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RUMOUR: Wii U specs leaked?

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No it isn't.

There is literally no difference between this and the start of every gen. Wall Guy is the perfect example. People find one game to harp on and declare the console doomed, despite the obvious bottleneck of it being a new system that hasn't been tapped.

I saw your argument 7 years ago: The 360 was never going to see better graphics than Wall Guy. Don't bother buying it it's all over.

Oh, ok well I guess its ok having to wait 5 years to see a Last of Us equivalent :/

Wii U should be head and shoulders above the last gen, not bathing in mediocrity.
 
Oh, ok well I guess its ok having to wait 5 years to see a Last of Us equivalent :/

Wii U should be head and shoulders above the last gen, not bathing in mediocrity.

Wii U IS clearly head and shoulders above last gen - we have the specs to prove it. You cannot deny this.

Problem is as usual, the start of a new gen comes with ports and conversions from the old. This is how it's always been, yet we still here these banal arguments that it will never get any better.


Yeah, I remember how worried people were about the Wii's power. That turned out ok, right?

Wii was clearly inferior and Nintendo never denied that. Are you arguing that the Wii U is as weak as Wii?
 
I'm trying to remember if there was anything at Wii launch that looked better than Cube/PS2/Xbox. Nothing stands out. But with that console a lack of tech prowess was accepted by many because of the radically new controller.

But if the Wii U really is a step up in terms of power... why isn't anything showing it?

Even Cube launch games looked better than what the PS2 was offering at the time, and that wasn't a whole generation later.

The Wii was something new and to be fair the games didn't rise to $60 like they did on the Xbox 360 and PS3. I'm a little shocked Nintendo didn't come out with at least one show stopper that will be a launch title. Metroid from last year blows away anything seen here at E3. Pikmin looks good but it's appeal is limited, so their next big title is Mario Bros. that really looks just like a blown up version of the 3DS game.

Nintendo might struggle trying to keep the 3DS and the Wii U now separate since the Wii U gamepad can act like a 3DS but with better visuals. They better be careful keeping the two apart.

As for specs Nintendo all along was coy about them. I really gave them a chance to wow me but instead i'm underwhelmed.
 
Does it?

No one was claiming that the PS1/N64 weren't as powerful as the SNES/Mega Drive. No one was claiming that the Dreamcast wasn't more powerful than the PS1/N64. No one was claiming the PS2 wasn't more capable than the Dreamcast. No one was claiming the Cube/Xbox weren't more powerful than the PS2. No one was claiming the 360 wasn't more powerful than the Xbox etc.

I saw a lot of people claim the DC as more powerful than the PS2, mainly based on PS2s shitty launch titles + terrible jaggy IQ.

To this day some people believe the PS2 was more powerful than the GC, based on Sonys released tech specs.

EDIT:
Nintendo might struggle trying to keep the 3DS and the Wii U now separate since the Wii U gamepad can act like a 3DS but with better visuals. They better be careful keeping the two apart.

One has two screens, glasses free 3D and can game on the go, the other is a terminal window.

They do both have shitty battery life though.
 
I remember people saying 360 games looked like more polished xbox games

More polished Xbox games... and these look like less polished 360 games?

Apart from that, anyone who was claiming that was obviously blind. There were games that looked far better than the best Xbox had to offer from day 1.
 
More polished Xbox games... and these look like less polished 360 games?

Apart from that, anyone who was claiming that was obviously blind. There were games that looked far better than the best Xbox had to offer from day 1.

No kidding. Call Of Duty was way better than anything on the original Xbox as far as graphics go. Same with PGR3.
 
Wii U IS clearly head and shoulders above last gen - we have the specs to prove it. You cannot deny this.

Where are the games to prove it? Where are the games that come anywhere near the best of this current gen? Where are they hiding them? Its embarrassing. Everything is Wall Guy.
 
Galaxy was at the 2006 E3 conference. This is literally the first console to be unveiled without a demonstration/game exceeding the previous generation.

