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Samurai Warriors 4 |OT| Raging through Japanese History at Hyper Speed

Found a weapon with Stimulus for the first time, 20h in.

nJDJhjI.jpg


So that's why I'm still getting exp bars at max level...
 
So, about the character creator..I can only use the weapons in that list?

I thought I could later on select an officer whose style I liked and make my character have access to his moveset, like in DW8 vita. Also, I'm still early on (only cleared 2 stories - Takeda and Tokugawa) and I'm starting my path on Chronicle. Do I need to clear every single storyline to unlock all officers? If so, which one do you recommend to clear next? I'm looking for someone with a cool katana moveset like Zhou Tai or something that would resemble Battousai from Rurouni Kenshin manga. Any help towards a newb here would be appreciated, thank you

I'm starting to agree that the hyper mode is a bit game breaking. It's got some flair to it but it diminishes the sense of accomplishment when you can just mow down hundreds in 30 seconds, so I'm having more fun on power attack oriented characters now, whose hypers aren't so OP.
 
To get famous officer weapons for your CAW max out their friendship. Do this by encountering them in battles or doing events in chronicle mode. Usually you have to answer properly in an event for them to officially join you. I think it takes at least friendship level 3 for them to unlock in free mode.

Also, I loathe Koshoushou but her move set is godlike. 😣
 
All the 4 and 5 stars weapons have Stimulus as a skill. Makes the random weapon drops pointless as their final weapons are basically overpowered. :P
What do you mean by 4 star weapon? The rare ones from chronicle mode?

Still don't know for sure how to get them... I'm just assuming the weapon missions will only pop up once I'm done unlocking regions.
 
What do you mean by 4 star weapon? The rare ones from chronicle mode?

Still don't know for sure how to get them... I'm just assuming the weapon missions will only pop up once I'm done unlocking regions.

Yes, sorry old lingo from WO3 here. :P

4 star are the rare ones from chronicle modes or the ones involving having do a specific task with that character.

5 stars are the DLC ones, so yes, you can literally buy the best weapons in this game.
 
Is there any better way to get the travelling merchant to appear in Chronicle mode? I've only seen him a handful of times in the hours I've been playing.
 
when do I get better weapons in chronicle mode?

I've hit the 3rd area, level 35 or so, and i'm still getting starter weapons

better abilities and stuff but they're still all the basic weapons

other than that, I'm enjoying it quite a bit
 
To get famous officer weapons for your CAW max out their friendship. Do this by encountering them in battles or doing events in chronicle mode. Usually you have to answer properly in an event for them to officially join you. I think it takes at least friendship level 3 for them to unlock in free mode.

Also, I loathe Koshoushou but her move set is godlike. ��

Thanks for the tip :)

Now on to the hard part, which is getting to know which officer has a style I like, then find him and befriend him so I can swap weapons. It's harder for me since this is my first SW game, and I don't know the cast. Been trying to find videos on characters on youtube, but all I can find is Musou compilations, I'm more interested in checking out their moveset, see what I like more and then choose. In DW8XL most officers were available from the get go so it was easy to just play around with them and see which ones I liked more. Here I have to unlock them through story mode (unless I'm missing a faster way) and it's a little time consuming. So far I liked both Sanada brothers styles and Musashi. The rest not so much, Tadakatsu is a bit slow and doesn't seem to be so strong (for someone who is the equivalent of Lu Bu), Tokugawa is slower, not my style.

Hanzo is a fucking beast but it has extremely overpowered hyper attacks, well is a ninja but I feel like the game is playing itself, too overpowered..But I've only scratched the surface (only completed Takeda and Tokugawa story, first act each) so I still have a lot of shit to unlock.
 
Finally maxed out Magoichi Saika's friendship in Chronicle, it was annoying to get him to show up in battles even as a Bandit Life Goal. Really love his fighting style.

Played for a few hours non stop and didn't see the travelling merchant at all. Am I doing something wrong? lol.
 
