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[S-Conf] The Last of Us gameplay demo

oh really? I thought it seemed to good to be true. For some reason I thought I read it was running on a 360 or something, which genuinely surprised me

I have a master gaming race PC so it's no problem for me, that's the platform I was going to get it on anyway. But yeah, reduced the praise a bit for me then lol

Yea. I had an inkling. But once it was confirmed, I could not unsee it. The lighting was very similar to what BF3 looks like on my PC. The same with some of the physics. It was clear that this was PC footage. And was a way for Ubisoft to show what next-gen was going to be like for consoles, without explicitly breaching their agreements with MS and Sony.
 
the most impressive thing to me about the whole demo, purely talking graphics and ignoring its painfully scripted nature for a moment, was when that guy bashed Joel in the face and Joel was being choked, and then the blood from his nose began leaking down the side of his cheek.

That was fucking INSANE detail.

Like I said, with graphics like this and Watch Dog, next-gen could stand to wait even longer, since next-gen launch games are surely not going to come close to these two

We have yet to see Watch Dog running on current gen HW though.
The engine being Anvil next, i would look at AC3 for reference.
Actually, WDog could very well be a bridge title, like Gun and such.
 
i'm not sure i understand. what we saw is the very definition of scripted; enemies and characters using pre-planned scripted bits to intensify the exchanges (to say nothing of Joel's and Ellen Page's back-and-forth). Do they just mean they're going to shuffle through different types of scripted moments during each encounter?

what pre planned scripts are you specifically talking about? first of all the entire encounter can be avoided or tackled differently. the part where Ellie (is that her name?) throws the brick won't always play out that way. the part where Joel bashes the guy's head into a desk is because the game recognized the desk was there in your environment and adjusted the animation accordingly.

the girl's dialogue is also based on what you do in real time gameplay.
 
i'm not sure i understand. what we saw is the very definition of scripted; enemies and characters using pre-planned scripted bits to intensify the exchanges (to say nothing of Joel's and Ellen Page's back-and-forth). Do they just mean they're going to shuffle through different types of scripted moments during each encounter?

Probably more so we will get a heavily crafted experience where there are many specific outcomes for your decisions that can interchange depending on what path you take. Like say if he threw the molotov at the guy with the gun instead. You wouldn't wrestle the gun away from the guy and wouldn't blast the face off of the last guy. Almost like you are choosing what scripts to play, but you have no idea what those scripts will be until you get to them.
 
Probably more so we will get a heavily crafted experience where there are many specific outcomes for your decisions that can interchange depending on what path you take. Like say if he threw the molotov at the guy with the gun instead. You wouldn't wrestle the gun away from the guy and wouldn't blast the face off of the last guy. Almost like you are choosing what scripts to play, but you have no idea what those scripts will be until you get to them.

That's what I think this game will offer. My question is, will you be able to confront the shotgun guy differently if you tackle that area in another way? Will the melee vary with that same guy if you encounter him in another circumstance? Will the game recognize every single area you're in and activate a sequence depending on that area and what's surrounding you? etc etc etc.
 
i'm not sure i understand. what we saw is the very definition of scripted; enemies and characters using pre-planned scripted bits to intensify the exchanges (to say nothing of Joel's and Ellen Page's back-and-forth). Do they just mean they're going to shuffle through different types of scripted moments during each encounter?

The lead design dude explained that everything is context sensitive. The engine keeps in mind the surroundings and Joel acts according it. So for example if you are near a wall then he will slam an enemy into it. The action will be different if you take on the enemy in the middle of a room.

a4hcjg.gif

example!

I think the whole sequence reveals a lot of how the melee system works. They built it of Uncharted 3 melee system (which in turn is inspired by the batman games).

arpdv1.gif

You probably be repeatingly pressing O here.

