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Rumor: Microsoft announcing Indie self-publishing for Xbox One this week at BUILD?

Jagerbizzle

Neo Member
Not sure if this was posted yet: http://blogs.unity3d.com/2013/06/27/build-conference/

If that news isn’t thrilling enough, we also announced that we’re collaborating with Microsoft to develop tools for the Xbox One entertainment system, including support for many next-generation features like enhanced Kinect gestures and recognition, multiplayer matchmaking, SmartGlass and cloud stuff.

Oh, and developers who build games published by Microsoft Studios get the tools for both Xbox 360 and Xbox One free of charge.
 

RetroDLC

Foundations of Burden
There's not much point in XB1 supporting Unity if it's not allowing indie developers to self-publish, the whole point of the engine is to be completely accessible for every type of developer. I was hoping one of the next gen consoles would take an Apple app store approach to indie games (low publishing fees, consumer hardware useable as test kits, public tools and such) and so far Sony is the one platform nearest to that.
 
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