What's your favorite play style in Musou? I'm sure we can help.

I can only provide examples from Samurai Warriors, since it's the only franchise I know but:

In DW8 my favourites were:

Zhou Yu
(liked for the fact it's extremely easy to achieve and mantain big combos, good moveset, fast recovery)

Zhou Tai
(a mix between strong attacks and multi hit combo strong attacks, loved the finisher)

Lu Xun
Cao Pi
(both easy to create flashy and fast combos, speedy)

Sima Zhao
(Really liked his moveset, especially the body surfing part, which is awesome)

Sima Shi
(Flashy and fast, good damage and able to go long distances while maintaining a combo going, actually reminds my a little of a nerfed hyper mode, but I was always using that to move from crowd to crowd faster when needed)

Overall, there were a lot more I liked, like Gan Ning, Zhao Yun (even though usually I don't like spears a lot) or Guan Ping (I like big sword wielders, I'm just not feeling Sakon in this game, he seems a tad slow and slow to recover missed hits), but those were definitely my favourites. I know this might not help a lot, but I'm still trying to wrap my head around the roster. It's huge and I only have like a third unlocked. I'm pretty sure there will be a lot of characters I will love, just don't have enough unlocked yet to find my favourite yet..

So I guess I can say I prefer fast, flashy multi hit combo dealing combo characters over super strong and slow ones. One thing I liked in DW8 was how square square triangle always triggered something like that (depending on the char type of course) but in this game it doesn't. I like sanada nobuyuki moveset for the most part, but he is more hyper focused and, like you said before and I agree, it seems to break the game a bit.
 
Great picks, I love those as well.

For SW, I think these are great analogues:

Munemori Yagyu - He's very Zhou Tai-ish. I haven't found a jump cancel from him, BUT he wields a lot sword, and his attacks are fast slices. Even his Musou looks like Zhou Tai's.

Example: https://www.youtube.com/watch?v=hMG-s_xyGlA

Magoichi Saika - Sima Zhao is all flash and style while packing a punch. Just like our aforementioned Magoichi! So dreammmy~ Keep in mind, Magoichi wields a gun, but he's still a fast character.

Example:

https://www.youtube.com/watch?v=lGO_UtApKVw

Nobuyuki Sanada - He feels like he'd be a Sima if this were Dynasty Warriors.

Example: https://www.youtube.com/watch?v=jcR7GhapKPg

Kunoichi - rapid fast moveset, varied hyper moves, FUN FUN FUN.

example: http://youtu.be/WJQmofxGACI?t=4m34s

Naotora Ii - Give her a shot.

example: http://youtu.be/R4tji0dsGAg?t=44s

Kotaro Fuma - More ninjas! Ninjas are the really fast characters in SW.

example: https://www.youtube.com/watch?v=G-bC_wMgfeQ

Oh man, thanks a lot! Yeah, I think I'm really gonna like playing with these ^^ Yagyu seems to be my first pick, his moves are fucking slick, just what I was after :)

Can't wait to unlock them and give them a spin. I'm really liking this game, if they do release a revamped version of SW4 I'm gonna get it as well. Thanks a lot for the help :)

I still like to switch styles every now and then, but as I said, it's my fault for not having the whole roster unlocked yet. I'm curious to see more of the "heavy weights" in this game. They usually require some time to adapt but when I do, I have a lot of fun wrecking peoples faces with a horse cleaver or a wrecking ball xP
 
Alright thanks. Do you just repeat the event later or do you have to do more battles with them than normal to get to the next event?

I actually don't know what getting the right answer does. I think it's purely for the life goals that require correct answers. Cause the friendship level always goes up a section.
 
I actually don't know what getting the right answer does. I think it's purely for the life goals that require correct answers. Cause the friendship level always goes up a section.

Yeah, I noticed that as well. I'll stop worrying too much I guess, would be kind of harsh if they locked you out of characters/weapons permanently but I doubt they do.
 
my AI partner is dumb in Nightmare. i have to keep switching just to keep them alive. but when i do the other person just stands there getting hit. I might have to switch to hard until i can at least level up some more and upgrade armor.
 
