Found a weapon with Stimulus for the first time, 20h in.
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So that's why I'm still getting exp bars at max level...
What do you mean by 4 star weapon? The rare ones from chronicle mode?All the 4 and 5 stars weapons have Stimulus as a skill. Makes the random weapon drops pointless as their final weapons are basically overpowered.![]()
What do you mean by 4 star weapon? The rare ones from chronicle mode?
Still don't know for sure how to get them... I'm just assuming the weapon missions will only pop up once I'm done unlocking regions.
To get famous officer weapons for your CAW max out their friendship. Do this by encountering them in battles or doing events in chronicle mode. Usually you have to answer properly in an event for them to officially join you. I think it takes at least friendship level 3 for them to unlock in free mode.
Also, I loathe Koshoushou but her move set is godlike. ��
What's your favorite play style in Musou? I'm sure we can help.
Great picks, I love those as well.
For SW, I think these are great analogues:
Munemori Yagyu - He's very Zhou Tai-ish. I haven't found a jump cancel from him, BUT he wields a lot sword, and his attacks are fast slices. Even his Musou looks like Zhou Tai's.
Example: https://www.youtube.com/watch?v=hMG-s_xyGlA
Magoichi Saika - Sima Zhao is all flash and style while packing a punch. Just like our aforementioned Magoichi! So dreammmy~ Keep in mind, Magoichi wields a gun, but he's still a fast character.
Example:
https://www.youtube.com/watch?v=lGO_UtApKVw
Nobuyuki Sanada - He feels like he'd be a Sima if this were Dynasty Warriors.
Example: https://www.youtube.com/watch?v=jcR7GhapKPg
Kunoichi - rapid fast moveset, varied hyper moves, FUN FUN FUN.
example: http://youtu.be/WJQmofxGACI?t=4m34s
Naotora Ii - Give her a shot.
example: http://youtu.be/R4tji0dsGAg?t=44s
Kotaro Fuma - More ninjas! Ninjas are the really fast characters in SW.
example: https://www.youtube.com/watch?v=G-bC_wMgfeQ
No you can't.
Alright thanks. Do you just repeat the event later or do you have to do more battles with them than normal to get to the next event?
I actually don't know what getting the right answer does. I think it's purely for the life goals that require correct answers. Cause the friendship level always goes up a section.
my AI partner is dumb in Nightmare. i have to keep switching just to keep them alive. but when i do the other person just stands there getting hit. I might have to switch to hard until i can at least level up some more and upgrade armor.
So is there really not a visual upgrade/progression to weapons in this?
Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.
Ways to fix Samurai Warriors 4 in the XL expansion:
The core premise of a more action-focused SW is fine, but there needs to be balance.
1. Only hyper attack-based characters can use hyper attacks as they are now and they should be horrifically nerfed.
2. All other characters, change their triangle hyper to a normal charge move. This gives all characters a normal moveset and a charge moveset.
3. Enemy officers should use musous. Enemy AI in general needs to be upped.
4. A Tachibana clan campaign. Why is there no Tachibana campaign? My poor Ginchiyo.
5. Skills should be removable and capable of being added to every weapon. Skills should be drops or learned ala DW8.
6. Loot drops should be much better than we're getting in vanilla SW4.
7. Drop the gem system, it's stupid and easily abusable.
8. Bring back bodyguards. Sumo bodyguard, ninja bodyguard, samurai bodyguard, priest bodyguards, whatever. Have a mode that allows you to level them.
9. More side missions on maps.
10. More diversity among characters. Ninja paths for example should be in every single stage.
11. Intros and exits for every enemy officer when duels happen. Make the duel intros dynamic that give off the feeling of a true samurai duel like the stand off in this:
![]()
Before a big confrontation, I want my character to have a stare off with person whose butt I'm about to kick.
12. Officer death animations need to come back. When I kill officers I want to see a grisly death scene with a memorable quote like,"I...I thought they said there would be white!?!" *collapse*
The potential is there.
So is there really not a visual upgrade/progression to weapons in this?
Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.
My thing about hyper attacks is that if you watch any SW4 vid on yt all the players play the exact same way. Even the pro players like WonderPierrot. Samurai Warriors was great because each character had their own style that befitted their characterization and personality. Hyper moves ruin this. It makes no sense that Goemon, a slow, oafish thief can move at the speed of light just like fucking Nobunaga Oda - the demon king - or Musashi - the greatest swordsman of the age. With hyper attacks, they're largely used to just spam. Triangle, triangle, triangle, triangle, repeat, and it makes gameplay more homogeneous than usual with Musou. It makes Musou everything its detractors have said it is, that it previously wasn't.
How do you propose they make hyper attacks less absurd while still making someone like Imagawa - a fat dolt who got caught off guard while partying in camp and absolutely destroyed by Nobunaga's army - move at god speed? It completely betrays his characterization and makes him play like every single everyone else.
Hyper moves are fine, but not every character should be able to use a hyper move. I do feel even IF a character hyper moves they should be horrifically nerfed.
Honestly, I'm not sure I really like the secondary character thing. It doesn't improve much of anything, unlike Warriors Orochi for me. With two characters on a map, it feels like it's too easy to get to objectives, and on higher modes, the AI for secondary characters god awful and it feels like you're baby sitting, as has been said before.
