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Rumor: Xbox One to Natively Support Oculus Rift

VRWERX’s press release stated that Paranormal Activity VR would be “released in 2016 for all major head-mounted displays including HTC Vive, Sony’s Project Morpheus, Oculus Rift; PC; mobile; and consoles, including Xbox One and PlayStation® 4.” Now, it makes sense for the game to support Vive, Oculus, Morpheus, and even mobile (Samsung and Google both have VR solutions), but as far as we know from Microsoft’s announced partnership with Oculus Rift, virtual reality gaming on the Xbox One is going to be limited to a weird fake living room where you can play your console games instead of your actual real-life living room. So we emailed VRWERX for clarification, and got this in response:

“Xbox One announced a partnership with Oculus this week, so as far as VR is concerned we will have a VR and non VR version for Xbox One and PS4. Distribution will be for HTC Vive, Oculus, Morpheus and non VR for Xbox One and PS4.”
Now, again, the partnership that Microsoft announced at Oculus’ E3 press conference was limited to that faux-living room experience, so VRWERX’s response really only raised more questions than answers. For instance, what about the “non VR” versions? Will the Xbox One version actually have a virtual reality version, or will it be strictly limited to the “non VR” version?

We will be making VR and Non VR versions. So yes, their [sic] will be an Oculus version to play on Xbox One and a non VR version for Xbox One. Also a Sony Morpheus version for PS4 and a non VR for PS4.
That’s promising, but again, that’s not what Microsoft announced. So we asked directly if the Xbox One virtual reality capabilities VRWERX was referring to were limited to the living room streaming

“Regular VR version is playable on Xbox One. Non-VR version is traditional game play. Same game just no VR input. Does that make sense? I cannot respond to Oculus and Microsoft relationship outside of the fact that Xbox One supports Oculus.”

From the website.

Sounds like nothing really that special.
 
Would be pretty awesome if so :D The increased resolution, multiple displays, and 90hz might be a bit of an issue, the PS4 is seemingly okay based on the single 1080p panel running at 120hz (which plays well with 60), but I've no reason to suspect it couldn't run some of the less taxing experiences like 360 movies, and some very lightweight gaming experiences.
 
I'm digging into this "Beast Media" website, and it's hilarious.

They don't say a single thing about the actual people that are part of VRWERX, but assert that the game will come out Q2 2016.

This stinks of a start-up that paid to license the IP and will somehow try to throw something together.
 
Devs aren't going to target an absolutely wireframe barebones level of graphical content as their entry point to the insanely mismatched and minature "Has Oculus Rift CV1 and wants to plug it into a goddam Xbone" market.
We're seeing quite a few GearVR apps that were ported to or from PC and the DK2. No reason it couldn't happen this way. Especially when both XB1 and PC will be running on more or less the same operating system.
 
I figured this might be a given considering MS' lack of VR device. Whether the machine is even able to support it properly remains to be seen.

Once DX12 and The Cloud come into play I see no reason this couldn't happen.

Genuinely brilliant satire?
 
You all are so busy arguing fucking specs and doing console posturing, that you haven't taken a minute to think about how likely this information is to be true based on how it came out.


It's nonsense.


VRWERX released the PR June 16th:

http://media.wix.com/ugd/64c45d_ccc167205a724e0aac8631688db0f738.pdf

It had the same language used in this article. If the plan was to keep this native support under wraps, this would have changed already. If it wasn't, it would have been revealed to great bombast at E3.

This means nothing.

Logic does not belong in this thread.
 
Isn't the Oculus speced for pretty damn high end PCs? Or does it not matter?

It doesn't really matter if the devs design the game to support it. However that may cause it to look a bit shitty compared to not running it however the immersion helps compensate for loss of fidelity.
 
Where do people get this idea that the XBO is incapable of doing VR? Is there like some magic teraflop rating at which VR begins to exist?

It's because to be able to do some half decent VR the PS4 needs custom hardware (which works hand in hand with their reprojection 120HZ solution), given its relatively weak CPU and GPU.