I haven't played a Warriors game since DW4. I bought WO3U on Vita and SW4 on PS4. Damn, I thought I was out and they pull me back in. I might end up buying whatever comes out next year. Does anyone here prefer Empires over XL?
 
I need someone to do some online matches with me later on today if they're not too busy. Gotta test out that functionality for my review.

Psn: DarkParodius
 
Man, the friendship system is frustrating. I hit 50 yesterday on my CAW in chronicle, and I'm getting so utterly sick of my default sword move set, but I've yet to acquire one that I like.

I'm tearing it up on hard...although it's not really hard. I echo everyone's sentiments that Hyper attacks are pretty broken.
 
my AI partner is dumb in Nightmare. i have to keep switching just to keep them alive. but when i do the other person just stands there getting hit. I might have to switch to hard until i can at least level up some more and upgrade armor.

Yeah that might be the biggest gripe with the new two Warrior system, is that you have to babysit an extra character.
 
So is there really not a visual upgrade/progression to weapons in this?

Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.
 
So is there really not a visual upgrade/progression to weapons in this?

Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.

As far as I know there are rare weapons for each character that look different but nothing beyond this :/
 
Ways to fix Samurai Warriors 4 in the XL expansion:

The core premise of a more action-focused SW is fine, but there needs to be balance.

1. Only hyper attack-based characters can use hyper attacks as they are now and they should be horrifically nerfed.
2. All other characters, change their triangle hyper to a normal charge move. This gives all characters a normal moveset and a charge moveset.
3. Enemy officers should use musous. Enemy AI in general needs to be upped.
4. A Tachibana clan campaign. Why is there no Tachibana campaign? My poor Ginchiyo.
5. Skills should be removable and capable of being added to every weapon. Skills should be drops or learned ala DW8.
6. Loot drops should be much better than we're getting in vanilla SW4.
7. Drop the gem system, it's stupid and easily abusable.
8. Bring back bodyguards. Sumo bodyguard, ninja bodyguard, samurai bodyguard, priest bodyguards, whatever. Have a mode that allows you to level them.
9. More side missions on maps.
10. More diversity among characters. Ninja paths for example should be in every single stage.
11. Intros and exits for every enemy officer when duels happen. Make the duel intros dynamic that give off the feeling of a true samurai duel like the stand off in this:

hC4d8qB.gif


Before a big confrontation, I want my character to have a stare off with person whose butt I'm about to kick.

12. Officer death animations need to come back. When I kill officers I want to see a grisly death scene with a memorable quote like,"I...I thought they said there would be white!?!" *collapse*



The potential is there.

1/2. No. They should make hyper attack combos more limited and less absurd all around, but theyre an amazing addition as a concept. It allows them to do much more interesting normal attack movesets instead of forcing everyone to just blase huge AoE attacks.
3/4. Yes
5. Don't care either way
6. Loot is definitely pretty boring in this
7. How is it abuseable? It definitely is stupid though. It doesnt really accomplish anything, none of the gems have value either. Calling it a system is being generous, lol.
8. I think the secondary characters are just bodyguards that are 100x better than any previous bodyguard system.
9/10. Yes
11. Absolutely not. Unless there is an option to auto skip this stuff. The fucking dialog in this is absurd now. You can't skip it, some of the rare weapons missions are difficult to do SOLELY because you have to sit around waiting for dialogue that you cant skip before doors open or events happen. This stuff has been getting worse in the last couple warrior games. They really need to find a way to remove the crap where you sit in front of a gate for 90 seconds after you killed the guy to open it. It absolutely destroys all flow and pacing
 
So is there really not a visual upgrade/progression to weapons in this?

Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.

That's been taking out of the SW in the third game where instead of 1st, then 2nd, then 3rd then 4th weapons, we just had the base, a power version and a speed version.

