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RTTP: Mass Efect 1

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Mass Effect 1 is probably my most replayed RPG this generation; it had fantastic writing, excellent characters, surprising amount of depth and variety in gameplay, great vehicle sections (yes I actually liked those, but yet again I play the PC version so maybe the 360 version is worse), And do I even need to tell you that the soundtrack is amazing ? I'd put it out there as one of the best games in this gen despite it's flaws.

However, this is my first time playing it after playing ME3, I wanted to play all three games to see how they fit together and ... and .... It's just... It's not the same anymore !!

Playing Mass Effect 1 (and 2 to a lesser extent) gave me a sense of wonder and immersion that rarely any game had ever gave me, they really put some effort into all of it. Now, all I see is wasted potential, all I could think of the entire game was "This could have made it a great story, and that could have made for a great moment." ME3 ruined everything about the franchise and ruined one of my favorite games this gen.

Why Bioware ?
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I'm with you OP. However I'm not interested in getting too into why ME1 was better than the others (or vice versa with the other crowd) which will eventually happen for the thousandth time on here.

2007 in general is kind of the last great year we've had in gaming when I think about it. That had a lot of unique fresh games that eventually just became safe sequels or franchises that were whored out.
 
I completely agree. Whenever mass effect pops up, I keep thinking about how immersed I was with the first one. I spent so many hours on that game. Back when 2nd one came out I wasn't too too keen on it, but it provided a good experience nonetheless. 3 just pooped on them. :(

And I also must admit, I loved the vehicle sections. Just roaming around a planet with the mako was so cool and the combat situations were refreshing to the rest of the gameplay.
 
Gameplay wise it always felt a bit unstable, with bugs, less optimal vehicular control, etc.

But the way they gave life to the universe was amazing. I was immediately hooked and wanted to explore as much as I could, not in a sandbox way really, but the different experiences and races I would meet on this wondrous adventure.

Also, the way they made you ascend to the Spectres felt great. You really did feel like you were one of the most important people in the galaxy.
 
A lot of the mechanics in 1 were flawed, but I do wish they'd tried to fix them for the sequel instead of jettisoning them. And it was the only one I feel with a workable plot for what it was going for, a decent antagonist (No, Harbinger, you need more than quotability), and a lot more quests that involved something other than shooting.

2 had the better cast, and more polished combat, but ME1's the only one I find myself replaying, broken loot, 4 room syndrome and all.
 
A lot of the mechanics in 1 were flawed, but I do wish they'd tried to fix them for the sequel instead of jettisoning them. And it was the only one I feel with a workable plot for what it was going for, a decent antagonist (No, Harbinger, you need more than quotability), and a lot more quests that involved something other than shooting.

2 had the better cast, and more polished combat, but ME1's the only one I find myself replaying, broken loot, 4 room syndrome and all.

I agree 2 and 3 lost a lot of the game's charm and soul when they focused more on combat and more linear levels and less about world building or exploring.

I like the combat in 3 but I just play the multiplayer now instead of the campaign. I can't bring myself to go through it, it's too much of a chore with all of its meaningless fetch quests and useless war assets. Not to mention there's next to 0 exploration.
 
ME1 is great - I HATE the second games 'white wash' with an entire deletion of the back history (basically); so ruined my feelings (eventually came back to it and did enjoy the rest).

PC ME1 is fantastic; and certainly by far the best in the series.
 
Not to mention there's next to 0 exploration.

Yeah, probably the biggest killer for me; the Mako wasn't the best thought out idea, and neither was the Hammerhead (as little used as it was), but at least they were there. 3 just sorta funneled you from setpiece to setpiece as good as they were.

I should probably stop slagging the sequels off, this is supposed to be celebrating ME1. Are there any good mods for the game? I recall it (or perhaps 2) being annoying to mod, but there must be a few by now?
 
Some of the magic is definitely lost from ME1/2 after playing 3.

I still don't think they should have explained the Reapers like they did, I would have far preferred they kept the mystery behind them.
Not only would it have saved us from the ME3 ending we got and really didn't go with how Soverign/Harbinger talked about themselves and their motives, but it would have let them bring back them or some other sort of bad guy in a future title (if they do one). If we do ever get a another ME, who will be the bad guy now, when you have a race of machines harvesting the galaxy every 50k years it hardly leaves room for any other sort of evil to form, at least not in the same scale.

