This has always bothered me. In a game where the world is submerged in water there are NO Zora, a race of fish people, anywhere. Neither type, even (fresh/salt water since I know there are good and bad Zora apparently). Instead they evolve into birds, an animal that lives on land, of which there is barely any.
Yep, I believe there were three? They've since been parted out and reused in other Zelda games but yeah WW's back end was super rushed.
Actually nvm, first memory pretty much confirms it's after TP
Thinking about the story again and getting confused about the scientific progress of Hyrule. The Divine beasts and Guardians were built by the Shiekah 10,100 years ago to help the distant Zelda and Link seal Ganon away. This story gets passed down until it becomes Legend.
10,000 years later, the Guardians and Beasts are found which prove the legend to be true. There are apparently signs of Ganon returning as well so Hyrule prepares their Guardians, Beasts, and Champions.
But why has technology declined or stagnant for the past 10,000 years? Why were the Guardians and Beast buried until they become legends?
What's weirder is Urbosa states Divine Beast Naboris was named after Sage Nabooru from Ocarina of Time. If this connection means BotW is after OoT, then BotW is at least 10,000 years or more after that game. Yet the only impressive scientific technology since then are the guardians and divine beasts which got buried for some reason.
It is possible the legend of the Guardians and Divine Beast aren't really 10,000 years old since there doesn't seem to be written records and the date may have been exagerrated over time. It is also possible they buried the Guardians and Beasts after sealing Ganon since they could be too dangerous in the wrong hands. But the lack of scientific progress from whenever the Guaridans and Beasts were made up to BotW is still annoying me lol
Actually nvm, first memory pretty much confirms it's after TP
The game is a narrative mess. nintendo needs to hire better writers.
And also the atmosphere was broken the moment I reached Zora's Domain and everything was fine. Seems the Calamity only hit Hyrule Castle Town and that was it.
A lot of missed opportunities with this game.
But the whole point is everything is not fine. They are in danger of being flooded over and their front door is filled with enemies. 100 years have passed since Ganon and they are almost completely cut off from the rest of the world. The constant rain is meant to feel like doom.The game is a narrative mess. nintendo needs to hire better writers.
And also the atmosphere was broken the moment I reached Zora's Domain and everything was fine. Seems the Calamity only hit Hyrule Castle Town and that was it.
A lot of missed opportunities with this game.
The game is a narrative mess. nintendo needs to hire better writers.
And also the atmosphere was broken the moment I reached Zora's Domain and everything was fine. Seems the Calamity only hit Hyrule Castle Town and that was it.
A lot of missed opportunities with this game.
The game is a narrative mess. nintendo needs to hire better writers.
And also the atmosphere was broken the moment I reached Zora's Domain and everything was fine. Seems the Calamity only hit Hyrule Castle Town and that was it.
A lot of missed opportunities with this game.
And also the atmosphere was broken the moment I reached Zora's Domain and everything was fine. Seems the Calamity only hit Hyrule Castle Town and that was it.
The Calamity is contained at Hyrule Castle, the Divine Beasts are infected with it and are causing natural disasters in the form of sandstorms, floods / torrential downpour, volcanic eruptions and gusts of wind.
There are certainly missed opportunities in this game, I don't think this is a component of the narrative that is hard to understand.
The game is a narrative mess. nintendo needs to hire better writers.
And also the atmosphere was broken the moment I reached Zora's Domain and everything was fine. Seems the Calamity only hit Hyrule Castle Town and that was it.
A lot of missed opportunities with this game.
The problem is Zora's domain is the only one that feels like it's in any real danger. The rest come off as more of a mild inconvenience for the most part.
both the other cities have divine beasts raging at the door of their cities..it's not like you have to imagine what would happen the moment ganon takes back complete control of them
While I was one of the most vocal fans who wanted the formula to get shaken up, and adore the exploration focus it had now, I'm kind of sad the triforce didn't play any part in this. The story was bare in terms of character development, but also in mythology, well compared with other Zeldas at least.
While I was one of the most vocal fans who wanted the formula to get shaken up, and adore the exploration focus it had now, I'm kind of sad the triforce didn't play any part in this. The story was bare in terms of character development, but also in mythology, well compared with other Zeldas at least.
nobody really seems to care all that much though. Gerudo is the only other town that comes close to actually giving a damn. It's this odd disconnect where taking out Ganon is the most important thing in the world to Zelda's little circle but everbody else just thinks it would be kinda nice. I mean that would be fine if they hadn't hyped Ganon to all hell and added Calamity to his name before revealing that's he's no more dangerous than a stray dog at the end of the game.