SW4 got rid of that power and speed junk (thankfully) but didn't bother putting back the tier of weapons (which is eh, who cares).
 
My thing about hyper attacks is that if you watch any SW4 vid on yt all the players play the exact same way. Even the pro players like WonderPierrot. Samurai Warriors was great because each character had their own style that befitted their characterization and personality. Hyper moves ruin this. It makes no sense that Goemon, a slow, oafish thief can move at the speed of light just like fucking Nobunaga Oda - the demon king - or Musashi - the greatest swordsman of the age. With hyper attacks, they're largely used to just spam. Triangle, triangle, triangle, triangle, repeat, and it makes gameplay more homogeneous than usual with Musou. It makes Musou everything its detractors have said it is, that it previously wasn't.

How do you propose they make hyper attacks less absurd while still making someone like Imagawa - a fat dolt who got caught off guard while partying in camp and absolutely destroyed by Nobunaga's army - move at god speed? It completely betrays his characterization and makes him play like every single everyone else.

Hyper moves are fine, but not every character should be able to use a hyper move. I do feel even IF a character hyper moves they should be horrifically nerfed.

Different combinations of the following depending on the type of character
Make hyper movement slower than running
Change the amount of forward movement or remove it
Do not allow you to chain it 5 times in a row

Also, I'm sorry but I just don't care how pros play the game. There are few games that require less skill than Warriors. It's not about balance, its about fun factor / coolness / immersion, like the example of how its dumb big slow guys rushing at lightning speed.

Obviously its off the wall excessive in this game. I don't even use the best horse in the game, because on most characters you can chain attack/move speed off level limit breaks which allow you to move at the same speed by hyper attacking through the entire map. This is obviously super dumb. The idea of initiating new combat strings through triangle designed for dealing with trash is not a bad idea, its a very, very good one. They went overboard with it, it just needs to be reined back a bit on hyper characters, and a lot on non hyper characters. Its a great idea over all, just lacking in execution. Not the worst thing ever for a first go around, and I'd bet most warrior games will be including some variation of the hyper attacks from now on.
 
Honestly, I'm not sure I really like the secondary character thing. It doesn't improve much of anything, unlike Warriors Orochi for me. With two characters on a map, it feels like it's too easy to get to objectives, and on higher modes, the AI for secondary characters god awful and it feels like you're baby sitting, as has been said before.

I would have rather just had a healing bodyguard again.
 
I hate the fact when doing co op that you have to re invite someone after a stage is done. Me and Baloonatic did quite a few together and that kept getting on my nerves, especially with how slow PSN is these days.
 
A.I works great for me. I'm playing Hard Mode and Nightmare. I personally like the two character system. Upgrade characters faster and can accomplish different tasks according to abilities. If I'm playing with a slower character and need to do a combo, my faster partner is very handy.

Feels like more of a challenge managing two characters at once. I like challenge so *shrugs*
 
I think Chronicle mode is shit. Like I don't even think it's disappointing. I think it's grossly designed. The last thing Musou needed was another wave of tedious grind. Musou itself is a grind. You don't need to stack something on top of that. Orochi is a grind to unlock every character, but you feel like you're always making progress. You're always moving towards experience to level other characters, chances to get higher tier weapons that look different up to the chaos ones, and unlocking more people to play as. You never felt like you were wasting your time.

The only way to get new weapons is like getting your Chaos weapons where it's incredibly specific, so you feel like you're wasting time in random battles because the most you'll get is a stat that is so far up RNG's ass that it's coming out the mouth. Chronicle mode compounds the shit out of this. Oh there's a travelling merchant? Let me try to get to him to get a visual thing because that's the only end-game compensation in this whole mode. Oh, one of the random officers decided to fight me because of reasons that are never explained. Well, this fight is completely pointless as I can't share experience, I can't get a major weapon upgrade, and it's completely up to that fucked RNG if I improve relationships because of this fight.

