thelastword
Banned
Maybe for this gen you dont need it, but for next gen you will....There was a time my 768MB Geforce 8800 ultra was the fiercest piece of kit out, but things evolve, worlds get bigger, textures larger and higher rez, higher quality and full rez alpha and the list goes on....If you're going to cater to a future where all games will be 4k and even some at 8k, you can't just put 16Gb of ram in there for next gen to last 7 years from 2020......The improvements to ram, gpu and cpu is going to keep on improving at a steady pace during that time period too, so you don't want to be behind the 8 ball on day one with your console on launch day...As it stands, XBONEX already has 12GB since 2017, for mostly sub 4k games with current gen assets. Things will improve significantly in terms of effects and rez, in essence games built with 4k in mind across the board.....You will need a hefty bit of ram to push next gen assets at that rez....You really don't need more than 16GB of RAM for games. HBCC essentially quarters the VRAM required.
I can see an additional +4GB of slow and cheap RAM for OS and multitasking.
Bandwidth Cache is good, but standard memory speed will still be faster, though it helps more if you run out of regular ram though......I like the idea of HBCC tbh, I think it's great, but perhaps even better if there was a pool of NAND storage you could use as cache on consales.....or a resource pool of say 10nm DDR4/5......So far, there has not been too much use of it on Vega cards for gaming, perhaps it's better suited for productivity suites for now or perhaps AMD has to optimize for it a bit more at the driver level....In any case, having enough GDDR6, HBM3, DDR5 or whichever of these they use in the next gen consoles is more important and a more surefire and futureproofing stance as opposed to caching out a solution when your VRAM pool is maxed out in game......In any case I think most devs will work within their budget for the most part.......
I think A.I. is more than CPU, programming great A.I is one of the hardest things to do.......F.E.A.R, is still the standard imo when it comes to FPS A.I or at least setting the benchmark to what came before it and after....and that game came out 13 years ago...Since then, CPU technology has advanced considerably. So whilst CPU is the car, the driver is essential.....and yes, time as well.....Isn't AI mostly cpu dependent? In that case is understandable that AI hasn't been great this gen... current consoles cpu lack a bit in that department .
I think right now we can do some AI routines and of course physics routines on GPU's...GPGPU was a good step there....So I think with the newer gen cards sporting tensor cores and better acceleration, that we may get more out of GPU's for A.I and physics......So with a good CPU and a GPU that can take some of that load, I think we may see some impressive work next gen......
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