So far the Wii U looks relatively weaker for 2012 than the Wii was for 2006.
 
About the memory, we got a confirmed Wii U developer giving us informations that narrowed the range between 1GB and 1,5GB.

Then i intervened in the speculation thread 2 and after, hinting that the range for the retail unit, which third-parties were noticed of by Nintendo (it's an information more recent than the target spec that this developer told us), was between 1,5GB and 2GB.

Didn't Iherre & Arkham confirm it was between 1-1.5gb? This whole "hinting" that it ranges between 1.5gb-2gb always came across as bullshit. Even If it is second hand information, why is it being hinted at all? Either it is or it isn't.
 
Galaxy was at the 2006 E3 conference. This is literally the first console to be unveiled without a demonstration exceeding the previous generation.

So far the Wii U looks relatively weaker for 2012 than the Wii was for 2006.

Galaxy looks better than anything Nintendo has shown thus far :/
 
Wii U IS clearly head and shoulders above last gen - we have the specs to prove it. You cannot deny this.

The specs we have tell us almost nothing. The only hard numbers are about the amount of RAM, and for all we know most of it could have as much bandwidth as an AT&T 3G connection.
The games suggest that it's not a step up.
 
32 eDram? That is going to help post effects a lot. 1.5 GB (even if only 1 GB is available) is also going to enable substantial texture improvements. Should be straightforward to port other games but will require a fair amount of effort to extend to the Wii-Us extra features.

I don't understand the rumors then that Unreal Engine 4 won't be on Wii-U. The hardware seems capable enough. Maybe it is all the extra pad / TV interaction that throws things off.
 
I saw a lot of people claim the DC as more powerful than the PS2, mainly based on PS2s shitty launch titles + terrible jaggy IQ.

To this day some people believe the PS2 was more powerful than the GC, based on Sonys released tech specs.

I was disappointed by the PS2 launch titles. The jaggies hurt my eyes after the clean and crisp Dreamcast games. But instead of interpreting that as meaning the Dreamcast was more powerful, I took it to mean Sonys talk about how the PS2 was heads and shoulders above the competition was a total exaggeration. At the very least, though, SSX and Tekken Tag were in line with the best the Dreamcast was offering at the time.
 
I was disappointed by the PS2 launch titles. The jaggies hurt my eyes after the clean and crisp Dreamcast games. But instead of interpreting that as meaning the Dreamcast was more powerful, I took it to mean Sonys talk about how the PS2 was heads and shoulders above the competition was a total exaggeration. At the very least, though, SSX and Tekken Tag were in line with the best the Dreamcast was offering at the time.

And let us remember that Dreamcast was Sega's entry to the generation succeeding the PS1 and N64. Its not like there was confusion between PS2 and PS1 or N64.
 
And let us remember that Dreamcast was Sega's entry to the generation succeeding the PS1 and N64. Its not like there was confusion between PS2 and PS1 or N64.

Not only that, but the PS2 launched a little over a year after the Dreamcast... not 7 friggin years!

I mean, I'm sure the Wii U is capable, but it looks like by the time it's hitting its stride we'll be staring down the barrel of the PS4/720 launch. You can bet the bank there are going to be games at launch for both machines that are clearly better looking than what their predecessors offered, and better than what the Wii U is offering at the time.

I think it's a real missed opportunity for Nintendo to get those hungry for the latest tech on board with the Wii U.
 
No it isn't.

There is literally no difference between this and the start of every gen.
No.

I started gaming in the NES days. When I saw games like Altered Beast and Golden Axe, I was blown away by the difference in graphic quality. Same with the first 32bit titles, same when I saw the first screens of Sonic Adventure etc.

360 is a unique case because:
1- 360s launch titles were made with Xbox 1.5 development kits in mind.
2- Early HD development being hard as hell.

Still though, PGR3 looked absolutely amazing back in 2005.
 
Wii U IS clearly head and shoulders above last gen - we have the specs to prove it. You cannot deny this.

