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RTTP: Mass Efect 1

ME1 biotics were actually overpowered, and ME2/3 nerfed them considerably from what they were herein. Even the enemy biotics were OP, and sometimes resulted in you getting stuck in level geometry (Benezia fight, lol) because they threw you around like a ragdoll.
Unlike in 2 and 3, I can't see how to build a character around biotics in 1, it was always easier to use your weapon. And forgot how buggy it was too.
 
Unlike in 2 and 3, I can't see how to build a character around biotics in 1, it was always easier to use your weapon. And forgot how buggy it was too.

what?

rolling an adept with a pistol was awesome. I did the same in Mass Effect 3. that's what the squadmates were for, garrus with the sniper, tali with overload... Mass Effect is not and should never be a shooter (Fuck you bioware). having just a pistol is fine. having it holstered most of the time and not having standard ammo? awesome.

ME1 was awesome.
 
Unlike in 2 and 3, I can't see how to build a character around biotics in 1, it was always easier to use your weapon. And forgot how buggy it was too.

1 didn't have shields and armour blocking biotics all over the place, for better or for worse.
 
As much as i hate the gameplay of Mass Effect, the music, the atmosphere, the skyboxes, the story... it all makes it unforgettable.

Also dat ending : http://www.youtube.com/watch?v=OKs7IKWMBJQ

The music at the beginning, the scenes outside of the Citadel, Sovereign coming out of the clouds and ignoring the Alliance like a boss around 1:30, the music near the end when soldiers are looking for our crew and think Shepard is gone... I could watch it all the time.
 
Unlike in 2 and 3, I can't see how to build a character around biotics in 1, it was always easier to use your weapon. And forgot how buggy it was too.
Throw, Lift, and Singularity - you just spam the shit out of that. Plus Barriers for protection and you're broken.
 
Throw, Lift, and Singularity - you just spam the shit out of that. Plus Barriers for protection and you're broken.

1 didn't have shields and armour blocking biotics all over the place, for better or for worse.

what?

rolling an adept with a pistol was awesome. I did the same in Mass Effect 3. that's what the squadmates were for, garrus with the sniper, tali with overload... Mass Effect is not and should never be a shooter (Fuck you bioware). having just a pistol is fine. having it holstered most of the time and not having standard ammo? awesome.

ME1 was awesome.

Yeah, so maybe I was just bad at it. My first successful "biotic" build was in ME2 and 3 took it to a whole other level.
 
ME1 biotics were actually overpowered, and ME2/3 nerfed them considerably from what they were herein. Even the enemy biotics were OP, and sometimes resulted in you getting stuck in level geometry (Benezia fight, lol) because they threw you around like a ragdoll.

RAGEEEEE BENEZIA FIGHT
 
I never understood why people had problem with Benezia, all you had to do was kill her guards.
 
I never understood why people had problem with Benezia, all you had to do was kill her guards.

Yeah, I beat her on my second try once I figured out they were flanking me. Was rolling with Liara and Wrex I think, just had Liara on crowd control and Wrex taking them out while I focused on Benezia
 
I never understood why people had problem with Benezia, all you had to do was kill her guards.

If she or her commandos hit you with throw there's a chance shepard will fall into the gaps surrounding the walkway; when that happens you can never get back up. That said, the fight itself isn't hard, just kinda shitty.
 
Janky as fuck, but still the best of the trilogy. It is the only Mass Effect game that feels like an RPG. 2 and 3 just feel like corridor shooters, sorely lacking in freedom and scope. They aren't bad, but they just feel so soulless compared to the original.

Also, I loved the Mako :)
 
I'll place this at the top of my list.

I'm not a huge fan of TPS, and all of the games suffered from boring fights. They really don't offer a lot of interest after a while for me. The story and characters typically drive me through.

PS: Mako +1.
 
Played this game soooooo much. Loved the atmosphere and the characters and loved playing through the story. I want a true successor to this game.
 
The part where you are trying to escape from the Rachni after setting the bomb timer thing runs at like 2 fps on 360, lol. Game is jank beyond belief but it's by far my favorite. Best visual and audio styling, too.
 