Nothing makes sense. The whole mode feels like random bullshit. There's no way to set real goals. Orochi kept you in a constant loop. You got characters enough and weapons enough to justify these random battles. There is NO point to these random Chronicle battles, and then when you come out of it? The fucking merchant is gone from the block over. And there's no way to quick travel from one continent to another so good fucking luck if you want to work on a specific relationship. You better never leave that area til you've maxed every hero relationship in that region.

Chronicle mode feels like the designers of Disgaea worked on this. It's such a poor implementation of putting you in a hamster wheel towards no real goal. Which is too bad because I love the environments in this iteration, but one of the biggest boasted modes about this sequel, to me, is very, very badly done. And since they put so much emphasis on it, it's really all there is to do after you've finished the incredibly short story mode.
 
God, Goemon's still wearing the same duds he was wearing in the original Samurai Warriors. What the hell's a kabuki thief gotta do to get a redesign around here?
 
I think Chronicle mode is shit. Like I don't even think it's disappointing. I think it's grossly designed. The last thing Musou needed was another wave of tedious grind. Musou itself is a grind. You don't need to stack something on top of that. Orochi is a grind to unlock every character, but you feel like you're always making progress. You're always moving towards experience to level other characters, chances to get higher tier weapons that look different up to the chaos ones, and unlocking more people to play as. You never felt like you were wasting your time.

The only way to get new weapons is like getting your Chaos weapons where it's incredibly specific, so you feel like you're wasting time in random battles because the most you'll get is a stat that is so far up RNG's ass that it's coming out the mouth. Chronicle mode compounds the shit out of this. Oh there's a travelling merchant? Let me try to get to him to get a visual thing because that's the only end-game compensation in this whole mode. Oh, one of the random officers decided to fight me because of reasons that are never explained. Well, this fight is completely pointless as I can't share experience, I can't get a major weapon upgrade, and it's completely up to that fucked RNG if I improve relationships because of this fight.

Nothing makes sense. The whole mode feels like random bullshit. There's no way to set real goals. Orochi kept you in a constant loop. You got characters enough and weapons enough to justify these random battles. There is NO point to these random Chronicle battles, and then when you come out of it? The fucking merchant is gone from the block over. And there's no way to quick travel from one continent to another so good fucking luck if you want to work on a specific relationship. You better never leave that area til you've maxed every hero relationship in that region.

Chronicle mode feels like the designers of Disgaea worked on this. It's such a poor implementation of putting you in a hamster wheel towards no real goal. Which is too bad because I love the environments in this iteration, but one of the biggest boasted modes about this sequel, to me, is very, very badly done. And since they put so much emphasis on it, it's really all there is to do after you've finished the incredibly short story mode.

I don't disagree with much of your specifics here, but I dont understand how Orochi is much better either? The carrot system here is pretty meh, no argument. Its also weird how absolutely worthless gold and gems are.

I feel like the Hyrule system was the best so far, but the difficulty was to the point it was unfun in some of the later stages. I like hard games, but the idea of a hard Warriors game doesnt make all that much sense to me.

On the subject of tiers of weapons and skills...is it just me or does each Warriors game make these less and less important? Take a rare weapon vs a stock weapon in this game. I think with the exception of the huge bot from limit break levels you'd be hard pressed to really notice if a friend swapped your equipped weapon. Even raw damage just doesnt seem to do all that much. I feel like the weapons get less interesting each warriors game.
 
So is there really not a visual upgrade/progression to weapons in this?

Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.

It's a big problem because this game is lacking any kind of 'carrot'. Usually DW has a carrot on a stick to draw players to keep playing. Better loot; you go from level 1 weapons, to level 2, to level 3, to the quest for the level 4 weapon. Skills; you had to do things to get certain skills. Now you just wait for the right loot drop. Weapon customization and level progression. I'm already level 30 in Chronicle mode and I'm barely out of my first territory. I could be level 50 (max) tonight if I wanted to, I'm sure. I've unlocked almost all characters and I've barely done anything to in the game to have earned this.

