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RPG themes that need to be explored

TheMan said:
All things cyber were left behind in the 90s. Too often ended up cheesy as hell anyway.

Isn't that part of the charm? It can't be all grimdark. My favorite cyberpunk titles have a little quirkiness.
 
Acosta said:
nSOIQ.jpg
Yes

Open-world(s) Inquisitor WH40k RPG needs to happen.

Also, more sci-fi RPGs in general, please. Near-future/cyberpunk, please.

If fantasy, less Tolkien, please. Done to death.
 
Doctor Who RPG...Travel all of time and space. Fight against Timelords, Daleks, Weeping Angels, Cybermen, companions and all that jazz...Dying throws you into a regenerator (random character gen for physical appearance) and alters your stats as well.
 
The Hero and his cliche band of comrades storm the evil emperor's castle and take him down for good! The world is saved, the superweapon lies in ruins and everyone celebrates the defeat of the mad tyrant. And then the game begins for real.

I want to see what happens AFTER the world is saved. There has to be a lot of untold, but interesting stories about what the heroes do next. Do they take over? Go home? Leave the country? How will being the ones that saved the world affect them as people? And no, "A bigger badder villain appears!" doesn't count.

That's a theme I think needs to be looked at some more.
 
How about no combat? ive been playing NWN1 lately and i came across some old mods i was working on. One of them was an RPG The Karate Kid where stat and skill checks would form the basis of experience gain. Even failing would be rewarded, sometimes more than succeeding depending on the lesson being learned. There were only a couple physical fights in the game and even the end bouts could be "lost" but the story still progressed. There was no "game over." Alignments.. choice and consequence.. the competition at the end.. all played a part in how the game concluded.

We need to see less murder simulators for loot if RPGs are to expand artistically.
 
McNum said:
The Hero and his cliche band of comrades storm the evil emperor's castle and take him down for good! The world is saved, the superweapon lies in ruins and everyone celebrates the defeat of the mad tyrant. And then the game begins for real.

I want to see what happens AFTER the world is saved. There has to be a lot of untold, but interesting stories about what the heroes do next. Do they take over? Go home? Leave the country? How will being the ones that saved the world affect them as people? And no, "A bigger badder villain appears!" doesn't count.

That's a theme I think needs to be looked at some more.
But this time without the J-Pop, please.
 
I'd love a RacingRPG, the story would play out over the career of your driver character and alter depending on how well you do in races and over the season. Plus you could walk around before and after the races and chat with the other drivers forming alliances and making enemies.

Would probably be a monumental undertaking to make.

CaRPG, sir.

RedSwirl said:
Other possibilities I'd be interested in seeing:
Pre-colonial Africa

There is some mad interesting shit from there, but it would need a deft touch to bring it to gameplay life.
 
brotkasten said:
But this time without the J-Pop, please.
A little J-Pop is fine, but yeah. X-2 could have been a good effort at the post-villain game, the theme of rebuilding and a desperate attempt to revive the fallen is a good one. Making the villain a personal one that's part of that goal was a nice touch, too. The doomsday weapon was just superfluous, really. That game just got a little too silly.

Speaking of post-villain fumbles, I think Tales of Symphonia: Dawn of the New World needs to be mentioned, too. It has a wham of an opening, "Did Lloyd just burn down Palmacosta? Did he turn evil?!" and then it just... fizzles. Again with a personal villain in the sequel, though, which is nice.
 
We need a warhammer 40k rpg (there isn't a better story in gaming) and we need one where we play as the bad guy. and not a half assed one who is good sometimes, or one that turns good or bad halfway through the game.
 
Blizzard said:
I feel like I am seeing a lot of requests for "open-world game with the period/theme of [XYZ]". Are open world games still a big current/future trend? Maybe someone needs to make a general engine/toolkit so people can make all these games. :D

I think that some problems with open-world "do whatever you want" games is that it can be hard to please everyone and/or provide structure. Games like GTA4 or RDR or Fallout 3 presumably provide quests you can do as you wander around the world. Minecraft is heading in that direction, but it at least provides some pretty neat capabilities for terraforming and construction, so you can at least change your world as you explore it.

Scribblenauts was a game that tried to allow people's imagination to be the limit, but it seems that people will always imagine a reasonable combination of events/characters/whatever that will not be implemented or feasible in a game. Perhaps it's a goal that games will continue to aim for.
given that most games that are not open world today are horribly railroaded they are better than the alternative for many genres and moods.
 
My dream game is a Luchador themed RPG. Set in a world thats a mix of Lucha Libre, and Earthbound's quirkiness. You'd customize your mask and outfit, giving you different abilities. With a battle system thats real-time and turnbased, similar to Grandia 2. Basically you'd just go around trying to be the best Luchador around until THE ULTIMATE EVIL threatens earth and its up to the Luchadors of the world to save the planet.


Serenade said:
The game starts off with the mute protagonist waking up. Yeah, it's a normal day, the police just shot down your friend Snooptaro an hour before you woke up. But that's okay because Snooptaro was a snitch. He was also responsible for the incident with the Westside faction that ended with the bullet wound that messed up your voice box making you mute in the first place.

