cj_iwakura
Member
TheMan said:All things cyber were left behind in the 90s. Too often ended up cheesy as hell anyway.
Isn't that part of the charm? It can't be all grimdark. My favorite cyberpunk titles have a little quirkiness.
TheMan said:All things cyber were left behind in the 90s. Too often ended up cheesy as hell anyway.
YesAcosta said:
http://www.youtube.com/watch?v=oaPBZn27rdwTribes of Trusty said:I can already see the masses and the media loving it.
Mass murder simulator FTW.
Cow Mengde said:There's a shit load of Wuxia RPGs in China.
Mista Koo said:Pirates!
But this time without the J-Pop, please.McNum said:The Hero and his cliche band of comrades storm the evil emperor's castle and take him down for good! The world is saved, the superweapon lies in ruins and everyone celebrates the defeat of the mad tyrant. And then the game begins for real.
I want to see what happens AFTER the world is saved. There has to be a lot of untold, but interesting stories about what the heroes do next. Do they take over? Go home? Leave the country? How will being the ones that saved the world affect them as people? And no, "A bigger badder villain appears!" doesn't count.
That's a theme I think needs to be looked at some more.
I'd love a RacingRPG, the story would play out over the career of your driver character and alter depending on how well you do in races and over the season. Plus you could walk around before and after the races and chat with the other drivers forming alliances and making enemies.
Would probably be a monumental undertaking to make.
RedSwirl said:Other possibilities I'd be interested in seeing:
Pre-colonial Africa
A little J-Pop is fine, but yeah. X-2 could have been a good effort at the post-villain game, the theme of rebuilding and a desperate attempt to revive the fallen is a good one. Making the villain a personal one that's part of that goal was a nice touch, too. The doomsday weapon was just superfluous, really. That game just gotbrotkasten said:But this time without the J-Pop, please.
given that most games that are not open world today are horribly railroaded they are better than the alternative for many genres and moods.Blizzard said:I feel like I am seeing a lot of requests for "open-world game with the period/theme of [XYZ]". Are open world games still a big current/future trend? Maybe someone needs to make a general engine/toolkit so people can make all these games.
I think that some problems with open-world "do whatever you want" games is that it can be hard to please everyone and/or provide structure. Games like GTA4 or RDR or Fallout 3 presumably provide quests you can do as you wander around the world. Minecraft is heading in that direction, but it at least provides some pretty neat capabilities for terraforming and construction, so you can at least change your world as you explore it.
Scribblenauts was a game that tried to allow people's imagination to be the limit, but it seems that people will always imagine a reasonable combination of events/characters/whatever that will not be implemented or feasible in a game. Perhaps it's a goal that games will continue to aim for.
Also I'd buy this shit so quick.Serenade said:The game starts off with the mute protagonist waking up. Yeah, it's a normal day, the police just shot down your friend Snooptaro an hour before you woke up. But that's okay because Snooptaro was a snitch. He was also responsible for the incident with the Westside faction that ended with the bullet wound that messed up your voice box making you mute in the first place.
And so, your journey begins....
More Fun To Compute said:Someone should make an RPG about a characters meteoric rise in power and how they end up being either respected or feared by everyone.
And this. Holy shit yes.DennisK4 said:Open-world(s) Inquisitor WH40k RPG needs to happen.
SalsaShark said:RPG set in the depths of my country with a story revolving around Uruguayan gauchos
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Id play it
we actually worked around with this idea with a friend for about 10 minutes before realizing the industry was not ready.
Thoraxes said:Also, XIII was pretty close to the po-mo term Cyberpunk, but i'm sure you're looking for something closer to Deus Ex if anything.
SatelliteOfLove said:CaRPG, sir.
I wish there was some kind of open source or cheap to license RPG engine, preferably isometric or 3D, because I would be all over a lot of these ideas from a design standpoint. RPGMaker isn't exactly what I'm looking for...Blackace said:open world run-away slave/underground railroad
didn't get Two Worlds II Pirates of the Flying Fortress yet?! :ODennisK4 said:Risen 2
The_Technomancer said:I wish there was some kind of open source or cheap to license RPG engine, preferably isometric or 3D, because I would be all over a lot of these ideas from a design standpoint. RPGMaker isn't exactly what I'm looking for...
Dark Octave said:Ancient Africa, Aztec, wild west, ancient Asia, the hood, sports.
None of these get enough love or any at all.
The themes are there, the setting (Cocoon) is there, the main cast are all anti-heroes in the public's eyes, and the main cast defies the government. You could even perceive fal'cie as a sort of counter-culture element as well.Blackace said:FF XIII was as close to cyperpunk as it was open ended..
Thoraxes said:The themes are there, the setting (Cocoon) is there, the main cast are all anti-heroes in the public's eyes, and the main cast defies the government. You could even perceive fal'cie as a sort of counter-culture element as well.
This is all ignoring Pulse of course, but a lot of the materials are there. I'm not saying it's 100% cyberpunk, but there are definitely some elements of cyberpunk in it.
IoCaster said:A sci-fi, planetary exploration rpg. Your ship in orbit with a skeleton crew that can serve as a hub. Use a shuttle to explore a mid-size island off the coast of a large continent and establish a colony. That could serve as the first act of a main quest. The colony would become the hub for a second act where you explore the nearby continent. There would be monsters to battle and at least one alien species to interact with. Maybe various factions or species that you can side with in a planetary conquest struggle. Flesh it out with lots of quests, combat and exploration.
It would be a huge undertaking and I can't think of any current dev that could pull it off, but maybe someday.
I'm betting in six months to a year there will be a Minecraft mod for that.IoCaster said:A sci-fi, planetary exploration rpg. Your ship in orbit with a skeleton crew that can serve as a hub. Use a shuttle to explore a mid-size island off the coast of a large continent and establish a colony. That could serve as the first act of a main quest. The colony would become the hub for a second act where you explore the nearby continent. There would be monsters to battle and at least one alien species to interact with. Maybe various factions or species that you can side with in a planetary conquest struggle. Flesh it out with lots of quests, combat and exploration.
It would be a huge undertaking and I can't think of any current dev that could pull it off, but maybe someday.
ronito said:Steampunk.
And yeah, the spunky teenage crew needs to go.
Oh and I'd love to see just one RPG where you don't have to go into a sewer of some sort.