I would have liked different powers from the champions. You don't really need combat powers and I think they could have been better used to improve exploration. Also they should better represent the champions and not the divine beasts (e.g. Urbosa's fury doesn't feel very 'gerudo', it's just what the divine beast uses)
Mipha's grace is fine as a safety net and really just replaces the usual bottles/pockets full of fairies.
Rivali's gale is a good example as I never used it for attacking, only to help get up high cliffs or onto towers.
Daruk's protection is ugly and annoying. It triggers if a bokoblin throws a rock at you so gets used up at inopportune moments, and the massive shield is just ugly. And when you have decent armour/are more used to combat you shouldn't need it. Lots of options here - you could roll up in a ball like a goron to traverse the environment more quickly (horse speed without a horse); you could smash ore with your bare hands (or using a weapon without using up durability because of mining skills); or as the divine beast is a lizard you could get the ability to climb without using up stamina, or climb even during rain
Urbosa's fury I'm not sure what could replace it though. Maybe being able to burrow through the ground like a sand seal? Or upset strength because they're so strong, but that wouldn't be particularly useful as there aren't big boulders blocking your path
In case you didn't know, you can disable any of the abilities in the key items menu, if you don't wanna waste them, or if they annoy you otherwise. Didn't realize you could do that until my brothers told me about it after I'd already beaten the game and completed all the shrines. That would've been useful sometimes. >_>I would have liked different powers from the champions. You don't really need combat powers and I think they could have been better used to improve exploration. Also they should better represent the champions and not the divine beasts (e.g. Urbosa's fury doesn't feel very 'gerudo', it's just what the divine beast uses)
Mipha's grace is fine as a safety net and really just replaces the usual bottles/pockets full of fairies.
Rivali's gale is a good example as I never used it for attacking, only to help get up high cliffs or onto towers.
Daruk's protection is ugly and annoying. It triggers if a bokoblin throws a rock at you so gets used up at inopportune moments, and the massive shield is just ugly. And when you have decent armour/are more used to combat you shouldn't need it. Lots of options here - you could roll up in a ball like a goron to traverse the environment more quickly (horse speed without a horse); you could smash ore with your bare hands (or using a weapon without using up durability because of mining skills); or as the divine beast is a lizard you could get the ability to climb without using up stamina, or climb even during rain
Urbosa's fury I'm not sure what could replace it though. Maybe being able to burrow through the ground like a sand seal? Or upset strength because they're so strong, but that wouldn't be particularly useful as there aren't big boulders blocking your path
Hoping someone can help me out here. The game says I have 119 shrines, but I count 120 on my map (including Shrine of Resurrection). I even compared it with the Zelda Dungeon interactive map and can't see one that's missing.
Anyone with better eyes than me, can you spot anything amiss? I feel crazy right now because I've counted the shrines on this map like 100x. Game also says I've completed 38/42 shrine quests.
Hoping someone can help me out here. The game says I have 119 shrines, but I count 120 on my map (including Shrine of Resurrection). I even compared it with the Zelda Dungeon interactive map and can't see one that's missing.
Anyone with better eyes than me, can you spot anything amiss? I feel crazy right now because I've counted the shrines on this map like 100x. Game also says I've completed 38/42 shrine quests.
Sorry, yeah that Shrine by Akkala stable was there, it was just covered, so I didn't even label it. I removed the Resurrection Shrine and added the one by Akkala. I'm still at 120 shrines though, unless I'm counting another one that shouldn't be.
Oh my god. That was it. I didn't even realize I didn't finish one. Thank you!!!You might have activated a shrine, but not completed it. The icon will have a blue border and the inside orange, but I can't tell from the map since the dots are covering the icons.
Found it in the gif, its the northernmost in Eldin, in the lava lake.
Didn't love the story in this game. It was fine but felt a bit forced for some reason. The surprisingly touching twilight princess is still the best zelda narrative to me.
Do white Lynens drop more materials than the other ones? I keep finding blue ones and they're so much easier than the whites.
Its interesting that the Lynel fights were more tense than the Ganon.
Literally would have been harder if a Lynel was waiting at the end instead of Ganon.
Someone mentioned earlier that Ganon should have had some kind of Lynel form.
That would have been bad ass.
Yeah they hated the royal family and wanted revengeQuestion: is the idea hinted at in the game that the Yiga Clan somehow helps Ganon with all the Guardians and Sheikah tech that is incorporated into all his Blights and his own reincarnated design?
The game tells us that after Sheikah tech was used to defeat 10,000 years ago for some reason the king of Hyrule forced the Sheikah to abandon their tech. They did and they now live as simple farmers. But some didn't renounce their tech and they became the Yiga Clan and swore allegiance to Ganon. Then, 100 years before the game Ganon returns and he's chock-full of Sheikah tech. That's gotta be the Yiga at work no?
Yeah they hated the royal family and wanted revenge