I would love a proper sequel to ME1 that played like ME1 with refinements, not what ME2 became. I wanted vehicle sections with large open areas, ME2 and Overlord did this in a similar way but they completely dropped this for some reason, one of my favourite things was driving around on these unknown planets even if there wasn't a lot to do.

ME1 was the one I played the most in the series, it has an atmosphere and a vastness to the universe that neither the sequels really match for me.
Just such a shame, I enjoyed the series as a whole, but it could have been so much more.


That reaper conversation still gives me goosebumps.

Such a great moment, one of the best thing about the Reapers were the personality when we did get to see it, something they along with other things completely tossed aside.
But then if I found out the lame reason they gave us for them I wouldn't want to talk about it either, lol.
 
Is it just me or did it bother anyone else that they changed the main character's design and never redid the art?
 
I still need to finish this and play 2 and 3 :(

Thankfully I bought two ME2 collector's editions and recently sold them for $220 each when ME3 was about to come out. Just bought a regular old ME2 to replace the others.
 
I just wish someone would fulfill the promise of Mass Effect and make a deep party-based scifi space opera modern RPG.
 
Didn't have a 360, so I never got to play this one. I loved ME2 and 3 (Except the ending) though. Kind of wonder what the first was like.

More Garrus, Liara, Ashley and Joker would be great.
 
Story and plot were fantastic. Actual gameplay was clunky, inefficient, and downright almost unplayable in the combat department. They wanted to make a shooter, but they didn't want to piss off their fans by being different. They had a good idea for the inventory system, but it was shit because items didn't stack. The exploration of planets was also a chore; they were just there to be there.

Sovereign dialogue section is goddamn amazing. Vigil is second place. And the Prothean Theme is fucking outstanding. It summed up the entire game.
 
The Mako was bad and you should feel bad for liking it. ME1 was a technical mess (doubly so prior to the PC version) with horrid shooting and mediocre RPG elements that had minimal actual depth, but was bogged down with tiny, irrelevant stat changes. The inventory was atrocious, the endless slightly-improved-items were terrible and the horrid cut-and-paste sidequest design was downright deplorable. Any and all "sense of exploration" was ruined when all the sidequests were composed of the same obviously reused assets accompanied by a brief text description that would come up on the screen, all taking place on Anonymous Ludicrously Mountainous Planet With A Slightly Different Skybox Number 26.

Oft times the boss fights were so janky it's surprising that it came out of Canada and not Eastern Europe, and they were universally badly designed and implemented. The final boss fight against Saren in particular is the worst boss fight in the whole series, because while the ME2 final boss was "silly", this final boss is the complete opposite of fun. It's a re-skinned Geth Stalker, jumping from rooftop to rooftop like shitty spiderman cosplay, spamming powerful abilities at you. The "challenge" of the fight comes from the fact that somebody plugged in a ludicrously high HP value for him, so instead of the usual frustration of a geth stalker/sapper fight, which would be over in under 15 seconds, upon which time it had already outstayed its welcome, this fight drags on for like 5-10 incredibly frustrating minutes.

The lauded story and dialogue aren't even that good. The story has plot holes and continuity fuckups within itself. A few of the characters are strong, which is probably the nicest thing I can say about this game. ME1 is a classic example of a developer's overextending themselves, trying to do too many things and failing at most of them as a result. It doesn't just have bad design choices, it also has bad implementation of those choices, with technical problems on top of all that. The game sells you on promises of an epic space opera mystery that you will get to personally shape, but everybody should have known that almost all of your choices would be trivialized. ME1 doesn't get flak for this because the choices weren't required to bare fruit at this stage, but squandered potential doesn't win a game any points in my book. I don't think people like Mass Effect. I think people like the idea of Mass Effect, and look past its numerous obvious problems because of that. All of those promises that were inevitably going to go unfulfilled. The choices you make, the larger universe you wanted to see and explore, the mysterious, unknowable origins of the Reapers that you wanted to know about (which were known to the writing staff at this time, but not to the audience, lol). But that's not something I can support. I would go as far as to say that ME1 is a bad game, with more things it does wrong than things it does right. I do not say this as somebody who has not played it - I actually finished the game more than five times so as to explore the different possibilities, the different classes and so on. I know the game like the back of my hand, but after all was said and done, I can't say I like it. ME2 was hated for not living up to the promises that ME1 made, but am I supposed to blame ME2 for that, or should I blame ME1 for promising stuff it obviously couldn't ever deliver on? The overarching story only seemed good because we didn't know all of it yet. The universe only seemed huge and amazing because they hadn't shown it to us yet, and hadn't tried to flesh it out beyong giving us tiny glimpses at the edges and saying "woah bro, there's totally this great universe out there". They let us make these choices, without being required to show us the consequences of most of them yet.
 
