KoopaTheCasual
Junior Member
Are you suggesting more people would be excited if this were a PS4 exclusive?
Hell yea, man! That's why everyone is super hyped for Knac- oh....
It's just maple being maple.
Are you suggesting more people would be excited if this were a PS4 exclusive?
I don't think so. But then again I'm not even sure what that post means exactly.I don't understand half the terms people use when people talk about performance.
Is this significant?
Ready at down isn't up scaling shit though.
Hell yea, man! That's why everyone is super hyped for Knac- oh....
It's just maple being maple.
I should have said it's not about PS4 in my comment... If they could all that in XBox one in 1080p and not 900p they would have done it.
I don't know if people are being ignorant or purposefully misleading by citing The Order.
There's a clear, SIMPLE difference between what Ready At Dawn is doing while keeping the native resolution and upscaling a lower one.
C'mon, people. At least debate honestly.
By that logic if they could push 150k polys in comparison to 85k polys they would but they didn't and the game looks better for it. How do you know this wasn't done through a similar thought process?
Im not so sure you could optimize for pixels or you can optimize for new effects.
Will wait for captured footage of the new build.
Wish they disclosed some more coop information like classes and builds.
It all depends on how much this offloading of processes in the Xbox One is really going to help. Having a powerful audiochip(saving some power for the CPU & GPU to use) and more CPU bandwidth the effects could even out.
We really won't know until we get down the road into this generation.
Citation needed. Just because games ended up at different resolutions than 720 this gen didn't mean that was their target at the beginning. And The Order is a disingenuous example when compared to this if I've ever seen one.
I don't know if people are being ignorant or purposefully misleading by citing The Order.
There's a clear, SIMPLE difference between what Ready At Dawn is doing while keeping the native resolution and upscaling a lower one.
C'mon, people. At least debate honestly.
Im not so sure you could optimize for pixels or you can optimize for new effects.
Will wait for captured footage of the new build.
Wish they disclosed some more coop information like classes and builds.
I'm talking about the resolution, 1080p is better than 900p. They said it's design choice, by that they mean however powerful the system is, they will always render at 900p first, and that's why what I think it's bullshit.
1.71 billion per second is from Hot Chips. Pretty sure the 1.6 billion per second is from a thread on B3D about the dark sorcerer tech demo. Just look up PS4 1.6 billion polygons for second on google.
@Harami_Larka Yes as choice wasnt based on a hurdle. Its for efficiency as no perceived visual difference, as final output is 1080p.
— Cevat Yerli (@RealtimeCevat) September 29, 2013
Nope;I don't understand half the terms people use when people talk about performance.
Is this significant?
So trying to get the discussion back on topic, so I went around mapping out the GCN family GPU and their resources, trying to see if there was any balanced (or unbalanced) GPUs;
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From the above you can see that Prim rate doesnt really effect overall performance as much, see how the 7790 has more triangle output than the 7850, same goes with 7870 over 7950/7970.
Second, an excess of pixel fill (ROP) isnt of tangible benefit either - 7870 having 25% more pixell fill over the 7950 yet that doesnt translate well in games because it's lacking in other areas - compute/texel fill.
These are the two areas that Microsoft decided to strengthen by going with the upclock and the two areas they gave away was texel and compute ..
How again is this a more balanced design? Oh yeah, those numbers that they ran on current titles, ones which will never be public domain. ¬_¬
*Performance source
I know this is quite pointless for me to respond....but for clarification I will.
Firstly. Both consoles have audio chips that will offload processes that would otherwise burden the cpu/gpu. The audio chip in the Xbox One, despite being more powerful, will make no tangible difference to games compared to PS4. The only reason the Xbox One's is more powerful is because it has more audio uses to consider (Kinect and multi tasked audio). Both audio chips have the sole purpose of dealing with audio related functionality, and are almost entirely reserved for such uses.
Secondly, the cpu clock speed bump translates to roughly 9 Gflops of extra performance to the Xbox One. To put that in perspective, the PS4 still has roughly a 521 Gflop performance advantage. The CPU bump is going to make a negligible difference in the grand scheme of things.
