Rev up those Simpson's gifs!
Aurora Beam - Ice [Special]
65/20PP/100%
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
A move that summons a miniature Aurora Borealis localized right where you happen to be battling regardless of the time of year and wherever you are in the Region. So, jokes aside, Aurora Beam is one of those moves I tend to forget about. It's honestly not that bad by any means, it has a respectable attack and with the bonus of lowering the opponent's Attack (which is useful for the normally Physically-frail Ice-type), and there's a decent amount of Pokemon who learn it, but, I dunno, it just never seems to pop up. Is that because Ice Beam is so prominent in my mind as THE Ice-type attack that I just blank out whenever this attack is used? Speaking of Ice Beam, I kind of think that Ice Beam should be the weaker of the two because "Aurora Beam" just sounds more powerful and impressive while Ice Beam sounds a bit pedestrian. But that's just my opinion.
The Aurora Borealis, from a quick Wikipedia read, actually doesn't have anything to do with ice or cold---it's associated with the Ice-type simply due to the fact that auroras occur around the poles of the Earth which just happen to be extremely cold. If anything, technically it's more of an Electric-type attack, and while I'm okay with it being the Ice-type for game purposes I do think it would've been cool had Game Freak had a bit of fun with its distribution and gave it to a couple of Electric-type Pokemon representing this, or those associated with magnets such as Magnemite and Probopass. There's a few non-Ice/Water Pokemon who get it like Cresselia and Xerneas which play up the light theme, but none as far as I know which play up the fact that auroras occur because of ionization.
So, quick little trivia bit---what's my favorite Pokemon film? It's the Deoxys film. It has a rather unique plot for Pokemon, basically a G-rated existential horror film at times with an entire city under siege and unable to really do anything about it, and the setting, La Rousse City based on Vancouver, is a really neat locale. In the film Deoxys is shown to be given the power of summoning an aurora with its funky space powers or something, and I'm disappointed we've yet to have a Deoxys to learn Aurora Beam to represent this. It's a minor issue I know, it's not like it'd help Deoxys or anything, but damn Game Freak I don't ask for much---well, except for Quiver Dance Lumineon---can't you do a throwback to this sometime with an Event Deoxys with the move? That'd be my szechuan sauce.
Hyper Beam - Normal [Special]
150/5PP/90%
The target is attacked with a powerful beam. The user can't move on the next turn.
1st turn: Attack.
2nd turn: Rest
If you've played even a single Pokemon game, you're familiar with Hyper Beam. Often positioned as the "strongest" move in the series more or less, not technically of course but it's played off as such, Hyper Beam does amazing damage. But, after using it, you're forced to recharge the next turn leaving you a sitting duck.
Except in Generation I. There were various little tricks one could use to get around Hyper Beam's recharge, but the easiest trick of them all wasn't even a trick---simply fainting a Pokemon with Hyper Beam canceled the recharge. Needless to say you could tear through almost an entire team with this move on a powerful Pokemon, one-by-one taking them out, and it was a useful move in the competitive scene because of this. Pokemon Stadium removed this trick as well as the others, either Game Freak fixing a glitch or realizing the brokenness of the move, and as of Generation II now the move always needs to recharge unless you miss. Which doesn't make much sense, because the Pokemon is still expending the energy to use the move, right? Well, needless to say Hyper Beam's use quickly saw a decline and it hasn't been buffed since. Now it seems the best user is Mega Pidgeot, and that's partially because they forgot to give it any other high-powered Normal-type attacks.
Also note Hyper Beam is now Special, where in Generation I it was Physical as a Normal-type attack. As we'll see they introduced a Physical-variant of it in Generation IV when the split occurred, but this was another hit against it since most Pokemon who used to use the move effectively were Physical-based Pokemon like Gen 1's most famous user, Tauros. Anyway, despite this, Hyper Beam remains a classic move and has stayed a TM since its inception, with virtually every fully-evolved Pokemon being capable of learning it. Even those who were once fully-evolved such as Piloswine and Porygon. The only evolved Pokemon who don't get it are those who don't have access to TMs, or non-evolving Pokemon that are considered "gimmicky" Pokemon and typically portrayed as weaklings.
This move pops up all the time in the show, and whenever it appears usually shit is going down. It used to be represented as a powerful beam of orangish-energy, but has since turned a more evil looking color to reflect how it looks in the games. Oh, and then in Pokemon Origins Snorlax launched it out of his eyes for some reason. The old-school sound effect proved pretty memorable, so Generation VI brought it back to the games.
Peck - Flying [Physical]
35/35PP/100%
The target is jabbed with a sharply pointed beak or horn.
