Introduction to Generation III Pokemon
Hoenn's going to be the second biggest write-up next to Kanto. There are 141 individual Pokemon I'll be covering here---133 Pokemon introduced in Generation III, minus Azurill and Wynaut, and then eight more Pokemon introduced in Generation IV including two babies, five evolutions, and one Trio Master. Though Unova beats that out at 156 Pokemon, there are also 21 Mega Evolutions of Hoenn Pokemon to talk about, so ultimately Hoenn still wins out. And, well, I have a lot to say about many Hoenn Pokemon so this is going to be fun. Seriously, I've been waiting to get to Hoenn. Like with the Johto Pokemon, I'll take this moment to set the stage right, say "see ya!" to Johto, and get us ready for our journey to Hoenn. Rev up those trumpets!
I'll begin with my personal relationship with Ruby and Sapphire. The fact is, my first exposure to Ruby and Sapphire was pretty minimal. Now, I was still into Pokemon at the time, but around Crystal, which I skipped over, plenty of other franchises such as Digimon, Medabots, and especially Yu-Gi-Oh had caught my interest, and while I followed the news about all the new Pokemon being revealed for Ruby and Sapphire, I was rather limited when it came to funds as a child and most of my money went to buy Yu-Gi-Oh cards, so I actually skipped over Ruby and Sapphire when it was first released, though my little brother bought Ruby. A friend of mine had imported the Japanese version of Ruby a bit earlier, and he had let me borrowed it, but it seriously weirded me out. Part of that was, of course, everything being in Japanese, but the game just felt really off to me with the new graphical style and all these new Pokemon who just weirded me the fuck out. I remember feeling that same way when I looked at all the Johto Pokemon way back when Sandwich Islands released that importer's player's guide, but this was on a whole new level of weird. In particular, Makuhita and Seviper I recall being two examples of Pokemon who just looked really off to me and, to be honest, I was quite disappointed in the direction of the franchise. From what I played though, it was classic Pokemon in terms of the basic game, but everything else felt foreign---and not just because it was in Japanese.
Eventually though during the summer after the US release of Ruby and Sapphire, my brother let me play through his Ruby version and let's just say I instantly became hooked once more. Perhaps playing through the adventure in English helped things feel more familiar, because everything suddenly clicked and I found myself actually liking the new Pokemon. Ruby literally restored my love for Pokemon, and not only did it restore it, it took it to a whole new level of enjoyment as around that time I discovered the online community, started watching the anime in the original Japanese (subtitles were quite infrequent then but it was easy enough to follow, the first Japanese episode I watched was the one where Jessie captured Seviper), and began to slowly understand the more "complex" parts of the game such as breeding and stats that as a kid I never quite got. Junichi Masuda once said that Hoenn was inspired by the Kyushu region of Japan, his summer home, and if there's any game that gives me a feeling of summer when I play it, it's Ruby. I fondly remember spending time with my grandmother exploring Hoenn, and it was the first, and only, Regional PokeDex I ever completed. I believe the last Pokemon I got, excluding Deoxys, was Metagross after spending a long and grueling rainy day raising him up from a Beldum. When Emerald was released, I pre-ordered it since I didn't want to pass up a Pokemon adventure, and loved it immensely---still probably my favorite game of the series, and I remember I actually used Ash's Hoenn team during the main plot which was surprisingly fun.
But that's just my relationship with Ruby and Sapphire. The truth is that a lot of folks don't like Ruby and Sapphire---while Johto added a ton of new content to Kanto, and brought back Kanto, Hoenn removed features, Day-and-Night and a second region being the most egregious, and felt almost like a different series on the surface though simultaneously felt too familiar beneath the new coat-of-paint. Personally it bugs me when people focus on what Hoenn removed, and don't focus on what it added, because I don't think it's fair to call Game Freak lazy with Ruby and Sapphire because it was probably, and arguably still is, the biggest overhaul they ever performed on the series until Generation VI with a new graphical engine, and a completely redone mechanical system that from my understanding was basically built from the ground-up. And I also believe this was a necessity, as there was incompatibility issues between the original Game Boy and the Game Boy Advance, so, well, say what you will about how Game Freak handled ORAS, but Ruby and Sapphire certainly had a lot of effort put into it, though I can see why some fans dislike it. Though it seems many folks have warmed up to it in recent years.
