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RTTP: The Legend of Zelda: The Wind Waker

Even though enemies do literally zero damage to you, I've always liked that when some of them, moblins and darknuts specifically, hit you thy send you flying
 
Yeah, you pretty much know that each square has one island. And you know that there's a 90% chance the island isn't even slightly exciting. The first time you set sail, it truly felt great, but as soon as you realize these things the overworld becomes pretty much useless and not very fun to ,,explore''. (aka just check one box after another and feed the annoying fish everytime)

And there's literally nothing that could happen while sailing. The sea is always calm, there's apparently no kind of other ship traveling, etc... Simply nothing to find.
And this is what Wind Waker is, a collection of amazing gameplay mechanics that aren't exploited to full potential. Nintendo was in such a rush to have the game ready that they even set up for a world covered by sea as a design method to speed up the devlopment process.

It's like you said. The sailing mechanic is really good, but nothing it's achieved with it. Not even ship to ship battles?! Only questionable part of sailing it's because of how NIntendo implemeted the baton of Wind. That's easily fixable with some clever controller mapping.
 
Re-release in HD on WiiU + splice in the two cut dungeons (which also means two new bosses, and perhap two new items!) + one new island to visit per square on the map (49 new islands!) + WiiU GamePad support for on-the-fly inventory and map, and/or Tingle Tuner + orchestral music (with an option for original midi) + DIFFICULTY SELECT = greatest game ever.
 
In my early years at NeoGAF, I always thought RTTP meant 'Rate to the party', as in, mocking asian accents. I found out later what it meant, and felt like a goddamn racist.

Also, Wind Waker is my #1 Zelda game. Just wish there weren't so much sailing.
I thought this, too. XD


And The Wind Waker is still my #1 Zelda game as well. I was hoping that Skyward Sword would top it, and I believe it did in some areas (the controls were fantastic), but overall it still didn't beat The Wind Waker for me.
 
Re-release in HD on WiiU + splice in the two cut dungeons (which also means two new bosses, and perhap two new items!) + one new island to visit per square on the map (49 new islands!) + WiiU GamePad support for on-the-fly inventory and map, and/or Tingle Tuner + orchestral music (with an option for original midi) + DIFFICULTY SELECT = greatest game ever.

I would pay $100 for that without hesitation.
 
So if one finds the main quest boringly easy that's excused by a hidden challenge dungeon, in which one may be spending, say, 1/50th of the playtime? Come on.

Should've put a smiley at the end of the post for those taking my post too literally. And the bolded above is subjective anyway. :oP
 
The triforce hunt would've been so much better if they just decided to put the triforce pieces directly in the treasures instead of the maps that tell you where to find them. Getting these maps was still fun, as you have to visit several mini-dungeons to get them.

I really like that game and it gives me a feel of a great explorer. Many islands are purely optional and some even have some nice caves. And all the other stuff there like submarines, great octupii and maps that show you where to find some treasure. I liked that. Yes, I would've loved to have some more bigger islands, but Wind Waker is still one of the games where I absolutely felt like an explorer.

And speaking about the difficulty, ever played Mystical Ninja Starring Goemon for the N64? Wind Waker is like Dark Souls compared to it.
 
Rather than 49 new islands, I'd rather they let us explore the area beneath the sea. Maybe more dungeons there?

I always wanted to explore the mountains, forest, and rivers in Hyrule:

Hyrule%20Castle%203-thumb-264x237-1507.jpg


Such a shame, too.
 
Adding all that new stuff would pretty much make it a new game, so you know, why not make a new game? And the cut dungeons probably made it into TP one way or another.
 
Wind Waker is the only 3D Zelda that I truly love. It's my third favorite after Link's Awakening and Link to the Past.
 
Rather than 49 new islands, I'd rather they let us explore the area beneath the sea. Maybe more dungeons there?
Adding 49 new small islands, one per square on the map, would make exploration of the seas much more interesting, because then there would be at least two interesting destinations per square. Perhaps a number of new sidequests could span these additional isles, I.E. a character on a new isle in square 7G needs you to bring something to a character on an island in square A1. Since the islands themselves would be compact enough, it wouldn't be too massive a design chore, and with the Great Sea being so expansive, it'd be a great way to break up the nothingness.
 
