It was for me.
Thankfully, Bethesda doesn't bow down to fanatics.
They only release better endings as DLC after fans crush them for their awful work.
It was for me.
Thankfully, Bethesda doesn't bow down to fanatics.
And?
So the series always has to be about the same thing? It can't be about the changes the rest of the world experienced after nuclear detonation? That's boring.
So the series always has to be about the same thing? It can't be about the events the world experienced before nuclear detonation? That's boring.
They only release better endings as DLC after fans crush them for their awful work.
I don't like STALKER. I like Fallout for reasons different from your own.
What draws me to Fallout is not the American retro-future theme. The retro-future theme in general is interesting to me, and I'm not big. Who's to say that something similar to the Geck initiative and the vault shelters wasn't implemented somewhere else, like Canada or the United Kingdom, or Germany? At the very least, the UK and Germany were involved in the conflict that led to nuclear destruction. And Bethesda, while having made an entry taking place in America, have demonstrated that they have their own ideas and don't have to remain utterly obedient to something another developer stipulated.
For people to say that Fallout must remain in the US is the same as saying that Bioshock needed to take place on a spaceship, as did it's spiritual predecessor. But Irrational lifted the core concepts of the game, and applied it to an original setting. And it worked out very well. It can work for Fallout, too.
No, because the game is called Fallout for a reason. However, it was never called Fallout America.
For people to say that Fallout must remain in the US is the same as saying that Bioshock needed to take place on a spaceship, as did it's spiritual predecessor. But Irrational lifted the core concepts of the game, and applied it to an original setting. And it worked out very well. It can work for Fallout, too.
Irrational made System Shock 3?!
The Fallout series always begins with a new main character, meaning that none of the sequels are direct successors.
So you haven't played Fallout 1 and 2?
i agree with you, bombadil. i feel that way about james bond, too. james bond should be american.
The Fallout series always begins with a new main character, meaning that none of the sequels are direct successors. So, it's okay for the setting to change. America isn't the only country in the world, and it certainly isn't the most interesting. It has damn near been exhausted, so a major change of scenery is in order.
So you agree the core concepts must be preserved. Fallout's one core concept is America. It's not hard to see.
The Fallout series always begins with a new main character, meaning that none of the sequels are direct successors. So, it's okay for the setting to change. America isn't the only country in the world, and it certainly isn't the most interesting. It has damn near been exhausted, so a major change of scenery is in order.
You're perfectly right and wrong at the same time. A series must be unified by core concept/s in order to remain true to itself, that's correct. Superficial stuff like settings can and should change, in order to take that core concept places, again correct.What draws me to Fallout is not the American retro-future theme. The retro-future theme in general is interesting to me, and I'm not big. Who's to say that something similar to the Geck initiative and the vault shelters wasn't implemented somewhere else, like Canada or the United Kingdom, or Germany? At the very least, the UK and Germany were involved in the conflict that led to nuclear destruction. And Bethesda, while having made an entry taking place in America, have demonstrated that they have their own ideas and don't have to remain utterly obedient to something another developer stipulated.
For people to say that Fallout must remain in the US is the same as saying that Bioshock needed to take place on a spaceship, as did it's spiritual predecessor. But Irrational lifted the core concepts of the game, and applied it to an original setting. And it worked out very well. It can work for Fallout, too.
The Fallout series always begins with a new main character, meaning that none of the sequels are direct successors. So, it's okay for the setting to change. America isn't the only country in the world, and it certainly isn't the most interesting. It has damn near been exhausted, so a major change of scenery is in order.
So now the games need to have the same main character to be considered direct successors? It's...an RPG, where you "create" your character. Do you even see the implications of using the same character for all the games?
Vaults in other countries would feel pretty cheap and sort of a lame twist on the lore. Vault-Tec was contracted by the American government and...well I don't want to spoil any of the games due to the small chance that people are reading this thread and don't know about their background, but let's just say vaults made by them in other parts of the world wouldn't make sense.
They weren't just your average private company, though. When you look at what the vaults were really for, and who was really behind them, it wouldn't make much sense.When you say it wouldn't make sense, are you saying that it's inconceivable for a private company to sign an exclusive contract with one country and then go behind it's back and work with other countries?
A New Vegas type spin off in another country would be amazing. Would sell like hotcakes I'd imagine as well.
Vaults in other countries would feel pretty cheap and sort of a lame twist on the lore. Vault-Tec was contracted by the American government and...well I don't want to spoil any of the games due to the small chance that people are reading this thread and don't know about their background, but let's just say vaults made by them in other parts of the world wouldn't make sense.
Just like Bioshock 2 focused on a villain who was the polar opposite of Andrew Ryan, it is perfectly fine for a new Fallout game to focus on other ideas, other philosophies, political movements, etc.
It could take place in France and focus on a new existentialist movement, or focus on Germany's uber-mensch proclivities. What is fundamental to this series is the fact that a particular nation's patchwork identity is being examined. But to say that the United States must be the only nation examined, despite other nations being involved in the ultimate downfall of humanity following World War 2 is ridiculous.
So, fine, let the next one take place in Boston or Montana or Atlanta. Whatever. But one day, it's going to have to take place somewhere else. There's only so many times you can tread on the same topic.
If the main character doesn't carry over, then it's an indirect sequel.