In other sequence you can clearly see Joel countering (triangle?) like how Drake counters in U3. You just don't see any ugly buttonpromps and the camerawork is fuckin awesome! Couple that with awesome animation and you have some sexy things happening on your screen.
 
That's what I think this game will offer. My question is, will you be able to confront the shotgun guy differently if you tackle that area in another way? Will the melee vary with that same guy if you encounter him in another circumstance? Will the game recognize every single area you're in and activate a sequence depending on that area and what's surrounding you? etc etc etc.
Especially the last part where he's wrestling the guy on the ground and Ellie helps him by stabbing the guy in the back seems like a "must have" scene. After all was it almost the exact same as in the first trailer and showed how Ellie and Joel work together.

Maybe when you sneak around those guys, someone will still suddenly appear behind a corner and wrestle you to the ground.

Edit: oh wait apparently was this scene a little different in the trailer. still seems like a "must have" to me ^^
 
arpdv1.gif



The blood dripping down his face really is a sight to behold.

Between that, the hanger physics, the Molotov liquid physics, and literally everything else this it the most attention to details I have ever seen in a game.

And I am a sucker for details.

I really cannot wait until the day we see what ND can do on PS4. I know I for one will likely be speechless.
 
That's what I think this game will offer. My question is, will you be able to confront the shotgun guy differently if you tackle that area in another way? Will the melee vary with that same guy if you encounter him in another circumstance? Will the game recognize every single area you're in and activate a sequence depending on that area and what's surrounding you? etc etc etc.

I assume by your avatar you have played Uncharted 3 right?

Attacks were context sensitive based on the environment.

If you attacked that guy in a different room, it would play out differently.


Same if you had not wasted all of your ammo going for headshots, you could just shoot him. Or shoot him in the leg then pummel him to death.

There will be options, the game is not open world sure, but that does not mean it is on rails...
 
While I loved the demo, I think it would have benefited had they cut to the title as the trigger was pulled, instead of waiting until after everyone saw the guy's face blown off.

To the people disagreeing with me on this, I'm not saying that Joel shouldn't have shot the guy. I think the sound of the gun should go off, indicating that he did shoot him in the face, but I felt waiting for that extra second revels in the gore of the moment, which I feel is... tacky, at best. We already got that this is some extreme shit from all the other violence, no need to end the demo on the "high note" of "oooh shit son! He face got BLOWN OFF!"

If you still disagree with me after this explanation; you are wrong. About all things.
 
I assume by your avatar you have played Uncharted 3 right?

Attacks were context sensitive based on the environment.

If you attacked that guy in a different room, it would play out differently.


Same if you had not wasted all of your ammo going for headshots, you could just shoot him. Or shoot him in the leg then pummel him to death.

There will be options, the game is not open world sure, but that does not mean it is on rails...

Yeah, after finishing my post, I remembered that Uncharted 3's melee did the same. Hope is more refined in this.
 
To the people disagreeing with me on this, I'm not saying that Joel shouldn't have shot the guy. I think the sound of the gun should go off, indicating that he did shoot him in the face, but I felt waiting for that extra second revels in the gore of the moment, which I feel is... tacky, at best. We already got that this is some extreme shit from all the other violence, no need to end the demo on the "high note" of "oooh shit son! He face got BLOWN OFF!"

If you still disagree with me after this explanation; you are wrong. About all things.

Depends on what they want to achieve. If they want to target a mature audience, create viral effect and talking point, showing the shot would be more effective.
 
I like the camera placement. I figured it would be more similar to Uncharteds which is pretty far behind the character but this gets right up close and feels more personal. Combined with the slower climb animation and the awesome more natural cover system, it helps differentiate itself from Uncharted.
 
I just noticed something - Joel doesn't move like Drake at all when you move backwards. Drake would face the camera, Joel moves slower in reverse. IMO that signifies the slower paced nature of the game. In UC it was a key element of movement as it allowed you to run around much quicker.

