Fair enough, my top 20 games of all time
WonderBoy 3 - The controls are too stiff
Psychonauts - The endings difficulty curve spikes WAY too hard lol
Tomba - The platforming would be a lot better if you could look up or down
Brutal Legend - The tower defense stuff is too rudimentary, either be an action title or a tower defense game
Ratchet and Clank Going Commando - The female (lorax?) character is WAY too simple
Super Metroid - The controls can be tricky when it comes to the wall jump
Legend of Zelda Ocarina of Time - The framerate sucks
Zelda Majoras Mask - Way to much jumping in and out of the menu screen
Super Smash Bros Melee - They slowed down my 2nd (Fox)
Brave Fencer Musashi - That rhythm game gives you no heads up that you need to wait
Stacked - It could be difficult to know what to do next
Xenosaga - Had to be followed by Xenosaga 2
Wild Arms - Very dated
Mystical Ninja Goemon (the N64 one) - Camera angles could suck more often than not
Super Mario Bros - Luigi is simply a Mario reskin (down to his model/sprite)
Mario 64 - That damn water level music was so relaxing I would lose all urgency lol
Onimusha - The extra dudgeon had HORRIFICLY bad camera angles
Way of the Samurai - Controls could be clunky
Ape Escape 2 - Great game, but a bit too much similar to the first (#3 mixed it up, but had it's own pitfalls)
Knights of the Old Republic - You could be barred from the water planet for ACCIDENTALLY killing their "God" lol