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Saints Row IV looks insane

I felt that Niko has a genuinely interesting backstory. And the plot worked well for the first 1/3 of the game. But poor pacing and Ludonarrative Dissonance (god I feel like an arsehole for using that) let it down.

Luckily RDR showed that R* can actually write a good story though.

In terms of Saints Row. If you are playing it for the plot, you're doing it wrong.
 
This is just dumb.
Why? The gunplay and the driving in saints row games do not hold a candle to GTAIV. They could be more directly compared to the older GTA games. The shooting in particular in SR3 was just terrible.

And I don't see how anyone, ever, could argue that Saints Row games have good characters period, let alone better than GTA. Lmao at people responding with "wow" and a bunch of other nonsense comments as if I'm saying something controversial. If you think the characters in SR games are good you need your head examined, whether they are compared to GTA or not.
 
What other game had you playing as a Serb immigrant fresh off the boat trying to avenge a supposed betrayal? I mean, SR had a plot with the first two; now it is a joke.

Just because it hasn't been done in a game before doesn't make it fun or interesting.
 
Just because it hasn't been done in a game before doesn't make it fun or interesting.

Fun? I said "Memorable and interesting" which is indeed what the character was to me. Memorable due to that type of character not being done before and interesting due to his backstory.
 
Saint's Row characters and dialogue always felt so silly and juvenile. Would've been pretty funny when I was in middle or high school but not so much now. To me, there was nothing engaging about the Saints Row game, hence why I never got past an hour into the game before turning it off.

Can't wait till they reboot this series after IV and maybe capture my interest again.
 
Saint's Row characters and dialogue always felt so silly and juvenile. Would've been pretty funny when I was in middle or high school but not so much now. To me, there was nothing engaging about the Saints Row game, hence why I never got past an hour into the game before turning it off.

Can't wait till they reboot this series after IV and maybe capture my interest again.

neat
 
Saint's Row characters and dialogue always felt so silly and juvenile. Would've been pretty funny when I was in middle or high school but not so much now. To me, there was nothing engaging about the Saints Row game, hence why I never got past an hour into the game before turning it off.

Can't wait till they reboot this series after IV and maybe capture my interest again.

Lighten up man, life's too short.
 
Another thing. I hope all the changes to Steelport make it at least semi-interesting to drive/jump/fly through. For a game as wacky as Saints Row 3, it sure had a fucking boring open-world.
 
I feel like if I were to play this game it would be similar to booting up something from the past with an AR; the novelty would wear off pretty fast and would make the underlying experiences (i.e. the core story) behind all the nonsense feel like a waste of time. SR3 was my first experience with the series, and probably my last, unless they do something creatively unique.
 
I feel like if I were to play this game it would be similar to booting up something from the past with an AR; the novelty would wear off pretty fast and would make the underlying experiences (i.e. the core story) behind all the nonsense feel like a waste of time. SR3 was my first experience with the series, and probably my last, unless they do something creatively unique.

SR1 doesn't hold up that well but SR2 is still solid.
 
Fun? I said "Memorable and interesting" which is indeed what the character was to me. Memorable due to that type of character not being done before and interesting due to his backstory.

Marley, 'tis a dastardly fight here on GAF! Survive, and we'll revel in GTA V!

I agree with you entirely, but there is room for the creative chaos of Saints Row IV- I also miss SR2, and felt 3 was a step back, but I enjoyed it for everything it was.
 
Another thing. I hope all the changes to Steelport make it at least semi-interesting to drive/jump/fly through. For a game as wacky as Saints Row 3, it sure had a fucking boring open-world.

One of the worst cities in an open world title. Stillwater was much better.
 
Saint's Row characters and dialogue always felt so silly and juvenile. Would've been pretty funny when I was in middle or high school but not so much now. To me, there was nothing engaging about the Saints Row game, hence why I never got past an hour into the game before turning it off.

Can't wait till they reboot this series after IV and maybe capture my interest again.

What's really juvenile about it? A pimp talking in auto tune, for example, is goofy yeah, but it's not like its particularly lowbrow. When the game does make a shitty childish joke it has another character poke fun at it immediately after. Sure its not high fucking art, but the entire game isnt just hitting people with dildos or whatever.
 
No, I didn't say. One reviewer did and people like you repeat it ad nauseum. Wonderful post that really focused on what I posted.....

"12 people died. 3 escaped. I know the traitor was not meeee. So for 10 yeeaarz I've been zearching for the other 2."

Which is in a cutscene right in the middle between talking about titties and crashing into people somewhere and finishing that by going on a murder spree. It's completely stupid to do that. Either go fully realistic and do that (which would also require to change gameplay) or just don't.

If Saints Row had scenes like this, people would laugh it off, calling it stupid - and rightfully so. But in a game like GTA they are called "memorable", "interesting" and "giving depth to a character".
 
What's really juvenile about it? A pimp talking in auto tune, for example, is goofy yeah, but it's not like its particularly lowbrow. When the game does make a shitty childish joke it has another character poke fun at it immediately after. Sure its not high fucking art, but the entire game isnt just hitting people with dildos or whatever.

with SR2 people would constantly give it shit because in that game you sprayed people WITH shit. This being the game where you indirectly murder a guy's girlfriend by locking her in a car trunk and having the boyfriend unknowingly crush the car with a monster truck.

dildo bats and farts in jars make SR3 a much easier target unfortunately
 
What other game had you playing as a Serb immigrant fresh off the boat trying to avenge a supposed betrayal? I mean, SR had a plot with the first two; now it is a joke.

Are you attempting to pass of GTA IV as some how meaningful drama? Whom exactly are you trying to kid here save yourself?