Thirdly, the chances are that more of the Xbox One's CPU and GPU is reserved for non gaming tasks, to allow for Kinect, multitasking and snap screen (something the PS4 does not have to consider), on top of that, the PS4 is still rumoured to have an additional 1GB of ram available for games, and on top of that still, the PS4 has unified ram at a much faster bandwidth than the vast majority of the Xbox One's ram (8GB DDR3).
Just let those sink in for a bit. Don't respond in a knee jerk manner, automatically assuming what I've posted is inaccurate, because it's not. Pause, go over what has been said, and consider it logically and against evidenced figures and facts.
150k polygons is better than 85k polygons yet this changed allowed them to push in more areas to make the game look better. If RYSE has some fantastic scaling why not develop at 900p so you can push the game even further?
And that's exactly why it's not a design choice, they made comprises to make the game looks good. If they had a more powerful system they wouldn't choose 900p.
Crytek would target 720p if they wouldn't catch a bunch of flack for doing it.
1080p is always the preferred choice. However, I'm assuming they dropped to 900p to the additional performance. And it probably didn't make much difference to the IQ so it was deemed a justified choice.Not necessarily. They could keep it at 900p on a more powerful system so they can crank up other graphical effects.
Crytek would target 720p if they wouldn't catch a bunch of flack for doing it.
Nice try, but you're wrong. Pretty much everyone uses 'Full HD' to mean 1080p.I guess you don't know that Full HD is a vague basis for assuming native 1080p.
Full HD 1080p
Full HD [...] Resolution: 1920 x 1080
Panasonic uses full-HD Frame Sequential technology to create its 3D images. Images recorded in 1920 x 1080 pixels
Full HD gives you a higher resolution screen (1080 lines in all)
I know this is quite pointless for me to respond....but for clarification I will.
Nice try, but you're wrong. Pretty much everyone uses 'Full HD' to mean 1080p.
Not necessarily. They could keep it at 900p on a more powerful system so they can crank up other graphical effects.
I'm talking about the resolution, 1080p is better than 900p. They said it's design choice, by that they mean however powerful the system is, they will always render at 900p first, and that's why what I think it's bullshit.
And that's exactly why it's not a design choice, they made comprises to make the game looks good. If they had a more powerful system they wouldn't choose 900p.
What I'm trying to say is: He made it look that they will always choose 900p no matter how powerful the system is.
Framebuffer is native 1080p for RYSE.
Possibly, but I'll believe that only when every game they create on consoles in the future is 900p.
I've heard these reasons before and I don't need them to sink in, I've read through B3D's analysis on this stuff and I trust them to know what they are talking about.
I suggest you do the same.
http://beyond3d.com/forumdisplay.php?f=15
Only if it's for 'artistic' reasons...
Oh god, what have you done.
That is a choice though they could have very well turned down the graphics to increase it to 1080p.
Why? No matter how powerful your machine is you'll always be able to push more at 900p than at 1080p.
I'll be honest, if I could get an upscaler that fools people into thinking 900p is 1080p, then yeah, I'd go for that if it meant better graphics/physics/etc.
But at some point you won't have anything significant to push. and at the point it's just better to increase resolution.
Whilst there are obviously some (rare) insiders and knowledgeable people who post at B3D, most are ignorant idiots who consistently spread FUD and misinformation and have done so for several months now, largely un-moderated and un-challenged. Lord knows how many different secret sauces, rumours etc they've cycled through that have all turned out to be rubbish.
Can you at least link me to some posts that rebut my post? (Aside from the 1-2 Gflop discrepancy in the total Gflop numbers.) Or are you literally just going to swallow everything you read over there that suits your own preference putting logic, maths, numbers and facts aside?
That's a choice in Xbox One because of its limitation, but for a more powerful machine they would have gone with 1080p.
I'm not saying Ryse looks bad, it looks fucking good. I only don't agree with that tweet.
But at some point you won't have anything significant to push. and at the point it's just better to increase resolution.
I'll wait for another direct feed video, if it manage to deceive 1080p test, every game should go with 900p from now on.
That's a choice in Xbox One because of its limitation, but for a more powerful machine they would have gone with 1080p.
I'm not saying Ryse looks bad, it looks fucking good. I only don't agree with that tweet.
But at some point you won't have anything significant to push. and at the point it's just better to increase resolution.