Because no other countries would have fallout shelters, and all the protagonists come from Vaults, right?
Er..I don't follow. I never said that. I was only talking about the vault project and Vault-Tec as a company.Because no other countries would have fallout shelters, and all the protagonists come from Vaults, right?
Er..I don't follow. I never said that. I was only talking about the vault project and Vault-Tec as a company.
There could certainly be some type of shelter program in other countries. Probably was. I just meant that moving the vaults and the entire vault project as we've come to know them to a different country wouldn't really make sense. It'd have to be something entirely different with a different origin.
The significance of Vaults is not about being "fallout shelters". Without spoiling anything, if you wish to make Vaults in other countries significant in a similar manner to the Vaults in the US, it'd look contrived.
My point was more that given the timeline, unless the next entry goes back in time, the vaults themselves are more of a historical curiosity rather than a necessary story device. You don't need to have a Vaul-tec analogue in order to have the story be Fallout. NV was not about Vault-Tec, or vault survivors.
My point was more that given the timeline, unless the next entry goes back in time, the vaults themselves are more of a historical curiosity rather than a necessary story device. You don't need to have a Vaul-tec analogue in order to have the story be Fallout. NV was not about Vault-Tec, or vault survivors.
Ah, my mistake. I see what you mean.My point was more that given the timeline, unless the next entry goes back in time, the vaults themselves are more of a historical curiosity rather than a necessary story device. You don't need to have a Vaul-tec analogue in order to have the story be Fallout. NV was not about Vault-Tec, or vault survivors.
I think a Fallout set outside the US would be interesting. I do see where those saying it won't work or wouldn't be Fallout are coming from, but honestly I don't care. After four main games(Fallout, Fallout 2, Fallout 3, and Fallout: New Vegas) I think setting it outside of America would be a nice change up.
Aside from the fact that Americana is deeply rooted not only in the series' history but also its distinctive art style, story themes, etc. but I'm also not sure why people are wishing for American developers to tackle cultures they're not remotely familiar with.
I'd gladly allow CDP develop an RPG about gauchos in Argentina lolCDProjektRED is obviously developing FO4.
New Fallout starts with a Vault dweller staggering out of his Vault-Tec shelter situated on the Ramstein Air Base in Germany.
Hey didn't the US annex Canada in the Fallout universe? So what if Fallout 5 took place in Cana...errr...I mean America's Northern territory? Would that still be "Fallout"?
As for everyone else, do you want a Fallout game set in another country, or do you just want a post-apocalyptic open-world RPG set there? Because there is a major difference.
Personally I think Canada would work, and I think that would be one of the more interesting areas they could explore. I'd welcome a Fallout set in Toronto or Vancouver, because you'd probably be surrounded by mad American propaganda all over the place, as it's an occupying nation.
As for everyone else, do you want a Fallout game set in another country, or do you just want a post-apocalyptic open-world RPG set there? Because there is a major difference.
It's not impossible to set a Fallout sequel in Berlin or Moscow, but it's going to be a hell of a lot different in feel. Fallout, as it's existed, is an outgrowth of American culture from the late 1940s to the late 1950s. Everything from the Vault Boy and other characatures, references to Duck and Cover and other PSAs, the style of radio and propaganda, the expansion of fallout shelters which were meant for long-term living into Vaults, the use of junk bonds to finance the Vaults, Vault Tec and other companies as an arm of the military industrial complex, and the influence of American science fiction literature (e.g. Super Mutants, secret government conspiracies) as seen to date are pretty much American expressions of society during the early Cold War. You cannot just shoehorn that into Berlin, add some beer steins, leiderhosen, and a big wall and expect it to come across as anything more than just a shoehorn with the additions of some beer steins, leiderhosen, and a big wall.Even when something is a core idea, it doesn't mean it can't be shifted. What are some things about the United States that are integrated into the FO series? Patriotism? Exceptionalism? Optimism? War Paranoia? Do these concepts not exist at all in other nations? Is it impossible for post-Apocalyptic Germany or China to have a similar situation?
It wouldn't, but the military-industrial complex had different expressions and different powers in Europe. I guess you could say it was a growth of the general imperial powers that the US had in places like Occupied West Germany and work it that way, but it's a stretch.When you say it wouldn't make sense, are you saying that it's inconceivable for a private company to sign an exclusive contract with one country and then go behind it's back and work with other countries?
Yup, Canada might work and maybe even Mexico, but it's really only because they're so close to the US geographically and culturally (at least in FO's universe).Personally I think Canada would work, and I think that would be one of the more interesting areas they could explore. I'd welcome a Fallout set in Toronto or Vancouver, because you'd probably be surrounded by mad American propaganda all over the place, as it's an occupying nation.
As for everyone else, do you want a Fallout game set in another country, or do you just want a post-apocalyptic open-world RPG set there? Because there is a major difference.
I always thought it would be interesting to see what things were like in China. The arguments I've seen for why a Fallout game should be in the U.S. are mentally exhausting to me. All I can say is... really?
Don't get me wrong, I like the discussion, because people are opening up my eyes to a lot of the subtexts in the Fallout universe, talking about things I've never thought of, like GungHo's post directly above. Very informative and awesome post, but I can't help but think how awesome it would be to have these same talented people at Bethesda or Obsidian tackle a setting outside of the U.S.