You made note of it, but the dungeons totally absolutely killed this game for me. I like most everything else about it, but the broken dungeons make replay impossible.
 
You made note of it, but the dungeons totally absolutely killed this game for me. I like most everything else about it, but the broken dungeons make replay impossible.
Well I wouldn't call them broken but it's certainly a bit worrying when I consider the first proper dungeon (Dragon Roost Island) the most enjoyable one in the game.
 
Well I wouldn't call them broken but it's certainly a bit worrying when I consider the first proper dungeon (Dragon Roost Island) the most enjoyable one in the game.

Switching to the deku and the bird girl was annoying as fook, especially the deku. He was so damn slow, and it was annoying dying and restarting all over again.
 
FORMULA FOR THE PERFECT ZELDA:

+ Story, characters, sidequests and time-driven world of Majora's Mask

+ Art direction, whimsy and charm, and exploration of The Wind Waker

+ Combat, dungeons and puzzle-solving of Twilight Princess

+ Density of design per acre of Link's Awakening

You're welcome, Nintendo, send my check in the mail.
 
Wind Waker is definitely the best 3D Zelda. The graphics, the music, everything about it still amazes me to this day. I replay the game quite frequently and cannot give the game enough praise, it certainly has held up very well over time.
 
I always wanted to explore the mountains, forest, and rivers in Hyrule:

Hyrule%20Castle%203-thumb-264x237-1507.jpg


Such a shame, too.

Yeah imagine taking the King of Red lions up a river like that in the distance!

Remember the way the moblins came to life in the castle?

There could have been more moments like that throughout the land under the sea... bringing towns and villagers to life, bringing Epona to life, it could have been part of the mission to get them topside before the face-off with Ganon.
 
Switching to the deku and the bird girl was annoying as fook, especially the deku. He was so damn slow, and it was annoying dying and restarting all over again.
One of the main reasons I kind of dislike the final two dungeons, the command melody is burnt into my head by excessive use.

FORMULA FOR THE PERFECT ZELDA:

+ Story, characters, sidequests and time-driven world of Majora's Mask

+ Art direction, whimsy and charm, and exploration of The Wind Waker

+ Combat, dungeons and puzzle-solving of Twilight Princess

+ Density of design per acre of Link's Awakening

You're welcome, Nintendo, send my check in the mail.

+ The Pacing of Ocarina of Time

+ Soundtrack on the level of A Link to the Past

+ Unique new items like the ones found in Minish Cap

I want a cut of this money
 
One of the main reasons I kind of dislike the final two dungeons, the command melody is burnt into my head by excessive use.



+ The Pacing of Ocarina of Time

+ Soundtrack on the level of A Link to the Past

+ Unique new items like the ones found in Minish Cap

I want a cut of this money

+ Difficulty of LoZ
 
+ Density of design per acre of Link's Awakening

I wouldn't say that Links Awakening should be a good standard for density, seeing that they wasted a relatively big part of the overworld for a minigame and the graveyard is basically useless. If that's what you mean.
All the other suggestions are great, though.

+ Lively town with lots to discover like Minish Cap or Majoras Mask

+ Soundtrack at least as good as Skyward Sword. That soundtrack is excellent. But, seeing that most Zeldas have excellent Soundtracks, I shouldn't worry.
 
FORMULA FOR THE PERFECT ZELDA:

+ Story, characters, sidequests and time-driven world of Majora's Mask

+ Art direction, whimsy and charm, and exploration of The Wind Waker

+ Combat, dungeons and puzzle-solving of Twilight Princess

+ Density of design per acre of Link's Awakening

You're welcome, Nintendo, send my check in the mail.

One of the main reasons I kind of dislike the final two dungeons, the command melody is burnt into my head by excessive use.



+ The Pacing of Ocarina of Time

+ Soundtrack on the level of A Link to the Past

+ Unique new items like the ones found in Minish Cap

I want a cut of this money

+ Difficulty of LoZ

http://www.youtube.com/watch?v=BLT2erau3zo

+ Control scheme of Skyward Sword

http://www.youtube.com/watch?v=1ytCEuuW2_A
 
People know my history with this game, but honestly, over the years it's actually become my second favorite 3D Zelda after OoT*. It doesn't have the best dungeons, and has some really questionable game design (triforce hunt, stealth dungeon in the fuggin START of the game, and that HORRENDOUS sailing mechanic - seriously, who thought this would be a great idea?-), but I absolutely loved the world, the story, and the graphics with the ocean setting really made it seem like you were going on a really epic adventure.