That point starts at about probably 100Tflops.
Ehhh, I disagree so much. Resolution isn't this instant, superior solution to every other thing a dev could be doing with their game graphically as some people think. I really do think this argument over resolution has become nothing but a silly penis measuring contest. In fact, that's what the p in 900p or 1080p stands for. 'penis.'![]()
It's been deceiving people since E3, also they just said they wouldn't have on the PS4.
Does anyone know the source of the screenshots used in the gif?
![]()
Does anyone know the source of the screenshots used in the gif?
![]()
Ehhh, I disagree so much. Resolution isn't this instant, superior solution to every other thing a dev could be doing with their game graphically as some people think. I really do think this argument over resolution has become nothing but a silly penis measuring contest. In fact, that's what the p in 900p or 1080p stands for. 'penis.'![]()
I'm taking about human and artistic resources, adding more content takes time and creativity. You don't just push anything.
Does anyone know the source of the screenshots used in the gif?
![]()
Models are already made from 40m polys, textures are probably made in 16k.
just curious... is the dynamic music on KI and FM5 taking advantage of those audio processors?
The clipping one comes from an 1440p source downscaled to 1080p i believe.
The one with the lit faces is from a twitch feed so you have twitch compression and gif compression over it. Hard to tell if the majority of the blur is from upscaling or compresception.
Mega textures?
Seems logical given gcn function for prt.
Facts aside?
Hah! Give me a break there buddy.
How about these facts:
The GPU/CPU don't help the Kinect as it uses "part" of the dedicated audio chip and it's own on-board processors without outside help.
The CPU on the Xbox One was bumped to 1.75 Ghz from 1.6 Ghz and has a 10 GB/s bandwidth advantage over the PS4.
The Xbox One dedicated audio chip is much stronger than the audio chip in the PS4 and is by itself more powerful than a single core on the CPU and since it's purpose-built for audio it does a much better and faster job at it than the CPU/GPU would.
If you're interested in the ESRAM you should check out this:
http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects
No I don't believe everything I read on B3D and I also don't believe everything I read on GAF, is it really this hard for you to admit that the Xbox One does have certain advantages over the PS4?
It's been deceiving people since E3, also they just said they wouldn't have on the PS4.
nib95 said:Firstly. Both consoles have audio chips that will offload processes that would otherwise burden the cpu/gpu. The audio chip in the Xbox One, despite being more powerful, will make no tangible difference to games compared to PS4. The only reason the Xbox One's is more powerful is because it has more audio uses to consider (Kinect and multi tasked audio). Both audio chips have the sole purpose of dealing with audio related functionality, and are almost entirely reserved for such uses.
Already you're posting misinformation. The CPU does not have a 10 GB/s bandwidth advantage over the PS4's CPU, not when you include the PS4's Onion bus.
Side note, did you even read my post? Like I said about knee jerk illogical responses. Go back and read my post about what I said about the Xbox One's audio chip compared to the PS4's and why it makes little to no difference to games performance.
Expected this early in the gen. As libraries improve and people become more familiar with the performance goal posts visuals and res will improve.
Already you're posting misinformation. The CPU does not have a 10 GB/s bandwidth advantage over the PS4's CPU, not when you include the PS4's Onion bus.
Side note, did you even read my post? Like I said about knee jerk illogical responses. Go back and read my post about what I said about the Xbox One's audio chip compared to the PS4's and why it makes little to no difference to games performance.
I hear a lot of this. Nothing personal, but are people really so naive? Current generation (PS3), during first few years had some 1080p titles and ended with upscaled 720p games... If anything, this generation is supposed to be MUCH easier to code for. Therefore future games shouldn't really stand out from launch titles in terms of framerate (30fps), resolution (720p) and graphics...
Also, one of Ryse screenshots:
![]()
THIS LOOKS REALLY UGLY. Why would they even share something like that?
Already you're posting misinformation. The CPU does not have a 10 GB/s bandwidth advantage over the PS4's CPU, not when you include the PS4's Onion bus.
Side note, did you even read my post? Like I said about knee jerk illogical responses. Go back and read my post about what I said about the Xbox One's audio chip compared to the PS4's and why it makes little to no difference to games performance.