I'm trying to think of a carrot and I'm coming up short. The best thing I can think of is Chronicle mode and the fact that there's normal weapons and rare weapons, but nothing in between.

I doubt this game will have the longevity of previous Warriors titles due to this.

Didn't know about that, that's a pretty big blow personally, since I like weapon upgrades and good progression systems and it's the main draw that keeps me going with Hyrule Warriors right now, well besides the pretty nifty combat. You always have some costume, weapin skin or even skulltula to unlock, so every challenge feels like a step towards the next reward. Sure, SW might have the bigger and better story mode, but in terms of longevity that doesn't amount to all that much.

I don't get it. Why not make weapons a bigger focus of your games? I mean, musou games have some pretty nice character and weapon designs, giving characters some additional unlocks would be a pretty easy and effective way to let the player work towards something and feel rewarded. Same thing with skills, heck, they don't need perfect balance anyway, why not go crazy with some stuff and lock it behind difficult tasks or make them with a big trade-off in mind.
 
Trying to complete the last scenario in Sanada with lvl 1 and 8 characters sucked a lot. And I didn't win. Time to grind.
 
Ways to fix Samurai Warriors 4 in the XL expansion:

The core premise of a more action-focused SW is fine, but there needs to be balance.

1. Only hyper attack-based characters can use hyper attacks as they are now and they should be horrifically nerfed.
2. All other characters, change their triangle hyper to a normal charge move. This gives all characters a normal moveset and a charge moveset.
3. Enemy officers should use musous. Enemy AI in general needs to be upped.
4. A Tachibana clan campaign. Why is there no Tachibana campaign? My poor Ginchiyo.
5. Skills should be removable and capable of being added to every weapon. Skills should be drops or learned ala DW8.
6. Loot drops should be much better than we're getting in vanilla SW4.
7. Drop the gem system, it's stupid and easily abusable.
8. Bring back bodyguards. Sumo bodyguard, ninja bodyguard, samurai bodyguard, priest bodyguards, whatever. Have a mode that allows you to level them.
9. More side missions on maps.
10. More diversity among characters. Ninja paths for example should be in every single stage.
11. Intros and exits for every enemy officer when duels happen. Make the duel intros dynamic that give off the feeling of a true samurai duel like the stand off in this:

hC4d8qB.gif


Before a big confrontation, I want my character to have a stare off with person whose butt I'm about to kick.

12. Officer death animations need to come back. When I kill officers I want to see a grisly death scene with a memorable quote like,"I...I thought they said there would be white!?!" *collapse*

The potential is there.

I'll probably wait for the Empires version (knowing Tecmo-Koei).
 
Honestly, I'm not sure I really like the secondary character thing. It doesn't improve much of anything, unlike Warriors Orochi for me. With two characters on a map, it feels like it's too easy to get to objectives, and on higher modes, the AI for secondary characters god awful and it feels like you're baby sitting, as has been said before.

I don't know how well they implemented this in SW4, but I thought it was pretty awesome in Chronicles 3DS. You could guide them to objectives with the stylus and assign them officers to fight while you completed your own objectives, then just take control of them once they arrived. This was often necessary for a 100% bonus objective run, and it ended up feeling something like a speed-run. It felt perfectly tuned to me, with those limited character slots per-level sometimes being split in a way that 1-2 of your characters had to deal with segregated map sections all by themselves.

I think it worked well because it seemed like a finely-tuned hand-crafted experience, while what you describe in SW4 (Chronicle Mode) sounds a bit more rangen. I would hate to see this get dropped because it has been the only multi-character implementation I've actually liked, and I prefer it to all other musou now. If they could find the best implementation and polish it to death, multi-character would feel great in the mainline series. AI always ruins good ideas like these.

I think this would work just fine too if each of your team-mates were assigned a bodyguard, because I miss having my own ninja bodyguard. It would probably make them seem more competent as well.