Back in Generation I when Gust was a Flying-type move, this was the most basic Flying-type attack alongside Wing Attack---they were actually tied at first, yet while Wing Attack was learned by most of its Pokemon in their 30s, everyone who could learn Peck got it at Level 1. Wait, what!? So Peck was "technically" the better move considering you had it early on when it was actually viable, while Wing Attack came far too late in the adventure. This is why despite what the anime wanted you to think, Spearow who got Peck was superior to Wing Attack Pidgey.
Peck in Generation I was kind of the "heel move" of Flying-type attacks, with the Fearow and Dodrio lines learning it who were also usually portrayed as more antagonistic compared to the Wing Attack users. Oh, and Goldeen and Seaking got it too, using their horn as the pecking mechanism. Both Flying-type Pokemon and those with notable horns have continued to learn the move as the years have gone on, usually at early levels, including all three of the bird-based Starter Pokemon. Of the three, Torchic, Piplup, and Rowlet (it's neat we can make a trio with the bird Starters now), the latter is the only one who is actually a Flying-type, at least up until it reaches its final form. The Starters also learn Peck later than the majority of Pokemon do for some reason, learning more powerful moves before that that they get STAB from. I feel like they should give Peck a slight boost now to like 40BP or so.
Drill Peck - Flying [Physical]
80/20PP/100%
A corkscrewing attack with a sharp beak acting as a drill.
Drill Peck was the best Flying-type move in Generation I, having more power than Fly originally and lacking the recharge element of Sky Attack. And it remained that way for quite a while, as not a lot of good Flying-type attacks were introduced---even today, it's still one of the stronger Physical Flying-type attacks. It doesn't see a lot of play in the competitive scene outside of Generation I, though, since not a lot of Pokemon learn it and those who do have more important moves to use instead.
In Generation I only three Pokemon learned it---Fearow, Dodrio, and Zapdos. Though seen as the advanced version of Peck, Zapdos is the only Legendary Bird who got Drill Peck but the only one who didn't get Peck. Weird. Dodrio was its fiercest user in Generation I, as I learned when I used it in a recent playthrough of Pokemon Blue, and could do serious damage thanks to its high Attack and Speed. It remained more or less its signature move till Generation IV with the introduction of Brave Bird. Fearow though has yet to get Brave Bird, so it still has Drill Peck as its most powerful move. Only the birds learn this move, probably as its Japanese name specifies it as "Drill Beak".
Till the introduction of the Pikipek line in Generation VII the Piplup line was the only Pokemon who learned it naturally post-Generation I, plus a couple others as Egg Moves. Game Freak also gave it to Delibird in Sun and Moon at Level 25, the only attack it can naturally learn other than Present. This has increased Delibird's spot in the metagame tremendously, raising it up to the same tier as M-Rayquaza.
Submission - Fighting [Physical]
80/20PP/80%
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
The last couple of moves we've covered have had pretty minor localization changes, but here's one of the first localization changes which is likely due to the controversial element of religion in Nintendo games. You've ever wondered why Submission's newest animation is a strange wheel-like effect, and while an attack that seemingly references a fighting concept where you make the opponent completely submit hurts the user as well? The Japanese name explains it all as its name is "Jigoku Guruma", or "Hell Wheel", which according to Bulbapedia is a real-life lucha libre-style attack where you take the opponent down to the floor with you like a wheel and toss them off. Though I can't find anything when googling "Hell Wheel" other than the Bulbapedia article, using the original Japanese name does turn up results---it's one of Ken's moves in Street Fighter Alpha. The anime has always gone with this wheel-like effect, though when Ash's Charizard debuted it he spun around horizontally in the air.
Submission is the strongest Generation I attack next to Hi Jump Kick, though it comes with recoil damage. It's actually the weakest recoil move in the series to this day excluding Struggle, though that means less damage you'll take. I don't think anyone uses this move nowadays since, well, there are plenty of moves that match it without the recoil. In Generation I only Poliwrath, the Machop line, and Pinsir got it, the latter probably referencing the "Bug Wrestling" sport popular in Japan. They're still the only Pokemon to this day to have it naturally. It was a TM in Generation I and a ton more Pokemon can learn it, but past that it's been limited to the natural users and three Pokemon through Egg Move---Cyndaquil (probably because it can roll up like a wheel), Chimchar, and Drillbur, once more because it can "spin". Disappointed Donphan doesn't learn it since, y'know, it is a wheel. So, between Generation III and the release of Gen I VC, this move basically disappeared from modern games but now you can get a decent amount of Gen I Pokemon with it again. Why? Um...
The localized name combined with the image of the Pokemon slamming the foe to the ground and rolling around with them---uh, let's just say Hell Wheel perhaps would've ended up a better name in the long run.