The biggest issue with the Hoenn Pokemon pretty much falls in-line with the above, as while the Johto Pokemon did not monopolize the spotlight in Gold and Silver, sitting back and letting the Kanto Pokemon take the spotlight once more, with Ruby and Sapphire the Hoenn Pokemon were pushed to the forefront and could not be ignored. While Ruby and Sapphire did have a decent amount of classic options still available, including some like Tentacool and Zubat who probably should've sat this one out, and the Regional Dex was actually about as varied as Johto's and far superior to Diamond and Pearl's, a ton of old Pokemon were completely missing. And not only missing from the main adventure, they weren't available period at first when Ruby and Sapphire released leading to a lot of fear and anxiety about the fate of the classics. I think this led to a lot of resentment towards the Hoenn Pokemon, and also a feeling that many of them were meant to "replace" the classics, though this has died down in recent years as both classic and new now co-exist peacefully, and also likely because the Unova Pokemon took that "counterpart" idea even further making Hoenn look modest in comparison.
I got to say, while Game Freak dividing all 386 Pokemon between R/S/E, FR/LG, Colosseum and XD definitely felt like the first obvious money-grab, each game was a pretty substantial and fun adventure and I actually enjoyed having to work to "Catch 'Em All!". I don't think any Generation after has quite captured the accomplishment of completing the National Dex like Generation III, as by Generation IV collecting all the Pokemon for the most part simply became going online and requesting folks to breed them for you as opposed to having to play through different games and catch them yourself---some might disagree with me, but Generation III was probably the funnest time to be a Pokemon fan even though the Pokemon "fad" had greatly calmed down and was possibly at an all-time low, I think those who stuck with the franchise during this time really had a blast.
Hoenn's Pokemon are a pretty eccentric bunch, as the first Pokemon game in full-color and taking place in a tropical biome, Game Freak didn't miss the chance to give us some of the most colorful and vibrant Pokemon---though this is seen as a flaw by many due to quite a substantial amount of Generation III Pokemon looking quite garish, and having rather odd and pointless markings covering their body. Remember my criticism of various Generation II Pokemon for randomly switching their color-scheme throughout their evolution? Well, it reached its peak in Generation III. Though Pokemon had reached the level of a global phenomenon, Game Freak didn't shy away from having Pokemon influenced by obscure Japanese cultural still pop up, and a lot of Hoenn Pokemon are based on pretty odd and unique concepts that likely left a lot of fans scratching their head, though this makes them extremely fun to talk about. It's actually this weirdness that makes me enjoy Hoenn so much, and, well, I absolutely love the Hoenn Pokemon---though of course my job here isn't to mindlessly praise or bash Pokemon, but try and talk about them in a fair manner, so I'll have to focus on the flaws here as well.
To finish things up, Hoenn is really chaotic when it comes to talking about the Pokemon because while Kanto mainly had full families, and Johto had a lot of single-stage Pokemon, Hoenn is oddly in the middle---it has a heft amount of full families, but it also has the most single-stage Pokemon of any Generation so I'll really be bouncing back and forth here. The best thing about Hoenn though is the variety as it introduced a lot of cool new Type combinations, and also gave a boost to the previously underutilized Ghost, Dragon, Dark, and Steel Types, so overall I thought the Pokemon themselves brought a lot to the franchise. And then there were Abilities, easily the best thing Ruby and Sapphire introduced, not only from a gameplay point of view, but also from a lore point of view as it helped make a lot of Pokemon feel unique and contributed to making them feel more fully-formed. A lot of now standard Abilities were introduced here, and I'll be paying particular focus to the Hoenn Pokemon who helped introduce them into the fold. So without ado, look forward to coverage of the Hoenn Starters next time!