Also I have to say this game had probably the most riveting last few hours I can remember. It's impressive considering most games today fall apart at the end and come off as phoned in or rushed.

I'm talking about from illos to the end. Virmire included if you chose to do that last which would lead into the end.
 
The Mako was bad and you should feel bad for liking it. ME1 was a technical mess (doubly so prior to the PC version) with horrid shooting and mediocre RPG elements that had minimal actual depth, but was bogged down with tiny, irrelevant stat changes. The inventory was atrocious, the endless slightly-improved-items were terrible and the horrid cut-and-paste sidequest design was downright deplorable. Any and all "sense of exploration" was ruined when all the sidequests were composed of the same obviously reused assets accompanied by a brief text description that would come up on the screen, all taking place on Anonymous Ludicrously Mountainous Planet With A Slightly Different Skybox Number 26.

Oft times the boss fights were so janky it's surprising that it came out of Canada and not Eastern Europe, and they were universally badly designed and implemented. The final boss fight against Saren in particular is the worst boss fight in the whole series, because while the ME2 final boss was "silly", this final boss is the complete opposite of fun. It's a re-skinned Geth Stalker, jumping from rooftop to rooftop like shitty spiderman cosplay, spamming powerful abilities at you. The "challenge" of the fight comes from the fact that somebody plugged in a ludicrously high HP value for him, so instead of the usual frustration of a geth stalker/sapper fight, which would be over in under 15 seconds, upon which time it had already outstayed its welcome, this fight drags on for like 5-10 incredibly frustrating minutes.

The lauded story and dialogue aren't even that good. The story has plot holes and continuity fuckups within itself. A few of the characters are strong, which is probably the nicest thing I can say about this game. ME1 is a classic example of a developer's overextending themselves, trying to do too many things and failing at most of them as a result. It doesn't just have bad design choices, it also has bad implementation of those choices, with technical problems on top of all that. The game sells you on promises of an epic space opera mystery that you will get to personally shape, but everybody should have known that almost all of your choices would be trivialized. ME1 doesn't get flak for this because the choices weren't required to bare fruit at this stage, but squandered potential doesn't win a game any points in my book. I don't think people like Mass Effect. I think people like the idea of Mass Effect, and look past its numerous obvious problems because of that. All of those promises that were inevitably going to go unfulfilled. But that's not something I can support. I would go as far as to say that ME1 is a bad game, with more things it does wrong than things it does right. I do not say this as somebody who has not played it - I actually finished the game more than five times so as to explore the different possibilities, the different classes and so on. I know the game like the back of my hand, but after all was said and done, I can't say I like it.

Sorry but I like Mass Effect.
 
I don't think anyone likes the Mako, no, and I agree I'm more in love of the idea of it then its implementation; but the answer wasn't to completely excise it the hell out. And the plot had... serious problems (like Saren apparently being incompetent the entire game), but he was there, he provided a decent enemy, there was nice pacing to the climax, Virmire onwards in particular... I don't think Bioware are or have ever been very good writers outside of 'witty' humorous dialogue, but I thought it suited fine the B-Movie science fiction atmosphere they were going for, and the dialogue was (relatively) free of the action movie cliches the characters of the next two games seemed to love spouting.
 
I love this series and have replayed the original numerous times. It's always good to see a ME topic pop up man, makes me feel all warm inside.

Still, I gotta say I consider Mass Effect 2 to be far superior. 1 had some terrible technical issues on the Xbox and the Mako was just sort of a chore. Bioware gave me huge planets with nothing to do and the same interiors for almost every mission. I'll give you that 1 has the best story and the better soundtrack. The combat and the feel of the game was just so much more responsive in 2. It was a lot more fun to play. The sequel also had a lot better sense of self and a more interesting world/environment. When I went back to 1 everything just felt a bit lifeless and flat.

