LordBaztion
Member
Hype
Unless its another shared world MP.
Unless its another shared world MP.
Those three green lights aren't exclusive to Sam Fisher canonically and very, very few developers in 2016 have a mascot. Ubisoft isn't one of them. And if they did have any Sam Fisher wouldn't be one of them.
I guess their is always a chance, with the ever-growing success of Rainbow Six Siege-which I would rank somewhere between Vegas and Raven Shield-maybe they'll pull something similar.
But Ubisoft is very aware how alienating a stealth game can be, especially ones that require an abundance of patience.
https://medium.com/@michaelgapper/asymmetric-warfare-9622e5f84185#.j6g4vzbfx
On a pure mechanics angle the series has always been better than MGS in the genre, especially when it came to lighting.Watch this become a better MGS than Ground Zeroes/Phantom Pain.
YESSS
Blacklist was fantastic
I can confirm Crossing Eden had a lot of accurate Watch Dogs 2 info well before the rumors.One of them dropped some WD2 and ACS info earlier in the year that the Nirolak can vouch for.
Mgsv didn't have that though and everybody missed the point of its incredibly ground breaking mission design and whined that there was nothing to do. The lack of generic open world collect the dots shit was what made mgsv an actually infesting open world game. The open world was actually crucial to the mission design, unlike any other open world game before or since.It's going to be like MGSV with Ubisoft open world trite isn't it?
Yeah, I honestly couldn't see them making more games with guy who voiced Sam in Blacklist.
He just sounded terrible all around. A lot of fans liked/accepted the changed from Hayter to Kiefer for MGSV. I haven't see anyone defend blacklist fisher.
But you still did have a lot of shit to collect and outposts to clear out, having empty space between the interesting bits is not groundbreaking, (hello, Red Dead, Shadow of the Colossus), certainly not the way it was used in MGSV, where the world actively goes against the narrative. You never spot a single rebel in the open world actually rebelling against the military force. Yet they constantly harp on your actions helping them out. It's the quietest warzone ever.Mgsv didn't have that though and everybody missed the point of its incredibly ground breaking mission design and whined that there was nothing to do. The lack of generic open world collect the dots shit was what made mgsv an actually infesting open world game. The open world was actually crucial to the mission design, unlike any other open world game before or since.
They did? You could have fooled me.
To throw a date on this: I did see Ironside and one his daughters at the TO studio last summer. This was just good timing, as I was there on other business.
I have two sources who worked on the set of The Space Between (http://www.imdb.com/title/tt4682922/), which was shooting in TO. Ironside mentioned he was working on a new Splinter Cell. One source is someone I trust, the other is an acquaintance by degrees.
The movie shoot overlapped the same week as my encounter. As I understand it, he was here for the movie first and worked in the studio visit while in town.
None of us is bound by NDA over this, given our connections and circumstances, but it still feels shady to talk about since it's not official. I was surprised I hadn't seen this news from someone else by now, to be honest.
I know UbiSoft TO has a wonderful new mocap studio.
While I did express disappointment it wasn't shown at E3, this thing could be early along. I haven't seen actual in-game assets or production assets for myself (like the Syndicate extra timeline story). I don't know who is making it. I know other dev studios have used the mocap studio.
Remember Ubisoft studios collaborate often. The TO studio contributed content to Watch_Dogs 2, and For Honor also takes up a chunk there. I'd like to say this was another TO take on the franchise, but I will not until I know more.
Where is this overwhelming negativity against Kiefer? Because I haven't seen it. There was some buzz before release, but I haven't seen many complain after GZ and TPP released.
I hope that because they have Ironside back on board this is the case. No hate for the guy who played him in mo-cap for Blacklist but because Ironside wasn't involved I wasn't surprised Sam Fisher in SCBL was kinda gung ho about a lot of things like torture and stuff.I'd be happy if we get back the anti-jingoist feel of the older games, and Fisher becomes a character again rather than generic protagonist man.
Blacklist is maybe about as scripted as all the other Splinter Cell games have been. So ¯\_(ツ_/¯ I guessMake levels Organic like MGSV. Dont gives us that highly scripted blacklist nonsense. It can look cool but quickly loses its novelty. Standard has been set really high by TPP.
UPDATE:
Might be awhile before we see it.
Older splinter cells had authenticity to it, blacklist had conveniently placed chest high walls and three enemies standing close to each other for the players to perform a cinematic headshotsBlacklist is maybe about as scripted as all the other Splinter Cell games have been. So ¯_(ツ_/¯ I guess