While I personally wouldn't prefer a game with chibi Link, I think I'd rather take a good game with him, than a mediocre game with another Link.


*Haven't finished SS yet. Only 3 hours in.
 
I just want Nintendo to go back to using Young Link in general. That's another reason Wind Waker is my favourite. I think Young Link suits the series better.
 
I just want Nintendo to go back to using Young Link in general. That's another reason Wind Waker is my favourite. I think Young Link suits the series better.

Agreed. While the Link of TP/SS is still 'young' you lose a bit of the whimsy when he's not a child. Sailing around the high seas in Wind Waker wouldn't have been the same with an older Link.
 
Wind Waker is my favourite Zelda. I haven't played many of them, though: OoT, WW, TP, SS and LA (although that was a long time ago) and Minish Cap on handhelds.

The perfect candidate for an HD remake. Do it Nintendo!
- Best atmosphere
- Best story and writing. I'll never forget the moment when I returned to home at it's all dark and stormy and full of enemies. Gotta check back on grandma immediately!
- Best and most amiable characters (Komali is the best!)
- Awesome character design
- Beautiful soundtrack
- Awe-inspiring towering structures
- Figurine and photo quest is the best and most rewarding collectathon ever!
- Combat frenzy (shark island :-D)

A remake would give the opportunity to iron out the drawbacks. What a nice dream.
 
I really liked TWW, but by the end I had a bit of a sour taste in my mouth. I just remember it feeling incomplete and patched together. Getting maps and searching for triforce parts was really annoying, and the last dungeon didn't even really exist.
 
Speaking of which, one thing that's bothered me to no end. Why the fuck is SS so fucking aliased when WW isn't? It's one of the jaggiest big budget games I've ever seen in my life, and no, I'm not even playing on an HDTV!
 
This game kind of lacks a sense of real high seas adventure... because the entire world seems to be just a collection of small islands about the size of my backyard and it feels like there's not much of consequence on to find on them.
 
The only 3D zelda I loved. I adored the sailing and I didn't mind the lack of dungeons since they're my least favourite part of 3D Zelda.
 
One of the main reasons I kind of dislike the final two dungeons, the command melody is burnt into my head by excessive use.



+ The Pacing of Ocarina of Time

+ Soundtrack on the level of A Link to the Past

+ Unique new items like the ones found in Minish Cap

I want a cut of this money

Gust Jar, Cane of Pacci, and Mole Mitts were the only new items. Of these, cane of Pacci was the only one that wasn't just a replacement for an item already present in other Zelda Games.
 
Gust Jar, Cane of Pacci, and Mole Mitts were the only new items. Of these, cane of Pacci was the only one that wasn't just a replacement for an item already present in other Zelda Games.

Okay you got me, but those three are still more than most Zelda games, plus Rocs cape was a nice improvement on Rocs feather and also those remote bombs were an improvement over the standard ones.
I'm just saying a Zelda game that focuses on adding more new items to the mix would be preferred even if some are simply minor deviations from previous items. To Skyward Sword's credit it did try this.
 
I like TWW a lot. I think it's a joyous game to look at, the music is great, and the character animations are so fucking wonderful, but...

I really liked TWW, but by the end I had a bit of a sour taste in my mouth. I just remember it feeling incomplete and patched together. Getting maps and searching for triforce parts was really annoying, and the last dungeon didn't even really exist.
This. The Triforce hunt really takes the wind out of The Wind Waker's sails. (ohohoho...) It was rather difficult to soldier on through the Triforce hunt for this thread last year.

I think out of all the Redeads in the series, TWW's were the creepiest. Link hides himself behind his shield and shivers, and they have creepier, more animated features than the other games' Redeads.
 