Some of the most dismal, predictable and cliched writing I've ever experienced. The amount of dissonance between what the character says and what you as the player end up doing couldn't be more at odds. Everything from the telegraphing of the girlfriend being a FiB agent, the trigger happy boss killing his own henchman as a demonstration through to the absurdity of being coerced into participating in a bank robbery under pain of death was just plain risible. Still maybe with GTA V they'll actually hire some professional writers for once instead of basically spit balling the sort of dialogue that wouldn't even make the cut in a Uwe Boll film.

As regards SR4 game looks like a tonne of fun and personally I'm looking forward to more madness, plus Gat back is awesome news. Can't wait.
 
"12 people died. 3 escaped. I know the traitor was not meeee. So for 10 yeeaarz I've been zearching for the other 2."

Which is in a cutscene right in the middle between talking about titties and crashing into people somewhere and finishing that by going on a murder spree. It's completely stupid to do that. Either go fully realistic and do that (which would also require to change gameplay) or just don't.

I never understood the "go full realistic" talk, never will.
 
Of all the footage I've seen, it looks pretty ho-hum to me, especially now that we're on the cusp of GTA V's release; a game that looks so good it's set to eradicate all those unpleasant memories I have of GTA IV. The main thing I take away from Saints Row IV whenever I see it is how it reminds me of this knack The Third had for creating outrageous scenarios, and then making those outrageous scenarios pedestrian and utterly workmanlike to play through. It took the "insane"... and made it routine.

This time I'm not falling for it.
 
Yeah padding the game with forced activities was a terrible idea. Let the side stuff be the side stuff.

How is SR3 different in that regard? SR2 (and as far as I can remember SR1) also forced you to earn points in side activities in order to access the actual "story" missions.
 
it's the same city (more so than Stilwater was in SR2), but they've supposedly made lots of tweaks to it to make it worth exploring this time around.

Hope the changes are good, it's not that i mind the same city but so far all of Saint's Row cities have kinda sucked and were very un-inspired.

How is SR3 different in that regard? SR2 (and as far as I can remember SR1) also forced you to earn points in side activities in order to access the actual "story" missions.

In SR3 the side-missions were the story missions.

The opening sequence in its entirety has to be among the best I've ever played.

Did you retain that feeling after you figured out Gat was not gonna show up, ever?
 
I was disappointed when I read that the city was the same as 3's, but I'll definitely be checking it out regardless once it goes on sale. The Third was my first Saint's game and it is one of the best open-world games this gen provided you enjoy really base humor. The opening sequence in its entirety has to be among the best I've ever played.

Did you retain that feeling after you figured out Gat was not gonna show up, ever?
At the time,
I didn't think he had actually died. By the end of the game, I just sort of thought "Aww, that kind of sucks", but that's it. Note that I didn't play the first two games, so him being dead didn't matter all that much to me.
 
I hope we can get some kind of confirmation about day/night cycle before reviews come out. I'd forgotten to pre-order this game and was going to today, but the idea of night only (or at least for a significant amount of time) is off putting to me.
 
GTA vs Saint's Row arguments?

Come on GAF.

I think I'm pretty much just gonna avoid the SR4 OT until January. SR3 being a parody of itself instead of being SR2 GTA-like is a valid criticism, posting Tropic Thunder images and acting like the main character of SR3 was the purple dildo isn't.

Maybe this is karma for how much I complained in the Tomb Raider OT.
 
I never understood the "go full realistic" talk, never will.

Exactly. GTA was never about realistic. It was about huge sandbox to pull crazy shit + havok.

If you now include amateur drama into the mix, it won't work out, because it doesn't make any sense. It's like mixing say scenes from Crying Out Love In The Center Of The World with scenes from Spaceballs
I don't consider Crying Out Love to be amateur drama
.

I mean it seems it worked for you. Which is great I guess. But I personally was laughing out loud in scenes like the one above, because it isn't touching - instead it's silly to include something like that in a game like GTA.
 
Er... OK. If the game was more memorable maybe I'd get what you mean by that.

What i mean is that all of the missions are pretty much side stuff as in it doesn't feel important or has no real significance, there isn't a clear picture of ''this is a side mission and this is a story mission'' also the game was just very low on content overal, still fun just not the game i was expecting after 2.

Edit: All this day/night cycle talk is really killing the hype for this game (for me atleast), it doesn't feel like a proper sandbox without it.
 
I hope we can get some kind of confirmation about day/night cycle before reviews come out. I'd forgotten to pre-order this game and was going to today, but the idea of night only (or at least for a significant amount of time) is off putting to me.

there won't be a day/night cycle, this is confirmed. Instead it'll slowly go from night to day over the course of the story, with some sort of "surprise" once you beat the game (my money's on static times of day that change with load times similar to SR3)
 
What i mean is that all of the missions is more like side stuff, there isn't a clear ''this is a side mission and this is a story mission'' also the game was just very low on content overal, still fun just not the game i was expecting after 2.

Nah, it was just like the previous SRs. Repeat the same handful of goofy ass sub-missions over and over, Insurance Fraud, Ride the ATV Thru Explosions, etc. and then that earns you the right to do a "real" mission and move a step closer to the ending.
 
dunno if it'll make a difference, but the PC version of SR3 got a crude day/night cycle without mod tools, so I bet a true one will be possible with the official mod support for SR4
 
dunno if it'll make a difference, but the PC version of SR3 got a crude day/night cycle without mod tools, so I bet a true one will be possible with the official mod support for SR4

Well, the games are getting actual mod-tools so who knows what we can expect from this game after some time.
 
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