And so, your journey begins....
Also I'd buy this shit so quick.
 
More Fun To Compute said:
Someone should make an RPG about a characters meteoric rise in power and how they end up being either respected or feared by everyone.

Kind of like Fable 3 but instead of an extremely short and extremely shitty ruling part it's good? I can play this!
 
SalsaShark said:
RPG set in the depths of my country with a story revolving around Uruguayan gauchos

gaucho.jpg
1264899580_67_el-gaucho.jpg



Id play it

we actually worked around with this idea with a friend for about 10 minutes before realizing the industry was not ready.


Hey, that sounds really interes ZZZZZZZZZZZZZZZ
 
Kids fighting shadows while attending an American school system school.
Basically it's Persona except really terrible.

Also, XIII was pretty close to the po-mo term Cyberpunk, but i'm sure you're looking for something closer to Deus Ex if anything.

Also I will totally play an RPG with Otaku as the protags.
 
Thoraxes said:
Also, XIII was pretty close to the po-mo term Cyberpunk, but i'm sure you're looking for something closer to Deus Ex if anything.

FF XIII was as close to cyperpunk as it was open ended..
 
There's a ton of specific historical settings that I'd love to play around in that haven't been RPG'd to death already. Whether it's ancient Egypt, Greece or Rome or more modern periods like American prohibition or turn of the century London, I'd love to see more RPG developers mine our collective history for their ideas.
 
Blackace said:
open world run-away slave/underground railroad
I wish there was some kind of open source or cheap to license RPG engine, preferably isometric or 3D, because I would be all over a lot of these ideas from a design standpoint. RPGMaker isn't exactly what I'm looking for...
 
Renaissance era/New World RPG or during the industrial revolution. I dunno know, but there are many settings I would like to see in an RPG. Apart from the ones I mentioned, something akin a Toy Story-kinda setting would be awesome.
 
A sci-fi, planetary exploration rpg. Your ship in orbit with a skeleton crew that can serve as a hub. Use a shuttle to explore a mid-size island off the coast of a large continent and establish a colony. That could serve as the first act of a main quest. The colony would become the hub for a second act where you explore the nearby continent. There would be monsters to battle and at least one alien species to interact with. Maybe various factions or species that you can side with in a planetary conquest struggle. Flesh it out with lots of quests, combat and exploration.

It would be a huge undertaking and I can't think of any current dev that could pull it off, but maybe someday.
 
The_Technomancer said:
I wish there was some kind of open source or cheap to license RPG engine, preferably isometric or 3D, because I would be all over a lot of these ideas from a design standpoint. RPGMaker isn't exactly what I'm looking for...

Even if people thought it would be too risky.. you could make a cyberpunk/steampunk world for this to work in...

Edit: Bonus quote:

"Apparently, shooting a slave master is only funny to me and Neal; if I could, I'd do it every episode!"
 
Blackace said:
FF XIII was as close to cyperpunk as it was open ended..
The themes are there, the setting (Cocoon) is there, the main cast are all anti-heroes in the public's eyes, and the main cast defies the government. You could even perceive fal'cie as a sort of counter-culture element as well.

This is all ignoring Pulse of course, but a lot of the materials are there. I'm not saying it's 100% cyberpunk, but there are definitely some elements of cyberpunk in it.
 
I always wanted a rpg based in like Thailand, I love the temples and stuff. Plus some of the old mythology their is cool. Like Nagas

Naga3.jpg
 
Thoraxes said:
The themes are there, the setting (Cocoon) is there, the main cast are all anti-heroes in the public's eyes, and the main cast defies the government. You could even perceive fal'cie as a sort of counter-culture element as well.

This is all ignoring Pulse of course, but a lot of the materials are there. I'm not saying it's 100% cyberpunk, but there are definitely some elements of cyberpunk in it.

It is a disjointed mess that had no id at all.. you could perceive a lot of those ideas as things they weren't if you spun it enough
 
IoCaster said:
A sci-fi, planetary exploration rpg. Your ship in orbit with a skeleton crew that can serve as a hub. Use a shuttle to explore a mid-size island off the coast of a large continent and establish a colony. That could serve as the first act of a main quest. The colony would become the hub for a second act where you explore the nearby continent. There would be monsters to battle and at least one alien species to interact with. Maybe various factions or species that you can side with in a planetary conquest struggle. Flesh it out with lots of quests, combat and exploration.

It would be a huge undertaking and I can't think of any current dev that could pull it off, but maybe someday.

Derek Smart!!!!
 
IoCaster said:
A sci-fi, planetary exploration rpg. Your ship in orbit with a skeleton crew that can serve as a hub. Use a shuttle to explore a mid-size island off the coast of a large continent and establish a colony. That could serve as the first act of a main quest. The colony would become the hub for a second act where you explore the nearby continent. There would be monsters to battle and at least one alien species to interact with. Maybe various factions or species that you can side with in a planetary conquest struggle. Flesh it out with lots of quests, combat and exploration.

It would be a huge undertaking and I can't think of any current dev that could pull it off, but maybe someday.
I'm betting in six months to a year there will be a Minecraft mod for that.
 
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