Problem is as usual, the start of a new gen comes with ports and conversions from the old. This is how it's always been, yet we still here these banal arguments that it will never get any better.

Can you imagine how it's going to be for PS4 and Xbox 3 when Epic has already stated early games from licensees will still be using UE3?
 
Can you imagine how it's going to be for PS4 and Xbox 3 when Epic has already stated early games from licensees will still be using UE3?

If they look anywhere near the better current PC titles 'still using UE3' running on high, they will still shit all over current (and Wii U) console games in technical terms.
 
The specs we have tell us almost nothing. The only hard numbers are about the amount of RAM, and for all we know most of it could have as much bandwidth as an AT&T 3G connection.
The games suggest that it's not a step up.

I don't think there's any question that there is 1.5GBs of physical system memory, despite the magical thinking of some who want to believe they can add the reserved OS amount to the rumored amount to create a higher total. There's 1.5GBs on the mainboard, Nintendo may very well reserve 512MBs for the OS/multitasking, but people shouldn't expect huge reductions there. They want you loading up Miiverse and video chatting with the game still running, after all.

I'd also guess based on the presence of embedded memory for the framebuffer that the RAM is pretty slow, probably DDR3 on a 96bit bus.
 
Eh, I'm happy with the specs we know, also does anyone know if the 3GB*effective 1.5GB, is independent of the OS's 512MB? Still without the GPU and CPU specs, that sheet is just a feature list. (because 1.5GB usable by the dev teams is a hell of a lot more than 1GB)

Also I think the big fail that Nintendo had, was that they didn't have anything that looked as good as the bird demo or zelda demo from last year. They should have showed stuff that would be launching next year too, like they did with the Wii. That is where they dropped the ball, but I'm not so jaded of a gamer to forget about those early tech demos running on underclocked hardware to call this thing weaker than current gen.
 
That sucks, sorry to hear it :(

yeah it was awful, feel bad for all the guys because the magazine was selling well. The publisher's portfolio was in deep shit tho and it brought down everything with it.

Out of curiosity, what did you do there? Did you get to play with the gear? A part of me would absolutely have loved to work for an A/V magazine! Hell, I used to live and breath them back in the day.

Absolutely, they gave me so much stuff to play with at home from entry-level $500 all-in-one receivers to $50k speakers, and pre-amps, crazy power cables (eheh) and lately I even got a "who the hell would buy this" 5k power socket (lol, crazy). Plus projectors, I started back in the day with a Barco Cine 6 all the way up to huge EH 9" tubes before abandoning CRTs. One of my best friends works for a magazine (used to be one of our two main competitors, but they're more Hi-Fi focused) so I still get to play with *crazy* stuff and still get blessed by those huge discounts (damn that was super sweet, but talk about a conflict of interest in this business).

In my prior job I used to travel ... A LOT. First thing I'd do after unpacking at the hotel would be to head to the nearest Borders or B&N and grab some mags I didn't have a subscription to. It was practically a ritual. Since I was getting per diem, I didn't feel bad dropping the $8-10 on a single issue of some foreign press; yours, WhatHiFi, Home Cinema Choice, HiFi Choice, etc.

I really liked that the UK press was serious about audio quality, especially affordable audio. In the US, there were basically two categories of gear magazines. The ones that catered to home theater, where I'd argue audio is secondary to video ... and the dedicated 2-channel magazines that catered to insanely high-end users. There was a pretty serious whole for quality 2-channel (and arguably surround) audio at affordable prices. Granted much of that was a reflection of what components are available in the US ... which in turn is a reflection of US buying habits (unfortunately). I'm jelly of how many great electronics and speaker companies are over the sea.

Anyway ... that shit KEPT ME ALIVE during all my time away T_T

Ahah, I feel you mate :)

Regarding DD Live, I'm not sure if that's even around anymore?

It's actually still used on the PC side, I think, together with DTS connect. If your soundcard/onboard audio chip doesn't support DDL it is probable you won't be able to output 5.1/etc discreet audio through optical in a good number of games.