Amir0x said:
when that guy bashed Joel in the face and Joel was being choked, and then the blood from his nose began leaking down the side of his cheek.
I didn't even notice that until I read it from you, and sure enough it's there.
 
I look at this game, and I watch the gameplay demo, and I can't even fucking believe people can complain about it. It's mind-boggling. It doesn't make sense. I almost want to ask these people to just pick a different a hobby. What I watched was raw, intense, and an evolution of the third-person shooter. Anyone calling this game or its combat scenarios "Uncharted with a different coat of paint" needs glasses or something. The differences between the two when it comes to combat and enemy AI encounters is so obvious and plain as day that I just... can't... comprehend.

1 game is NEVER going to please everyone. It is impossible. You have to look at the majority.

And the overwhelming response to the game?

Amazing. I mean, it is one of the highest post-count/viewcount threads on gaf excluding the main conferences.

There is a lot of buzz about this game, and rightfully so. Ignore the guys that say it looks like Uncharted or boring, etc.
 
y hullo thar every1.

the behind closed door sessions press are seeing today are embargoed until later this week. it should answer at least some of your concerns / questions. bottomline is you do have to remember this is an E3 demo, so things like the path we took and the AI reactions were ones we all planned out in advance. this is the same in many demos you see from E3 or Gamescom, but they all end up more free flowing later in the actual game.
 
y hullo thar every1.

the behind closed door sessions press are seeing today are embargoed until later this week. it should answer at least some of your concerns / questions. bottomline is you do have to remember this is an E3 demo, so things like the path we took and the AI reactions were ones we all planned out in advance. this is the same in many demos you see from E3 or Gamescom, but they all end up more free flowing later in the actual game.

Good to hear. The game looks incredible!
 
y hullo thar every1.

the behind closed door sessions press are seeing today are embargoed until later this week. it should answer at least some of your concerns / questions. bottomline is you do have to remember this is an E3 demo, so things like the path we took and the AI reactions were ones we all planned out in advance. this is the same in many demos you see from E3 or Gamescom, but they all end up more free flowing later in the actual game.
Awesome!
 
y hullo thar every1.

the behind closed door sessions press are seeing today are embargoed until later this week. it should answer at least some of your concerns / questions. bottomline is you do have to remember this is an E3 demo, so things like the path we took and the AI reactions were ones we all planned out in advance. this is the same in many demos you see from E3 or Gamescom, but they all end up more free flowing later in the actual game.

Will we see any additional footage showing alternate routes taken off that same level later on when the embargo lifts? Or just impressions?

EDIT: I guess closed door usually means no footage gets out even afterwards.
 
y hullo thar every1.

the behind closed door sessions press are seeing today are embargoed until later this week. it should answer at least some of your concerns / questions. bottomline is you do have to remember this is an E3 demo, so things like the path we took and the AI reactions were ones we all planned out in advance. this is the same in many demos you see from E3 or Gamescom, but they all end up more free flowing later in the actual game.
Can't just someone leave that door a little crack open?

*bites fingernail*

I didn't know you can use Doughnut Drake for single player. Or is this a mod? I'd have replayed the game if this is possible.
You can. You just have to select something like "bonus" or "treasures" in the options menu while playing. There are lots of other skins too, and stuff like slow-mo or color filters.
 
I didn't know you can use Doughnut Drake for single player. Or is this a mod? I'd have replayed the game if this is possible.

You can unlock treasures like the Doughnut Drake costume for use in single player.
You can also unlock tons of other things like upgraded weapons, unlimited ammo, low gravity, next-gen filter etcetera. Really cool stuff.
 
To the people disagreeing with me on this, I'm not saying that Joel shouldn't have shot the guy. I think the sound of the gun should go off, indicating that he did shoot him in the face, but I felt waiting for that extra second revels in the gore of the moment, which I feel is... tacky, at best. We already got that this is some extreme shit from all the other violence, no need to end the demo on the "high note" of "oooh shit son! He face got BLOWN OFF!"

