Well, this is an aside at this point, but after starting over a new playthrough of Deadly Premonition 2 today, I think I can draw some conclusions about Swery's work environment, Zach. I'm convinced that he made both games on 1080p monitors that had VRR. Why did I make this conclusion, Zach? It's simple, really; when both games are played in handheld mode with boost enabled on the Switch 2, it feels like a nearly flawless 30fps experience. It's not perfect, Zach, but what in this world is?
Swery was probably confused about where all this talk of slowdown and stuttering was coming from. "Isn't everyone playing this with the same setup?" I'm sure he asked everyone in the office. Swery made an assumption.
It reminds me of the 1996 movie The Long Kiss Goodnight, starring Geena Davis and Samuel L. Jackson, Zach. Swery made an assumption, to which Samuel L. Jackson's character would have had a, shall we say, colorful response:
In short, playing this game in boost mode on the Switch 2 seems to be nothing short of transformative, Zach. Neither game, to this point, has felt as janky as previous incarnations have bore out. I might finally care enough to solve the case of Le Carre, Zach. I hope my skateboard doesn't let me down.