Where's my Babushka mod?
Here are some screens from Autumn Aurora 2 for Shadow of Chernobyl:
If you can survive here, you've got a good chance when the actual apocalypse comes.
Those screens really don't do it justice, brightness/contrast is totally off in them. I played AMK: Autumn Edition (merge of AMK and Autumn Aurora 2.1) recently and it looked spectacular, would recommend it to people who are looking to re-experience SoC.
As for Misery, this is how PC Gamer summed it up:
And even more, on this site you can find info about S.T.A.L.K.E.R. PSP (yes, there was prototype for PSP, for real)
I'd also like to take the opportunity to point out and link to some of the screenshots I took, especially a few from the earlier builds. This one in particular stands out IMO:
(You can view the original size of this in 6720 x 2100 among other screenshots here)
The above screenshot is special to me because it was taken from Build 1935 which is dated Aug 2004. So this means the tech is almost 13 years old and DirectX 8! IMO, this could almost pass as a game released in current gen. You could tell, the devs were ahead of their time. Also, this build symbolises the peak of Oblivion Lost because after that, they seem to have started to cut out content (I'm not 100% sure it was called Oblivion Lost anymore at that time though).
Back in the days (2002, 2003 and 2004) there were three FPS shooter that stood out/were hyped: Half Life 2, Doom 3 and S.T.A.L.K.E.R. The latter stood out because it was open world, the size of the map was huge. Although as it was later revealed, GSC never managed to make one big map but several smaller ones.
However, I'm still of the opinion, had GSC been able to put a release candidate forward in 2004 and released it, it would have been something else compared to HL2 and Doom 3. I always wonder how that would have changed FPS games if Oblivion Lost had been released in 2004 (or if it would have had an impact at all).
I still enjoyed the 2007 game and it's the most atmospheric shooter I've played but the cuts they made were rather disappointing.
The last time I had a Stalker like feeling was while playing Fallout 4. It was only for a small amount of time before something in the game put me out of this feeling again though.
However, I'm still of the opinion, had GSC been able to put a release candidate forward in 2004 and released it, it would have been something else compared to HL2 and Doom 3. I always wonder how that would have changed FPS games if Oblivion Lost had been released in 2004 (or if it would have had an impact at all).
I still enjoyed the 2007 game and it's the most atmospheric shooter I've played but the cuts they made were rather disappointing.
The last time I had a Stalker like feeling was while playing Fallout 4. It was only for a small amount of time before something in the game put me out of this feeling again though.
I'd also like to take the opportunity to point out and link to some of the screenshots I took, especially a few from the earlier builds. This one in particular stands out IMO
(You can view the original size of this in 6720 x 2100 among other screenshots here
I know I keep asking random questions but bear with me.
Was there ever a demo for Shadows of Chernobyl? I just saw it's still $20 on Steam and don't want to drop that blindly without knowing if it'll properly run on my machine. I only have a work PC with the following specs from what I can make out:
Pentium G620 2.60GHZ
8 GB Ram
Win 7
The game is on sale consistently, so you can always wait for that time. Sign up on isthereanydeal and add the game to your wish list.
Running Stalker should be easy for modern systems, but the game requires fan patches and mods in order to dodge some bugs.
That is incredible. Thanks for posting.
Thanks!Stunning gallery of shots. For those not seeing the full res you'll need to be signed in first. Flickr's dates seem a bit messed up, I'm seeing the 'taken' date as this year yet the comments are from four years ago.
Most probably, yes. But SoC and especially Clear Sky were buggy as well.Assuming it was a complete game in 2004 wouldn't it have been ridiculously buggy?
Very nice shots! Are these from Autumn Aurora 2?Stalker is probably the saga that i love more aside Starcraft, it's also the main culprit if i'm an addicted pc gamer today. It was such a refreshing, amazing and unique experience that i felt in love with it. Every year I replay atleast one game of the trilogy, this year i'll go with Clear Sky, i've already prepared all the mod pack that I need on my hdd.