Based on Wikipedia, apparently that's how the original XBox did DD. It appears to be dedicated silicon in the soundcard, and happened to be in the XBox's chip (called SoundStorm). I may be wrong but I think nowadays consoles no longer have dedicated soundcards?

I know the CPU handles audio on PS3, can't remember about the X360.


Pretty sure it's handled via the CPU (or GPU maybe). With that in mind, I definitely can't see Nintendo springing money for extra HW. No way.

As for DPL II, I'm quite sure the licensing costs are minimal versus AC much less the new codecs since it's such an outdated tech. In reality, there is no such thing as DPL II encoding IIRC. As with most codecs, the encoding tends to rarely change (for obvious reasons) ... it's the decoding that improves over time. DPL II, like the original DPL (or even older - Dolby Surround), uses the same traditional four-channel Dolby Surround encode used for cinemas and home since the 80's. It's what a 'Hi Fi' VCR supported. They've just improved the decoding end over the years, and added new (unrelated) features like producing multiple channels from traditional stereo, etc.

So when Nintendo et all where advertising DPL II, in reality they were just encoding 4-channel content that can be decoded by any generation of Pro Logic. II just happened to be the then current offering so Dolby had them use that in the literature.

Yeah of course, that's what I meant by "even tho they didn't need to because we know how [DPL II] works.
I mean, DTS had something similar with DTS Neo 6 which also supported a back surround channel.


That's got me thinking though. Imagine if Nintendo doesn't license it? That would mean for a large number of users ... their games will actually have worse audio than their prior generation consoles.

LOL

it'd be awful, because I don't have an hdmi capable receiver in my living room, only in my dedicated home-cinema room where my proj is, but I want to be able to move the console whenever I want and hook if to the tv + receiver. :/
I mean I'm pissed at how Nintendo managed to fuck up the console's launch line-up and failing to hype me even a bit but I know dosn the road it's inevitable I'll own one.
 
This is better than the 360 and PS3 spec wise, if you had to say equal to, worse than or better. It also took several years to get the best out of the current gen consoles, which explains why the pre-launch games are not looking like something that's current gen+. Honestly, I don't expect devs outside Nintendo to try very hard. This thing looks the most like the 360, but better - I expect that the main difference that most people will notice in 3rd party multi-platform games is that the Wii U version should have the best textures, and hopefully, better AA.

It's not much better though, IMHO. To see a generational leap, you need an order of magnitude improvement, at least. Hopefully a lot more.

There is not the slightest doubt in my mind that when the next generation consoles come out, they will make the difference between the PS360 and the Wii U look miniscule / irrelevant. It is current gen.
 
As nice as these specs are, they don't mean anything if I don't know what generation GPU they are using.

With that said, I am excited to see Nintendo going to HD. I avoided the Wii for that single, sole reason.
 
This is better than the 360 and PS3 spec wise, if you had to say equal to, worse than or better. It also took several years to get the best out of the current gen consoles, which explains why the pre-launch games are not looking like something that's current gen+. Honestly, I don't expect devs outside Nintendo to try very hard. This thing looks the most like the 360, but better - I expect that the main difference that most people will notice in 3rd party multi-platform games is that the Wii U version should have the best textures, and hopefully, better AA.

It's not much better though, IMHO. To see a generational leap, you need an order of magnitude improvement, at least. Hopefully a lot more.

There is not the slightest doubt in my mind that when the next generation consoles come out, they will make the difference between the PS360 and the Wii U look miniscule / irrelevant. It is current gen.

When the current-gen consoles launched, FrostByte2 Engine didn't exist. Now it does.
 
This is better than the 360 and PS3 spec wise, if you had to say equal to, worse than or better. It also took several years to get the best out of the current gen consoles, which explains why the pre-launch games are not looking like something that's current gen+. Honestly, I don't expect devs outside Nintendo to try very hard. This thing looks the most like the 360, but better - I expect that the main difference that most people will notice in 3rd party multi-platform games is that the Wii U version should have the best textures, and hopefully, better AA.