I'm so curious to see how SW4 gets changed around for Chronicles 3rd (3DS/Vita), because I ended up liking the first Chronicles quite a bit more than SW3. Word is still out on localization. 2nd was probably seen as too much a 1.5 compared to the 1st Chronicles, but 3rd is a true overhaul.
 
So is there really not a visual upgrade/progression to weapons in this?

Seems like a huge omission, taking away one of the more engaging 'progressions' of a musou game.

SW had 3 initial weapon skins, divided in normal, speed type and power type, all random drops of variable power would fit into one of those three, and there wasn't a progression of power visually, only in stats and skills. Then, there's a fourth special type that has to be unlocked by finishing a specific mission with a specific character while accomplishing all objectives.

SW4 removes the speed and power type weapons, differentiating all standard weapons only by their skills/gems, leaving only a different model for the unique weapon. So, there's a second model, but you won't see it as a random drop and have to specifically know its requirements to get it.

Do the Empire games these days have story modes?

SW3 Empires had some story scenes with specific character interaction, not the actual story mode though.
 
Coming off the back of Hyrule Warriors (as my first Musou title) would you recommend this game? I'm tempted to buy on the PS4. A lot of what I liked with HW was obviously the Zelda fan service, but the gameplay was a lot of fun too.

Looking through the thread I see at least one individual advising to skip this game entirely and just buy the PS4 version of Orochi 2. Good idea?
 
Coming off the back of Hyrule Warriors (as my first Musou title) would you recommend this game? I'm tempted to buy on the PS4. A lot of what I liked with HW was obviously the Zelda fan service, but the gameplay was a lot of fun too.

Looking through the thread I see at least one individual advising to skip this game entirely and just buy the PS4 version of Orochi 2. Good idea?

It depends on what you like in your musou games. This is probably the most satisfying game where you can kill billions of enemies and be a monster, but it lacks some of the finesse that you get in older titles.

Both games are fun as shit, so it's not like you'd pick wrong. Samurai 4 is a really good game though, and the story and characters might appeal to you more because they get a heavier focus then they would in Orochi.
 
Story mode in Warriors games have always been shit. SW2 is really no exception aside from having a really long ass campaign for chars. The actual storytelling was mega bad though.

I'm digging the two character system because it lets me accomplish a bunch of objectives at the same time by ordering my secondary char somewhere. Pretty handy for some of the more annoying points. They can definitely up the difficulty on objectives to make use of this if they want.

I don't have any issue with Hyper Attacks. There are a lot of chars where it's actually less optimal to use them than your other stuff. Kai and Naotora were the biggest examples that I played this weekend. It also seems like the Range bonus on weapons don't affect Hypers but I could be wrong. It seriously helps on some chars though like Akechi Mitsuhide who has a mega shit regular moveset for fighting grunts but is OK for officers. Magoichi is another example where Hyper really helped too.

Kai's normals hit a much wider range around her with it and was much easier to rip through stuff quickly with it and a attack speed up item than having to wait for her Hyper Attack animation to finish, lol. Naotora's S, S, S, T power attack after using her special skill is WAY better than hyper and can't be blocked by officers. best Psycho Crusher ever.

In fact, although there aren't that many additions to the old cast aside from new Hyper strings, the new cast they've added is so amazing. So many awesome movesets and weapons. Much more fun than Dynasty Warriors.
 
Coming off the back of Hyrule Warriors (as my first Musou title) would you recommend this game? I'm tempted to buy on the PS4. A lot of what I liked with HW was obviously the Zelda fan service, but the gameplay was a lot of fun too.

Looking through the thread I see at least one individual advising to skip this game entirely and just buy the PS4 version of Orochi 2. Good idea?

Hell no, get this one. Hyper attacks are the best addition to a Musou game in years. Plus it's pure gameplay candy. Chronicle Mode is just as addicting as something like Diablo. I thought DW8XL would never be beat for me, but SW4 is simply better in every way. It's phenomenal. The gameplay is just so goddamn smooth.
 
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