The part where you are trying to escape from the Rachni after setting the bomb timer thing runs at like 2 fps on 360, lol. Game is jank beyond belief but it's by far my favorite. Best visual and audio styling, too.

I got 60 FPS on PC for that particular room.

N6X3N.jpg
 
I got 60 FPS on PC for that particular room.

N6X3N.jpg


Not really helpful, since the PC version didn't come out until a year after the 360 version. Everybody who bought it at or within 12 months of launch had no choice of platform. Game is an unoptimized janky mess on 360, with screen tearing, framerate drops and texture pop-in so bad you won't believe your eyes. Even installing the game on the HDD doesn't help.
 
Not really helpful, since the PC version didn't come out until a year after the 360 version. Everybody who bought it at or within 12 months of launch had no choice of platform. Game is an unoptimized janky mess on 360, with screen tearing, framerate drops and texture pop-in so bad you won't believe your eyes. Even installing the game on the HDD doesn't help.

Is there videos of it in action showing this? I feel like im missing some kind of historical mess while playing on PC.
 
All I'll say is Good Riddance to that damn Mako.
That and the pointless driving around on worlds, is more busy work than "Sense of adventure"
 
Still mad that I got sucked into the game so much only for EA to rape the franchise.

I'm right there with you man. I'm not sure I'll buy another Bioware game. ME2 left a bad taste in my mouth.

I never really liked 3PS games but I loved the first Mass Effect. I don't know if it was the lack of ammo or just how different it was from most of the other 3PS games I'd played before but it just clicked with me. Then I eagerly dived in to ME2 to find the same old 3PS bullshit as every other damned game. Gone was the exploring and feeling of openness. In it's place was linearity and load-outs.

I don't think I'll ever play ME3 either because not only is it an Origin exclusive but it's also just more 3PS and less fun for me. It sounds like I should be glad ME2 soured the franchise on me though judging from the reception ME3 had.

Also count me in the Pro-Mako camp. I had a lot of fun just screwing around with it and flinging it off a mountain sideways.
 
I never really liked 3PS games but I loved the first Mass Effect. I don't know if it was the lack of ammo or just how different it was from most of the other 3PS games I'd played before but it just clicked with me.


The cover system was half broken and the aiming/shooting was very sub-par. I'm thinking you liked the gameplay in spite of its 3ps mechanics, not because of them. There were two big changes to the shooting in ME2, which were the inclusion of ammo and the removal of stat-based aiming. That is to say, where you aim is now where you hit, instead of having ludicrous cone-fire when you're not weapon trained and having equally ridiculous autoaim when you maxed your weapon skills. The second change is one I would say is unambiguously superior, and the former isn't likely enough to "ruin" it for you, even if you preferred it the other way (I wanted a hybrid system where it cooled passively, but quite slowly, and you could then eject thermal clips to cool the weapon immediately). You should reflect on what it was, specifically, you liked about ME1 shooting over ME2 shooting. The only possible thing I can think of is maybe sound effects, which were meatier for some of the assault rifles depending on which upgrades you gave them.

Oh my... i'm glad it's not like that on PC. At worst, some textures might take 1 sec to load.

The cutscene where Shepard was grieving next to a locker after one of your squadmates dies turned unintentionally hilarious when a full six seconds into the scene, the locker texture suddenly loaded behind Shepard.
 
All I'll say is Good Riddance to that damn Mako.
That and the pointless driving around on worlds, is more busy work than "Sense of adventure"

I am sorry but I beg to disagree, it gave the world a sense of bigness and let me think that I was actually in a planet rather than a shooting gallery.
 
I still think the ME2 is the best as it had such an immersive world to it that just felt really depressing and harsh.

ME3 sorta dropped the ball by becoming more about a war. Not much about ME3 felt very futuristic or sci-fi'ish, and lets not forget its story is structured so incredibly weird.

ME1 didn't have very great combat and I hated all the collecting, but it was sort of enjoyable to explore different planets.

Still don't get why they removed that completely in the following games. Creating a planet didn't seem very hard as they just seemed random generated in ME1.
 