It's not much better though, IMHO. To see a generational leap, you need an order of magnitude improvement, at least. Hopefully a lot more.

There is not the slightest doubt in my mind that when the next generation consoles come out, they will make the difference between the PS360 and the Wii U look miniscule / irrelevant. It is current gen.

I've said before in a WUST thread that having 2 or even 3 times the power in a system does not guarantee games blowing Uncharted out of the water, just due to budgetary and skill reasons...but Nintendo doesn't even fucking try.

Sure, some studio may be trying, perhaps its Retro...but it wasn't shown.
 
^ And not teasing it this year was a problem.

If they look anywhere near the better current PC titles 'still using UE3' running on high, they will still shit all over current (and Wii U) console games in technical terms.

They should easily be on par with that. But there's been enough complaints about wanting better than that to know those complaints are coming.

I don't think there's any question that there is 1.5GBs of physical system memory, despite the magical thinking of some who want to believe they can add the reserved OS amount to the rumored amount to create a higher total. There's 1.5GBs on the mainboard, Nintendo may very well reserve 512MBs for the OS/multitasking, but people shouldn't expect huge reductions there. They want you loading up Miiverse and video chatting with the game still running, after all.

I'd also guess based on the presence of embedded memory for the framebuffer that the RAM is pretty slow, probably DDR3 on a 96bit bus.

We don't even know how much is going to be reserved for the OS yet.
 
Trine 2 press release says that the WiiU version has improved visuals over the other versions. If that adds anything to this power discussion.

Eh, I'm happy with the specs we know, also does anyone know if the 3GB*effective 1.5GB, is independent of the OS's 512MB? Still without the GPU and CPU specs, that sheet is just a feature list. (because 1.5GB usable by the dev teams is a hell of a lot more than 1GB)

We won't know for a while. As mentioned earlier though this is indeed a spec sheet sent out like a year ago or something and we know there have been improvements to RAM and other aspects since then. 2GB is probably a good bet now, with a certain amount for OS.

As nice as these specs are, they don't mean anything if I don't know what generation GPU they are using.

With that said, I am excited to see Nintendo going to HD. I avoided the Wii for that single, sole reason.

Since it supports compute shaders then its as modern as anything else out there, if that's what you are asking.
 
This is better than the 360 and PS3 spec wise, if you had to say equal to, worse than or better. It also took several years to get the best out of the current gen consoles, which explains why the pre-launch games are not looking like something that's current gen+. Honestly, I don't expect devs outside Nintendo to try very hard. This thing looks the most like the 360, but better - I expect that the main difference that most people will notice in 3rd party multi-platform games is that the Wii U version should have the best textures, and hopefully, better AA.

It's not much better though, IMHO. To see a generational leap, you need an order of magnitude improvement, at least. Hopefully a lot more.

There is not the slightest doubt in my mind that when the next generation consoles come out, they will make the difference between the PS360 and the Wii U look miniscule / irrelevant. It is current gen.

I'm actually expecting watch dog type graphics from next gen at launch, I don't even know what first party dev teams are available to make games for those system atm, and seems like all games take a good 2 years at least to be made (watch dog started development 2 years ago)

With what we saw last year in the bird demo and the zelda demo, I am pretty sure that we will have graphics on the Wii U that match Watch Dog, beyond that though, I really don't see, maybe they can squeeze a bit more out in 5 years, but I think in the next 2 years (console launch for the next gen) you will see Watch Dog graphics from Wii U and a bit beyond that from PS4/XB3. (the 2nd year of those platforms will be what most of the reasonable gamers are expecting though (~sameritan graphics)
 
Galaxy was at the 2006 E3 conference. This is literally the first console to be unveiled without a demonstration/game exceeding the previous generation.

So far the Wii U looks relatively weaker for 2012 than the Wii was for 2006.

