience from the audience to just get to whatever it is they paid their ticket for. And that can hurt filmmakers but it can also help box office. It's a strange argument to have."
"The work we put into the Norwegians also got marginalized for the sake of running time. They just wanted to make the movie leaner and meaner. One of the things that wound up on the cutting room floor is a real sense of individualism among the Norwegians... In doing so, I think we lost some really fun continuity moments between this film and the Carpenter/Lancaster one. For instance, one of the Norwegians, Lars had a number of moments where he was just a klutz. He was a butterfingers. He dropped things. And it gave you the sense that this guy is going to be "Thinged" right away. He's a red shirt, he's not gonna last. And the surprise is that he makes it all the way to the end. He's one of the two guys who makes it all the way to the helicopter. And when you watch Carpenter's version you realize he's the one who drops the grenade and blows himself up, because he's the klutz. I don't think much of that managed to make it to the end..."
That stuff was posted earlier in the thread.
i dont have the link but the studio took the film away from the director, changed the practical stuff into cg and cut a lot of the stuff about the norwegians.
So I'm about six minutes in. I'm loving how they are referencing the original with the old Universal logo, the dog, "Who Can It Be Now?".
Very cute.
I.....
would love a sequel. Somehow. Like, a good one.
The things in this film are so much more powerful than the ones in the original, why do they even bother hiding in bodies? For the most part the thing was weak when exposed in the original but in this one it's crazy powerful.
What happened to the main character woman (don't even remember her name) at the end of the film? She kills the guy and then it just cuts to the credits/epilogue.
If imitating its victim didn't allow the thing to know pretty much all about their behavioral patterns right away, you'd just have to point the flamethrower at the mute guy foaming at the mouth... Didn't seem to be an issue.The Thing never encountered humans and had to learn how to deal with them. Its approach in this film reflects its ignorance about the species behavioral patterns.
I remember a fairly good example of "sneaky approach" in the prequel, actually (even if the thing then conveniently fucks it all up by just standing there for no good reason instead of seizing the opportunity).By the time of Carpenter's film it learned to assimilate better and tried a more sneaky approach.