"Low-cost" by itself is a meaningless term. Unless you attribute an upper value for comparison, it is just a random buzzword. The so-called "low-cost" semi-professional setups are in the tens of thousands of dollars price ranges. Compared to the million-dollar set-ups of fully professional studios, they are "low-cost". For a small studio with a total production budget of several hundred thousand dollars, however, they are unattainable.Yeah, it was a very interesting update, but... I was under the (false?) impression there were already several low cost motion capture technologies on the market today..?
New update up! We've got some new add-ons, we met the destruction stretch goal and we have a fancy new mockup of the augmentation upgrade screen
It's great indeed, and it seems to me the team as a whole is quite ingenious. I bet the game will surprise most people, including backers.Wow the results are pretty impressive for their ghetto mocap rig. I love crazy innovations like that that come from a limited budget.
You know what is missing? Gifs.
Wait a second... Is that actual gameplay?
Oculus Rift truly changes landscape with everyone including support
Yeah, it was a very interesting update, but... I was under the (false?) impression there were already several low cost motion capture technologies on the market today..?
Will be interesting to see how well non-FPP game can work on Oculous Rift.
Will be interesting to see how well non-FPP game can work on Oculous Rift.
Insert obligatory damn I love Kickstarter post!
Game looks incredible. I never got to play the original however one of my all time favorite games has been Shadowrun on the Genesis and this seems to give a sort of similar vibe. Would that be accurate? Are the console controls for the original on PSN/PS1 solid?
I dont see why it wouldnt. Your head just is the camera.
Yeah, but that's might be a bit underwhelming. Not much different from other regular monitor. With FPP you've got the immersion factor, that just won't happen there. I'm just curious if the devs will be able to make it more than just "private monitor" in non FPP games.
Didn't know about this until just now, and I probably would have backed. Whoops.
I conducted an interview with the team, if anybody is interested in having a read: http://www.rocketchainsaw.com.au/interview-satellite-reigns-59182-live-studios/
Dev Update #6 is up!, pretty brief but with a some very early pre-alpha footage.
It's looking great so far.Dev Update #6 is up!, pretty brief but with a some very early pre-alpha footage.
Dev Update #6 is up!, pretty brief but with a some very early pre-alpha footage.
Dev Update #6 is up!, pretty brief but with a some very early pre-alpha footage.
Dev Update #6 is up!, pretty brief but with a some very early pre-alpha footage.
Dev Update #6 is up!, pretty brief but with a some very early pre-alpha footage.
Dev Update #6 is up!, pretty brief but with a some very early pre-alpha footage.
NNNGGGH.Dev Diary 9 just got published - http://satellitereign.com/dev-diary-09/
And some new clips too, which ill link to rather than embedding (the gif's are greater than 50mb)
http://gfycat.com/FemaleBlandAmurratsnake#
http://gfycat.com/BlondMaleHuman
http://gfycat.com/WearyImpartialCur
Still looking great. Can't wait for my alpha access!
Not sure why this game fell out of my radar. Just added to Favorites on Greenlight.
Do they have plans for a GOG release or just Steam?
In any case, I'm in.
What distribution platforms will Satellite Reign be released on?
We are targeting Steam and GOG primarily with the possibility of other services as well.