I think Chronicle mode is shit. Like I don't even think it's disappointing. I think it's grossly designed. The last thing Musou needed was another wave of tedious grind. Musou itself is a grind. You don't need to stack something on top of that. Orochi is a grind to unlock every character, but you feel like you're always making progress. You're always moving towards experience to level other characters, chances to get higher tier weapons that look different up to the chaos ones, and unlocking more people to play as. You never felt like you were wasting your time.
The only way to get new weapons is like getting your Chaos weapons where it's incredibly specific, so you feel like you're wasting time in random battles because the most you'll get is a stat that is so far up RNG's ass that it's coming out the mouth. Chronicle mode compounds the shit out of this. Oh there's a travelling merchant? Let me try to get to him to get a visual thing because that's the only end-game compensation in this whole mode. Oh, one of the random officers decided to fight me because of reasons that are never explained. Well, this fight is completely pointless as I can't share experience, I can't get a major weapon upgrade, and it's completely up to that fucked RNG if I improve relationships because of this fight.
Nothing makes sense. The whole mode feels like random bullshit. There's no way to set real goals. Orochi kept you in a constant loop. You got characters enough and weapons enough to justify these random battles. There is NO point to these random Chronicle battles, and then when you come out of it? The fucking merchant is gone from the block over. And there's no way to quick travel from one continent to another so good fucking luck if you want to work on a specific relationship. You better never leave that area til you've maxed every hero relationship in that region.
Chronicle mode feels like the designers of Disgaea worked on this. It's such a poor implementation of putting you in a hamster wheel towards no real goal. Which is too bad because I love the environments in this iteration, but one of the biggest boasted modes about this sequel, to me, is very, very badly done. And since they put so much emphasis on it, it's really all there is to do after you've finished the incredibly short story mode.
So is there really not a visual upgrade/progression to weapons in this?
Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.
It's a big problem because this game is lacking any kind of 'carrot'. Usually DW has a carrot on a stick to draw players to keep playing. Better loot; you go from level 1 weapons, to level 2, to level 3, to the quest for the level 4 weapon. Skills; you had to do things to get certain skills. Now you just wait for the right loot drop. Weapon customization and level progression. I'm already level 30 in Chronicle mode and I'm barely out of my first territory. I could be level 50 (max) tonight if I wanted to, I'm sure. I've unlocked almost all characters and I've barely done anything to in the game to have earned this.
I'm trying to think of a carrot and I'm coming up short. The best thing I can think of is Chronicle mode and the fact that there's normal weapons and rare weapons, but nothing in between.
I doubt this game will have the longevity of previous Warriors titles due to this.
God, Goemon's still wearing the same duds he was wearing in the original Samurai Warriors. What the hell's a kabuki thief gotta do to get a redesign around here?
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Hurray for the heavy armor. Now I just need to buy the horse for the trophy.
Ways to fix Samurai Warriors 4 in the XL expansion:
The core premise of a more action-focused SW is fine, but there needs to be balance.
1. Only hyper attack-based characters can use hyper attacks as they are now and they should be horrifically nerfed.
2. All other characters, change their triangle hyper to a normal charge move. This gives all characters a normal moveset and a charge moveset.
3. Enemy officers should use musous. Enemy AI in general needs to be upped.
4. A Tachibana clan campaign. Why is there no Tachibana campaign? My poor Ginchiyo.
5. Skills should be removable and capable of being added to every weapon. Skills should be drops or learned ala DW8.
6. Loot drops should be much better than we're getting in vanilla SW4.
7. Drop the gem system, it's stupid and easily abusable.
8. Bring back bodyguards. Sumo bodyguard, ninja bodyguard, samurai bodyguard, priest bodyguards, whatever. Have a mode that allows you to level them.
9. More side missions on maps.
10. More diversity among characters. Ninja paths for example should be in every single stage.
11. Intros and exits for every enemy officer when duels happen. Make the duel intros dynamic that give off the feeling of a true samurai duel like the stand off in this:
![]()
Before a big confrontation, I want my character to have a stare off with person whose butt I'm about to kick.
12. Officer death animations need to come back. When I kill officers I want to see a grisly death scene with a memorable quote like,"I...I thought they said there would be white!?!" *collapse*
The potential is there.
Honestly, I'm not sure I really like the secondary character thing. It doesn't improve much of anything, unlike Warriors Orochi for me. With two characters on a map, it feels like it's too easy to get to objectives, and on higher modes, the AI for secondary characters god awful and it feels like you're baby sitting, as has been said before.
So is there really not a visual upgrade/progression to weapons in this?
Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.
Do the Empire games these days have story modes?
Coming off the back of Hyrule Warriors (as my first Musou title) would you recommend this game? I'm tempted to buy on the PS4. A lot of what I liked with HW was obviously the Zelda fan service, but the gameplay was a lot of fun too.
Looking through the thread I see at least one individual advising to skip this game entirely and just buy the PS4 version of Orochi 2. Good idea?
Coming off the back of Hyrule Warriors (as my first Musou title) would you recommend this game? I'm tempted to buy on the PS4. A lot of what I liked with HW was obviously the Zelda fan service, but the gameplay was a lot of fun too.
Looking through the thread I see at least one individual advising to skip this game entirely and just buy the PS4 version of Orochi 2. Good idea?