from OP said:LPVG has learned that these controllers are designed to phase out the Wii Remote over time, featuring much of their same functionality. Players with existing Wii Remotes will be able to use them for some multi player titles, but not all releases.
So once again we won't have all the standard buttons and sticks and pads of a regular controller? I can't see how they cram all these buttons onto 2 mini wiimotes.
It is pretty wholly unsurprising that there'd be motion controls. We already know that Zelda BotW has them (giant hammer puzzle) and it's going to be on NX. While it surely could have been adapted to standard controls, it would kind of miss the point of having fun golfing a huge physics object.
If that doesn't make everyone panic about what this box is going to do, I don't know what will. Still worried about wiimote compatibility???? S.M.F.H.
I'm all for remasters being developed and released in the final years of a console. I want nothing but new games and new experiences during the first few years of the NX.
Aaand my interest's gone.
Pls no waggle. I'm going to have to get one for MonHun, so pls no waggle.
Then how do you expect Splatoon or Pikmin to function on the NX (more so the former)? Some form of motion controls for the NX was inevitable.
If that doesn't make everyone panic about what this box is going to do, I don't know what will. Still worried about wiimote compatibility???? S.M.F.H.
I pray that Nintendo develops games that don't hinge on the waggle to be "fun". Sure, you could play those games in tablet mode, but if it's obvious that a game is designed for motion controls the experience may be subpar (which is still leaps and bounds better than the Wiimote experience was).Have you read the article? What do you think NX is when the controllers are attached?
Since the two parts have to connect to the NX itself, it likely won't be mandatory. But games like Splatoon, where most preferred motion controls, pretty much need the functionality retained on the NX to not piss of the majority. And besides, it's not like past MH games on Nintendo systems forced you to use motion controls.Aaand my interest's gone.
Pls no waggle. I'm going to have to get one for MonHun, so pls no waggle.
Ah yes, it all makes sense now.
Why do you guys reckon the NES mini controllers use the wiimote plugs? For backwards compatibility with consoles that no one plays anymore? No sir, it's because they are coming out with updated wiimotes for NX that also feature that extension plug. That way you can also use the controllers for NES VC on NX.
This rumour is 100% a lock.
The motion controllers aren't terribly surprising to me, but I am very intrigued by the "advanced haptics". The major issue with motion controls is the lack of feedback when, say, swinging a sword into a wall... if they've implemented some new haptics solution which makes that feel at least a bit more natural and realistic that would be very welcome.
The odd bit in the article is the part where they say you can use existing Wii Motion Plus controllers, which presumably don't have these new haptics. This would also imply that the new motion controllers haven't advanced the motion tech anymore than the Wii Motion Plus controllers which would be pretty disappointing. I wouldn't be surprised if that part of the rumor isn't accurate.
Interesting... Wonder if this also means they will continue IR control support in some games.
Splatoon, Pikmin 3, & Nintendo Land say hi.You can tap into a Wiimote with a bluetooth dongle and two megs of software. The fact that they're usable as controllers says nothing concerning to me, only if "motion control" becomes a software priority again. The WiiU barely used motion outside of what, Star Fox?
I sure hope so, because that's awesome.To be honest I'm afraid you could be onto something
Thank you.Splatoon has control that is damn near mouse and keyboard level and I would be heartbroken if motion controls were removed from it. Just sayin'.
Then how do you expect Splatoon or Pikmin to function on the NX (more so the former)? Some form of motion controls on the NX was inevitable.
I sure hope so, because that's awesome.
Would also be neat if Nintendo allowed somehow the detachable controllers to be used both in a similar way to wiimote+nunchuk and to attach to form a standard controller for action games and stuff that plays better that way.
This guy gets it.Splatoon has control that is damn near mouse and keyboard level and I would be heartbroken if motion controls were removed from it. Just sayin'.
The controllers are detachable so when they're plugged in they'll be a normal controller.Aaand my interest's gone.
Pls no waggle. I'm going to have to get one for MonHun, so pls no waggle.
...and the waggle of Twilight Princess' Wii sword gameplay makes a comeback in BotW!
Oh God please no.
The controllers are detachable so when they're plugged in they'll be a normal controller.
Absolutely nothing negative about this rumor, just new ways to play being added.
This will allow for two player multiplayer out of the box or very advanced motion controls for one person on top of allowing for normal controls.
There hasn't been waggle on anything for years, motion plus is ��
I pray that Nintendo develops games that don't hinge on the waggle to be "fun". Sure, you could play those games in tablet mode, but if it's obvious that a game is designed for motion controls the experience may be subpar (which is still leaps and bounds better than the Wiimote experience was).
It's almost like some people never played a Wii game past the launch lineup.No "waggle", man. It's not gonna happen, so calm down. Motions? Yes. Waggle? No. Rejoice.
How can it be comfortable to hold and at the same time be attachable to a screen?
I gotta say, it actually surprises me that, at least on this thread, a lot of people are actually ok with motion controllers to be back.
I can promise you, it's not a hybrid system.
...and the waggle of Twilight Princess' Wii sword gameplay makes a comeback in BotW!
Oh God please no.
I can promise you, it's not a hybrid system.
It's almost like some people never played a Wii game past the launch lineup.
I can promise you, it's not a hybrid system.
What? You control the hammer with buttons.
Eurogamer says otherwise.I can promise you, it's not a hybrid system.
I can promise you, it's not a hybrid system.
I can promise you, it's not a hybrid system.
Insider claiming knowledge?
The hammer that's anchored inside a shrine and is 10 times bigger than Link is controllable with buttons?
Shaking the remote for DKC and NSMB is sort of annoying, but nothing like Twilight Princess. Implying that Skyward Sword or the Zelda attaction in Nintendoland are anything like remote waggling in TP is you being obtuse.New Super Mario Bros. Wii (2009), Donkey Kong Country Returns (2010), Skyward Sword (2011), Nintendo Land (2012), and Pikmin 3 (2013) all used "waggle" as the only control input method for certain actions.
...and the waggle of Twilight Princess' Wii sword gameplay makes a comeback in BotW!
Oh God please no.
The force feedback functionality of the controller has been described by one source as very similar to the Vive controller, in that it alters intensity, pulsing patterns and duration of vibration to mimic the sensation of a range of different movement types. Its not just one vibration for all situations, theres a notable difference between the hard abrupt feedback of a sword clash or the softer, longer thud of something like hitting a tennis ball.
I can promise you, it's not a hybrid system.