Seriously? So there's hope for this port on PSN?Alpha_eX said:Someone at Sega reads GAF, other games up on PN and Debug PSN have been taken down. :lol
besiktas1 said:Wait a minute I'm confused, is there going to more Dreamcast games (quickly) ported to XBLA or is it just this?
besiktas1 said:Wait a minute I'm confused, is there going to more Dreamcast games (quickly) ported to XBLA or is it just this?
Kulock said:There is a PC version. That's what they're using.
brain_stew said:Crazy Taxi has a PC version as well, its a perfect candidate for a cheap port.
Alpha_eX said:Far too much because of all the music and brand licences that were in the original game. Not a cheap port if they want it to be the same as the original.
Kulock said:[
And they ripped out the licensed music, but offered an option to play MP3s from your Memory Stick so you could play the music unofficially.
So no power stone Damn it.Alpha_eX said:There were a few up on Debug PSN before they were taken down, nothing good. Did hear about Cosmic Smash being on their though.
Was Sonic Adventure on there?Alpha_eX said:There were a few up on Debug PSN before they were taken down, nothing good. Did hear about Cosmic Smash being on their though.
THE KILLER WHALEvoltron said:So does this game have RPG elements?
What makes it such a treasured memory for many people?
voltron said:So does this game have RPG elements?
What makes it such a treasured memory for many people?
voltron said:So does this game have RPG elements?
What makes it such a treasured memory for many people?
voltron said:So does this game have RPG elements?
What makes it such a treasured memory for many people?
voltron said:So does this game have RPG elements?
What makes it such a treasured memory for many people?
Sega1991 said:It has RPG elements in the sense that there's an overworld/hub of sorts with NPCs and you acquire new gear throughout the course of the game (and that new gear is usually essential to progressing to the next area).
It's beloved for many reasons. For it's time, it was very ambitious - six playable characters, each with their own unique play style, and a storyline that often intersects with the story of the other six characters (while telling its own story all the same).
A lot of the concepts used in pretty much every 3D Sonic game were pioneered in Sonic Adventure, and often done better in it as well. Sonic Adventure also features some of the most solid, varied level designs in all of 3D Sonic, full of plenty of shortcuts and secret areas. It is also perhaps the last Sonic game not to focus exclusively on running fast, giving Sonic himself a number of slower platforming sections and even a degree of puzzle solving. It is the most well-rounded 3D Sonic game, even today.
Unfortunately, the game is a contender for having aged the worst since its release. The game has poor animation, comical english voice acting, unstable collision detection, ghastly graphics and depending on who you're playing as, somewhat floaty controls.
If you can get past that stuff, the game still has a degree of charm, however.
Blueblur1 said:Plus, it introduced Chao and the US Dreamcast version had a simple but rewarding online support that included trading Chao online and downloadable mini-mission that were part of contests. Sega has never really done that since Sonic Adventure.
I miss that stuff. Oh, SegaNet.
Dani said:So, it's responsible for what I see as the downfall of gaming icon?
Teknoman said:
- First and last time(?) decent voice acting ever graced the Sonic series (All the characters sound exactly as you'd think they would for the most part)
I don't believe so. I feel Sonic's downfall is squarely the fault of Sega executives trying to squeeze money out of the one property that would guarantee them success. Sonic Adventure 2, while not as great or charming as it's predecessor, was still a very solid and fun game. But once the Dreamcast died and Sega nearly faded away, a bevvy of Sonic titles started pouring out from Sega. Some were decent (see Sonic Advance/Rush series) and some were noticeably rushed and unpolished products (see Sonic Heroes, Shadow the Hedgehog, etc.). If you give Sonic Team a decent budget and deadline, they can crank out a decent game (see Sonic Unleashed X360). (I find Unleashed X360 to be an admirable effort by what is rumored to be a Sonic Team that's staffed with young, rookie developers.)Dani said:So, it's responsible for what I see as the downfall of gaming icon?
The whale thingie looked cool years ago, and the girlfriend is a Sonic nut so I'll be getting this game for convenience sake.
