Did I say something bad about the PS4 or something? I have no idea what you're talking about. I think maybe the only one with console wars on the brain is you.Xbox One thread but got to drag that PS4 just cause.
Did I say something bad about the PS4 or something? I have no idea what you're talking about. I think maybe the only one with console wars on the brain is you.Xbox One thread but got to drag that PS4 just cause.
VRWERXs press release stated that Paranormal Activity VR would be released in 2016 for all major head-mounted displays including HTC Vive, Sonys Project Morpheus, Oculus Rift; PC; mobile; and consoles, including Xbox One and PlayStation® 4. Now, it makes sense for the game to support Vive, Oculus, Morpheus, and even mobile (Samsung and Google both have VR solutions), but as far as we know from Microsofts announced partnership with Oculus Rift, virtual reality gaming on the Xbox One is going to be limited to a weird fake living room where you can play your console games instead of your actual real-life living room. So we emailed VRWERX for clarification, and got this in response:
Xbox One announced a partnership with Oculus this week, so as far as VR is concerned we will have a VR and non VR version for Xbox One and PS4. Distribution will be for HTC Vive, Oculus, Morpheus and non VR for Xbox One and PS4.
Now, again, the partnership that Microsoft announced at Oculus E3 press conference was limited to that faux-living room experience, so VRWERXs response really only raised more questions than answers. For instance, what about the non VR versions? Will the Xbox One version actually have a virtual reality version, or will it be strictly limited to the non VR version?
We will be making VR and Non VR versions. So yes, their [sic] will be an Oculus version to play on Xbox One and a non VR version for Xbox One. Also a Sony Morpheus version for PS4 and a non VR for PS4.
Thats promising, but again, thats not what Microsoft announced. So we asked directly if the Xbox One virtual reality capabilities VRWERX was referring to were limited to the living room streaming
Regular VR version is playable on Xbox One. Non-VR version is traditional game play. Same game just no VR input. Does that make sense? I cannot respond to Oculus and Microsoft relationship outside of the fact that Xbox One supports Oculus.
We're seeing quite a few GearVR apps that were ported to or from PC and the DK2. No reason it couldn't happen this way. Especially when both XB1 and PC will be running on more or less the same operating system.Devs aren't going to target an absolutely wireframe barebones level of graphical content as their entry point to the insanely mismatched and minature "Has Oculus Rift CV1 and wants to plug it into a goddam Xbone" market.
I'm pretty sure this was a case of the developer making assumptions based on MS's statements about VR. It may happen, it may not, but I don't think this developer has any inside knowledge.
When they say natively supporting Xbox One, they must mean that weird thing where you play your non-1080p game in a virtual room on a couch that simulates a TV being 1080p.
Once DX12 and The Cloud come into play I see no reason this couldn't happen.
You all are so busy arguing fucking specs and doing console posturing, that you haven't taken a minute to think about how likely this information is to be true based on how it came out.
It's nonsense.
VRWERX released the PR June 16th:
http://media.wix.com/ugd/64c45d_ccc167205a724e0aac8631688db0f738.pdf
It had the same language used in this article. If the plan was to keep this native support under wraps, this would have changed already. If it wasn't, it would have been revealed to great bombast at E3.
This means nothing.
Isn't the Oculus speced for pretty damn high end PCs? Or does it not matter?
Actually I think he's mad at you for saying something positive about the PS4.Did I say something bad about the PS4 or something? I have no idea what you're talking about. I think maybe the only one with console wars on the brain is you.
At a whooping 15 frames a second I imagine
Isn't the Oculus speced for pretty damn high end PCs? Or does it not matter?
Actually I think he's mad at you for saying something positive about the PS4.
Where do people get this idea that the XBO is incapable of doing VR? Is there like some magic teraflop rating at which VR begins to exist?
Isn't the Oculus speced for pretty damn high end PCs? Or does it not matter?
Ha, seriously.It's definitely not that.
Reprojection is software based, not hardware. XB1 could do it as well, and even PC eventually. In fact, if something like this were to happen, I wouldn't be surprised to hear that Oculus worked with MS to achieve this functionality. Then again, MS is a software company and can probably figure this stuff out on their own.It's because to be able to do some half decent VR the PS4 needs custom hardware (which works hand in hand with their reprojection 120HZ solution), given its relatively weak CPU and GPU.
The XB1's GPU is 40% weaker (while the CPU's difference being so marginal as to being barely worth mentioning), so having a PC solution "natively" that is not custom made to take in account those weaknesses seems rather ... far fetched.
