The 2 videos shown a lot of time it dropped below 30. Did you only watched the first minute of the 1st video or something.? Saying half of the time at 30fps was being generous.
Ok, in the video, it does fluctuate a lot between 26-30, I must have remembered the video incorrectly.
My point, however, still holds: the game does not have an "embarrassing" or "ridiculous" framerate compared to what we got on current-gen consoles or even next-gen consoles. You pretty much get what happens when a developer tries to "max out" a given framerate limit. As I said, I don't want to defend that generally, I would very much prefer that developers would give locked framerates a higher priority, but it's far from being the disaster as which it is constantly being portrayed. When you play Ryse, the last thing you will think about is the framerate, with the few exceptions that I mentioned. I dear anyone to spot those 28-30 fluctuations without tool support. It's nowhere near as bad as Dead Rising 3.
I just feel like the game provokes overstatements, as it is always used as an example for why the Xbox One is not underpowered (when it just is underpowered). The problem with that is not that the game is in fact not looking or performing good, it's that the argument of defending the Xbox One's hardware by citing Ryse is inherently flawed, and that is what should be criticized. (By the way, the really funny thing about Ryse as a showcase for the console is that almost all scenes that were shown in gifs or screenshots pre-launch turned out to be from pre-rendered cutscenes).