Still enjoyed the hell out of that replay though. I need some spin-offs or something.
 
Sense of wonder and awe goes a long way with ME1, even though, yes, I can't argue against most of the complaints levied against it.
 
Also I have to say this game had probably the most riveting last few hours I can remember. It's impressive considering most games today fall apart at the end and come off as phoned in or rushed.

I'm talking about from illos to the end. Virmire included if you chose to do that last which would lead into the end.

Yes, i always played virmire last and the end of the game was always a rush, unlike the rest of the series. For some reason I expected the suicide mission in ME2 to last a few hours, not 30 minutes. The joke was on me. I won't talk about the ME3 ending.

The last 10 minutes or so, with that music, are some of the best work bioware has done.
 
Stopped reading here.

Mako sections were fun and infinitely better than clicking around a planet hoping you got some sort of resource.

Are you talking about the passable but bland story sections where you had to drive around shooting shit while dodging slow moving blue plasma blobs, or the terrible mountain climbing sidequests? Because the former is better than planet scanning (which was a bad mechanic), but the latter was actually worse than it. Looking at graphs and probing for minerals is actually less shit than completing 99% of the UNC missions.
 
Are you talking about the passable but bland story sections where you had to drive around shooting shit while dodging slow moving blue plasma blobs, or the terrible mountain climbing sidequests?

I'm talking about the story sections where you drive and blow stuff up AND the awesome fun mountain climbing sidequests.

But I guess they're only fun if you actually know how to use the vehicle, so...
 
I'm talking about the story sections where you drive and blow stuff up AND theawesome fun mountain climbing sidequests.

But I guess they're only fun if you actually know how to use the vehicle, so...

Hate to sortie with the enemy, but even after 'mastering' the mako's controls, the vehicle felt... wrong, and the maps were usually laid out so there was some impassable (or near-impassable, have fun figuring out which is which); I think it's more than reasonable for people to dislike the Mako sections!
 
But I guess they're only fun if you actually know how to use the vehicle, so...

They're only fun if you enjoy things that are bad. Your opinion is wrong and bad and worse than genocide and you should report to your local veterinarian to be put down immediately. I certainly do know "how to use" the Mako, but the difference between "impassable cliff face" and "traversable cliff face" was about one quarter of a degree in steepness, so most of the time you have to choose between driving the very long way around to find another path or risk getting 99% up the mountain you need to scale only for the game to not let you traverse the final couple of meters because the incline steepened by two seconds of angle at the last minute.
 
Hate to sortie with the enemy, but even after 'mastering' the mako's controls, the vehicle felt... wrong, and the maps were usually laid out so there was some impassable (or near-impassable, have fun figuring out which is which); I think it's more than reasonable for people to dislike the Mako sections!

Eh, I liked them. 1st time I played the game I had a tough time with it, but all the other playthroughs were just fine. You can obviously tell which mountain isn't climbable just by looking at it, and if that was the case, just look at the map and go around.

Shooting parts were fun if you were able to drive while zoomed in and not miss any shots.

I do agree that the controls felt wrong. Still fun though.


They're only fun if you enjoy things that are bad. Your opinion is wrong and bad and worse than genocide and you should report to your local veterinarian to be put down immediately. I certainly do know "how to use" the Mako.


Wow, I do have a free spot in my ignore list
 
Are you talking about the passable but bland story sections where you had to drive around shooting shit while dodging slow moving blue plasma blobs, or the terrible mountain climbing sidequests? Because the former is better than planet scanning (which was a bad mechanic), but the latter was actually worse than it. Looking at graphs and probing for minerals is actually less shit than completing 99% of the UNC missions.

Oh that fucking blue and green planet with nothing but the steepest of mountains.

Someone remind me of its name, so I can strike it from my memory again.
 
Also in the Con Camp:

I can't believe I'm saying this, but it had entirely too many character leveling options. It could still be this big, but as is, it was way too cluttered.

110413_0_org.jpg


I mean, shit.

Assault and Sniper can just be placed under 'Rifles'. Both Intimidate and Charm can be 'Speech'. Spectre can go under Fitness. Armor and First Aid can simply be 'Defense' or something of that nature. Assault Training can be under Soldier.

