Knight Wars is now LOTR Aragorn's Quest, Sphear was some shooter from N-Space.Penguin said:What are/were Sphear and Knight Wars?
[Nintex] said:Nintendo probably isn't interested because they don't like creative freedom all that much. See the Retro Studios 'incident'.
KareBear said:
Penguin said:What are/were Sphear and Knight Wars?
apana said:We don't know every details of what happened with Retro departure but it is safe to assume Nintendo was pretty heavy handed. For what it's worth Retro did get the choice of working on Donkey Kong or continuing on their own experiments. Miyamoto initially was expecting them to decline.
Shiggy said:Initially, Nintendo wanted them to do a Sheik title. Continuing on their own experiments would've been not really true, Nintendo was pretty harsh during that time when it came to new IPs for the hardcore crowd; they did not want those from Retro Studios (neither from NST).
The RS leads wanted to work on their own projects, Nintendo did not want that. That's why they left.
John Harker said:it's probably not that big, considering EM2
Shiggy said:Initially, Nintendo wanted them to do a Sheik title. Continuing on their own experiments would've been not really true, Nintendo was pretty harsh during that time when it came to new IPs for the hardcore crowd; they did not want those from Retro Studios (neither from NST).
The RS leads wanted to work on their own projects, Nintendo did not want that. That's why they left.
That Retro was, at one point, working on a Zelda game was known for a while, but the rumors never made it clear whether it was a spinoff or a "real" Zelda title (given that Twilight Princess sold far better in the West than in Japan, it wasn't totally unthinkable that they'd hand the series to a Western team). And this is the first I've heard of it being a Sheik game.[Nintex] said:You guys didn't know about the Sheik title? It was a well known fact that Retro Studios was doing some Zelda thing for a while. You don't have the Zelda sword and shield on a meeting room wall for shits and giggles.
[Nintex] said:You guys didn't know about the Sheik title? It was a well known fact that Retro Studios was doing some Zelda thing for a while. You don't have the Zelda sword and shield on a meeting room wall for shits and giggles.
Report: Disney Interactive Sees Significant Layoffs
Reports trickling out of game publisher Disney Interactive indicate severe layoffs at the company, including at its Austin-based Junction Point Studios and its Los Angeles headquarters.
"Sources familiar with the situation" told CNBC that a "significant portion" of the division's employees have been let go, citing "some insiders" as reporting the cutbacks may have affected up to half of the studio's 700 employees.
Schell Games' Bryan Cash was among the first to tweet about the layoffs earlier today, offering "condolences to those folks laid off from Junction Point." Other developers have been tweeting similar sentiments, and telling Gamasutra they've heard reports of layoffs at the company.
When Gamasutra requested an official comment on these reports from a studio spokesperson, we were told she could not comment because she had been "affected" by the layoffs.
Despite these reports, Gamasutra has been told that Disney studio Junction Point has not been closed entirely, and that designer Warren Spector is still with the company.
SolidSnakex said:Holy shit they had 700 employees?
That's not Junction Point, that's Disney Interactive as a whole. when even company's spokesperson is gone you know something big is happening :OSolidSnakex said:Holy shit they had 700 employees?
Glendale took a massive hit today. :|miladesn said:Update
http://www.gamasutra.com/view/news/32616/Report_Disney_Interactive_Sees_Significant_Layoffs.php
this sounds bigger than I thought
Zoe said:This is across all of Disney's studios.
Retro Studios may have been working on a Sheik title??Shiggy said:Initially, Nintendo wanted them to do a Sheik title. Continuing on their own experiments would've been not really true, Nintendo was pretty harsh during that time when it came to new IPs for the hardcore crowd; they did not want those from Retro Studios (neither from NST).
The RS leads wanted to work on their own projects, Nintendo did not want that. That's why they left.
it's unbelievableMrbob said:Didn't this game sell like 1.5 million copies in December? What is wrong with this industry.
That's some grim, almost-funny stuff. Sorry to hear about this, I was hoping Epic Mickey did well enough in the US to keep the studio running full strength.When Gamasutra requested an official comment on these reports from a studio spokesperson, we were told she could not comment because she had been "affected" by the layoffs.
Father_Brain said:Maybe, if he's happy working on existing Nintendo IP. Nintendo is known to have killed at least three Western-developed, core-oriented new-IP titles this gen (Sphear, Knight Wars, Project HAMMER), so I'm not sure how big on creative freedom they really are these days.
Game Director Junction Point Studios 2008 2011
New IP codename Project Orange
Managed cross discipline team of 21, worked with whole team as vision holder.
Responsible for all project creative vision.
Develop and oversee gameplay prototype design, look, feel, quality and tone.
Shiggy said:So this "Project Orange" (Xbox 360?) was canned?
TSA said:
Ahoi-Brause said:Epic mickey didnt do well in europe because we had grittier mickey mouse comics for decades now. The game kinda lost it's biggest selling point with that.
http://i53.tinypic.com/esqgcw.jpg[IMG][/QUOTE]
Speaking of grittier Euro disney comics, I really hope we see a decent Papernik game one day.
Lijik said:Speaking of grittier Euro disney comics, I really hope we see a decent Papernik game one day.
cjelly said:I really fear for Black Rock now.
Sagitario said:Wait... Has Epic Mickey 2 been confirmed?