Galaxy looks better than anything Nintendo has shown thus far :/

Wow, this is a pretty depressing statement and 100% fact :/

maybe I'm tripping but the Wii U Mario game looked better than Galaxy to me today when I watched it on Spike TV in HD
 
Well, this is a special case. Nintendo has never produced games on par with the current, geriatric HD twins, not matching 6 year old hardware is a very big problem.
Huh? it's matching it. Assassin Creed 3 for one. Is it not matching the Last of us? Well, there's no Last of us announced for the system.
 
Since it supports compute shaders then its as modern as anything else out there, if that's what you are asking.

Yes, that is what I am asking.

Since it does that, then I think that graphically the console is great. Games made from the ground up for this console should look AMAZING. The console shouldn't be far behind the other two when they come out, kind of like how the PS2 was compared to its counterparts.

I can't wait to see what Nintendo can do (specifically Retro and the Mario Galaxy team).
 
I find it odd that each of the CPU cores have differing amounts of cache, and we still don't know how many stream processors the GPU has.
 
Well considering the other next-gen consoles potentially won't be appearing until late 2014, Nintendo has enough time to make the most of the technology. They have nowhere to go but up!
 
Any surround signal sent through any tv gets down sampled to 2 channel audio. I don't know of any (maybe a really recent one does it) TVs that will pass 5.1 or HD audio signal.

My TV does. It's how I pass DTS audio from my AppleTV running XBMC to my Pioneer receiver that only has optical. It'll pass DD5.1 as well as evidenced by my 360 working with it in 5.1 mode. I was quite surprised when the receiver lit up indicating it was decoding the audio. It's a 3-4 year old LG LCD TV so if current TVs can't do it that's really disappointing.
 
Well, Assasins Creed 3 - a hardware maxing title for Ps360 - is coming for WiiU as a launch-title and looks exaclty the same or slightly better.

I think games (made from the ground up for Wii U) in 1 or 2 years from now will look pretty good and definitely better than current gen.
 
More polished Xbox games... and these look like less polished 360 games?

Apart from that, anyone who was claiming that was obviously blind. There were games that looked far better than the best Xbox had to offer from day 1.

Agreed.

I'm getting heavy deja-vu here, is nobody else seeing the parallels between these discussions and the Wii's after E3? The confusion and speculation, poring over details, and debates over whether the new console looked marginally better than the current ones? It's basically the same.

I'm gonna go out on a limb here (for people to quote me 6 years from now and laugh at me if I'm wrong), but I'm going to say the graphical situation is going to be a repeat of the Wii. PS4/Durango release, are significantly more powerful, the WiiU will be seen as largely a "last-generation console" (even if it isn't), etc. I'm quite certain the community had this exact discussion 6 years ago about the Wii.
 
Well, Assasins Creed 3 - a hardware maxing title for Ps360 - is coming for WiiU as a launch-title and looks exaclty the same or slightly better.

I think games (made from the ground up for Wii U) in 1 or 2 years from now will look pretty good and definitely better than current gen.

At that point current gen would be the Durango and Orbis.
 
Well, Assasins Creed 3 - a hardware maxing title for Ps360 - is coming for WiiU as a launch-title and looks exaclty the same or slightly better.

I think games (made from the ground up for Wii U) in 1 or 2 years from now will look pretty good and definitely better than current gen.

Agreed, a straight port will not tax a hardware, it might even run worse on a superior hardware if it is not optimized for the hardware it is being ported to.

Wii U's graphics will really start shining when games are made to take advantage of the hardware's power. It is not a stretch of the imagination to think that Nintendo or Ubisoft will likely be the first companies to really make the console shine.
 
Well considering the other next-gen consoles potentially won't be appearing until late 2014, Nintendo has enough time to make the most of the technology. They have nowhere to go but up!

Yeah, I'm really starting to think that 2014 is when these other consoles are coming, does anyone know how many first party dev studios Microsoft and Sony have free for the last year?
 
From what I'm seeing (and I could be wrong), the system will be like the next gen systems, but more toned down.

Most of the features, but less ram and brute force power probably. Basically a PS2 in comparison to Xbox and GC.

Hopefully this means it can get ports of most of the games.
 
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