The XB1's GPU is 40% weaker (while the CPU's difference being so marginal as to being barely worth mentioning), so having a PC solution "natively" that is not custom made to take in account those weaknesses seems rather ... far fetched.
We are talking here about Occulus Rift, something that its devs have repeatedly said is not worth doing on an under powered PC (Phones are a different matter on many levels).

It seems to me here that either they are talking about the "VR projection" thing that had already been discussed, or MS is just aiming to have a low performance solution to just add a bullet point to be able to say "we have VR too". :shrug:
 
Did anyone even read the press release that Hardcore Gamer have completely misunderstood?

Coming to VR Headsets - HTC Vive, Morpheus, Oculus

Also coming to PC, PS4, Xbox One & Mobile (ie non-vr version of the game)
 
Isn't the Oculus speced for pretty damn high end PCs? Or does it not matter?

All they have described is a target recommended spec for optimal quality and usage of all experiences being developed.

Minimum specs are just like any PC app, completely variable. Palmer Luckey has talked of apps that run on integrated graphics alone, but obviously that isn't the case for everything just as you don't need the recommended spec everything either.
 
It's definitely not that.
Ha, seriously.

It's because to be able to do some half decent VR the PS4 needs custom hardware (which works hand in hand with their reprojection 120HZ solution), given its relatively weak CPU and GPU.

The XB1's GPU is 40% weaker (while the CPU's difference being so marginal as to being barely worth mentioning), so having a PC solution "natively" that is not custom made to take in account those weaknesses seems rather ... far fetched.
We are talking here about Occulus Rift, something that its devs have repeatedly said is not worth doing on an under powered PC (Phones are a different matter on many levels).

It seems to me here that either they are talking about the "VR projection" thing that had already been discussed, or MS is just aiming to have a low performance solution to just add a bullet point to be able to say "we have VR too". :shrug:
Reprojection is software based, not hardware. XB1 could do it as well, and even PC eventually. In fact, if something like this were to happen, I wouldn't be surprised to hear that Oculus worked with MS to achieve this functionality. Then again, MS is a software company and can probably figure this stuff out on their own.
 
Did anyone even read the press release that Hardcore Gamer have completely misunderstood?

Coming to VR Headsets - HTC Vive, Morpheus, Oculus

Also coming to PC, PS4, Xbox One & Mobile (ie non-vr version of the game)

As a staffer, maybe OP can explain how Hardcore Gamer arrived at this conclusion
 
A game like Halo 4 level of graphics with 60 fps would not be posible if this is true?
(Real question, don't know a lot of the technicals stuff about VR)
 
People here thinking only cutting edge graphically intensive games will be on the Rift.

Fucking thing can do way more than that folks. Doesn't need to have a beastly hardware setup to create simple VR experiences or view VR media.
 
Is this the sauce we keep hearing about?
6043309846_f40aa111e8_z.jpg
 
Sure it wont be able to play the few VR games that get released, but a popular use for VR is going to be video and the Xbox is powerful enough for that.
 
People here thinking only cutting edge graphically intensive games will be on the Rift.

Fucking thing can do way more than that folks. Doesn't need to have a beastly hardware setup to create simple VR experiences or view VR media.

This is a high-end, expensive piece of tech.

Besides Minecraft, what else could they market for it to convince people to spend hundreds of dollars on it?
 
You can make really nice-looking VR games that run on mobile without fancy things like complex dynamic lighting and high-res textures. XB1 Rift games are not an impossibility at all. You just have to scale everything down so you can keep a steady screen resolution and frame rate. If mobile devices can do it, XB1 absolutely can.

Look at Ocean Rift for an example of what could be done on XB1. It's one of the Rift games that's been adapted to work on mobile, and it's actually still really quite beautiful on it.
 
Did I say something bad about the PS4 or something? I have no idea what you're talking about. I think maybe the only one with console wars on the brain is you.
You don't have to say anything bad. Anyone, I'm not the only one rolling eyes here at you so carry along.
 