Okay you got me, but those three are still more than most Zelda games, plus Rocs cape was a nice improvement on Rocs feather and also those remote bombs were an improvement over the standard ones.
I'm just saying a Zelda game that focuses on adding more new items to the mix would be preferred even if some are simply minor deviations from previous items. To Skyward Sword's credit it did try this.

Roc's Cape is from the Oracle games.

But yeah I still agree with your assesment because of the order in which you gain items. First 2 dungeons have new items, bombs are gotten outside and there's a lot of stuff to do and get before the third dungeon.
 
One of my favourite games of all time. Loved every aspect of the game. I remember the feeling of sailing across the ocean and seeing a new strange looking silhouette in the distance. The feeling of exploration was great in that game. Seeing the Ghost Ship for the first time was an awesome gaming moment for me. The art style was amazing and still stands the test of time in my opinion.

If only I had a Gamecube controller, I would go back and play it.
 
really disappointing game for me...too easy (disgustingly easy),and very few new ideas in the franchise..most of them were rip-offs of previous chapters of this series....

is still a good game,maybe even great..but on zelda standards,it's mediocre...

my least favourite 3d zelda...and in the general leaderboard it's hand-to-hand with spirit tracks,and the only one under it is zelda 2
 
Okay you got me, but those three are still more than most Zelda games, plus Rocs cape was a nice improvement on Rocs feather and also those remote bombs were an improvement over the standard ones.
I'm just saying a Zelda game that focuses on adding more new items to the mix would be preferred even if some are simply minor deviations from previous items. To Skyward Sword's credit it did try this.

Yeah, but Rocs cape was in OoS and remote bombs were in FS.

I agree with continuing to add new items, though I don't agree that SS was a step in the right direction. Both WW and TP had more new or reinvented items than SS.

Anyway, I agree with the sentiment of your post. It makes me sad when people want Zelda to just be about the sword, shield, bow, and Epona. That would be Shadow of the Colossus, and though I love that game, I don't think Zelda should go that route.
 
This is my absolutely favorite Zelda, and probably one of my favorite games ever. It's also the one I go to when people ask if games can make you emotional. I think Majora's Mask might be better than it because it doesn't have the lengthy sailing and the wasted potential that was the Triforce Quest, but all the same, this game was so amazing as a kid. The reveal about Hyrule, the battle atop Ganon's Tower, the King of Red Lions' heart-breaking scenes, the Master Sword shrine.

This game is so freaking good. I will always remember wasting time running around photographing EVERYONE.
 
I still feel it had the best dungeons out of any of the 3d zeldas. They were definitely the strong point of the game, as well as the final battle with Gannon, which was the best in the entire series.

The thing that kills the replay value is the shitty overworld and the triforce quest. I'd love to see it get remade with the Triforce part removed and replaced with a 6th dungeon.
 
I still feel it had the best dungeons out of any of the 3d zeldas. They were definitely the strong point of the game, as well as the final battle with Gannon, which was the best in the entire series.

The thing that kills the replay value is the shitty overworld and the triforce quest. I'd love to see it get remade with the Triforce part removed and replaced with a 6th dungeon.


i remember terrible dungeon in wind waker...i guess my memory is not what it used to be
 
I think out of all the Redeads in the series, TWW's were the creepiest. Link hides himself behind his shield and shivers, and they have creepier, more animated features than the other games' Redeads.
I found the whole thing too cartoony to be scary, though this isn't a bad thing at all, Link's exaggerated shivering, the redeads gawping mouths, I think it made me laugh the first time.
Floor masters on the other hand....

Roc's Cape is from the Oracle games.

But yeah I still agree with your assesment because of the order in which you gain items. First 2 dungeons have new items, bombs are gotten outside and there's a lot of stuff to do and get before the third dungeon.
Ah the curse of me having missed the Oracle games, plus i've just remembered it was in four swords GBA as well.

Yeah, but Rocs cape was in OoS and remote bombs were in FS.

I agree with continuing to add new items, though I don't agree that SS was a step in the right direction. Both WW and TP had more new or reinvented items than SS.
Okay i'm truly defeated this time, Four Swords screwing me over again, hey even the gnat hat is like the precursor to the Minish Cap itself.
I'm just going to say that the Sand Rod in Spirit Tracks was awesome and more crazy stuff like that leading to new puzzles would be great.
 
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