You can relax, the chance of this happening (as stated in the article) are about as likely as you going down to Burger King and spending $1,000 on a Whopper.Prine said:This is a bullshit purchase if its for the games. I fucking hate Epic and thier games. Dont buy them MS
You guys haven't heard this speech yet?ZeroTolerance said:"Yes We Can"
Prine said:This is a bullshit purchase if its for the games. I fucking hate Epic and thier games. Dont buy them MS
Was that his Bob the Builder speech?MWS Natural said:
Day one pal.... day one! :loldisappeared said:Gears of Cooking Mama.
DopeyFish said:do me a favor and ballpark how much UE3 licensing gets Epic
just remember each license is around $500,000!
Unreal Engine 2 Licensing Terms
Representing years of development and powering numerous best-selling titles on multiple platforms, the Unreal Engine 2 technology is available for license on a per-platform basis. Three platforms are available: PC, Xbox, and PlayStation2?.
A PC platform license is only required if you intend to ship a retail PC game. If you are developing a console-only title, you may freely use the PC code for development, testing and for its back-end game-server components (for multiplayer games). Note that a PC license includes the right to ship your game on all personal computer operating systems, including Windows and Linux, as well as MacOS? X; by paying once for the PC platform license you may ship on any or all of these operating systems at no additional cost.
Royalty-Bearing License - For retail console & PC products
A non-refundable, non-recoupable license fee is due on execution of the agreement. The cost is US $350,000 for one of the available Unreal Engine 2 platforms, plus US $50,000 for each additional platform. A royalty of 3% is due on all revenue from the game, calculated on the wholesale price of the product minus (for console SKUs) console manufacturer fees. In the case of massive-multiplayer online games, the royalty is also due on the additional forms of revenue including subscriptions and advertisements.
Custom License Terms - For non-traditional products
The Unreal Engine has been used in the development of many non-traditional products, ranging from mass-market educational games to custom training applications and the non-retail America's Army game developed by the U.S. Department of Defense. For custom applications that only require script access (rather than full C++ source), and only require redistribution to a small set of clients, the Runtime Edition is available and may be more suitable than a full Unreal Engine license. Where either full source code and support, or widespread redistribution is required, please contact licensing@epicgames.com to discuss custom license terms.
Unreal Engine 3 Licensing Terms
Unreal Engine 3 is available for license now, and is aimed at game developers who are targeting next-generation consoles such as Xbox 360 and Playstation 3, as well as DirectX? 10-based PCs. Several Unreal Engine 3 projects are already underway; however, pricing has not been publicly announced. If you are looking to develop a next-generation game, please contact us at licensing@epicgames.com to begin discussions.
Shard said:Today must be rampant rumor day, I do not like this.
Luckyman said::lol :lol :lol
No.. seriously. Epic isn't worth 1B.
Sol.. said:ROFLROFLROFL...wait, what is he a fanboy of?
DeaconKnowledge said:1 Billion dollars for 2 IPs, one that MS has near complete control over.
Yeah, this sounds stupid. REAL stupid.
Amir0x said:Their best evidence for this prediction (according to Gameepro) is that Microsoft helped fund a project by this developer which happened to be successful.
Nolan. said:With that billion they'd be better off buying Sega ip's that aren't likely to be used by them anymore. It wouldn't even cost a billion and it would still be better than buying epic. This had better be fake.
Amir0x said:Their best evidence for this prediction (according to Gameepro) is that Microsoft helped fund a project by this developer which happened to be successful.
And from that, they'd throw a BILLION DOLLARS to buy them? And they'd decide to announce something of THAT magnitude at GDC?
I'm surprised console manufacturers haven't purchased every developer ever with evidence this great!
solid2snake said:why buy Epic, if you can get GTA5 and Madden 2XXX exclusive? these games would be more important than Gears of Mama.
Mooreberg said:I'm pretty sure EA's contract with the NFL prohibits them from taking money from elsewhere to make it exclusive to one platform. If you want GTA, you have to buy the rest of Take 2 with it (not necessarily bad, but probably not what they're looking for).
Wasn't there some rumor a while back that Rockstar North could eventually break away from Take 2? If true, Take 2 would want to sell now rather than later.
Rare says "lulz"Luckyman said:No.. seriously. Epic isn't worth 1B.
jetjevons said:Well to be fair they would also get the Unreal Engine tech and all it's future iterations.
And nobody would use it because they'd have to pay one of their biggest competitors to use it. cfr. Renderware, Criterion and EA situation.jetjevons said:Well to be fair they would also get the Unreal Engine tech and all it's future iterations.
$377 millionLittleTokyo said:A billion huh? How much did they spend on Rare?
Arkaerial said:Actually they don't make it public but I remember hearing it was closer to 1 million. It cost $350,000 for the UE2 license. Here is a quote from Epics licensing.