In a lot of ways, ME3's system is exactly the same as this, only with less options on the screen and instead hidden inside one skill set and masked as two different paths.

Dragon Age also had the same problem with the skill screen.
 
Also in the Con Camp:

I can't believe I'm saying this, but it had entirely too many character leveling options.

http://2.bp.blogspot.com/-MBSLoACtX5U/TktK_b7_SQI/AAAAAAAAAVw/LrPN0Yjgdbc/s1600/110413_0_org.jpg[IMG]

I mean, shit.[/QUOTE]

There are too many only because most of them are trivial ("1% increase in accuracy with pistol"). Making the skills you invest in have much more tangible and noticeable buffs was one of the best changes that 2 made to the series, although that same simplification did result in moving backwards a little as well.


[quote="EmCeeGramr, post: 40092738"]The Mako owned. Makowned.[/QUOTE]

You know who liked the Mako?

Hitler.
 
Also in the Con Camp:

I can't believe I'm saying this, but it had entirely too many character leveling options. It could still be this big, but as is, it was way too cluttered.

110413_0_org.jpg


I mean, shit.

Assault and Sniper can just be placed under 'Rifles'. Both Intimidate and Charm can be 'Speech'. Spectre can go under Fitness. Armor and First Aid can simply be 'Defense' or something of that nature. Assault Training can be under Soldier.

I don't see a problem with it myself, the examples you gave is essentially what they did, but at the same time took away most of the stats at the same time and they never returned.

Not that it made sense to be carrying a Sniper Rifle you had no idea how to use, but personally I liked all the options.
 
Also in the Con Camp:

I can't believe I'm saying this, but it had entirely too many character leveling options. It could still be this big, but as is, it was way too cluttered.


Oh, now this I gotta disagree with; Charm and Intimidate had the problem of being implemented so there was rarely any time you could use one but not the other, but more options for talky characters is a good thing. Vampire: The Masquerade: Bloodlines: Unnecessary Subtitles had Persuade, Seduce and Intimidate, and it made for so much more interesting and varied experience replaying the game.
 
Easily the worst of the three, even though it's still an amazing game.
The Good:
Awesome sci-fi feel, something that the others couldn't reproduce.
Saren was a great and recognizable enemy, again, something the other games lacked
OST is Godly

The Bad
Clunky controls, god knows how many times I ended up running towards an enemy when I tried to stick to a wall.
The Mako, boring boring missions with beatiuful skyboxes/horizons. The Hammer did it right.
Bad/Boring enviroments/level design
Bad shooting mechanics
Under-powered biotics
...

Awesome game, and a great start to the best new franchise this gen, but far from ME2&3 good.
 
Count me on the pro-Mako list. Horribly controlled by fun as hell to just cruise around and squeeze your way up mountains... but I do the same thing in Skyrim and such, so I may just be prone to smooshing my face against rock for hours at a time.

I definitely see the complains in gameplay, but the feel of the game made up for it. ME2 had more polish but was a worse game overall, I think - and I've yet to try ME3 but I'm not encourage.

Though I played them both on the PC, which evidently was an improved port, so, I dunno, maybe that helped?
 
Under-powered biotics

ME1 biotics were actually overpowered, and ME2/3 nerfed them considerably from what they were herein. Even the enemy biotics were OP, and sometimes resulted in you getting stuck in level geometry (Benezia fight, lol) because they threw you around like a ragdoll.
 
ME1 biotics were actually overpowered, and ME2/3 nerfed them considerably from what they were herein. Even the enemy biotics were OP, and sometimes resulted in you getting stuck in level geometry (Benezia fight, lol) because they threw you around like a ragdoll.

I loved taking Liara into the first office room in Exogenis (with the first Rachni). Shit just flew like it was Poltergeist.
 
The mako just needed to be handled properly. I can see people having trouble with it, but I never went crazy over the controls. Driving over mountains though... was the worst.

Anyway, I beat ME1 like 10 times since the game came out. My god, did that game truly introduce me to "next gen." It had some terrible things like the inventory, mako driving to mushrooms sticking out the ground that was actually a base, and loading textures; but.. . ah... good memories.

Saren needed more screen time and Benezia needed a better VA.
 
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