It's because to be able to do some half decent VR the PS4 needs custom hardware (which works hand in hand with their reprojection 120HZ solution), given its relatively weak CPU and GPU.

Its was mentioned back at E3 that Sony has choose to use a software solution vs hardware that runs on PS3 hardware for the 60>120.
 
Did anyone even read the press release that Hardcore Gamer have completely misunderstood?

Coming to VR Headsets - HTC Vive, Morpheus, Oculus

Also coming to PC, PS4, Xbox One & Mobile (ie non-vr version of the game)

You all are so busy arguing fucking specs and doing console posturing, that you haven't taken a minute to think about how likely this information is to be true based on how it came out.


It's nonsense.


VRWERX released the PR June 16th:

http://media.wix.com/ugd/64c45d_ccc167205a724e0aac8631688db0f738.pdf

It had the same language used in this article. If the plan was to keep this native support under wraps, this would have changed already. If it wasn't, it would have been revealed to great bombast at E3.

This means nothing.

Again, did you guys even read the article? It is not based on the wording in this press release. The entire point of the article is that they contacted VRWERX to get clarification on what exactly the press release meant.

VRWERX’s press release stated that Paranormal Activity VR would be “released in 2016 for all major head-mounted displays including HTC Vive, Sony’s Project Morpheus, Oculus Rift; PC; mobile; and consoles, including Xbox One and PlayStation® 4.” Now, it makes sense for the game to support Vive, Oculus, Morpheus, and even mobile (Samsung and Google both have VR solutions), but as far as we know from Microsoft’s announced partnership with Oculus Rift, virtual reality gaming on the Xbox One is going to be limited to a weird fake living room where you can play your console games instead of your actual real-life living room. So we emailed VRWERX for clarification, and got this in response:

I still think the information is wrong, but it is clear some of you did not bother reading past the first paragraph at best

VRWERX repeatedly states in the emails that you can play the VR version of their game on Xbox One, using the OR

If you purchase a retail version of the Oculus when it is shipped in 2016, you can use it on the Xbox One and play our VR version of Paranormal Activity on the Xbox One

How much more clear can you get?

The article even gives the likely explanation:
it could be that VRWERX was somehow mistaken as to the details of the partnership
 
It's damn amusing to see the cloud still being mentioned. How is that working out for everybody who was touting it 2 years ago?
 
What does that even mean? Natively. They're going to design a driver for OR and make it part of the SDK. That's it. Any other device in the future that will support OR will go about it the same way and the support will be just as native as it will be on XBO.
 
Again, did you guys even read the article? It is not based on the wording in this press release. The entire point of the article is that they contacted VRWERX to get clarification on what exactly the press release meant.



I still think the information is wrong, but it is clear some of you did not bother reading past the first paragraph at best

VRWERX repeatedly states in the emails that you can play the VR version of their game on Xbox One, using the OR



How much more clear can you get?

The article even gives the likely explanation:

The email wording makes no sense and sounds like it was run through Google translate. So I'll wait for word from ms and/or fb.
 
Again, did you guys even read the article? It is not based on the wording in this press release. The entire point of the article is that they contacted VRWERX to get clarification on what exactly the press release meant.



I still think the information is wrong, but it is clear some of you did not bother reading past the first paragraph at best

VRWERX repeatedly states in the emails that you can play the VR version of their game on Xbox One, using the OR



How much more clear can you get?

The article even gives the likely explanation:



Of course I read the article. It's just basic logic and common sense to connect the dots and see that there's nothing here.
 
It's damn amusing to see the cloud still being mentioned. How is that working out for everybody who was touting it 2 years ago?

Most people who were seriously touting the cloud services stuff have been banned I believe for one reason or another. To be fair to what they're talking about though, Microsoft did show off a research project that was streaming for VR, but it is just a research project.
 
Oculus being portable between the PC world and Xbox world would be huge. Throw Minecraft into the mix and this thing could sell like crazy.

If Facebook and Microsoft are serious about this, they'll sell these as cheaply as possible. Otherwise they risk losing the VR market to competitors.
 
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