Mass Effect 1 has one of the worst levelling systems I've seen in RPGs. I'm not sure what BioWare were thinking having skills increase by 1% or 2%. Pretty average shooter, too. But the universe is quite good and interesting. The plot is also good but they messed it up with a protagonist who is, frankly, embarrassing in his/her behaviour. That takes a lot away from the roleplaying experience. There is a scarcity of good characters (Ashley, Wrex and Saren are all I can think of). The level design is pretty laughable with all the copy-paste dungeons. Whatever plans they had for planet exploration, evidently did not realise and ended up with boring travelling to get to places.

I quite enjoyed the game when I first played it, but in retrospect I find the game a pretty average roleplaying game. The biggest strength of the game is its universe. And the soundtrack.
 
It's very rough around the edges both combat and performance wise, but the atmosphere and, as you mentioned, sense of wonder has been unmatched this generation (especially by the sequels)
 
Played Mass Effect 1 and 2 back to back. Now that was sad and disappointing. Keep telling myself I'm gonna play ME3 but then not actually doing that.

People say that ME1 can't be the best of the series because of the problems it has. Actually, ME1 being the best even with all the problems just shows how bad the sequels really are.
 
Average gameplay but I agree ME1 delivered a setting that promised so much it was a shame to see each subsequent title slowly kill the promise (even as they improved gameplay).

I could never call ME1 great though because it was such a poor coding/gameplay effort. But I did appreciate the ambition though, and driving on the moon with the Earth above the horizon was a glorious moment.
 
ME1, in spite of it's problems it's still far and away the best of the three games in my opinion. Playing that game for the first time wowed me, it felt like living that universe. The Mako and those big empty planets may have been a bit much at times, but they helped build a fantastic sense of atmosphere, of being out in the universe exploring. I just never got that feeling again with the other two games. I enjoyed them for what they were, but they lost so much of what made the 1st game stand out for me.
 
Average gameplay but I agree ME1 delivered a setting that promised so much it was a shame to see each subsequent title slowly kill the promise (even as they improved gameplay).

I could never call ME1 great though because it was such a poor coding/gameplay effort. But I did appreciate the ambition though, and driving on the moon with the Earth above the horizon was a glorious moment.

Did you ever actually look up at the Earth?

jesuschristbioware.jpg


It made me laugh.
 
By then I'd learnt never to look too closely at textures. Even on PC.

I have to say after playing it on PC I borrowed it on 360 and couldn't believe how rough the game felt. On PC it didn't seem too bad even if it was horribly optimized code - but on 360, man those loading times for levels, textures you name it.
 
ME1 sure was the best part in terms of RPG aspects in the series but overall I'd say ME2 offers the best package.

Still , I can never forgive BioWare for simply getting rid of the planet driving sections instead of improving them. For me as a space junkie this was a dream come true, although all the sections were repetative. Why BioWare?
 
Mass Effect 1 has one of the worst levelling systems I've seen in RPGs. I'm not sure what BioWare were thinking having skills increase by 1% or 2%. Pretty average shooter, too. But the universe is quite good and interesting. The plot is also good but they messed it up with a protagonist who is, frankly, embarrassing in his/her behaviour. That takes a lot away from the roleplaying experience. There is a scarcity of good characters (Ashley, Wrex and Saren are all I can think of). The level design is pretty laughable with all the copy-paste dungeons. Whatever plans they had for planet exploration, evidently did not realise and ended up with boring travelling to get to places.

I quite enjoyed the game when I first played it, but in retrospect I find the game a pretty average roleplaying game. The biggest strength of the game is its universe. And the soundtrack.

The codex was more enjoyable than anything else in the game. A dire excuse for an RPG.
 
I liked the first ME but it had a lot of issues.

1/3 of the party members were just boring (Kaiden, Ashley). Alshley's big character point was that she was a space racist and Kaiden put me to sleep (Kaiden is much better in ME3).

Tali was just a spokesperson for her race.

Garrus, Wrex and Liara were pretty good but were much better in the sequels.
 
Love this game - every time I see an lttp thread on it, I feel like doing another play through. The game just draws me in + I love the musical score. And it has a satisfying ending, which is as rare as rocking horse poo in narrative focused games. It may have got a bit wrong but it got a lot right. <3 <3

Et tu, Bioware?
 