Last year I replayed SoC w/ Autumn Aurora 2, this is a tidbit from that run
https://m.youtube.com/watch?v=Y1X1iPVgxS4
I'll NEVER forget the first time that I saw where the 100 rads bar was
Here I have some screen available, sorry if I don't put them directly here but i'm from mobile, i'll edit the post later
https://m.flickr.com/#/photos/125109772@N06/sets/72157648371982704/
It is not for everyone, but Misery Mod CoP is responsible for the most memorable gaming experiences I had in all my 20 years in this hobby. And I dont even like shooters.
Being caught in a downpour without flashlight batteries, firing my pistol every few steps just to see something, and trying to orient myself at every lightning strike, only to see just a glimpse of a bloodsucker in the flash, to die screaming in the dark seconds later.
Barely making it alive in the shelter, my gas mask broken, heavily breathing, spending all the money i got from the loot paying for the medic to patch me up, gulping a half full bottle of vodka by the fire and music, muttering to myself "Next haul will be better. Next one."
GOAT.
It is not for everyone, but Misery Mod CoP is responsible for the most memorable gaming experiences I had in all my 20 years in this hobby. And I dont even like shooters.
Being caught in a downpour without flashlight batteries, firing my pistol every few steps just to see something, and trying to orient myself at every lightning strike, only to see just a glimpse of a bloodsucker in the flash, to die screaming in the dark seconds later.
Barely making it alive in the shelter, my gas mask broken, heavily breathing, spending all the money i got from the loot paying for the medic to patch me up, gulping a half full bottle of vodka by the fire and music, muttering to myself "Next haul will be better. Next one."
GOAT.
However, I'm still of the opinion, had GSC been able to put a release candidate forward in 2004 and released it, it would have been something else compared to HL2 and Doom 3. I always wonder how that would have changed FPS games if Oblivion Lost had been released in 2004 (or if it would have had an impact at all).
I still enjoyed the 2007 game and it's the most atmospheric shooter I've played but the cuts they made were rather disappointing..
Lost Alpha Directors Cut is coming out next month, April 23rd. Just announced.
I think you can disable the headbob in one of the ltx files, maybe actor.ltx?
Wow now I feel old...
Great game
Wasn't this game really hard?
Like a few bullets and your dead?
Wasn't this game really hard?
Like a few bullets and your dead?
Bumping this thread for the following question:
So I just started my first playthrough with the Complete mod and, while I'm enjoying it, the dice roll mechanics for shooting are really bothering me. I did a google search and I noticed that there is a part of the ZRP mod which has a toggle called "FPS" mode which removes this RNG aspect of the shooting mechanics. I was wondering if I can install this part of ZRP mod "on top" of the Complete mod? Does anyone know this? And what's the best way to approach this?
Not sure what you mean by RNG, but IIRC Complete includes ZRP (since Complete is just a compilation). I have finished Shadow Of Chernobyl completely vanilla, but if ZRP is built the same way as Sky Reclamation Project (a similar mod for Clear Sky), those optional features are just config files.
Although a lot of people would probably discourage you from playing Complete, because it makes a lot of little tweaks that combined supposedly make the game too easy. Of course it's your choice, but just wanted to mention that, since for whatever reason Complete is often pushed as an essential mod or even just as bugfix (which is what ZRP is)/graphics overhaul, without mentioning the rebalance.
I think what you're after is the "Realistic Weapons Add-on", which increases the accuracy and damage of the weapons slightly and makes it feel less "RNG-like". It is recommended to increase the difficulty to Master to balance it.
Bumping this thread for the following question:
So I just started my first playthrough with the Complete mod and, while I'm enjoying it, the dice roll mechanics for shooting are really bothering me. I did a google search and I noticed that there is a part of the ZRP mod which has a toggle called "FPS" mode which removes this RNG aspect of the shooting mechanics. I was wondering if I can install this part of ZRP mod "on top" of the Complete mod? Does anyone know this? And what's the best way to approach this?
Such a great game.