If you still disagree with me after this explanation; you are wrong. About all things.

Actually, I feel your way is the tacky way.

Every single game. Big action goes on, then the main character is about to kill a guy, but OHH look! it cut away.

From the top of my head. Assasins Creed 3 trailer. The Gow 3 trailer where he is ripping the cyclops eye out and is about to cut it. Every big game does it that way.

Showing his head getting blown off and then immediately cutting away was the right choice.
 
The lead design dude explained that everything is context sensitive. The engine keeps in mind the surroundings and Joel acts according it. So for example if you are near a wall then he will slam an enemy into it. The action will be different if you take on the enemy in the middle of a room.

http://www.abload.de/img/a4hcjg.gif
example!

I think the whole sequence reveals a lot of how the melee system works. They built it of Uncharted 3 melee system (which in turn is inspired by the batman games).

http://www.abload.de/img/arpdv1.gif
You probably be repeatingly pressing O here.

In other sequence you can clearly see Joel countering (triangle?) like how Drake counters in U3. You just don't see any ugly buttonpromps and the camerawork is fuckin awesome! Couple that with awesome animation and you have some sexy things happening on your screen.
Good post.
 
Actually, I feel your way is the tacky way.

Every single game. Big action goes on, then the main character is about to kill a guy, but OHH look! it cut away.

From the top of my head. Assasins Creed 3 trailer. The Gow 3 trailer where he is ripping the cyclops eye out and is about to cut it. Every big game does it that way.

Showing his head getting blown off and then immediately cutting away was the right choice.

Agreed. I felt that the scene had ten times the impact simply by not cutting away immediately. It had me gasping for air, amazing.
 
y hullo thar every1.

the behind closed door sessions press are seeing today are embargoed until later this week. it should answer at least some of your concerns / questions. bottomline is you do have to remember this is an E3 demo, so things like the path we took and the AI reactions were ones we all planned out in advance. this is the same in many demos you see from E3 or Gamescom, but they all end up more free flowing later in the actual game.

You guys are creating something really special, perhaps one of the titles of the generation. The Last of Us is my game of E3 (Beyond and Watch_Dogs being 2nd and 3rd). Hopefully we'll get the game in our hands this year.
 
y hullo thar every1.

the behind closed door sessions press are seeing today are embargoed until later this week. it should answer at least some of your concerns / questions. bottomline is you do have to remember this is an E3 demo, so things like the path we took and the AI reactions were ones we all planned out in advance. this is the same in many demos you see from E3 or Gamescom, but they all end up more free flowing later in the actual game.

Actually... I just want to know what sugar is used for in the game. ^_^
 
Actually, I feel your way is the tacky way.

Every single game. Big action goes on, then the main character is about to kill a guy, but OHH look! it cut away.

From the top of my head. Assasins Creed 3 trailer. The Gow 3 trailer where he is ripping the cyclops eye out and is about to cut it. Every big game does it that way.

Showing his head getting blown off and then immediately cutting away was the right choice.

Good thing I already addressed how wrong you are!

But to state why, in this case; knives are different from guns. Showing a character in slow-motion inching towards his target is not the same as the sound of a shotgun being fired as the reticule was right over the dude's head.

Also, tacky is not the same as cliche. And some things are cliche for a reason; they work.
 
Actually, I feel your way is the tacky way.

Every single game. Big action goes on, then the main character is about to kill a guy, but OHH look! it cut away.

From the top of my head. Assasins Creed 3 trailer. The Gow 3 trailer where he is ripping the cyclops eye out and is about to cut it. Every big game does it that way.

Showing his head getting blown off and then immediately cutting away was the right choice.

It was definitely the right choice for this game. It was a great way to end it.
 
This game gotta have a hardcore mode where you have to scavenge for food, no health meter, instant death with a bullet, and treat wounds to fight off infections.
 
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