The story, the planets, the set pieces were all better. The ending fight up the side of the citadel was and still is awesome.

From a gameplay perspective it didn't know what it wanted to be, RPG or shooter which led to this blend of both. It never worked.
 
Still mad that I got sucked into the game so much only for EA to rape the franchise.

People can blame EA, but Bioware have managed to imo take the story to shitty places in the sequel all by themselves. We can blame EA on getting them to tone down the mechanics and simplify everything, but Bioware did the rest.
Let us not forget the blatant lies they put out before release.

If she or her commandos hit you with throw there's a chance shepard will fall into the gaps surrounding the walkway; when that happens you can never get back up. That said, the fight itself isn't hard, just kinda shitty.

Oh man, I got thrown into something and got stuck half way through that fight, I couldn't do anything but sit, wait, and hope my squad mates could finish it. Which they did, but the model didn't appear in the cut scene afterwards, physics were a little bit broken in that game at times.
 
People can blame EA, but Bioware have managed to imo take the story to shitty places in the sequel all by themselves. We can blame EA on getting them to tone down the mechanics and simplify everything, but Bioware did the rest.
Let us not forget the blatant lies they put out before release.

I think the one main thing we can blame EA for is putting the major players of the ME1 team on TOR.

This we got Walters.
 
Is there videos of it in action showing this? I feel like im missing some kind of historical mess while playing on PC.

Having just replayed it for my Everyone Dies trilogy run, on 360 the pop in is pretty bad. Framerate drops are pretty regular when there's a bunch of enemies on screen and tech/biotic powers flying around.

And for all this 'raping the franchise talk', I'll step up to bat for it and say it's one of the best trilogies out there. It's replaced Star Wars for me. As much as people complain about the ending, it's not as bad as Gears 3. NONE of the big questions in that game got answered at all.

P.S. - it suffers the same problem a lot of trilogies suffer from: the first is generally remembered the most fondly as it's the introduction to a new IP, the 2nd refines a lot of the ideas and fixes some of the problems of the 1st, and the 3rd feels a bit underwhelming, but still fun.
 
One of the best games of the generation, and one of the best stories in gaming (i'm talking about the first game only), not that that's particularly hard.
 
Not really helpful, since the PC version didn't come out until a year after the 360 version. Everybody who bought it at or within 12 months of launch had no choice of platform. Game is an unoptimized janky mess on 360, with screen tearing, framerate drops and texture pop-in so bad you won't believe your eyes. Even installing the game on the HDD doesn't help.

that's sad because on pc it's one of my all time favorite games.
 
The 360 version is a total mess, and almost unplayable at certain parts. Noveria in particular got down to slideshow territory. I've been playing through the game again recently after having finished the whole series for the first time in the last month, and I keep wondering, as I did with the first time through the game, "How was this acceptable, even in 2007?"

I'm actually able to do the sidequests that I skipped over the first time because I would enter a room with like a ten rocket drones, but the game would slow to a crawl, causing me to not be able to do anything and die. It helps this time though that I'm doing new game plus, so I'm at a higher level, so dying due to terrible frame rate is less of a problem (though it does suck when I forget to manually save due to the terrible auto-save system). My knowledge on how to actually play the game and use biotics and stuff more strategically also comes from my experience with ME2 and 3. My first time though ME1, I had no idea how the combat system even worked. It was too complicated for its own good.

The terrible inventory system is still terrible, but since I'm playing a New Game Plus, I'm just selling/converting everything to omnigel anyway.

My first time through the game, the Mako was absolute crap, and I couldn't control it worth crap, especially during the final run on Ilos. Now I'm not having as much trouble, so I'm gonna blame my crappy controller with that lacks a "dead zone" on the right stick for why it controlled so badly. It's still stupid, though. Like I said before, I'm actually doing sidequests now, and exploring planets with the Mako is booooring. I actually like planet scanning in ME2 the best (though I played through that game post-patch, which apparently made it go faster).

I think Mass Effect 1 did a good job of setting up the world. Also, you got Wrex in your party. Those are the best things about Mass Effect 1.
 
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