We are talking here about Occulus Rift, something that its devs have repeatedly said is not worth doing on an under powered PC (Phones are a different matter on many levels).
It seems to me here that either they are talking about the "VR projection" thing that had already been discussed, or MS is just aiming to have a low performance solution to just add a bullet point to be able to say "we have VR too". :shrug:
Did anyone even read the press release that Hardcore Gamer have completely misunderstood?
Coming to VR Headsets - HTC Vive, Morpheus, Oculus
Also coming to PC, PS4, Xbox One & Mobile (ie non-vr version of the game)
A game like Halo 4 level of graphics with 60 fps would not be posible if this is true?
(Real question, don't know a lot of the technicals stuff about VR)
As a staffer, maybe OP can explain how Hardcore Gamer arrived at this conclusion
People here thinking only cutting edge graphically intensive games will be on the Rift.
Fucking thing can do way more than that folks. Doesn't need to have a beastly hardware setup to create simple VR experiences or view VR media.
Porn.This is a high-end, expensive piece of tech.
Besides Minecraft, what else could they market for it to convince people to spend hundreds of dollars on it?
I figured this might be a given considering MS' lack of VR device. Whether the machine is even able to support it properly remains to be seen.
Genuinely brilliant satire?
Porn.
You don't have to say anything bad. Anyone, I'm not the only one rolling eyes here at you so carry along.Did I say something bad about the PS4 or something? I have no idea what you're talking about. I think maybe the only one with console wars on the brain is you.
It's because to be able to do some half decent VR the PS4 needs custom hardware (which works hand in hand with their reprojection 120HZ solution), given its relatively weak CPU and GPU.
Did anyone even read the press release that Hardcore Gamer have completely misunderstood?
Coming to VR Headsets - HTC Vive, Morpheus, Oculus
Also coming to PC, PS4, Xbox One & Mobile (ie non-vr version of the game)
You all are so busy arguing fucking specs and doing console posturing, that you haven't taken a minute to think about how likely this information is to be true based on how it came out.
It's nonsense.
VRWERX released the PR June 16th:
http://media.wix.com/ugd/64c45d_ccc167205a724e0aac8631688db0f738.pdf
It had the same language used in this article. If the plan was to keep this native support under wraps, this would have changed already. If it wasn't, it would have been revealed to great bombast at E3.
This means nothing.
VRWERX’s press release stated that Paranormal Activity VR would be “released in 2016 for all major head-mounted displays including HTC Vive, Sony’s Project Morpheus, Oculus Rift; PC; mobile; and consoles, including Xbox One and PlayStation® 4.” Now, it makes sense for the game to support Vive, Oculus, Morpheus, and even mobile (Samsung and Google both have VR solutions), but as far as we know from Microsoft’s announced partnership with Oculus Rift, virtual reality gaming on the Xbox One is going to be limited to a weird fake living room where you can play your console games instead of your actual real-life living room. So we emailed VRWERX for clarification, and got this in response:
If you purchase a retail version of the Oculus when it is shipped in 2016, you can use it on the Xbox One and play our VR version of Paranormal Activity on the Xbox One
it could be that VRWERX was somehow mistaken as to the details of the partnership
Which is evidently working hand in hand with their proprietary hardware, just like I said.Its was mentioned back at E3 that Sony has choose to use a software solution vs hardware that runs on PS3 hardware for the 60>120.
Again, did you guys even read the article? It is not based on the wording in this press release. The entire point of the article is that they contacted VRWERX to get clarification on what exactly the press release meant.
I still think the information is wrong, but it is clear some of you did not bother reading past the first paragraph at best
VRWERX repeatedly states in the emails that you can play the VR version of their game on Xbox One, using the OR
How much more clear can you get?
The article even gives the likely explanation:
Again, did you guys even read the article? It is not based on the wording in this press release. The entire point of the article is that they contacted VRWERX to get clarification on what exactly the press release meant.
I still think the information is wrong, but it is clear some of you did not bother reading past the first paragraph at best
VRWERX repeatedly states in the emails that you can play the VR version of their game on Xbox One, using the OR
How much more clear can you get?
The article even gives the likely explanation:
It's damn amusing to see the cloud still being mentioned. How is that working out for everybody who was touting it 2 years ago?
Whicj is evidently working hand in hand with their proprietary hardware, just like I said.
It wouldn't shock me if it were true. Microsoft's approach to VR is just 'let someone else do it for us.'
Read again.Not what you were saying at all.
It's damn amusing to see the cloud still being mentioned. How is that working out for everybody who was touting it 2 years ago?
Within the thread.Where is it mentioned in the article? I don't see it.