Blueblur1 said:I don't believe so. I feel Sonic's downfall is squarely the fault of Sega executives trying to squeeze money out of the one property that would guarantee them success. Sonic Adventure 2, while not as great or charming as it's predecessor, was still a very solid and fun game. But once the Dreamcast died and Sega nearly faded away, a bevvy of Sonic titles started pouring out from Sega. Some were decent (see Sonic Advance/Rush series) and some were noticeably rushed and unpolished products (see Sonic Heroes, Shadow the Hedgehog, etc.). If you give Sonic Team a decent budget and deadline, they can crank out a decent game (see Sonic Unleashed X360). (I find Unleashed X360 to be an admirable effort by what is rumored to be a Sonic Team that's staffed with young, rookie developers.)
On more bit about the "magic" of Sonic Adventure: There were forums and official Sega IRC channels that facilitated fanboy fangasms that I will never forget. I recall staying up late one night posting on the forums (via the game's browser) hoping that they would magically put up the recently announced Chao Black Market. Of course, I wasted that night/early morning because the Chao Black Market debuted 6 or 7 months later.
I was still playing Sonic Adventure at the time though. I was addicted.
Agreed. They really stepped up their game for Unleashed and Black Knight.NTom64 said:Everything after 06 (which was the bottom of the barrel, besides Dan Green and Mike Pollock) had "decent" VA work IMO. Black Knight especially, though obviously the same can't be said for the gameplay itself.
brain_stew said:Sadly, judging from the pictures it looks like Sega's porting team couldn't even figure out how to implement this little improvement over the stock PC game. Same goes for widescreen as well, its really shameful.
With the draw distance improved, the widescreen hack and a load of supersampling the game looks really quite nice and much improved and still runs at a perfect 60fps, these fixes should really have been included in the XBLA release. I'd take some shots but FRAPs seems to be playing up when I use supersampling in the game.
Dani said:They could be aiming for an untouched port, keep the original graphics intact... for whatever inane reason.
brain_stew said:Well that's one way to spin it.............
I'm Sure there's loads of people out there that have nostalgia for popin, shitty framerates and aliasing. The fact that they're porting the PC version completely undoes any assertion that accuracy was their aim, they're clearly just lazy/untalented/uncaring/understaffed/underpaid hacks and this is a cheap cash in, nothing more.
Dani said:Take a gander at the Wii's Virtual Console. Some folks do want games as they were.
However XBLA really isn't the best place to do it and certainly not with a flagship property like Sonic.
Then again, it is Sega.
Dani said:Wait, no, fuck it. It's a shambles and a disgrace. Someone just a few posts up made a simple tweak and improvement with a few minutes work that this port could have used and didn't.
First and last time(?) decent voice acting ever graced the Sonic series (All the characters sound exactly as you'd think they would for the most part)
Alpha_eX said:Did hear about Cosmic Smash being on their though.
Rlan said:AWW YEAH THIS IS HAPPENIN'
WATCH OUT YOU'RE GONNA CRASH!! AHH!
oh noKulock said:http://www.youtube.com/watch?v=LZBxM0HbNpc#t=4m09s
Knuckles' reaction to being hit is just the worst. :lol
Oh no! :lolKulock said:http://www.youtube.com/watch?v=LZBxM0HbNpc#t=4m09s
Knuckles' reaction to being hit is just the worst. :lol
brain_stew said:No but forcing some form of AA through your drivers should work, oh and use that tool that SEGA1991 just linked to play it at your native resolution. If you've got a 5xxx series card you should be able to force supersampling as well.
N4Us said:oh no
Knuckles voice reminds me of Brian from Family Guy for some bizarre reason
Combichristoffersen said:Yeah, I have a 5770, so I'll look into forcing supersampling and AA. I assume you do that via the Catalyst control center?
Sega Japan > Sega America.Teknoman said:Man...this is just all kinds of messed up. And we cant just say "its sega" because Virtual On: Oratorio Tangram XBLA is excellent. There has to be something else going on. Even Outrun on xbla looks nice.
Don't tempt them!HUELEN10 said:
WHY SEGA WHY!?!?!?!?!?!?!?!?!
They couldn't be lazier if they tried! WTF. :lol
Wren said:Reinstalled Sonic DX on my PC to test out some of the tweaks mentioned in this thread. Holy shit, this game has got to have the worst camera of all time. I mean, I remember it being bad. But god damn.
Wren said:Reinstalled Sonic DX on my PC to test out some of the tweaks mentioned in this thread. Holy shit, this game has got to have the worst camera of all time. I mean, I remember it being bad. But god damn.
You'reDani said:Your robbing Sega of money. At least wait and buy it on XBLA so you can be reminded after giving away your money.
Your going against Sega's plan here.